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    Pokemon Team Rating
    Topic Started: Apr 19 2010, 11:00 AM (1,257 Views)
    smoothz
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    Troll?
    Mikeee. No. xD

    For the most part you have a well balanced team, but a decent flying pokemon (IE Aerodactyl) would KO almost half of your team. Any flying move for Infernape, Gallade and Toreterra, Earthquake for Empoleon and Ampharos, Rock Slide would probably KO Dragonite too, and Aerodactyl is the seconded fasts Pokemon, so it would be hard to outrun it. Anyway, again is this for competitive or general in game? I'm going to assume in game so here it goes.

    Empoleon
    Not bad, but keep in mind that Empoleon's special attack is significantly higher than attack, so stick with special attack if possible. I'd do something more like...
    Surf
    Ice Beam
    Flash Cannon
    Rain Dance/Swagger
    Always remember, if a Pokemone uses a move of the same type (IE Steelix uses Iron Tail) then the move has a 50% damage increase. This is called a Same Attack Type Bonus, aka STAB. So if you can, maximize this benefit with every Pokemon. Although, I think its more important to cover for weaknesses.

    Infernape
    I've never liked Infernape much...but it's good because its special attack and attack are the same, so you can go with whatever moves you want. Your move set is pretty good, but I'd avoid things that make you recharge or leave you open for an attack.
    Flamethrower
    Close Combat
    Sunny Day/Shadow Claw
    Solar Beam/Earthquake
    Sunny Day and Solar Beam is a good combo, since it also boost fire attacks and lowers water attacks, but it leaves you open for one turn. It covers a few weaknesses, but you might be better off with Shadow Claw and Earthquake.

    Gallade
    This is an excellent Pokemon in my opinion and does its job very well as a physical sweeper but do not ever put a special attack on a physical sweeper, its very counter productive. You'll probably be using your Gallade for catching Pokemon as well, which is most likely why you have False Swipe. If you're not using it for catching Pokemon, get rid of it.
    Psycho Cut/Night Slash
    Swords Dance
    False Swipe/Rock Slide
    Close Combat/Night Slash

    Ampharos
    I have an Ampharos myself, I don't use it competitively, but its still a great Pokemon. Generally, don't use Thunder unless it's accompanied by Rain Dance, which makes its accuracy 100%. But...I'd use a different moveset...
    Thunderbolt/Discharge
    Signal Beam
    Power Gem
    Focus Blast
    The only reason I personally use Discharge is because it has a 30% chance to paralyze, as oppose to 10% with Thunderbolt. Thunder Wave really isn't necessary with Discharge and the ability Static, which also has a 30% to paralyze if hit by a direct attack, if I'm not mistaken. Ampharos can't learn grass or water moves so Focus Blast will have to be your answer to ground types. Or just switch out to Dragonite.

    Torterra
    Ok, Torterra is better at physical attacks, so...yeah. I'll just lay out the moves...
    Wood Hammer/Razor Leaf
    Earthquake
    Crunch
    Synthesis/Leech Seed
    Personally, I'd go with Razor Leaf and Leech Seed, but its up to you really. If you want to use Razor Leaf, make sure you put the item that increases chance of critical hits on your Torterra too. Wood Hammer might work better with Synthesis because you can basically heal what you lost.

    Dragonite
    Dragonite's special attack is decent, but its attack is better, I'd stick with its attack.
    Dragon Claw/Outrage
    Fire Punch
    Earthquake
    Dragon Dance/Aqual Tail
    I personally prefer Dragon Claw because it's simpler and isn't as risky, but if you like more power, then by all means, go for Outrage. Draco Meteor is too risky in my opinion. It's a special attack and lowers your special attack two stages after....meh. Fire Punch is to take care of ice types, and Earthquake is great in general and takes care of ground types. You could use Aqua Tail too for more diversity. Dragon Dance is very nice too, but if you don't have the patience to charge up, don't bother with it.

