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    My Pokemon MMO Game Design Document
    Topic Started: Apr 11 2011, 07:44 AM (500 Views)
    jibbyjackjoe
    Goomba
    Hey everyone, first time poster. Just wanted to spread this around a bit. I've been working on it for a long time now and I just wanted some Nintendo communities to take a look at it. It's my strong belief that this will never happen UNLESS people create a buzz about it. So, here it is. WARNING: Long post.

    1. Title Page
    Pokemon Universe Online

    Concept by J.D. Williams


    Welcome to the mythical and wonderful world of Pokemon! In this world and throughout this MMO experience, you will encounter powerful, adorable and sometimes spooky creatures known as Pokemon. Humans have lived along side Pokemon for many years. Some keep Pokemon as pets, becoming lifelong friends with them. Others collect only the most unique Pokemon, admiring their differences. Many people use Pokemon in fierce battle against other trainers to further develop their skill and their bond. There are even some who use Pokemon for pure gain, with little regard to the well being of the Pokemon, let alone the law. It is in this world where you begin your journey. Which path will you choose?


    2. Table of Contents – In progress
    3. Design History – None to date/still creating.
    4. Section I - Game Overview

    In Pokemon Universe Online, you will play the role of a Pokemon trainer, exploring the vast world on your way to the top! The top of what is entirely up to you. There are a variety of paths that one can undertake. The most common path is that of a Pokemon Master, putting together the best offensive and defensive team to take on other trainers in the arena of battle. On your way there, use your extensive knowledge of the Pokemon world and work for one of the many shops that supply the goods needed for trainers to be number one! Or, spend your time breeding Pokemon, finding the strongest competitors or the most beautiful to use in contests! There will be many roadblocks along the way, but no one said that it would be an easy journey!



    4.1. Game Flow Summary

    Before starting, players will need to select an available universe. It is very important that players realize that this selection will limit whom they can contact within the gaming world. If players have a desire to interact with, lets say, their classmates or siblings, they will need to make sure they all are in the same universe. Moving universes may be possible in the future. Players will begin the game with one trainer card. With this card, they can create an avatar known here forth as a trainer. The trainer can be male or female, with many options as to visual styles and many different looks can be acquired, giving the trainer a unique look. On the trianer card will be information such as the Trainer name, unique ID number (which will also be linked to any captured Pokemon), the current title (explained later), acquired badges, total time playing, etc. Players can have up to 5 trainer cards, but only one trainer card per universe.

    4.2. Look and Feel

    The appearance of the world will be similar in appearance to that of the anime. More detail in the characters will be evident. For instance: you may be able to see the air warp around the body of a fire type Pokemon or perhaps the frozen breath of an ice type. Visually appealing but unnecessary aspects that don’t effect gameplay can be turned down or off depending on your system (if this is a PC game) (things such as ground clutter or shadow quality). During battle, each Pokemon animation will be unique to them. A Zapdos using Fly will look visually different than a Pidgey using Fly and Hydro Pump will not “appear” in front of a Blastoise but instead be shot out of its cannons. Pokemon natures will also have an effect on their appearance (a Jolly nature may be more “bouncy” whereas a Calm nature may move less).

    The Pokemon will also have voice acting incorperated!

    One of the more aesthetic feel to the game is that it will incorporate actual Pokedex facts/lore in the game. When traveling the world during certain times of the month, one may actually see the water turn pink from the influx of Luvdisc. Or in an area with a volcano, if you’re lucky enough to be around when it erupts, you may see an Entei come into being! To fully appreciate the world, you will have to immerse yourself in it entirely!

    4.3. Project Scope – A summary of the scope of the game.

    4.3.1. Number of locations

    As a trainer, you may choose to begin your journey in a different region of the world. Just as the same animal in the real world don’t exist in every country, so too will the Pokemon you encounter vary based on where you choose to begin your journey. The side quests and even the available items may also be different! A total of 2 starting areas will be available (North and South), with the possibility of adding more later. At some point, all paths will cross and the game will transition from the starting area game to the pokemon journey game. From there, there will be an end game area with exciting end game content for those who have completed their starting region 2 gyms (East and West Regional Gyms of the North or South [NorthEast & NorthWest, SouthEast & SouthWest]) and the 8 common gyms (League Gyms).

