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    Metroid: Other M lowered the bar; ...for metroid
    Topic Started: Oct 2 2011, 09:37 PM (1,043 Views)
    quillmert
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    King Dedede
    Does anyone else feel this way? I felt that the first person switch was irritating to use, with no movement allowed it made combat awkward, although I suppose it was bearable. What really killed me was the personality shift of samus into an utterly unlikeable character. I don't know why on earth nintendo felt the need to let us into her mind, but at least make her a good character. Her personality was annoying and grated on my nerves as the game wore on. Anytime a game makes you go out of your way to kill yourself, just to see the main character suffer, you know there has to be a problem. I just felt the whole game was a massive dissapointment, and it lowers my expectations for the metroid series going forward.
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    Quantom X
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    Man of Game War
    I felt the same way about what they did to Samus as a character. She was... much more of a mystery and a very awesome character when she didn't talk. The silent hero. Total bad ass. And voiced by none other than Jenifer Hale in the Prime series. That's totaly awesome in of itself! Why the heck did they change her voice actor for Other M? And then, made her so preppy. And a wierd rebeiouls teenager. I mean, I get that, but they way it was done, just didn't fit. The game play and overall story was pretty good in my opinion, but they ruined Samus as a character. Made her too weak minded even. I kept wanting to wave my hand at the screen and say ''You will strip now. These are not the clothes you're looking for''. Not to mention, it was painfuly obvious the whole time who the 'Deleter' was. I certenly hope the next is better.
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    MP1
    Living in Vandy Land
    Metroid Other M.
    I personally like to think of it less as a a "dropping of the ball" than simply something different than the normal.

    As for the characterization of Samus, I feel like they made her much too cliched. In the story, I felt like she was too dependent. As a philosophy major, I couldn't help but wonder if this was due to an innate bias against women, an appeal to the male-majority gamers, or simply an entertainment cliche of women. I'm certainly no feminist, but the characterization almost seemed somewhat sexist. Of course, I may be completely off for expecting such an independent character to be independent in all regards.

    In terms of gameplay, I thought the game was... alright. I had to customize my lighting settings for this game in order to complete most of the 1st person puzzles. I found the 1st person mode to be a hassle; I would have much preferred to not use it at all. It was a unique feature, but I didn't feel like it was implemented wisely. Otherwise, the combat system felt much too repetitive and focused almost solely on learning primitive timing maneuvers-- as such, the gameplay was unilateral. There were no real dimensions of complexity or such. (At least that I can recall)

    I will say, however, that I'm glad they at least attempted giving her a personality. One of my biggest critiques of Nintendo is that most of the main characters are seemingly devoid of personality. While on one level I appreciate that this allows you to "imagine" how a character would react to certain situations, I also feel like it breaks a potential emotional depth or stifles a potentially more complex, compelling story. Then again, maybe I've just played too many RPGs.
    Edited by MP1, Oct 3 2011, 12:21 AM.
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    Quantom X
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    Man of Game War
    I somewhat agree about the lack of personality in characters, however, I like it. Like with Link. It gives me the chance to better immerse myself into the game. Like it's actually me in that green tunic, not just controlling someone else's body. It feels more... right that way.
    Edited by Quantom X, Oct 3 2011, 12:13 PM.
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    Professor Oak
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    ChuChu
    I actually loved the game. A 3-D Metroid game had never been done by a Japanese company, and Metroid is of course a Japanese IP. I did feel that common criticisms, found in review media and also mentioned in this thread, were valid, albeit a bit overexaggerated. I actually wrote a review (it wasn't published) of Metroid: Other M earlier this year. I don't know if it was so much a good review, but I thought the analysis of why the game was what it was and why American gamers, in particular, tended to dislike it was insightful. Regardless, Metroid: Other M was definitely one of my favorite Wii experiences so far.
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    IceCatraz
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    Roar of Mufasa

    I'm on the quite opposite side - I really, really enjoyed Metroid: Other M. It felt and played more like a Metroid game than any of the Prime titles did, and while I agree the First Person portions were poorly handled (except the few ones that forced you into first person modes in a Boss Fight - those were bad ass), I thought the acting was fine, and the sense of atmosphere and character building was great as well. It's easily my second favorite Metroid title, behind Fusion. I thought the gameplay was really fun and properly paced, and the flow of the story along with the item timing and enemy fights - everything felt right.

    My only complaint about the title are those forced first person moments where you had to scan the environment for a specific small speck of goo or something. I think those moments would've been better had the controls been mapped to the Wii Remote/Nunchuck layout, and you'd like, Hold "B" and point to enter first person mode. But apart from that, I loved the game. Definitely one of my favorite Wii games.
    Tanks
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    Pyroll7
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    Dark Samus
    Oh gee Ice, you said everything I wanted to say. Now I have nothing to say. lol
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    Dawve
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    Goomba
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    Oct 3 2011, 12:18 AM
    Metroid Other M.
    I personally like to think of it less as a a "dropping of the ball" than simply something different than the normal.

    As for the characterization of Samus, I feel like they made her much too cliched. In the story, I felt like she was too dependent. As a philosophy major, I couldn't help but wonder if this was due to an innate bias against women, an appeal to the male-majority gamers, or simply an entertainment cliche of women. I'm certainly no feminist, but the characterization almost seemed somewhat sexist. Of course, I may be completely off for expecting such an independent character to be independent in all regards.