    Hope this helps! Let me know if you need more info.
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    Mikeee
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    Fuck You. And Can I Have This Dance?
    I'm not even joking. Scizor is the hardest raper of OU Pokemon has seen since Garchomp got bumped to Ubers
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    golden_kitsune
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    There's a fine line between genius and insanity. I have erased this line
    Thank you so much Smoothz, you're amazing!
    I've taken most of your advice for both teams (except evolving Misdreavus... it's too cute!)
    Just out of interest, what game is your team from?
    Edited by golden_kitsune, May 16 2010, 07:03 AM.
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    smoothz
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    Troll?
    You're welcome, any time :) The team is posted is my competitive battling team for HeartGold. I use a different one for in game stuff. I use...

    Gyarados
    Ampharos
    Magmortar
    Dragonite
    Pikachu (With Surf)
    Lapras

    If you want to know the movesets I'll post them too.
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    Mikeee
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    Fuck You. And Can I Have This Dance?
    Competitive? Half the team is UU =x
    Edited by Mikeee, May 16 2010, 02:42 PM.
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    You don't have to have all OU Pokemon to have a good team ;o

    These tiers are based mostly from useage, which of course always fluctuates. Before the tiers changed, most of her team was OU or BL.
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    Mikeee
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    Fuck You. And Can I Have This Dance?
    it's ok to throw a UU here or there, if it's a UU pokemon that has some sort of gimmick to it. Two of her UU pokemon are special sweepers. There's no need to have a UU special sweeper.

    The team also gets absolutely crushed by the first Scizor build I posted a page back, and that build is extremely common. Choice Band + Technician + Bullet Punch STAB = GG
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    smoothz
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    Troll?
    Ok just to be clear, the first team I posted is my "competitive" team, the one I posted like a post ago is an in game team. Keep in mind, most of the people I will battle with my competitive team will not have pokemon with proper natures or EV'd at all. I don't intend to go pro, I just made some strategies.

    I'm not trying to challenge you Mike, but what do you think would be better for my team? Pretty sure Skarmory is good in there, I'm thinking about switching Scizor in there, so what should I swap for him? Heracross?

    Also, I've never fully understood Choice Band. If it only allows one type of move, does that mean Bullet Punch is the only move my Scizor will be able to use?

    EDIT: Oh, the rules for the tournament are...no ubers, no pokemon with the max stat over 580.
    Edited by smoothz, May 16 2010, 04:47 PM.
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    Mikeee
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    Fuck You. And Can I Have This Dance?
    The team on the first page has three UU pokemon. Alakazam, Houndoom, and Rhyperior. All these Pokemon will get OHKO'd by that Scizor build. Snorlax probably also gets OHKO'd.

    Skarmory is a good pokemon, but that's not a very good build. The best build for Skarmory imo is this:

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
    Impish Nature (+Def, -SAtk)
    - Brave Bird
    - Roost
    - Spikes / Stealth Rock
    - Whirlwind

    I'm try to give advice while keeping the team mostly unswitched. But Rhyperior should be replaced by something that can fight Scizor. A few suggestions would be Rotom-H, Magnezone, or my personal favourite being Jirachi:

    Eos (Jirachi) @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP/176 Spd/80 SAtk
    Timid nature (+Spd, -Atk)
    - Calm Mind/Thunder Wave
    - Flash Cannon
    - Thunderbolt
    - Substitute

    If you were going to try and keep the others, Snorlax should have Curse and not Yawn, Houndoom should have Hidden Power (preferably Grass) over Thunder Fang, Alakazam needs Calm Mind over Signal Beam, and Heracross needs Close Combat over Brick Break. Though I think it's worth looking into switching some of them out.

    And Choice Band gives a Pokemon an attack bonus and they can only use one move until they switch out. Scizor with Choice Band doing Bullet Punch gets a 150% increase in power. +50% Choice Band, +50% STAB, +50% Technician
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    smoothz
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    Troll?
    Ugh, we're not allowed to use ubers or Pokemon with a stat over 580, generally, even if I do go into competitive battling, they are usually banned no?

    I always thought moves that lower a particular stat were to be avoided...I guess not? How do you get a "Grass Hidden Power"?

    I can see Magnezone being decent against Scizor, being Steel/Electric, but with Thunderbolt as its only move not very effective on Scizor, why wouldn't a fire Pokemon be better?

    Again, do keep in mind, I am merely ignorant, I am in no way challenging or doubting you. And I really do appreciate this.
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    Mikeee
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    Fuck You. And Can I Have This Dance?
    Ubers are always banned unless you're playing Ubers.