    4.3.2. Number of levels

    2 Regional Gyms ⇨ 8 League Gyms ⇨ Elite 4 ⇨ Champion

    As stated before, depending on your start area will dictate which Regional Gyms you will need to battle through before continuing on to the League gyms, bringing the total number of gyms to 10. The Regional gyms, although different from themselves in each region, will remain constant. So two trainers that start in the same region will experience the same 2 Regional Gyms. These gyms are there to ensure that the game and its mechanics can be thoroughly learned before the League gyms. The League gyms will either be different each and every month OR each gym will be different for each trainer the first time they walk through the door. The first Regional Gym (The East Gym of either North or South) will consist of Non-player trainers with teams levels 7-10, and the second gym (The West Gym of either North or South) will consist of Non-player trainers with teams levels 12 -14. Upon completion of every gym, the trainer will receive a badge per usual, but the badge shall be named for the area/town it was collected in instead of names that allude to the type of gym (You will not see a Cascade Badge from a water gym, for instance). Upon collecting all 10 badges, trainers can challenge the elite 4: a tough gauntlet of trainers that will push even an experienced trainer to their limits. At the end of the elite 4 awaits the last battle: the Pokemon Champion. The team of the Champion will reflect an actual live trainer’s team! Be warned! to become the champion, one will have to complete certain tasks in a month period that will be both time consuming and difficult. This way, the most daring and committed trainers will have their names immortalized in the Champion Hall of Fame.

    Aside from the Pokemon League, there are other side challenges that can be attempted. The most simple challeges, called Quests, will send trainers collecting items or chatting with other NPCs to get a small reward. These are designed to give trainers a sense of adventure rather than a straight run-through. There will also be Daily Challenges, a one-attempt-per-day quest that offers trainers a chance to complete a simple task, such as rebattle an old gym leader, but with new restrictions, such as using only pokemon that are at least partially Poison type. Completion of Daily Challenges will offer a medium reward, such as Contest items and a larger sum of Pokedollars. These types of quests will be available from the beginning.

    Starting after the first League badge, more dangerous undertakings will become available. Storylines will unfold more in these Investigation where you will team up with other trainers and infiltrate Team X’s temporary headquaters, salvage a rare Pokemon artifact from a sunken ship, even disrupt a cloning lab thats run by Pokemon! Investigations will have some of the highest awards available, such as TMs and evolution stones.

    Certain quest chains will also give your trainer a Title. Titles are no more than a few words in front of or behind your name that show you’ve completed a long quest chain. For instance, a trainer that has completed the “Sunken Veil” questline, which took them deep into the ocean to retrieve a mysterious Pokeball belonging to the captain 100 years ago (not to mention multiple attempts since you can only access that quest via moonlight in a pool of glowing Starmie’s that only occur 6 times a month) might be called “Johnnie of the Sunken Veil”.


    5. Section II - Gameplay and Mechanics
    5.1. Gameplay
    5.1.1. Game Progression
    As stated before, the Trainer’s journey will begin at a chosen starter area, either in the North or the South. The trainer will progress through various quests and daily challenges. Once the trianer has completed the Regional gyms (again, based on his or her starting area), they can move on to the League gyms. After each League badge, new Investigations become available. These Investigations will give access to more rare Pokemon and items. After all badges are obtained, the elite 4 can be challenged for the title of Pokemon Master.
    With the title of Pokemon Master, new areas will be unlocked and further challenges will be met!

