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Nintendo E3 Disscusion!; :>
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Topic Started: Jun 14 2010, 10:49 AM (4,823 Views)
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Togeshroob
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Jun 16 2010, 09:39 PM
Post #211
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Uhm, they already had announce OoT was not a port, and was in fact a remake. They said they were 'having fun adding new features' and didn't want to just slap the game on. I quoted Miyamoto on it a page or so back.
But now that they went into detail about it, I cannot wait to see what they do! It's going to be so awesome :> I also wonder if full console style games will be developed on the 3DS from now on? Maybe they'll try some kind of top-down-style/console-style mix (moreso than PH and ST; those were 3D top-down)?
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Pyroll7
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Jun 16 2010, 09:40 PM
Post #212
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Dark Samus
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- IceCatraz
- Jun 16 2010, 09:29 PM
Uh, everything? Supposedly, the dungeon to dungeon translations are much smoother - you won't realize you're in a dungeon. Anything out side of that would be spoiling it, I suppose.
That sounds awesome.
Edited by Pyroll7, Jun 16 2010, 09:40 PM.
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IceCatraz
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Jun 16 2010, 09:42 PM
Post #213
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Roar of Mufasa
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@Togeshroob - I just posted this, but it fell to the back page. So, I'll post it again. Your question is answered in it.
Spoiler: click to toggle [b[Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…[/b]
“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”
Aonuma on the overlap between the dev cycle of Spirit Tracks/Skyward Sword…
“The director for Skyward Sword is Hidemaro Fujibayashi, who was the sub-director for Phantom Hourglass. So once he finished Phantom Hourglass, they started actually working on Skyward Sword. Then they started Spirit Tracks, and so those were all pretty much being worked on all at the same time. And then when they finished Spirit Tracks, Mr. Fujibayashi and the rest of his crew came back over to Skyward Sword.”
Aonuma on how MotionPlus integration for swordplay came about…
“This is a difficult answer to give, kind of complicated. We had MotionPlus, and when that technology came out we wanted to implement it in Zelda and so we started looking at the sword. To be honest with you, we weren’t able to get the effectiveness we were looking for, and we tried some different ways to implement it and it really wasn’t going well for us. And we actually decided that “we’re not going to put in MotionPlus, let’s just move on with something else” and stop getting distracted from the rest of development. But then Wii Sports Resort came out, and its Swordplay mode used Wii MotionPlus really well. So then we said “Wait a minute, you can actually implement it in a way that allows people to use that sword very freely and very naturally.” So we went and talked with that development team, and we were able to borrow some of their technology and then put it back into The Legend of Zelda.”
Aonuma on when the art style for Skyward Sword was decided on…
“In the past we did use toon shading, specifically in The Wind Waker. But in that game, the main character was a very young Link — so the art style was a really good match for displaying him. Just a good match for that character in that game. Now, Link’s a bit older and we just didn’t think that that particular art style was what we were looking for. You know Link grew up, so maybe the art style grew up a little bit. That might be one way to put it.”
Aonuma on whether MotionPlus changed the direction of gameplay in Skyward Sword…
“Yes, it really had a dramatic effect on the strategy with which we’ve implemented the swordplay. Up until now, the swordfighting has always been based on timing in Zelda. And now, instead of timing we’ve really shifted over to location. So you have to look at where the enemy is blocking, or from which direction the enemy is attacking. What’s open, or what isn’t open. And then that really informed how the character designs were implemented as well.”
Aonuma on whether there will be a lefty option in Skyward Sword…
“It’s interesting because people say ‘all you have to do is switch it.’ But in reality, it’s really hard. You have to change all the models — you have to make two of everything. So really you’re making two complete games, one left-handed version and one right-handed version. We just can’t do that. For Twilight Princess, what we did was just create a mirror — we flipped everything. And if that worked I guess we could do it that way, but again having to create two games is not something we want to do. We just hope that people will play it right-handed.”
Aonuma on whether he wanted to share other gameplay of Skyward Sword at E3…
“Yeah. One of the things I would have loved to have shown — and something we actually have ready — is more of the dungeon elements. You know, where you have to solve puzzles to move from room to room or advance to the next part of the level. That’s something that’s very Zelda-esque and something we do have ready, but we wanted to focus on the sword interaction and the fighting sequences here at E3. Most of what you’re seeing in this demo will appear in-game. We wanted to concentrate on that seemless interaction of switching items and switching to your sword and didn’t want to break that up by introducing puzzle elements. But yeah, that is one thing I would have liked to have shown here.
And also this time we have a lot of items in the demo. I think in the past we’ve shown just a select number of them and then just said “Hey, there are other items too, so look forward to them.” And this time, because we wanted to highlight the item-switching interactions we went ahead and gave you access to some of the items you won’t see until later on in the game.”
