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    Legend of Zelda: Skyward Sword Discussion
    Topic Started: Jul 21 2010, 02:53 PM (1,163 Views)
    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Possibly. Even if that were the case (or at least part of the case, which it likely is), I wouldn't blame them. Still, Miyamoto mentioned that voice acting 'doesn't fit in the series', and for the reasons I gave in my last post, I back this 100%.

    And I was referring to your general view, by the way. I meant that you might see it as a good thing that Miymoto hadn't stepped in so far, meaning that he hasn't intruded on much of the development. Or you might see it as a bad thing, meaning that the development is already going like he wants it ;p


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    LK
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    iminspace

    I think the series needs to evolve sometime. Final Fantasy did it with X, and though the voice acting was terrible in that game, Final Final Fantasy XIII would be an entirely different game without it. I think Nintendo could at least try it. Final Fantasy X is considered one of the best RPGs of all time but features bad voice acting, so even if Skyward Sword tried but ultimately failed, the game could still be very good, plus they would already know what they did wrong and could fix it in their next game.
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Oh wait, I just realized Twilight Princess had voice acting in Midna. Sorta.

    But I'm not sure I'd consider voice acting a form of evolution for the series... I mean, it's only a small feature, not some kind of game-changing element (in terms of what happens on screen). An evolution would be more like a change in the traditional structure of progression (as in, no collecting three things and such).

    And I've never played those (or any) Final Fantasy's, so I'm not understanding how FFXII would be an entirely different game without voice acting.

    But I see what you're saying, and you're absolutely right. But the point isn't just to make a very good game, the point is to make that player-creator connection through gameplay that I was talking about, this is Miyamoto's goal with his series. I mean sure, the game would still be great if this connection was lessened; it'd have the same story and world and everything. This is only a subtle, subconscious element of the game that's easily missed. But it's a huge contributor to that so-called 'Zelda feel' that you get in the Zelda games.

    I wouldn't throw a fit or anything if they decided to do voice acting. I'd still play it and love it as much as the others. I mean, it's not like it would just outright kill the connection; it's just a small feature, so it wouldn't affect too much. I just don't think that voice acting fits in well with the series's ultimate goal, like Miyamoto thinks.
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    Xandertrax
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    Hmm...voice acting would be interesting...because we don't REALLY know what any of the characters sound like besides a couple of nosies...I think It'd be cool to see who they picked for voice acting and what they sounded like :)
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    usmessi
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    Togeshroob
    Jul 25 2010, 11:26 PM
    Think of it this way. You read an awesome book, and have all the characters exactly imagined in your head. Then, some cheap movie gets made from this book, and mercilessly kills everything you personally had with the characters! Zelda has always been about a personal adventure, a connection between developer and individual players through gameplay. Like in a book, the world opens up and develops for the individual reader, or in this case, the player. Voice acting, like live actors in the book-to-movie example, could work to ruin this connection, which, like I said, is what Zelda is about
    Exactly what I was thinking. All Nintendo games are made in first-person format, and do you know why? It's because Nintendo has taken an approach on gaming that no other company has tried before: making the player feel as if they are in the game. Voice acting might muffle the experience. Kudos to Nintendo for making gaming so unique, and I wouldn't want it any other way.
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    BonBon
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    The "personal adventure" part comes from the fact Link is a mute without any shred of real character. He acts as nothing more than a player avatar. Adding voice acting doesn't mean that Link is going to get any form of dialouge.

    I have no idea where you're going with that argument.
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    usmessi
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    No, the part that makes it a "personal adventure" is the fact that the game expresses the story from Link's point of view, and adding voice acting to Link would break that type of experience. Voice acting for the other characters would be a dangerous choice to make, because it could either have great voice acting, or we could end up with the modern day version of Zelda CDI.
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    BonBon
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    The CDi titles were also terribly low budget games by a largely un-noteworthy company.
    Zelda is one of Nintendo's flagship franchises, and probably the one with the most development put into each title. They also have a lot more to spend than Phillips, and voice acting in general is better nowadays. I can outright state that the voice acting wouldn't be on par with the Wand of Gameleon.

    If METROID of all series can pull of voice acting well, Zelda sure as hell can.
    Edited by BonBon, Jul 27 2010, 12:11 AM.
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    Mastersnake
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    BonBon
    Jul 27 2010, 12:08 AM
    The CDi titles were also terribly low budget games by a largely un-noteworthy company.
    Zelda is one of Nintendo's flagship franchises, and probably the one with the most development put into each title. They also have a lot more to spend than Phillips, and voice acting in general is better nowadays. I can outright state that the voice acting wouldn't be on par with the Wand of Gameleon.

    If METROID of all series can pull of voice acting well, Zelda sure as hell can.
    This, I agree with.

    I do find Link lifeless in some ways, considering he doesn't get dialouge or anything more than grunts, making him just a shell used for gameplay. While most other characters fleshed out pretty well, Link isn't at all and that would be nice. Zelda does need to evolve. Am I saying Skyward will be bad just becaus of lack of voice acting? No, in fact I am extremely excited for Skyward Sword. I am saying though they can't keep this up for too many more years. Zelda eventually will have to make some sort of evolution, note necessarily voice acting, but heck just giving Link some character and life to him instead of just being a gameplay tool would be a great addition.
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    BonBon
    Jul 27 2010, 12:08 AM
    If METROID of all series can pull of voice acting well, Zelda sure as hell can.
    I forgot to mention this, thanks for reminding me.

