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Nintendo E3 Disscusion!; :>
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Topic Started: Jun 14 2010, 10:49 AM (4,824 Views)
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Togeshroob
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Jun 16 2010, 01:14 PM
Post #196
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Ern, 55K, as far as I'm concerned, Skyward Sword is visually stunning, more so than any before. Maybe the realistic look is more your thing, and that's fine. I thought Wind Waker was absolutely gorgeous, and was amazed at the amount of detail in TP. So put those two together, and I am one happy camper :>
Either way, they said that they've just about finished the game, and among the list of things Miyamoto said were left to do was to polish the graphics, so I'm sure it will look better when it's done than it did at E3.
And yay, another Professor Layton fan :> And to Reaper, the DS games will likely cost 30-40 dollars, and the Wii games $50. Time to start saving! Oh and as for 3DS games, no one knows.
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IceCatraz
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Jun 16 2010, 01:34 PM
Post #197
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Roar of Mufasa
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For anyone that's not in the belief of the amount of detail Nintendo's putting into Skyward Sword -


The 3DS is definitely on Par with the PSP, and in many, many cases - it looks a lot better, such as shown. Keep in mind that this will also be shown in 3D, so many of the effects will be blown up and shown as if they were floating out, so they'd be much sharper.
Edit Also, for anyone that thinks the 3DS is just a repackaging of the DSi
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Tanks
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RiddleOfRevenge
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Jun 16 2010, 01:36 PM
Post #198
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Away saving Yoshis.
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I personally love the new Zelda graphics.
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IceCatraz
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Jun 16 2010, 05:09 PM
Post #199
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Roar of Mufasa
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- Quote:
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Cliffy B.: “I could beat the Microsoft drum the whole time, or mention Deus Ex, I’m a big fan of that and it’s a genre that’s wide open. I dusted off my Wii for Mario Galaxy 2 and I’m hoping to keep the dust off it. But I think Nintendo’s back. Nintendo’s had an affair with everybody’s mom. They’ve come back to marriage of the Mario and Kirby and the Goldeneye fans, and for me that’s good to see because I dusted off my Wii for Mario Galaxy 2 and I’m hoping to keep the dust off it.”
Perhaps this is just me, but I don’t think Nintendo left in the first place! I never understand gamers who say they have to dust off their Wii…There have been so many titles that I’ve been interested in that I’ve had to be selective about which games I purchase.
He's still an intolerable douche bag, but it's nice to hear. This whole "hard core" sense continually makes me sick. Leave the hard core out - "hard core" = "mainstream" = 14 year old boys sitting infront of their xbox with head sets on, bitching about map selection. The word that means "the non casual market" is "core." HUGE difference.
Just thought I'd say that. Mature /=/ hardcore. (Sorry Halo fans)
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Tanks
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LK
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Jun 16 2010, 05:27 PM
Post #200
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iminspace
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- IceCatraz
- Jun 16 2010, 01:34 PM
The 3DS version of MGS3 in that picture looks far better than Peace Walker. Look at the mountains in the background. Also, I bet the game runs a lot better on the 3DS too. Peace Walker runs at like, 20 frames per second which is bearable but I bet the 3DS version of MGS3 runs at 30 frames per second, at least.
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RiddleOfRevenge
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Jun 16 2010, 06:17 PM
Post #201
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Away saving Yoshis.
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I just had a thought... They should remake Diddy Kong Racing for the 3DS or make a new one.  (I don't know what the DS one was like, but I loved the N64 one. I personally thought it was better than Mario Kart 64).
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IceCatraz
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Jun 16 2010, 06:27 PM
Post #202
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Roar of Mufasa
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Potential Achievement System, Friends List, and Voice Chat for the 3DS
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This information comes from EA’s Ryan Stradling, who was speaking about the 3DS on Nintendo’s E3 site…
“Playing games is about playing with my friends, and I want to know when my other friends are online, and that’s going to give me the ability and it’s also going to let me know what games they’re playing, real-time updates that I can get via that, sports scores because I’m interested in sports, exchanging achievements with other players that are in 3D. When you look at the DS penetration rate, there’s going to be a lot of friends for me to go talk to and communicate with.”