    5.1.2. Mission/challenge Structure
    Quests - Quests will be given by NPCs at various locations through the game. A quest giver will have a shaking Pokeball over them. After a short dialogue, the quest will appear in your journal. Follow the instructions of the quest and collect your reward! You’ll know that someone wants to complete your quest by a closed Pokeball.
    Example: While venturing through the forest close to your starting town, you come across a girl who has claimed her Starly must have gotten lost while she was teaching it to deliver mail. She’s sure its somewhere in the area. If you accept, you will be given the Starlys Pokeball and a training whistle that was used to train it. During a battle with any Startly, you would use the whistle and see if the “wild” Starly is really the girl’s Starly. Then, just call it back by selecting its Pokeball. You’re rewarded with a Pokeball seal and the girls phone number. Later in the game, perhaps the girl will want to trade her evolved Staraptor since she knows you’ll care for it.
    Example: While exploring, you hear someone yelling for a pokemon. Upon investigating, you find out this trainers Meowth has climbed to the top of a very tall tree and can’t get down safely. A reward is offered for helping, but how? This type of problem can be solved in a number of ways. The classic “Vine whip attack!” would work just fine, and, provided you have them in your party, you could select that Victreebel use Vine Whip and complete the quest. You could also complete this Quest with Fly, Headbutt, Teleport or any other numerous ways you could think of.

    Daily Challenges - Like quests, Daily Challenges will be given at various locations. They will be identified by a Luxury Ball shaking over the NPC. These challenges can be picked up and attempted once per day. They have a little more luck involved, but the rewards are slightly better.
    Example: Every day before you collect your last Regional Badge, your mom will have a “chore” for you to do. She has gotten an email from a friend in a nearby village who writes that some sort of Pokemon is getting into her garden at a specific time of day. If you can find the culprit (and possibly catch them) your mom will pay you handsomely. This quest will be available until you collect your second League Badge.

    Investigations - Investigations are the most rewarding type of quests. They are signified by a Master Ball shaking over an NPC. Investigations can only be attempted once per week and require multiple trainers working together towards a goal. During an investigation, 3 trainers will enter a secret or remote location and try and solve a crime, uncover a mystery or rescue someone in need! Investigations aren’t for the lighthearted. You can only enter an investigation with reduced amount of equipment and Pokemon. Therefore, team collaboration is a must as you prepare to set out!
    Example: After you have collected your 4th League badge, Professor Y calls and states that a huge explosion has happened in a factory close to your hometown. This particular factory is one of the leading Pokeball makers in your area and your dad works there! The police are patrolling the scene, but you can’t wait for the cops to act! You need to find out if your dad’s okay or not! Finding a few other real life players, you sneak into the back in hopes of finding out who is behind the explosion.

    5.1.3. Puzzle Structure

    Jobs may use puzzles. Gyms would have puzzling layouts that may take some trial and error to get through. Perhaps there may be some vanity items that allow you to play a puzzle type game with your pokemon to increase their happiness or just pass the time?


    5.2. Mechanics – What are the rules to the game, both implicit and explicit. This is the model of the universe that the game works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section.
    5.2.1. Physics – How does the physical universe work?
    The characters will experience the physics of the world similarly to that of Earth, with the exception of certain pokemon of course defy gravity and can float. It is mildly cartoonish, so situations may arise that ignore the main feel (such as hoovering a few seconds in mid air before falling for comic effect).
    5.2.2. Movement
    5.2.2.1.General Movement
    Players control their trainer through a 3d world using (again...is this on a consol or PC)
    a keyboard or the joystick. The game can be viewed in 3rd person or 1st person. The camera can be manipulated to get a better visual when needed.
    5.2.2.2.Other Movement
    Selecting options will be done by (again, mouse/keyboard? Controller?)
    5.2.3. Objects
    A few objects will be able to be interacted with, such as berry plants, packages (those pokeball shaped free items from the handheld games), etc.
    5.2.3.1.Picking Up Objects
    To pick up an object, one needs to stand near and (click/push A?)
    5.2.3.2.Moving Objects
    Most objects won’t be able to move without first interacting with them, similar to picking up an object.
    5.2.4. Actions
    5.2.4.1.Switches and Buttons
    Similar to picking up an object
    5.2.4.2.Picking Up, Carrying and Dropping
    5.2.4.3.Talking
    Talking to NPCs - When a trainer is in the vicinity of an NPC, a small word bubble will appear above his or her head. This bubble will replace any floating Quest icon. To begin the conversation, simply (click/press A).
    Talking to other trainers - A chat window will be available that will have many different options described as follows:
    Talk: Your trainer talks to those in the general vicinity. Is distance sensitive. Anyone around an hear you.
    Yell: Your trainer throws their voice into the distance to get someones attention. Anyone within range can hear you.
    Team Speak: Your trainer uses their PokeGear to chat with those in their Team. . Everyone on your Team can hear you.
    Whisper: You whisper to someone in your general area.
    Call: You call a specific person on your PokeGear to have a one-on-one conversation.