Aonuma on including orchestrated music…
“This is actually something we’ve been talking about for quite a while. I’ve discussed with Mr. Miyamoto, ‘are we going to do orchestration?’ and mulled it over for a while. We got here to E3 and still didn’t have an answer, so last night in the roundtable when the question came up, Mr. Miyamoto just said ‘I guess we’re going to have to.’ And I said ‘We can? We can do it, really?’ But, to be honest, I haven’t had the chance to sit with him and get the OK on that. So, to be honest, I don’t know either. He might tell me he was just joking around later.”
Aonuma on what 3DS display he liked at E3…
“I really like Steel Diver. I just look at that and I think that the way it’s put together, everything about it just really works with the Nintendo 3DS environment. And that game’s been around for quite a while, so it seems natural that it could be adapted well. When the 3DS comes out, that’s one of the first titles I’m going to purchase.”
Aonuma on how it’s decided which art style to use in Zelda games…
“I know it seems like we change the art style every time. And I guess for most of them we actually have, though Majora’s Mask and Ocarina of Time both used the same kind of art style. But it’s not like we sit down and say “OK, let make a new Zelda title. What’s the art style going to be like?” We don’t do that at all. Instead we sit down and say “OK, we’re going to make a new Zelda game. What’s the gameplay going to be like?” What are the designs? Once we have all of these ideas set out — a real idea of what we’re going to do — that’s when we ask “OK, does the current art we have work with this?” And then we decide what kind of art style best suits the gameplay.”
Aonuma on whether we’ll see Toon Link again…
“We haven’t made a specific determination about what’s going to happen with Toon Link. As we talked about earlier, I think the toon-shading style worked really well with The Wind Waker because it was a story of a young Link. So if we did something again with a Link at that age, maybe we’d re-use it. Who knows? If we’re going forward, looking to adapt Link to a new piece of hardware, maybe we’d want to bring him to life again with the technology that’d be available then. I can’t say — I don’t even want to say that he’s retired. I just don’t know.
And another thing I just thought of is that for Twilight Princess we made a more realistic Link, but with the fantasy realm if the art style is too realistic it really narrows down what you can do and still feel like what you’re doing still fits within that world. I want to make sure that some of the crazier elements still fit within the game world, and aren’t breaking that world view — so sometimes it’s better not to be so realistic. Sometimes we need that exaggeration to implement the elements that are more outlandish and could only fit within the realm of fantasy. I think there are a lot of games out there that are super-realistic, and I’ve never felt that Zelda really fits into the same category as those games.”
Aonuma on other things he’d like to talk about (most people assume he will only do Zelda)…
“It’s interesting — because we’re doing this with Nintendo 3DS as well — when we look at new hardware platforms and consult with software teams, we ask “what are you guys looking for, what do you want?” And everyone who comes and talks to me says, “Hey, if we’re going to put Zelda on this platform, what would you like to do?” I always have to be thinking about, OK, Zelda. Zelda. And then more Zelda. It’s all I’m able to think about, because I know all those questions will be coming to me and I have to prepare some answers. So if I ever wanted to do anything away from Zelda or outside of the Zelda universe, I think really what I’d have to do is take something like a year-long sabbatical, leave the company and go somewhere else. Otherwise I’m just trapped in the Zelda cage.”
Aonuma on whether he has any other pet projects he’s working on besides Zelda…
“Well, I can’t really say that, because I do. I sit and think about stuff that has nothing to do with Link or Zelda, and I’ll start writing down the ideas I have and start doing some character designs, and then before I know it I’ll look at those character designs that I’ve set off to the side and they somehow make their way into Zelda.”
Aonuma on whether Four Swords can return, possibly for DS…
“Absolutely. There’s always the possibility of that coming back and taking center stage. Multi-play, online play — I’m always think about how we could take that and re-envision it. It’s in my mind a lot. I’m looking forward to the day when we can do that and present it to everyone. I don’t have a plan or a definite timeline. But am I thinking about it? Absolutely.
Sorry, I can’t give it away and I don’t want to get too detailed, because it’ll end up like Mr. Miyamoto and Pikmin 3 where people are asking me every year ‘When is that coming? Where is that?’ And I don’t want to get stuck in that loop.”
Aonuma on whether the top-down perspective can return in the future for Zelda…
“I hadn’t thought about it personally, but now that you say that I think that if you took that top-down classic perspective and used, say, Nintendo 3DS you’d be adding new vertical depth. I think that would bring in a pretty interesting new element. I think there are lots of ideas there that we could play with.”
There's no actual spoilers - its just really long. Don't worry, he doesn't reveal anything. Also, Four Swords DS 3D a possibility? Yes please.
