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    Pokemon Team Rating
    Topic Started: Apr 19 2010, 11:00 AM (1,254 Views)
    smoothz
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    Troll?
    Ok, I figured since we don't have an official topic for this stuff, it might be better to keep it confined to one as opposed to having a whole bunch. Here, post your Pokemon teams with as much or little detail as you want. Don't just post it for the sake of posting it, only post them if you want an opinion or need help constructing or fixing your team.

    Here's my team:
    Alakazam ev'd in Sp At and S
    Psychic
    Signal Beam
    Focus Blast
    Shadow Ball

    Heracross ev'd in At and S
    Earthquake
    Megahorn
    Brick Break
    Rock Slide

    Houndoom ev'd in Sp At and S
    Flamethrower
    Dark Pulse
    Nasty Plot
    Thunder Fang

    Rhyperior ev'd in At and Df
    Rock Slide
    Earthquake
    Thunder Fang
    Megahorn

    Skarmory ev'd in At and Df
    Roar
    Spikes
    Steel Wing
    Fly

    Snorlax ev'd in Hp and At
    Rest
    Body Slam
    Crunch
    Yawn

    Suggestions to modification in the team or movesets would be greatly appreciated. This team has yet to actually be constructed, I'm in the process of breeding them, I just need to EV train them and get the TM's. Also, does anyone know if a list of illegal pokemon/moves/items for competitive battling exists? And if it does can someone link it to me please?
    Edited by smoothz, Apr 19 2010, 11:03 AM.
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    LK
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    iminspace

    Daaaaaang. I wish I had the time to make a team like this. Your team does look good though smoothz!

    I'm pretty sure Smogon University is a good website for that kind of stuff.
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    smoothz
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    I really don't have time for it that's the part xD I've been squeezing 30 minutes from the bus ride to school. Thanks for the link it looks useful!
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    http://www.pokebeach.com/forums/showthread.php?tid=24280

    You can find the banned item list there, though it's a bit of a pain to find (towards the end, under "Hax Items," which is under "Battling Competitively"). If you can find it easier on Smogon, I'd recommend that, because this is a guide for the basics of competitive battling in general and as such is a bit cluttered.

    Anyway, the first thing that caught my eye was Fly on Skarmory. Is there some kind of reasoning behind that? As you know, Fly is one of the most predictable moves in the game. Do you plan on setting up Spikes, then using Fly to try to get them to switch and be Spiked?

    For your sweepers; they seem pretty good, I think. You'll need to watch for Aerodactyl, though, who will outrun and kill them all, as well as do considerable damage to your walls. Pretty much any of its moves kill Alakazam; an Earthquake kills Houndoom; a well-placed Aerial Ace kills Heracross; an Aqua Tail might kill Rhyperior (Rhyperior has high Defense, but this is 400% damage); 2 or 3 Rock Slides (or 2 Stone Edges) would kill Skarmory. Snorlax is the only one he doesn't have a super effective move against, but Snorlax's Defense is not good, and as such wouldn't be able to take more than a couple STABed hits.

    There are only two ways I see of stopping it, both requiring some sacrifice. One would be to hope Rhyperior withstands an Aqua Tail and is able to hit back with Rock Slide (which would be a OHKO). The problem with this is that Rhyperior is left with hardly any HP, and with its pathetic speed, it would be picked off easily before it could do anything else. The second method is landing a Yawn with Snorlax, after Aerodactyl lands its first hit. Aerodactyl would kill Snorlax the next turn, but it would then fall to sleep, putting it at the mercy of any other of your Pokemon. The problem with both of these is that you're sacrificing Pokemon. It would be best if you had a way to counter it directly, although I'm not sure what you should use... Electrode can outrun it, though that's all it can do (it doesn't have that great offensive stats, so I'm not sure it could one-shot it, unless you want to run an Explosion Electrode (which isn't ideal in this case)).

    If I think of a counter later, I'll say something.

    Anyway, a couple of things about movesets now.

    For Heracross, do you have Brick Break on to break any possible Reflects/Light Screens? Because there is the Close Combat option, which is a very big power boost (even though you do lower the Defenses). It's a hard choice to make, so choose whichever you deem most suitable.

    On Alakazam, unless you REALLY want a Special Bug attack, I'd suggest changing it with something else, seeing as you have Megahorn on two of your other Pokemon (or, if you still want Signal Beam, you could change Megahorn to something else on Rhyperior (maybe Aqua Tail or Hammer Arm). A great option here is Energy Ball, as a counter to the ever popular Swampert, as well as a few other things. Unfortunately, Swampert has relatively good Special Defense, so I'm not sure if it'd OHKO it. However, if you're going specifically for a Swampert counter, Grass Knot has a higher base power (100, as opposed to 80 with Energy Ball). The problem with it is that, while it adds a Grass move to your movepools, it can be useless against lighter Pokemon, and even some of the heavyweights like Rhyperior can be easily defeated with Energy Ball (low Special Defense). Thus, the safest bet for this is probably Energy Ball.

