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| OoT Gets Release Date + Other Stuff | |
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| Tweet Topic Started: Apr 12 2011, 08:27 PM (2,091 Views) | |
| Reaper. | Apr 22 2011, 05:26 AM Post #46 |
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censored black sheep .
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Thanks riddle I actually prefer the north american boxart for phantom hourglass , it just looks better . When I first saw the screenshots for castle town I thought it was fixed camera again but if you look at it the objects have shadows , which they would have been able to do if it was a fixed camera . That fixed camera thing had been bugging me for ages , glad its not though Also , did anyone else notice that they've redone the happy mask shop ? Happy mask shop
Edited by Reaper., Apr 22 2011, 05:26 AM.
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| redhollywood | Apr 22 2011, 07:49 AM Post #47 |
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i love big boy burger
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i prefer the north american box art ...the european ones look like covers to a zelda comic book.....those screen shots are great |
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| LK | Apr 22 2011, 10:16 AM Post #48 |
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iminspace
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I'm pretty sure it has been confirmed that Castle Town still has a fixed camera angle in the middle. The only difference is that the buildings are polygonal rather than pre-rendered backgrounds. |
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| IceCatraz | Apr 22 2011, 10:49 AM Post #49 |
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Roar of Mufasa
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Yeah - the camera is indeed still fixed. The buildings are actually models this time around, as opposed to pre-rendered images, so they'll react to light, shadows, etc. Plus they look about 9999x better. And for what it's worth, the game looks fucking great. The only shots that look a bit wtf-ish are the Jabu-Jabu ones - he's still incredibly boxy. |
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| Pyroll7 | Apr 22 2011, 07:42 PM Post #50 |
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Dark Samus
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I better pre order this game soon. My EB said that they have a shit load of pre orders for this game already. EDIT: Castle town looks great but it looks a little too cartoony for me, especially the mask shop. Just isn't as Zelda? Looks kinda too modern as well. Edited by Pyroll7, Apr 22 2011, 07:47 PM.
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| IceCatraz | Apr 22 2011, 09:17 PM Post #51 |
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Roar of Mufasa
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Well, it is the Mask Shop - it was really colorful in the art for the original and on the inside in the original, sooo. But yeah. Definitely looks different. I was thinking of preordering it.....gah. I'll wait. I want to see if Amazon.com has another awesome offer. I got SSFIV3DE for $20 from them |
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| redhollywood | Apr 25 2011, 09:00 AM Post #52 |
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i love big boy burger
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i think I am going to go ahead and preorder this title |
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| LK | Apr 25 2011, 10:09 AM Post #53 |
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iminspace
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Honestly I think the game could look a bit better. Look at the Resident Evil games and Super Street Fighter IV on the 3DS. They almost look like current consoles games, especially the two RE games. I bet the Wind Waker could be ported over no problem.
Edited by LK, Apr 25 2011, 10:10 AM.
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| IceCatraz | Apr 25 2011, 10:24 AM Post #54 |
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Roar of Mufasa
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I was wondering the same thing - I kind of want OOT to be released later on, to fully utilize the 3DS' power and such. But at the same time, I like, fucking want it now. I have no doubt that they could port over Gamecube or Wii titles - hell, I thought Street Fighter was done from the ground up, but it was actually ported and altered from the (360 version I think?) and optimized for the 3DS. If they can do that, I don't see why we can't have Wind Waker. Once the size limit is upped from 2 GB (which is hopefully soon), we might be seeing fully fledged enhanced ports from the Wii, and better optimized ports from the 360 and PS3. |
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| Togeshroob | Apr 25 2011, 03:58 PM Post #55 |
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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A Wind Waker port/remake would be glorious. It's the only Zelda game that actually needs a remake, because it had a substantial amount of content and such cut out due to time constraints. And yeah, there are some games that look better than OoT, but hey, I adore the original in all its polygonal glory, so to me that's no reason not to love this one. Besides, based on the screens I've seen, the lighting in various areas (courtyard sneaking, bazaar, etc) is dramitically improved, which is more than enough for me. Edited by Togeshroob, Apr 25 2011, 03:59 PM.
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| redhollywood | Apr 25 2011, 04:30 PM Post #56 |
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i love big boy burger
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maybe that didn't do it better to get that nostalgic part of it for some players |
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| RiddleOfRevenge | Apr 26 2011, 06:08 AM Post #57 |
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Away saving Yoshis.
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Here's a video of what the introduction is going to look like! ![]() http://www.officialnintendomagazine.co.uk/25747/legend-of-zelda-ocarina-of-time-3d-video-shows-opening-movie/ |
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| redhollywood | Apr 26 2011, 08:32 AM Post #58 |
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i love big boy burger
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man that brings back some memories....gahh i can't wait to play this |
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My 3DS friend code 5370-0410-6851 pm me with your friend code so I can add you. www.redhollywoodproductions.tumblr.com ![]()
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| Reaper. | Apr 26 2011, 12:06 PM Post #59 |
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censored black sheep .
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The cartridges actually have 8gb ( more than a 360's disc ) on them , nintendo put a 2gb cap on for some fucking weird reason . One problem with windwaker though : button mapping . sure , the touch screen can take most of the inventory but what about camera ? Only way I could see that working would be l targeting , which could work . Apparantlly nintendo did think about another circle pad for camera control , but decided against saying that camera control could be used by gyro . What ? not everyone wants to be constantly turning round to be able to see ! |
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| redhollywood | Apr 26 2011, 12:27 PM Post #60 |
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i love big boy burger
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yeah using the gyro for aiming will be a pain |
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My 3DS friend code 5370-0410-6851 pm me with your friend code so I can add you. www.redhollywoodproductions.tumblr.com ![]()
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but if you look at it the objects have shadows , which they would have been able to do if it was a fixed camera . That fixed camera thing had been bugging me for ages , glad its not though
Wanted to test it out