    It's not so much of killing Scizor as it is about surviving. Bullet Punch is a priority move. Scizor hits first.

    And I know. I'm not trying to sound too elitest. Just trying to give some tips.
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Also about Magnezone countering Scizor - Magnezone can have the ability of Magnet Pull, which traps all Steel type Pokemon in battle (provided they don't Baton Pass, like Scizor sometimes does, I think Baton Pass can escape). From here it can Thunderwave and/or Hidden Power (Fire) or something. The thing to watch out for is Brick Break on Scizor's part, which isn't uncommon.

    Magnezone's Magnet Pull counters Skarmory more than anything (as it traps Skarmory, then uses a very high-powered Electric attack, with Skarmory left helpless, offense-wise). The Skarmory would most likely Roar or Whirlwind Magnezone away, but at least not without getting hit with a powerful super effective hit from Magnezone, which, considering Skarmory's ugly Special Defense and Magnezone's beautiful Special Attack, would most likely be a OHKO.

    Just try not to let Skarm set up Spikes before you switch Magnezone in.


    Anyhow, about Hidden Power. You know the move, right? That ambiguous attack that has a different attack type and power for different Pokemon? Well, there's a rather complex process, based on the Pokemon's IVs, determining what type of move it will be and what base power it will have on the Pokemon in question. I could try to explain it, but I'll never be able to properly, so I'll let Serebii do it -

    http://www.serebii.net/games/hidden-power.shtml

    Now you most likely don't want to go through all those calculations, and I don't blame you. If you use Serebii's IV calculator (and probably all the others out there), it will automatically tell you what Hidden Power type and base power the checked Pokemon has when it lists its IVs.

    As you read, it can only have as high as a 60 base power, but it is fantastic for providing type coverage for Special sweepers who don't have extremely versatile movepools. In Magnezone's case, a Hidden Power Fire (with ability Magnet Pull) would be great for trapping and killing Scizor (as well as Steelix and other low Special Defense Pokemon who might pop up).

    The main problem with Hidden Power is that it's so hard to get what you want. You have to be very lucky to get a high powered (50-60 base power) one with the type you want. Thus, Hidden Power isn't as common when battling someone while using the actual game than in battles over Internet simulators like Shoddy Battle (in the simulators, you can just make your Pokemon have the Hidden Power you want).


    And as for the self-damaging moves - yes, I guess they are useable, you just need to make sure your Pokemon using it can take it. I wasn't thinking earlier that Skarm can take recoil damage if it has Roost :\
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    golden_kitsune
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    There's a fine line between genius and insanity. I have erased this line
    Hi everyone!
    I was wondering if anyone could help me choose a move-set for my Vulpix.
    She's going to replace Misdreavus on my Silver Team, and I'm happy to evolve after lv 24 (when she learns Flamethrower).

    I was thinking something like: Flamethrower, Dark Pulse, Hyper Beam, Confuse Ray

    Thank you both, Ninetales is awesome, huh?
    Edited by golden_kitsune, May 20 2010, 10:23 AM.
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    smoothz
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    Troll?
    Recommended you evolve it...but if you don't, then switch the Hyper Beam for Extrasensory. Vulpix's defenses suck and I wouldn't leave yourself open after an attack. Unless confusion kicks in...
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    You might also want to throw Nasty Plot in there too, for all the extra power. Just try to use it when you have a chance to not take too much damage.

    For all out attacking, maybe this -

    Nasty Plot
    Flamethrower
    Dark Pulse
    Energy Ball/Extrasensory/Confuse Ray/Will-O-Wisp

    For that last slot, Energy Ball would be nice, but bear in mind you will have to breed for it. If you don't want/need this (and I don't blame you if you don't) Extrasensory works fine a well, yet you'd have to get Vulpix to level 44 to learn it before evolving.

    To avoid all that nonsense, you can just as well fill the last slot with a move like Confuse Ray to cause havoc on the opponent. Another option I recommend is Will-O-Wisp (when a Pokemon is burned, it's Attack falls, which is very helpful). If it were me I'd go with Will-O-Wisp, but go with whichever is your cup of tea ;D

    I love Ninetales, by the way :D
    Edited by Togeshroob, May 19 2010, 08:51 PM.
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