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Tanks
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Togeshroob
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Jun 16 2010, 10:07 PM
Post #214
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Hm, that was really interesting. This part made me laugh -
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It's interesting - because we're doing this with Nintendo 3DS as well - when we look at new hardware platforms and consult with software teams, we ask "what are you guys looking for, what do you want?" And everyone who comes and talks to me says, "Hey, if we're going to put Zelda on this platform, what would you like to do?
Because that's exactly what I was doing ;p But I love that man so much, he has such good vision for his games. He and Miyamoto. And I knew Miyamoto would come through with orchestrated music :D The bad thing for him now, though... Well, by including orchestrated music in SMG, they set themselves up to be obligated to put it in SMG2. And of course by putting it in Mario, they, like Miyamoto said would've had to put it in Zelda. Now, anything less than orchestration in the future will be looked down upon. Great for the fans, but I hope it's not too taxing for the developers :<
And I would love to see more Four Sword. Main Reason? VAATI <3 Also, the fact that he is more than just toying with the notion is delicious. It seems like he really wants to do this :>
And it's good to know the top-down games probably won't be discarded. I was already imagining tons of fans in uproar if it was being tossed. And I agree with him; with the new perspective, there could be many interesting innovations with top-down style Zelda.
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IceCatraz
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Jun 16 2010, 10:26 PM
Post #215
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Roar of Mufasa
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Right, but one of the huge things that I'm sure every developer is quarreling with is the fact that the 3D can be turned off. This fact alone is pretty taxing on development - you have to practically design every element twice. And it's much different than designing a movie in 3D - most movies are only about 2 hours long. That's two hours of enduring a 3D experience. But what if they made a 70 hour long RPG in 3D? They'd have to make every attack, every element of the game see-able in both 3D and 2D, because surely, after a while, your eyes would strain.
I think that's the biggest problem with making a game using the 3D aspect - even more so for a top down Zelda game. Of course, I'm sure they'll find a way around it, but the idea itself might turn some developers off. Though, I'm sure after everyone gets their hands on some of the titles Nintendo's shown, all hands will be on deck for new games.
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Tanks
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Togeshroob
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Jun 16 2010, 10:48 PM
Post #216
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Huh. I hadn't seen nor thought about that. Very good point... I guess it's not like absolutely everything has to be 3D though? This reminds me of what Aonum said in that interview you posted about the left-handed SS playing - they didn't want to make the game twice.
Well now that I know, I'm very interested to see how they'll work with/around this. I guess it depends on how the 3D works in relation to non-3D graphics. Is the 3D entirely different or is it a modified version of the normal? If that latter, this shouldn't pose too much of a problem...
Also, there's not just two settings, full 3D and none. IIRC there's several settings in between for varying amounts of 3D. So that just makes this more confusing :S
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IceCatraz
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Jun 17 2010, 07:31 AM
Post #217
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Roar of Mufasa
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Yeah, there's a slider that controls the depth/strength of the 3D effect.
Nintendo keeps on stressing that the design of the 3DS isn't final - but in an interview, the hardware designer (Hideo Konno) says that the design should be considered final, and that any changes would be minute. That's pretty cool to hear, as I really like the current design. I'm not a fan of where the stylus holder is, but to be honest, that's one of those "personal preference" things. Plus, the stylus is telescoping!
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Tanks
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Reaper.
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Jun 17 2010, 10:23 AM
Post #218
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censored black sheep .
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Im probably going to trade in the dsi for a 3ds , I wont use it when I get the 3ds anway and I save money ! whats not to like ?
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Quotes - Launch of the ds
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a handheld that cost as much as a system....... I can only imagine what the next system will cost.
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If I got rid of every thread I thought was dumb there would be no threads left on nf .
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Dear Tim burton , there are other actors than jonny depp . find one .
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RiddleOfRevenge
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Jun 17 2010, 11:04 AM
Post #219
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Away saving Yoshis.
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Btw, the camera's on the 3DS are terrible. They're apparently only 0.3 megapixels. 
Click here and then go to features.
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Nintendo Network ID: PhantomGanon Check out my Redbubble! Click.
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IceCatraz
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Jun 17 2010, 11:05 AM
Post #220
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Roar of Mufasa
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Some big news about a feature we were previously unaware of - Software Installation.
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According to the financial paper, 3DS owners will be able to install software to internal memory. You can install multiple games simultaneously. Doing so will eliminate the need to swap out cartridges when switching games. Instead, you just select your next title from the main system menu.
The paper states that gamers will be able to put this feature to use when they're on the move, as they'll no longer need to carry games with them.