    5.2.4.4.Reading
    Similar to picking up itmes.

    5.2.5. Combat
    Combat in PUO will be modeled after the handheld games with some notable changes.
    Wild Pokemon Battles - Similar to the handhelds. When walking around in taller grass, the game may generate a random wild pokemon in your general area. Unlike the handhelds, you will sometimes have the opportunity to avoid those battles if the Pokemon spawns far enough away from you. This will be affected by how fast you are moving. If you are walking, your reaction time will, obviously, be quicker than if you are running or biking. However, if the Pokemon senses you, it will engage and you’ll be forced to call out your lead Pokemon to protect you.
    NPC Trainer Battles - Similar to the handhelds. If the trainer can also hear you, they will walk towards your location. This may be from talking, yelling, Team Speaking or calling someone. Then, if they see you, be prepared to engage!
    Example: A Daily Challenge you picked up, you were asked to spy on one of Team X’s temporary hideouts without being seen. To complete this challenge, you need to read some documents on 3 bullitin boards inside this facility. Unfortunately, you forgot to silence your Pokegear and you get a call from Tom from down the streat asking you if you wanted to help him real quick try and 30 Magikarp in a double fishing tourney thats giving away a special Goldeen that has a unique move. Team X comes around the corner and promptly throws you out. Better luck tomorrow!
    Player Battles - Players can also challenge each other in the world! If you are interested in facing someone, perhaps while you wait for that fishing tourny to start, simply selected “Looking for Battles”. There, you can state the rules of the match. An VS icon will appear above your trainer. Opponents can then click on you, look over the rules and accept your challenge. Items and Pokedollars can also be wagered. You will not have to inspect each and every trainer to see if their team is comparable to yours. The VS icon will be able to let you know how close you are at a glance. A VS icon that is green tells you that you are right around the same level (Using standard deviations and averaging out their team levels). A dark blue icon says that they are significantly weaker, and a red icon says they are significantly stronger. Yellow will be challenging, and light blue should be a piece of cake. This will be calculated based on an average of their team plus the standard deviation therein compared to your team.

    5.2.6. Economy
    Currency
    Pokedollars - The main currency of the game will be Pokedollars. This will buy many items and will be used for transactions of medicines, pokeballs, a small subset of TMs, etc. The game will begin with a small amount of Pokedollars. Pokedollars can be transfered from trainer to trainer, and can even be used as wagers in tournaments.
    PokeCredits - The alternate currency for the game. After completing tasks that are not mundane in nature, such as investigations or winning a tournament, you may be rewarded Credits. Items that can be purchased with Credits are many TMs, EV leveling items, Focus items, Rare Candies, etc. Not all of these items become available right away. More become available with each badge you acquire. PokeCreditswill be more important in “end game” play, helping trainers get TMs that they need to compete or EV items to get those Pokemon trained up quicker!
    A few ways that you can earn Pokedollars:

    * Fight against NPC trainers and win
    * The reward for most Quests will include Pokedollars. Daily challenges will also have sums, but typically its either less (because other items are included) or its quite large (because its the only prize).
    * Sell “cash” items, such as Nuggets, Pearls, Rare Bones, etc
    * Sell ingrediant items, such as berries, herbs, minerals, etc.
    * Paycheck from your Job


    A few ways that you can earn Pokecredits:

    * Complete investigations
    * Battle gauntlets
    * Beat the pokemon league champion (New Champion every week)