I’m marking this as a rumor for now since Nintendo has yet to confirm this information outright. Also, the voice chat bit isn’t too clear at this point. Still, this news sounds exciting nonetheless.
Thoughts? It's clearly a rumor, but EA, Capcom and Nintendo are really the only companies that have had success with the Wii online. Achievements are cool - a lot of Wii/DS games have them, but because they aren't added to a grand list like on the 360/PS3, there's no way to track them.
Edit
Also, a bit of interesting information from Nintendo's Twitter:
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Interesting nintendogs + cats tidbit: The pets will recognize faces of people they know but not strangers.
Double edit This information comes from a 3DS developer interview with Melissa Cazzaro…
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“We are working on a big franchise of Ubisoft Montreal right now and we are producing it on the new Nintendo 3DS. I can’t really say much detail about it right now, but please look forward to it.”
They've already announced 6 titles, including Assassin's Creed. I wonder what's bigger than that? I mean, unless it's Far Cry 3 or a new IP...
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Tanks
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Pyroll7
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Jun 16 2010, 07:33 PM
Post #203
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Dark Samus
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- LK
- Jun 15 2010, 11:15 PM
I can't believe people are complaining about the Ocarina of Time remake. It gives me, at least, a reason to play the best game ever made, again. Albeit with better visuals and easier-to-use controls (like switching boots by touching the touch screen).
I'm loving the orchestral soundtrack for Skyward Sword. The story seems very interesting as well. Perhaps it won't be the same boring "Link saves Zelda from Ganon" again and again. But the overall game is growing on me a bit. It had a poor Press Conference demo, but it was understandable because of the interference. It could be really fucking cool. I like the dashing.
But everything about the 3DS has me absolutely psyched. I cannot wait for at least a dozen of the announced games. Paper Mario, Metal Gear, Resident Evil, Kid Icarus, Mario Kart, 64 remakes like Star Fox 64 and Ocarina of Time. Fuck, this system is going to have amazing games. Already looking to have a better catalog than the original DS, not to mention the ability to play the upcoming DS games like Golden Sun and Pokemon Black/White. Weren't you the one who said they didn't care about Kid Icarus? I'm surprised you want Golden Sun as well.
Anyways, I have decided that I am getting the 3ds oot. I want to have that game on a handheld at least once for when I'm on the go. Nintendo, I won't keep buying this game though after this. :D.
I'm loving the 3ds even though I was pissed about Kid Icarus. The 3ds is already way better than the ds.
Someone was saying that there is a Persona coming on the 3ds? I don't know if this is true.
Edited by Pyroll7, Jun 16 2010, 07:34 PM.
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LK
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Jun 16 2010, 09:00 PM
Post #204
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iminspace
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- IceCatraz
- Jun 16 2010, 06:27 PM
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“We are working on a big franchise of Ubisoft Montreal right now and we are producing it on the new Nintendo 3DS. I can’t really say much detail about it right now, but please look forward to it.”
They've already announced 6 titles, including Assassin's Creed. I wonder what's bigger than that? I mean, unless it's Far Cry 3 or a new IP... Prince of Persia, probably.- Pyroll7
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Weren't you the one who said they didn't care about Kid Icarus? I'm surprised you want Golden Sun as well. I said that Kid Icarus looked sort of bad, but now that I've watched the trailer and seen other games on the 3DS, I'm not disappointed with the 3DS's visuals anymore. Kid Icarus is though, still, one of the worst looking 3DS games thus far. And Golden Sun looks cool.- Pyroll7
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I'm loving the 3ds even though I was pissed about Kid Icarus. The 3ds is already way better than the ds. Do you mean better as in, better tech? Because, like, obviously—it's the successor to the DS. But if you mean game-wise, I agree. I think we all can agree that the DS's library is weak compared to past generations of the Gameboy and now the 3DS. Phantom Hourglass, Dawn of Sorrow, Chinatown Wars, and New Super Mario Bros. were the only games that I thought were "phenomenal" games on the DS whereas the Gameboy and Gameboy Advance had lots more.