    Finally, I need to know what their Natures and Items are (because you actually could get an Aerodactyl counter in there with Focus Sash on Alakazam).

    Ughhh. I think I made this 100x more complex. Pokemon is so complicated D:
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    smoothz
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    Troll?
    I'm willing to make changes for the team, initially it was to beat the Elite Four in HG/SS.
    Natures
    Alakazam- modest
    Houndoom- haven't really decided, I think it's rash right now
    Heracross- adamant
    Rhyperior- adamant
    Skarmory- impish
    Snorlax- adamant or careful, I bred both already by accident.

    As for items, I really have no idea yet, if you could make recommendations that would be amazing.

    For Skarmory, I just wanted a flying attack. Considering Air Cutter is a speical attack, I only saw Fly for a physical one. Unless there is better for it. I really just want to lay down three layers of spikes, then Roar to damage the opponent. I thought Toxic might be good so I can posion the whole team...but I don't know.

    Keep in mind, I'm making a "competitive battling team". The reason I quote that is there is a Pokemon tournament at school, and I just wanna win :P Most of them don't even get the right nature for their Pokemon, forget EV training or making competitive strategies. I only know of one other person who gets into this complicated buisness.
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Those natures seem good, though for Alakazam, if you haven't already bred it and everything, Timid (+Speed, -Attack) would be ideal to help it outrun other things like Starmie and whatnot, since its Special Attack is already very high. If you already have a Modest one, though, just stick with it, since this is mainly for that tourney and you won't have to worry too much about outrunning.

    As for Skarmory, Drill Peck is the ideal Flying move, however it's an Egg Move, and a difficult one to get. I actually have an Impish Drill Peck Skarmory on my Pearl, if you'd like to borrow it (I don't mind :D). You could make a decent set with Fly, though, especially since you're playing against mostly people who aren't familiar with all this nonsense.

    Roar/Roost/Toxic
    Spikes
    Fly
    Toxic/Roost

    ^It's the same thing as you had, just with Toxic and/or Roost thrown in there. First you set up your Spikes of course. Then, if you're going to try to get them to switch to something else by using Fly, Roar becomes a bit unneccesary, and as such can be replaced with one of those three moves. Roar can still be useful if you realize you don't want to deal with whatever they switch in, however. Toxic is great for those switch-ins after you use Fly, though; first they're hit by Spikes, then you hit them with Fly (which probably won't do much since they switched to something resistent), and then you Toxic them. Now you sit back (possibly Roosting your HP back up) and watch them slowly die :D

    Also, Aerial Ace is a weaker alternative to Fly or Drill Peck.

    And for Houndoom, if you've already got a Rash one, it should be fine, but a Modest or Timid (probably Modest) would be nice as well. Also, I suggest getting rid of Thunder Fang for Sludge Bomb. While its Attack is pretty good, you have a +Special Attack Nature, and all-out Special Attack EVs, not to mention Nasty Plot. Sludge Bomb being such an exclusive move, IMO it's a commodity too good and convenient to pass up.

    Now for Items.

    Skarmory - Leftovers (for added fun in Toxic Stalling)
    Alakazam - Focus Sash (since it's so fragile) or Life Orb (30% damage increase, 10% HP loss)
    Rhyperior - Maybe Shell Bell? If not that, then Muscle Band
    Snorlax - Leftovers (or maybe even a Chesto Berry, to get a free Rest in)
    Houndoom - Wise Glasses, probably
    Heracross - Choice Band/Muscle Band/Coba Berry (weakens super-effective Flying attack)


    Also, I don't think you need to worry about Aerodactyl much for the tourney, but in case you ever do, a good counter would be just that - Counter. Preferably on Snorlax, as he can survive a hit and easily throw it back.
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    Orange.
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    Koopa
    Nice. Good luck with your team.
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    smoothz
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    Troll?
    Thanks a mill Shroob. Maybe if I win, I'll share some of the prize money with you ;)
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    Lizzy
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    Goldsmith
    Posting my new ''planned'' team here instead of going apeshit in two different posts...

    Luxray:
    Item - Life Orb
    Crunch
    Thunder/Thunderblot/Thunder Wave
    Thunderfang
    Ice Fang

    Vaporeon:
    Item - Choice Specs
    Surf
    Ice Beam
    Hydro Pump/Toxic
    Signal Beam

    Rapidash:
    Item - Leftovers/Life Orb
    Fire Blast
    Flare Blitz
    Overheat/Iron Tail
    Megahorn

    Torterra:
    Item - Leftovers
    Earthquake
    Crunch
    Wood Hammer
    Stone Edge

    Alakazam:
    Item - Choice Specs
    Psychic
    Signal Beam
    Focus Blast
    Shadow Ball

    Absol:
    Item - Choice Scarf
    Night Slash
    Psycho Cut
    Superpower
    Pursuit

    Hope it looks somewhat better now :P
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    Togeshroob
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    @smoothz - You're welcome :D

    Now, for Lizzy. First and foremost I must know - Do you plan on EV training these Pokemon?