    Jobs - Besides training Pokemon, trainers can be employed. A trainer can hold only one job at a time, but can switch Jobs if they wish. Certain quests and challenges will only be available to those trainers who hold specific jobs.
    Gatherer - Gatherers notice stuff. They take the time to actually look around the world and see all there is to see! In doing so, they see things such as berries, herbs, aprocots: you name it and if its in the wild, they probably can find it. This Job has the highest potential for making money, but it will be the most time consuming. There is no Wage per Day as many of the other Jobs have. Rather, it solely depends on the amount of time you spend gathering, and if you can find the highest bidder for those items on a given day. This is a good job to have if you plan on exploring each nook and cranny of the world, and especially for those traveling through the gyms. As a bonus, you will be able to collect rare berries, apricots and other items that a normal trainer cannot.
    Miner - Similar to Gatherer in that you need to find stuff to sell. Mining focuses on exploring caves and the underground! Rare bones, precursors to Revives, precious metals: all very important (and valuable) items to sell to labs and pokemon centers! As a bonus, you’ll be able to find rare fossils and other gems that normal trainers mining could.
    Lab - Working in the lab, you will be putting together Pokeballs and copying TMs, getting them all ready to ship to the Pokemarts. Labs purchase apricots and other metals from Gatherers. Once per day, you can practice your craft by playing the Lab Minigame. As you become better at the game, your Wage per Day will increase. Since this game will require practice and skill, the output can be larger than some of the other jobs, but won’t be as time consuming as Gathering can be. The potential will also be lower since you can only work once per day. As a bonus, your catch rate is slightly better since you know the ins and outs of Pokeballs and your TMs won’t wear out as quickly as other trainers.
    PokemonCenters - Working at a Pokemon Center, you will assist the nurses in bringing pokemon back to full health as well as mix berries and other ingredients together for potions and purifying raw incense into revives. This job will have a similar minigame and payout structure as working in the lab. As a bonus, your pokemon will be more healthy and will slowly recover HP and PP out of battle, and Poison will have less of an effect out of battle. Potions will also heal a bit more than normal, and revives will bring a pokemon back to 65% rather than 50%.
    Gym - (Is this idea too complicated?) More than battling goes on in gyms! In order for Pokemon to get tough, you need tough items. Working at the gym, you’ll quality control Macho Braces, Power Belts, Focus Sash’s...anything a Pokemon needs to train properly. There is no minigame for gym work, rather you need the correct type of pokemon. When you show up for your daily shift, you’ll be given a list of items that need checked out. Perhaps you’ll need to check and see if the batch of Power Lens, Focus Sash, and Life Orbs is working properly. To do that, you’ll need to bring 2 Pokemon to the gym that have been trained at least 30% EV wise in Sp Atk for the Power Lens, 2 fully evolved pokemon that have minimal Defense or Sp Defense EVs and a 2 pokemon that have more HP EVs than all other EVs. If those stipulations are met, you’ll get paid. If those stipulations are exceeded, the amount of pay will increase. Perhaps the pokemon you bring for testing the Focus Sashs has 0 EVs in defense or special defense (a great candidate to see if they really work!) As a bonus, you will be able to see how trained up to 3 pokemon are on your team per day (the EV’s will be revealed in phrases instead of numbers at the gym you are employed at. Perhaps a pokemon with 0 - 25 EVs could say “THIS STAT needs so much work” and 150 - 175 EVs will say “THIS STAT is getting there” but 176 - 200 would say “THIS STAT is getting stronger every day”....or perhaps it could just show the value....who knows...are you still reading this? lol). Pokemon you also fight while training your team will also somehow signify which EV they will be awarding, perhaps by saying “A swift medicham has appeared” rather than “A wild medicham has appeared”. Swift, Healthy, Strong, Tough, Bright or Resilient for Speed, HP, Attack, Defence, Sp Attack or Sp Defence, respectively.
    PokeMarts - Where else would you go to buy everything you need to become a master than the Pokemart! Working at the mart is a piece of cake. You simply show up once a day and collect your wages! Pokemarts are the easiest way to make Pokedollars in the game, but the amount you get is smaller comparitively. As a bonus, all items that can be bought with Pokedollars will be on sale for you (if you work at that store. perhaps you’ll have to start in a starter town, then get promoted...perhaps not...)
    More later...
    Shopping
    What better way to spend that hard earned cash than shopping?! In the pokemon universe, there are a variety of places to purchase things.
    Pokemart - A leveling trainers best friend. Stock up on your potions, revives, repels, escape ropes: whatever you need to get through that really tough Investigation you’ll be able to find it at a Pokemart!
    Trainer Marts - Here, players can deck out their trainers with accessories! Hats, backpacks, seals, shoes and clothes! This is also where you come to purchase Pokemon Contest items.
    Elite Marts - This is where you come to purchase items that help your team in battle, such as EV items and great TMs.
    Game Corner - What game would be complete with out games of chance?! At the Game Corner, you can purchase special coins to test your luck in the multi - level casino! Slots, Roulette: all your favorites to dump that extra cash into and try and score some great prizes! In an effort to discourage “addictive tendencies”, either a specific amount of time will be allotted for play each week or a ceiling will be placed on the actually amount you can spend playing games.
    Bike Shops - Who has time to run around all day? Cut your travel time down by buying a bike! There will be a few bikes available (just to have another sink for Pokedollars). Repairs and upkeep will have to be made on your bike, or you may find yourself in the middle of a field with only a few seconds to get to the middle of the forest to try and catch a rare grass type pokemon when it breaks!
    Fishing Shops - Gone are the days of the ! above your head. Now, baiting your hooks with the correct food to attract the right catch will be key! Looking to catch a Gyrados? Well, at 518 lbs, you’re gonna need Master level fishing line (to catch one of the heaviest fishables), very specific food (to targeting Gyrados only) and at least a Good Rod (because it would be the first evolution of a Pokemon in that line.)