Edited by LK, Jun 16 2010, 09:01 PM.
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IceCatraz
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Jun 16 2010, 09:01 PM
Post #205
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Roar of Mufasa
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Holy crap. OOT isn't port.
Aonuma: Nintendo thought about remixing Ocarina of Wii, 3DS version is a full remake
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“We’ve talked about remixing Ocarina of Time for a long time, saying ’should we remake Ocarina of Time for Wii?’ And, to be honest, I said no. I didn’t want to just re-release it on a different platform — I wanted to have a specific reason to remake Ocarina of Time. I didn’t want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we’re able to take the environments of Hyrule and add depth — giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we’re looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port — but a retelling of the tale using new technologies to reinvent it.”
Edit LK: Well, to be fair, some of the best games the DS has in it's library are games that weren't advertised at all. The DS has loads of phenomenal games - both of the SMT games on the DS are incredible, as are Knights in the Nightmare and EXCEED (and it's original title). Yet, none of those games had tv adverts, and I think only SMT: Devil Survivor had a magazine advert.
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Tanks
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Pyroll7
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Jun 16 2010, 09:04 PM
Post #206
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Dark Samus
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The 3DS is better than the ds tech wise and game wise.
So Namco Bandai, where the the fuck is my Wii Tales of game.
EDIT: I'm getting oot for sure now and I've decided that I am now getting Kirby. I had said I wasn't going to get it, but now I am.
@Ice: Kid Icarus and Paper Mario on the 3DS alone make the 3DS better than the ds. :D.
Edited by Pyroll7, Jun 16 2010, 09:08 PM.
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LK
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Jun 16 2010, 09:08 PM
Post #207
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iminspace
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- IceCatraz
- Jun 16 2010, 09:01 PM
Holy crap. OOT isn't port. Aonuma: Nintendo thought about remixing Ocarina of Wii, 3DS version is a full remake- Quote:
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“We’ve talked about remixing Ocarina of Time for a long time, saying ’should we remake Ocarina of Time for Wii?’ And, to be honest, I said no. I didn’t want to just re-release it on a different platform — I wanted to have a specific reason to remake Ocarina of Time. I didn’t want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we’re able to take the environments of Hyrule and add depth — giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we’re looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port — but a retelling of the tale using new technologies to reinvent it.”
I kinda figured it wasn't a port when I saw the upgraded visuals. Isn't any game that's ported to another console with upgraded visuals considered a remake no matter what? But it doesn't matter anyways, I'm really psyched about everything about the 3DS. Ocarina of Time or no Ocarina of Time, it's still a phenomenal handheld.
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Pyroll7
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Jun 16 2010, 09:14 PM
Post #208
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Dark Samus
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I like Kid Icarus's music. You don't hear music like that so much these days. It sounds more old school.
Also one question about Zelda as I'm trying to avoid spoilers. What is the major change in this Zelda?
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LK
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Jun 16 2010, 09:29 PM
Post #209
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iminspace
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That he's not born on earth, I guess?
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IceCatraz
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Jun 16 2010, 09:29 PM
Post #210
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Roar of Mufasa
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Uh, everything? Supposedly, the dungeon to dungeon translations are much smoother - you won't realize you're in a dungeon. Anything out side of that would be spoiling it, I suppose.
@LK - Sort of. A port with upgraded visuals is still just a port. A remake is a redone version. I guess the best way to describe it would be - Conkers Bad Fur Day was remade as Conker: Live and Reloaded for the 360. It featured new elements, but had the entire original game in tact (with many fixes). If they would have taken CBFD and just improved the graphics, it'd still be a port. I imagine that this is what Nintendo is going to do to OOT. (Plus, the fact that it's in 3D kinda moves it out of "just a port" like many people thought.)
