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| What makes a good game? | |
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| Tweet Topic Started: Jan 20 2011, 04:51 PM (661 Views) | |
| N!ck | Jan 20 2011, 04:51 PM Post #1 |
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NF's Resident Magikarp
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What do you think makes a good game? I think Customization and Replay value makes a game worth playing
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| Underdog Ash | Jan 20 2011, 04:53 PM Post #2 |
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Musician, writer, lover, fighter.
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I like being able to customize a game; it just indulges the player. I also like complex games for challenges. I mean, a lot of people try and find an easy way out, but I like complicated ways. One that you didn't put is story. A good story is extremely important. |
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| BystanderLC | Jan 21 2011, 12:06 AM Post #3 |
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Koopa
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Stories are incredibly important in what makes a good game. But I voted for complexity and customization. The gameplay just has to be decent in order for you to like it. The graphics could suck and it can still be a good game. Simplicity is nice, but that limits the replay value. Replay value depends on how the game offers it. |
| I have started a forum and I am currently looking for a small community willing to discuss things in general to waste time. | |
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| Deleted User | Jan 21 2011, 09:08 AM Post #4 |
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Deleted User
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One thing to have in a good game is a strong, epic campaign. Another good thing would to be have kick-ass multi-player, to help the replay value. |
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| IceCatraz | Jan 21 2011, 09:25 AM Post #5 |
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Roar of Mufasa
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Bar none, game play. If the game isn't fun or interesting, then there's no point in playing it for me. Worse, if the game is a chore to play, then even if the story is amazing, the game is spent for me. There are some games that don't even have a story, like Tetris, that are great. But it definitely boils down to game play. There are times when the gameplay can be average or just good enough, but the story is great so I'll keep on playing, and that's cool too. But if the gameplay hinders the experience then there's no point in playing. |
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Tanks | |
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| Biggoron | Jan 21 2011, 07:15 PM Post #6 |
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Waluigi
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What i do like the most, is music,gameplay and storyline. Simplicity combined with complex (not just complex) is awesome if it's challenging as well. Like Legend of Zelda: Majora's Mask was challenging at first but Minish Cap and Phantom Hourglass can be way too much complex (simply because you have to figure too much things out by yourself). But when it's simple with complex like Majora's Mask and has difficult battles link A Link to the Past but still with good gameplay and graphics, that's what kind of game i like ![]() Simple but challenging to perform, although replay value is essential. I also dig customization, something that i crave in games nowdays, Final Fantasy and Mass Effect for example. Edited by Biggoron, Jan 21 2011, 07:16 PM.
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| General Guy | Jan 23 2011, 09:58 PM Post #7 |
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Goomba
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Gameplay and Replay Value for me. I agree with IceCataz that there are some games with little to none story which are still fun to play, such as Pac-man and Pikimin. I appreciate a good story but it doesn't matter to me that much. Replay Value is also another necessity, I love to replay games, and alternate endings and secrets always makes the game better. I really have no preference on graphics, they don't matter to me at all. I love customization too, but mostly only in online games though. Also, I think a game should be challenging, yet have simple controls. Those are the kind of games I love to play. |
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| bass_drummer | Jan 24 2011, 12:08 AM Post #8 |
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ChuChu
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Story, Replay value, and Customization. Story because I like to know what's going on in the game. Replay value because I have too many games that were only fun the first few times I played them. I'm constantly finding myself staring at my game collection trying to find a game to play *again*. and Customization because I like to change what the game and the characters look like. |
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| Dragoonmason | Jan 24 2011, 12:51 AM Post #9 |
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Music- Especially in RPG's because sometimes you could get stuck in a dungeon or something and you just explore and hope you find something...you want good music to listen to without whipping out your iPod, and if the overworld's or main terrain's music sucks, you wouldn't really feel like playing much longer. Customization- You can change some things to suit your satisfaction, enough said. Comedy- Not solely based on this, but sometimes there's too much explanations and people telling you to save the world or something. If you can get a good laugh every now and then, it brings more joy in the game. Edited by Dragoonmason, Jan 24 2011, 12:54 AM.