    5.3. Screen Flow
    Going to get some graphics for this spot.
    5.3.1. Screen Flow Chart – A graphical description of how each screen is related to every other
    5.3.2. Screen Descriptions – What is the purpose of each screen?
    5.3.2.1.Main Menu Screen
    5.3.2.2.Options Screen
    5.3.2.3.Etc.

    5.4. Game Options – What are the options and how do they affect game play and mechanics?

    5.5. Replaying and Saving
    This is a persistant world. “Replaying” will not exist and “Saving” will be done in real time
    5.6. Cheats and Easter Eggs
    6. Section III – Story, Setting and Character
    6.1. Story and Narrative - Specific details like scripts and cut scenes may not be in this document but be in the Story Bible.
    6.1.1. Back story
    The story is very similar to the handhelds.
    6.1.2. Plot Elements
    6.1.3. Game Progression
    6.1.4. License Considerations
    6.1.5. Cut Scenes
    6.1.5.1.Cut scene #1
    6.1.5.1.1. Actors
    6.1.5.1.2. Description
    6.1.5.1.3. Storyboard
    6.1.5.1.4. Script
    6.1.5.2.Cut scene #2
    6.1.5.3.etc.
    6.2. Game World
    6.2.1. General look and feel of world
    6.2.2. Area #1
    6.2.2.1.General Description
    6.2.2.2.Physical Characteristics
    6.2.2.3.Levels that use area
    6.2.2.4.Connections to other areas
    6.2.3. Area #2
    6.2.3.1.etc.
    6.3. Characters
    6.3.1. Character #1
    6.3.1.1.Back story
    6.3.1.2.Personality
    6.3.1.3.Look
    6.3.1.3.1. Physical characteristics
    6.3.1.3.2. Animations
    6.3.1.4.Special Abilities
    6.3.1.5.Relevance to game story
    6.3.1.6.Relationship to other characters
    6.3.1.7.Statistics
    6.3.2. Character #2
    6.3.3. etc.
    7. Section IV – Levels
    7.1. Level #1
    7.1.1. Synopsis
    7.1.2. Introductory Material (Cut scene? Mission briefing?)
    7.1.3. Objectives
    7.1.4. Physical Description
    7.1.5. Map
    7.1.6. Critical Path
    7.1.7. Encounters
    7.1.8. Level Walkthrough
    7.1.9. Closing Material
    7.2. Level #2
    7.3. etc.
    7.4. Training Level
    8. Section V - Interface
    8.1. Visual System
    8.1.1. HUD - What controls
    8.1.2. Menus
    8.1.3. Rendering System
    8.1.4. Camera
    8.1.5. Lighting Models
    8.2. Control System – How does the game player control the game? What are the specific commands?
    8.3. Audio
    8.4. Music
    8.5. Sound Effects
    8.6. Help System
    9. Section VI - Artificial Intelligence
    9.1. Opponent AI – The active opponent that plays against the game player and therefore requires strategic decision making (example, Civilization or Chess, how is it to be designed?
    9.2. Enemy AI – Villains and Monsters
    9.3. Non-combat Characters
    9.4. Friendly Characters
    9.5. Support AI
    9.5.1. Player and Collision Detection
    9.5.2. Pathfinding
    10. Section VII – Technical – This may be abbreviated with most in the Technical Bible.
    10.1. Target Hardware
    10.2. Development hardware and software
    10.3. Development procedures and standards
    10.4. Game Engine
    10.5. Network
    10.6. Scripting Language
    10.7. etc.
    11. Section VIII – Game Art - This may be abbreviated with most of the content in an Art Bible.
    11.1. Concept Art
    11.2. Style Guides
    11.3. Characters