@Pyroll - I don't know. It's better because it has those games and it can play the DS' best games. If it couldn't play normal DS games, I wouldn't think so (based on those two games alone compared to the entire DS library, which I'm sure is what you were getting at :p)
Edit The following is an entire interview with the famed Anouma posted on Nintendo Everything. In spoiler tags because it's so freakin epic. (And Long)
Spoiler: click to toggle Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…
“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”
Aonuma on the overlap between the dev cycle of Spirit Tracks/Skyward Sword…
“The director for Skyward Sword is Hidemaro Fujibayashi, who was the sub-director for Phantom Hourglass. So once he finished Phantom Hourglass, they started actually working on Skyward Sword. Then they started Spirit Tracks, and so those were all pretty much being worked on all at the same time. And then when they finished Spirit Tracks, Mr. Fujibayashi and the rest of his crew came back over to Skyward Sword.”
Aonuma on how MotionPlus integration for swordplay came about…
“This is a difficult answer to give, kind of complicated. We had MotionPlus, and when that technology came out we wanted to implement it in Zelda and so we started looking at the sword. To be honest with you, we weren’t able to get the effectiveness we were looking for, and we tried some different ways to implement it and it really wasn’t going well for us. And we actually decided that “we’re not going to put in MotionPlus, let’s just move on with something else” and stop getting distracted from the rest of development. But then Wii Sports Resort came out, and its Swordplay mode used Wii MotionPlus really well. So then we said “Wait a minute, you can actually implement it in a way that allows people to use that sword very freely and very naturally.” So we went and talked with that development team, and we were able to borrow some of their technology and then put it back into The Legend of Zelda.”
Aonuma on when the art style for Skyward Sword was decided on…
“In the past we did use toon shading, specifically in The Wind Waker. But in that game, the main character was a very young Link — so the art style was a really good match for displaying him. Just a good match for that character in that game. Now, Link’s a bit older and we just didn’t think that that particular art style was what we were looking for. You know Link grew up, so maybe the art style grew up a little bit. That might be one way to put it.”
Aonuma on whether MotionPlus changed the direction of gameplay in Skyward Sword…
“Yes, it really had a dramatic effect on the strategy with which we’ve implemented the swordplay. Up until now, the swordfighting has always been based on timing in Zelda. And now, instead of timing we’ve really shifted over to location. So you have to look at where the enemy is blocking, or from which direction the enemy is attacking. What’s open, or what isn’t open. And then that really informed how the character designs were implemented as well.”
Aonuma on whether there will be a lefty option in Skyward Sword…
“It’s interesting because people say ‘all you have to do is switch it.’ But in reality, it’s really hard. You have to change all the models — you have to make two of everything. So really you’re making two complete games, one left-handed version and one right-handed version. We just can’t do that. For Twilight Princess, what we did was just create a mirror — we flipped everything. And if that worked I guess we could do it that way, but again having to create two games is not something we want to do. We just hope that people will play it right-handed.”
Aonuma on whether he wanted to share other gameplay of Skyward Sword at E3…
“Yeah. One of the things I would have loved to have shown — and something we actually have ready — is more of the dungeon elements. You know, where you have to solve puzzles to move from room to room or advance to the next part of the level. That’s something that’s very Zelda-esque and something we do have ready, but we wanted to focus on the sword interaction and the fighting sequences here at E3. Most of what you’re seeing in this demo will appear in-game. We wanted to concentrate on that seemless interaction of switching items and switching to your sword and didn’t want to break that up by introducing puzzle elements. But yeah, that is one thing I would have liked to have shown here.
And also this time we have a lot of items in the demo. I think in the past we’ve shown just a select number of them and then just said “Hey, there are other items too, so look forward to them.” And this time, because we wanted to highlight the item-switching interactions we went ahead and gave you access to some of the items you won’t see until later on in the game.”
Aonuma on including orchestrated music…
“This is actually something we’ve been talking about for quite a while. I’ve discussed with Mr. Miyamoto, ‘are we going to do orchestration?’ and mulled it over for a while. We got here to E3 and still didn’t have an answer, so last night in the roundtable when the question came up, Mr. Miyamoto just said ‘I guess we’re going to have to.’ And I said ‘We can? We can do it, really?’ But, to be honest, I haven’t had the chance to sit with him and get the OK on that. So, to be honest, I don’t know either. He might tell me he was just joking around later.”