    I will say, however, that I'm glad they at least attempted giving her a personality. One of my biggest critiques of Nintendo is that most of the main characters are seemingly devoid of personality. While on one level I appreciate that this allows you to "imagine" how a character would react to certain situations, I also feel like it breaks a potential emotional depth or stifles a potentially more complex, compelling story. Then again, maybe I've just played too many RPGs.
    I'd definitely have to agree with you on the fact that it something different. They were going for something alittle different. I like the fact that they branched it some more and tried really hard to make something that was different but interesting to play at the same time. I've got to say I liked the Game, but it felt way to short.

    So far as the characterization of Samus, I've got to agree with you on the fact that she seemed to dependent. She was always relying on Adam, where as in her other games she relied only on herself to get the mission done. And it almost certainly is sexist, like Professor Oak said, it is the first 3-D Metroid game to come out of Japan. Not to say that Japan or the Japanese are sexist, just more Family Stereotypical (Man is the big dog in the family all that).

    I gotta say I liked her personality, but when they started to show that she is still weak and vulnerable..... That just cut me off from her. When she didn't really talk or any of that, she was bad ass and sure things might have gotten to her, but she never let it affect the way she acted. In this one she does a bunch of things spur of the moment because she's suddenly scared for someone or is trying to prove something to herself or someone else.

    If thats one thing about characters that don't really speak much (or atall), They generally have a more mystery to who they are. Sure you can add a deep personality to them, but then you're gonna get people that hate them, and people that love them. When you're converting a character like this, in the way this game did, you're gonna get alotta people that hate it.

    Do I think that The Other M lowered the Bar, No. I think it changed it up alot and added things that didn't necessarily need to be added, but what can you do? They dropped the ball on this game, but this game hasn't ruined the franchise. That is so long as they don't try to do the same thing and still do a really bad job of it.
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    Professor Oak
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    IceCatraz
    Oct 3 2011, 10:41 AM
    My only complaint about the title are those forced first person moments where you had to scan the environment for a specific small speck of goo or something. I think those moments would've been better had the controls been mapped to the Wii Remote/Nunchuck layout, and you'd like, Hold "B" and point to enter first person mode. But apart from that, I loved the game. Definitely one of my favorite Wii games.


    I'm glad to see that there are others here who loved Other M. We're definitely in the minority, though.

    I agree with you about the first-person segments. I really hated the Pixel Hunts. There was one in particular, after you finish the first sector (I think), where the half-evolved,...um,...thing (don't want to spoil it for people who haven't played it) tackles you. You have to lock on to his tail, which is constantly swishing from side-to-side and being thrust at you periodically. I swear, I played that segment like 10 times before I got through it, but I breezed through the rest of the game. Admittedly, however, I used a walkthrough. Did any one else have a difficult time with the segment I just described? If not, I must've just been doing something funky with the controls.
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    IceCatraz
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    I had problems with ALL of the pixel hunting ones. The one where you fight in the large outside area - where you find a dead crew members - that one was the worst for me. I was lost for a good 5 minutes before I gave up and looked on GameFAQs. Those portions are really the only bad parts for me, though. I did enjoy the ability to jump into first person mode at any time and really look at the surroundings. It's cool to see how every 2D portion of the game was actually in 3D.
    Tanks
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    VelvetLightning
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    Princess of Pink.

    Well considering it was different people who made Other M, i wasn't all that surprised when played it, and it was a good bit different than the rest of the series.
    I don't mind as much as everyone else the direction they took with her personality. I can see what they were going for, to shine some light on Samus as more than just a badass. To remind us she is human and feels shit too. Some people took it a little too seriously, honestly. It was just a game, and i don't think it will reflect on the future of the series as a whole at all.
    In the start of the game, i felt the whole third person to first switch was a bit annoying. Ad the game went on, i got used to it and enjoyed it for checking out the scenery of the game. The mechanic itself didn't stop me from playing the game, or make me like it less. It was just something that was there and i used it when i had to.
    More or less, i pretty much agree with everything Ice said.
    It may not have been the best Wii title ever but it was enjoyable.

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    kjhg53
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    Mr._Geoffrey_Kage_Dun the 53rd
    I agree with Ice and VL, I thought Other M was a great game. Though it's nowhere near my favorite Metroid title, I think it's a great one.
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    Quantom X
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    Man of Game War
    @Proffessor Oak: The furry lizaerd thing wasn't all that hard on normal. I got through it the first time. Oh hard however, took me several trys. It was a fun fight though.
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    Professor Oak
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    ChuChu
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    Oct 5 2011, 01:17 AM
    @Proffessor Oak: The furry lizaerd thing wasn't all that hard on normal. I got through it the first time. Oh hard however, took me several trys. It was a fun fight though.


    Oh yeah, that was quite the intense battle, both for storyline and gameplay reasons. I'm sure that I'll enjoy it even more when I play it again, knowing the creature's origin. :)
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    Quantom X
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    lol. You should try it on hard mode. xD
    So far I've only goten to that wiedrd flying... crab... like thing on that elivator on hard mode. The one you save the black guy from (forgot his name) later on. I would have beat it but the rented game had to be taken back.
    Edited by Quantom X, Oct 5 2011, 02:08 PM.
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