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| Unsound M | Jan 24 2011, 07:54 AM Post #10 |
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crazy sexy, and sexy crazy
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Like a movie I don't think there is any real surefire formula. Some games can use Simplicity to make them amazing, while others work with Complexity. Some may used state of the are graphics, while others may just work with sprites or dots to get across all that needs to be said. I think that the two main factors overall are Gameplay and Replay Value |
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SIGNATURE! I AM M | |
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| LK | Jan 24 2011, 06:16 PM Post #11 |
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iminspace
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What makes a good game? Hm, that's actually a very interesting question. A game can look amazing, sound incredible, and have a ridiculously long campaign. But does that all mean that it's fun to play? Only if the gameplay is fun, yes. But what if, say, a game had everything going for it, but it wasn't fun to play? The game wouldn't be very good. That's why I believe that gameplay matters above all else. That doesn't necessarily mean that I think a game can look and sound terribly and still be fun because the gameplay is good—I just mean that the gameplay is where a game should start, then build around that formula. One example I can think of (and this will be controversial) is Final Fantasy XIII. It looks amazing, it has a great soundtrack, and guess what, it's ridiculously long. But is it fun to play? Well, to me anyways, holding up and pressing X repeatedly isn't much fun. That's why I believe Final Fantasy XIII isn't a very good game. Sure, it pretty much has everything else going for it, but just because it does all of these things right doesn't mean it's a good game. I think that the second-most deciding factor is the game's length. I absolutely hate when I get a big triple-A, expensive-as-hell game that I play for 5-8 hours, then I'm done. Sure, the 5-8 hours I played was fun, but it's over too soon. Multiplayer usually helps this a bit, but for games like BioShock and Assassin's Creed, the focus should be the single player campaign. The multiplayer was an afterthought in both AC: Brotherhood and BioShock 2. I also want to say this: graphics and sound DO matter. Saying "graphics don't matter, as long as the gameplay is gooooood," is like a Wii fanboy. It may not have mattered much back in the day because the technology was growing so fast but if I play a shooter that doesn't run at (at least) 30 frames per second, the game becomes worse to play. But like I said before, gameplay matters most. A game could have simplistic visuals and audio but still be a blast to play, which is fine. Despite this, I want games to be easy on the eyes. EDIT: Oh, and I don't believe story matters much at all, but it depends on the game and/or genre. Look at 2010 for example—Mass Effect 2 and Red Dead Redemption's stories were both phenomenal, which was awesome. But then you look at Super Mario Galaxy 2 which features basically a cut-and-paste narrative. And guess what? The game was still absolutely phenomenal. Even if it featured the best story ever, I don't think it could have been any better. Edited by LK, Jan 24 2011, 06:19 PM.
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| Togeshroob | Jan 24 2011, 07:57 PM Post #12 |
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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As I see it, every case boils down to gameplay at the core. But the many nuances of the question really depend of what type of game your dealing with. For instance, you won't wanna play through a visual novel with a silly story and awful writing. Personally, my favorite thing in a video game is Nonlinearity. You can progress/explore/discover at your own pace, in your own way, thus, it almost feels as if you're making your own story, creating your own personal experience. I also really look forward to soundtracks. But that's just my preference. Do I think linear games and games with poor-ish soundtracks are inherently bad? Not at all, I was just going off topic :p |
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| BystanderLC | Jan 24 2011, 10:16 PM Post #13 |
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Koopa
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@LK Yeah, I agree with you on a game's length, graphics, and story. The story could suck and still be likable, but still as well be the biggest contributing factor to a good game. Anybody know about F-Zero GX and its hella hard story missions? Well, before and after those missions are the most well made graphics I've ever seen on a Gamecube and I played those missions sometimes purely for the cutscene. Final Fantasy: Crystal Chronicles - Make your own character kind of game and go through stages. I was forced to go through it single-player and the gameplay's not all that great. But surprisingly, I'm still willing to give this thing a good score because it was tolerable and every single stage had its special atmosphere. It gives off an adventurer kinda feeling. |
| I have started a forum and I am currently looking for a small community willing to discuss things in general to waste time. | |
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| ElectroPr0n | Jan 25 2011, 10:00 PM Post #14 |
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King Dedede
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Gameplay is probably the most important aspect for me. No matter how much people (especially Wii fanboys) hate to admit it, graphics do in fact have quite a big impact on gaming. That's not to say 8-bit or 16-bit graphics are bad, they're awesome. It's just that different gaming eras have different expectations as far as graphics are concerned. I mean, you can't compare Megaman 2 to GoW3... They're from totally different eras, and both look excellent for their times. |
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| Pyroll7 | Jan 25 2011, 10:49 PM Post #15 |
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Dark Samus
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Game play is most important. Graphics is least important. The jrpg. Great graphics might be a bad thing. The better the graphics in a jrpg the worst the game play is. No world map. Linear. Less voice acting in some cases. Mission base. Dungeon crawler. Shorter game. Shitty music. (This gen music has been horrible in jrpgs.) Shitty voice actors. |
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