Aonuma on what 3DS display he liked at E3…
“I really like Steel Diver. I just look at that and I think that the way it’s put together, everything about it just really works with the Nintendo 3DS environment. And that game’s been around for quite a while, so it seems natural that it could be adapted well. When the 3DS comes out, that’s one of the first titles I’m going to purchase.”
Aonuma on how it’s decided which art style to use in Zelda games…
“I know it seems like we change the art style every time. And I guess for most of them we actually have, though Majora’s Mask and Ocarina of Time both used the same kind of art style. But it’s not like we sit down and say “OK, let make a new Zelda title. What’s the art style going to be like?” We don’t do that at all. Instead we sit down and say “OK, we’re going to make a new Zelda game. What’s the gameplay going to be like?” What are the designs? Once we have all of these ideas set out — a real idea of what we’re going to do — that’s when we ask “OK, does the current art we have work with this?” And then we decide what kind of art style best suits the gameplay.”
Aonuma on whether we’ll see Toon Link again…
“We haven’t made a specific determination about what’s going to happen with Toon Link. As we talked about earlier, I think the toon-shading style worked really well with The Wind Waker because it was a story of a young Link. So if we did something again with a Link at that age, maybe we’d re-use it. Who knows? If we’re going forward, looking to adapt Link to a new piece of hardware, maybe we’d want to bring him to life again with the technology that’d be available then. I can’t say — I don’t even want to say that he’s retired. I just don’t know.
And another thing I just thought of is that for Twilight Princess we made a more realistic Link, but with the fantasy realm if the art style is too realistic it really narrows down what you can do and still feel like what you’re doing still fits within that world. I want to make sure that some of the crazier elements still fit within the game world, and aren’t breaking that world view — so sometimes it’s better not to be so realistic. Sometimes we need that exaggeration to implement the elements that are more outlandish and could only fit within the realm of fantasy. I think there are a lot of games out there that are super-realistic, and I’ve never felt that Zelda really fits into the same category as those games.”
Aonuma on other things he’d like to talk about (most people assume he will only do Zelda)…
“It’s interesting — because we’re doing this with Nintendo 3DS as well — when we look at new hardware platforms and consult with software teams, we ask “what are you guys looking for, what do you want?” And everyone who comes and talks to me says, “Hey, if we’re going to put Zelda on this platform, what would you like to do?” I always have to be thinking about, OK, Zelda. Zelda. And then more Zelda. It’s all I’m able to think about, because I know all those questions will be coming to me and I have to prepare some answers. So if I ever wanted to do anything away from Zelda or outside of the Zelda universe, I think really what I’d have to do is take something like a year-long sabbatical, leave the company and go somewhere else. Otherwise I’m just trapped in the Zelda cage.”
Aonuma on whether he has any other pet projects he’s working on besides Zelda…
“Well, I can’t really say that, because I do. I sit and think about stuff that has nothing to do with Link or Zelda, and I’ll start writing down the ideas I have and start doing some character designs, and then before I know it I’ll look at those character designs that I’ve set off to the side and they somehow make their way into Zelda.”
Aonuma on whether Four Swords can return, possibly for DS…
“Absolutely. There’s always the possibility of that coming back and taking center stage. Multi-play, online play — I’m always think about how we could take that and re-envision it. It’s in my mind a lot. I’m looking forward to the day when we can do that and present it to everyone. I don’t have a plan or a definite timeline. But am I thinking about it? Absolutely.
Sorry, I can’t give it away and I don’t want to get too detailed, because it’ll end up like Mr. Miyamoto and Pikmin 3 where people are asking me every year ‘When is that coming? Where is that?’ And I don’t want to get stuck in that loop.”
Aonuma on whether the top-down perspective can return in the future for Zelda…
“I hadn’t thought about it personally, but now that you say that I think that if you took that top-down classic perspective and used, say, Nintendo 3DS you’d be adding new vertical depth. I think that would bring in a pretty interesting new element. I think there are lots of ideas there that we could play with.”
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