But how will it work? How will Nintendo make sure that people don't copy games to multiple systems? And will the 3DS have enough storage space to copy over multiple carts?
As one might expect, the Nikkei report did not get into specifics. We'll have to wait for comment directly from Nintendo.
For those wondering if Nikkei is simply referring to the ability to download games similar to the current DSi Ware program, this does not seem to be the case. The paper lists this feature as new for the 3DS and something that matches up in class with the conversion to 3D.
Also, a bit of news about the release date
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Eurogamer is reporting that Nintendo is aiming to launch this 3DS in at least one territory this year and believes the system will definitely see a worldwide release “by early next year.” While the company is looking to have the handheld in stores for the holiday season, it’s possible that the launch could be delayed until 2011. Nintendo declined to comment on the 3DS’ release date or price, though it has been said that it will be out before the fiscal year ending March 2011.
If they allow you to install games onto the 3DS, I will be extatic. But that brings up a few more questions:
1. How much internal memory will the 3DS have? 2. Will it be expandable? We know of SD Card support, but will you be able to stream games off of it? 3. Will Nintendo release different models based on internal memory? (Similar to Apple with the iPhone) I definitely hope not.
Edit Yeah, it's not too amazing. However, everyone that had hands on said that it works just fine, and the camera speed itself has been increased apparently (tracking), so we'll see.
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Tanks
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Reaper.
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Jun 17 2010, 11:13 AM
Post #221
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censored black sheep .
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I think its safe to assume that the one territory will be the japan area , if not it will still not be europe USA got the ds before anyone else , and japan normaly gets most of the consles before anyone , now it should be europes turn .
Edited by Reaper., Jun 17 2010, 11:23 AM.
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Quotes - Launch of the ds
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a handheld that cost as much as a system....... I can only imagine what the next system will cost.
- catscratch
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If I got rid of every thread I thought was dumb there would be no threads left on nf .
- chopstix
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Dear Tim burton , there are other actors than jonny depp . find one .
- 55k
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Also if those members want to spam then what is stopping them from spamming this board? Me.
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LK
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Jun 17 2010, 12:48 PM
Post #222
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iminspace
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The installation sounds really awesome. Does that mean all retail games will be downloadable off of the Nintendo store? Because that would be awesome, PSP Go-style.
And I really hope they release the 3DS this year, but if they need to delay it to 2011 to make it better that would be fine with me.
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Reaper.
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Jun 17 2010, 12:56 PM
Post #223
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censored black sheep .
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how much internal memory is this thing going to need ? the game cards will have 2gb on them , the wii only has 512 mb internal memory .
Edited by Reaper., Jun 17 2010, 12:56 PM.
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Quotes - Launch of the ds
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a handheld that cost as much as a system....... I can only imagine what the next system will cost.
- catscratch
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If I got rid of every thread I thought was dumb there would be no threads left on nf .
- chopstix
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Dear Tim burton , there are other actors than jonny depp . find one .
- 55k
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Also if those members want to spam then what is stopping them from spamming this board? Me.
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Togeshroob
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Jun 17 2010, 05:06 PM
Post #224
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Got some tasty, tasty info here. First, sort of a nod to the piracy question -
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IGN: Piracy is unfortunately enormous on the DS. I'm wondering what sort of measures you're applying to the 3DS that will prevent people from stealing games?
Konno: Unfortunately we can't talk about those details, but Nintendo takes piracy very seriously. And we'll enhance and improve all the protection we can. It's very important
Hm.
But I love this part -
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IGN: I've got just a couple more questions. Of all the games that are out there, what's the one Nintendo property that you'd like to see in 3D that isn't there yet?
Konno: There are so many!
IGN: It doesn't have to be just one.
Konno: I think Luigi's Mansion, that I created for GameCube, would be a good game for the 3DS. The lighting of the game, and the dollhouse-like environment of the game I think would be very suitable for 3D. I think the depth and the width of the environments, like a box, that we had in Luigi's Mansion would be a very good match for the effects of the 3DS.
This means it's not being made or anything, but I would love that so much, and completely agree :>
Also I think the installation is wonderful as well. This is probably to help the eternal tag mode state of the system; to have the memory of game data to be exchanged and all. Also, automatic Wifi downloads sounds so good :>
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Reaper.
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Jun 18 2010, 10:06 AM
Post #225
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censored black sheep .
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luigis mansion in 3d ? sounds good
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Quotes - Launch of the ds
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a handheld that cost as much as a system....... I can only imagine what the next system will cost.
- catscratch
-
If I got rid of every thread I thought was dumb there would be no threads left on nf .
- chopstix
-
Dear Tim burton , there are other actors than jonny depp . find one .
- 55k
-
Also if those members want to spam then what is stopping them from spamming this board? Me.
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