    11.4. Environments
    11.5. Equipment
    11.6. Cut scenes
    11.7. Miscellaneous
    12. Section IX - Secondary Software
    12.1. Editor
    12.2. Installer
    12.3. Update software
    13. Section X - Management
    13.1. Detailed Schedule
    13.2. Budget
    13.3. Risk Analysis
    13.4. Localization Plan
    13.5. Test Plan
    14. Appendices
    14.1. Asset List
    14.1.1. Art
    14.1.1.1. Model and Texture List
    14.1.1.2. Animation List
    14.1.1.3. Effects List
    14.1.1.4. Interface Art List
    14.1.1.5. Cut scene List
    14.1.2. Sound
    14.1.2.1. Environmental Sounds
    14.1.2.2. Weapon Sounds
    14.1.2.3. Interface Sounds
    14.1.3. Music
    14.1.3.1. Ambient
    14.1.3.2. “Action”
    14.1.3.3. Victory
    14.1.3.4. Defeat
    14.1.4. Voice
    14.1.4.1. Actor #1 lines
    14.1.4.2. Actor #2 lines
    14.1.4.3. Etc.
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    Koopa
    I always thought that the Pokemon games were only made for the hand held consoles because Nintendo wanted the player to feel as though he/she was carrying the pokemon with them...such as in the game. Where as the pokemon games for home console was either for battling only or more like a knock-off game...such as Hey you Pikachu. lol

    It does appear as though you spent a lot of time writing this out, but I just don't know if Nintendo or regular Pokemon players would feel comfortable with a Pokemon game that was more similar to World of Warcraft rather than previous titles. And even then, you'd be stuck on the computer to play it.

    Don't get me wrong, I've thought about it before where I wished they had a game online on a larger scale with more to do. And where you would actually see other players, "trainers," walking around as well. But I still think I would rather have a great game on the DS, 3DS, etc.. that I can just sit back in a comfortable chair, or take with me, and play. And since the earthquake has delayed the launch of the Global Link...I don't think they would take on such a massive undertaking like this any time soon. Which also makes the point...what if they did have an online game like this? And what if another quake or some other disaster hit that caused the servers to be destroyed or out of service? Well, there wouldn't be any way to play the game if so much of it would depend on online play. So, that's another reason why I like games on consoles that are independent on their own.
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    nintendonerd23
    Goomba
    intresting... its a very good idea, I think you'll be a good MMO producer
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    ft5
    Goomba
    Hi jibbyjackjoe - I enjoyed reading your Game Design Document - would you be available for some paid work writing a Game Design Document? Thanks!
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    Aegis
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    Goomba
    Wow that was really good.

    Theres a game called "RPG Maker" for the playstation i really think you would enjoy, you can nab a copy off ebay for like 10 bucks and you can pretty much design anything and everying from maps to spells, NPC,s quests monsters, ect.
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