    Metroid Prime 3 added voice acting to a series that lacked it until Prime 3 came out, and they a very good job. Even Samus still didn't speak one word, that's why I believe Nintendo could do it with Zelda, too. Though maybe the dialog would be a little cheesier since Japanese dialog may not be represented in English very well. (the Prime games were made in the States)
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    BonslyGuy
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    Annvin
    Jul 25 2010, 10:32 PM
    well, i like it, i will say nothing about this.
    well put. short and sweet.
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    Pyroll7
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    I still find it I don't know "odd" that people don't see Link as a character but as just themselves like a game like Persona.

    When I was a kid, Link was advertised as a character like Mario or Simon Belmont or any other character. He wasn't supposed to be you. Simon wasn't supposed to be you and neither was Mario or Mega Man etc. I find Link's character is seen differently now by people.

    This whole Link being you thing kinda started with Ocarina Of Time or later it seems. I don't think at first he was intended to be the player. I think some fans made that come to be. I have old Nintendo Power magazines and advertisements and again didn't seem at all like Link was supposed to be the player. I think there might even be an interview with Shiggy in the one that features Zelda 2. I can't remember.

    When you compare Zelda 1 to Dragon Quest 1, Dragon Quest was for sure where the character was you. Zelda not so. There was a big difference.

    Edited by Pyroll7, Jul 27 2010, 07:52 PM.
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    IceCatraz
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    LK
    Jul 27 2010, 06:33 PM
    BonBon
    Jul 27 2010, 12:08 AM
    If METROID of all series can pull of voice acting well, Zelda sure as hell can.
    I forgot to mention this, thanks for reminding me.

    Metroid Prime 3 added voice acting to a series that lacked it until Prime 3 came out, and they a very good job. Even Samus still didn't speak one word, that's why I believe Nintendo could do it with Zelda, too. Though maybe the dialog would be a little cheesier since Japanese dialog may not be represented in English very well. (the Prime games were made in the States)
    I'd generally agree with this, but if you look at Metroid's Lineage and compare it to Zelda's, Metroid is far easier to add voice to. (Not technically, of course, but keeping with tradition and such.) Games like Super Metroid and the original games didn't have voice acting or text feedback (where the character talks to other character through text that's actually visible, not with hand movements or assumptions, like Link and Mario) because there simply wasn't a need. Samus was by herself, crawling through space with little to no contact with outside forces. It didn't do much for her character, but there simply wasn't a need for talking.

    Fast forward to games like Metroid Fusion, where she actually has contact with other life beings. The need for talking arrives. Metroid Fusion has those first person moments, and while she's not directly talking to someone, what she's "saying" is clearly displayed on the screen. Jumping from something like this to fully blownout voice acting, like MP3, is a huge step, but not as big as it would be for Link, who's never done anything in first person and whose emotions are shown only through facial expressions.

    Granted, this is all for Link himself. I would have liked to see voice acting in the village people and bosses and stuff, but I'm fine without it.

    And didn't Miyamoto say something towards the effects of "Well, Mario Galaxy 2 had orchestra, so we really don't have much of a choice for Zelda" at an interview before E3? I could've sworn I read something like that. I'll go look.
    Tanks
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    usmessi
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    Casual Bowser... oh, the horror!
    Pyroll7
    Jul 27 2010, 07:50 PM
    I still find it I don't know "odd" that people don't see Link as a character but as just themselves like a game like Persona.

    When I was a kid, Link was advertised as a character like Mario or Simon Belmont or any other character. He wasn't supposed to be you. Simon wasn't supposed to be you and neither was Mario or Mega Man etc. I find Link's character is seen differently now by people.

    This whole Link being you thing kinda started with Ocarina Of Time or later it seems. I don't think at first he was intended to be the player. I think some fans made that come to be. I have old Nintendo Power magazines and advertisements and again didn't seem at all like Link was supposed to be the player. I think there might even be an interview with Shiggy in the one that features Zelda 2. I can't remember.

    When you compare Zelda 1 to Dragon Quest 1, Dragon Quest was for sure where the character was you. Zelda not so. There was a big difference.

    Maybe so, but I actually like this style of first person more. That is why I prefer Nintendo over Sony or Microsoft: Nintendo games make you feel that every battle is important, for it won't affect just the character, but it will affect you as the character.
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    Pyroll7
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    Dark Samus
    I'm a girl but whether or not I'm a guy or a girl (characters are often guys) I would kinda find it boring just playing as me in so many games or in general. When you play as a character, especially a different character in every game you play, it's more exciting.

    Some games it fits if the game was intentionally made that way, but even then I find it kinda boring sometimes as the nameless character, depends. Dragon Quest is fine. Persona I guess was fine. Depends.

    I prefer Link as Link, not myself. :D Again whether I'm a guy or a girl.

    Also Nintendo should have started giving Zelda games text only earlier maybe with the gamecube I don't know or the handhelds? It would have helped them move up to voice acting with today's games.

    Edited by Pyroll7, Jul 28 2010, 08:15 PM.
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