    Your Luxray is looking a lot better! The only thing is that since you already have Thunder Fang, it's best to not have another attacking Electric type. This allows for move diversity in its attacks. Thunder Wave, one of your options, could work there. As smoothz suggested in the other thread, Swagger works well in a combo with Thunder Wave. Getting them Paralyzed and Confused makes it hard for them to land a hit. Keep in mind that to use both Thunder Wave and Swagger, you can only have two attack moves (I suggest Crunch and Thunder Fang stay; Ice Fang is too much of a pain to try to keep). If you use this combo, Life Orb should be switched with something else

    Other than the Paralyze-Confuse combo, you could just use a Physical move, such as Return or Iron Tail. If you decided to go all Physical, continue with Life Orb.


    The thing I notice on Vaporeon is that, if you're going to have Choice Specs as the Item, Toxic can't even be a consideration (otherwise you'd pointlessly be stuck using Toxic). If you're going for the all-out attacker Vaporeon, again, you don't need more than one of the same type of attacking move, meaning either Surf or Hydro Pump should go. A replacement could be Shadow Ball.

    Again, I'm not sure what set-ups are good for Vaporeon, stat wise... But this set would be ideal for a Special sweeper.


    For Rapidash, unless you want Fire Blast on there specifically so you can deal with Skarmory (who has high Defense and low Sp. Defense), I'd kick it for something else, since you already have Flare Blitz (which utilizes Rapidash's good Attack). I recommend Poison Jab; a Poison attack is never a bad thing to have.

    And about Overheat... I think I can see how it would work. Since Rapidash has an okay Special Attack, you'd use Overheat probably once per time Rapidash is in play. This would lower Special Attack, but since all its other moves are focused on Attack, you won't have to worry about it. You just can't use Overheat again until you switch out and come back (or Haze comes into play). This would certainly help kill Skarmory and Steelix, and even help take down Magnezone.

    So, Overheat could work, probably. You'd just have to use it wisely. Otherwise, stick with Iron Tail or some other Physical attack. As for it's Item, Leftovers would be wasted on it, as it's mainly an attacker and not a defensive Pokemon, though Life Orb works. If you don't want the HP loss from Life Orb, there's always Muscle Band (10% boost to Physical Attacks). Also, there's Flame Plate, which increases Fire moves' power by 20% (only use this if you go with both Overheat and Flare Blitz; otherwise, the other options).


    That's all I have time to look at now, though at a glance, your other Pokemons' sets look pretty good for sweepers. Are you sure you want to go with all attackers?
    Edited by Togeshroob, Apr 20 2010, 07:33 PM.
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    Lizzy
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    Goldsmith
    Thanks shroob! You are such a helpfull dude! And to answer your question, yes, I'm going for all attackers, I've never been good with building up attacks and such and just go boom pow crash with everyone! ^^;
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    andrew_trent74
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    Wow, pokemon are complex XD . Was is that complex back in Gold/Silver/Crystal? Because I remember back then never even giving pokemon items XD let alone any strategies =\ I played by simply varying moves on my six then one-shotting everyone I came up against.

    My knowledge of tactics don't really surass endure+flail, and earthquake+levitate :'(
    Edited by andrew_trent74, Apr 22 2010, 11:16 AM.
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Well, G/S/C is actually. when all the complexity began. That was the generation that EVs (and IVs too, I think) were added. In case you didn't know, those are hidden values (meaning you never see them in-game) that determine how a Pokemon will grow, stat-wise.

    Anyway, before that it was just training on anything and using powerful moves. Which, of course, is the most fun way to play, especially in-game. That's how I still play in-game. Doing all this other stuff turns a fun game into a math problem, a wise person once said ;o
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    Lizzy
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    Goldsmith
    To be honest, I do understand little to nothing about this new strategy...
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    smoothz
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    Really Lizzy, you don't need strategies for simple in game play, unless you go to the Battle Frontier. Other than that, you can go all out attack and be fine. Although moves like Swords Dance and Dragon Dance are good. Generally, in terms of your team, avoid having two of the same type of moves, and keep a Pokemon to one move type (physical or special).

    For example with your Luxray, try to keep only one electric attack on it, and keep all the moves physical if you can, because it has better physical attack vs special attack. Generally, with other moves, cover it's weaknesses.
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