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    Pokemon 5th Generation Confirmed
    Topic Started: Jan 29 2010, 12:06 PM (13,609 Views)
    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    I'm assuming you haven't played the Ranger games much? The first game only had riding on Pokemon in a minigame, but Shadows of Almia expanded greatly. You could capture any Doduo and ride it virtually anywhere for extra speediness and fun (think Epona). Not only that, but there were several Pokemon you could use to ride rivers and whatnot with, different ones having different things they can accomplish (for instance, Empoleon can smash through floating ice because of its sharp steel head, while Floatzel cannot). Also, in an island volcano, you had to capture a Torkoal and ride on its back to cross/explore lakes and rivers of lava. Oh, and I'm some caves, you could capture Driftblim and use it to rise up through holes in the ceiling, to reach new levels of the cave.

    I'm thinking there were a couple more to use, but that's all I can remember right now. Sure, it's not as in-depth as what you described, but its something. Also, the Pokemon you capture are all able to preform some type of field move with varying power levels (different types of obstacles require different power levels of a certain field move). For instance, most water Pokemon can be used to douse fires, water things, etc (Blastoise even causes it to rain, which is needed at one point). Some Pokemon can crush rocks or other barriers, others can cut things needing cutting. Fire Pokemon burn things, some Poison can expell thick gas into the air, you use Staraptor to fly (it works like in the main games). There are a whole bunch of different ones.

    The 3rd game, Tracks of Light, hasn't been released yet, but I'm sure it will expand even further. One of the first things known about it is the big emphasis on riding legends (the cover shows the male riding Raikou and the female riding Latias). You actually do the flying from place to place, too (as in, control your Pokemon to fly to another place). I'm not sure how in-depth that'll actually be (honestly I'm not expecting too much), but I've always wanted to be able to do that. I do think a console game would be best for manual flying though.
    Edited by Togeshroob, May 24 2010, 05:38 PM.
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    IceCatraz
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    Roar of Mufasa

    I actually have - the stlyer capturing method through me off from the series; however, I was referring to a game where every pokemon had a possible use, and the game would play out like a free roaming, more beefed up version of Pokemon Coliseum with the connectivity and online battling of Battle Revolution, with the fun and side mini games of Pokemon Stadium. And the capturing method wouldn't be circling the pokemon - it'd be the original turn based battle system, or it could adapt what SMT:DS2:RKtfVKA did to the original SMT formula (which is a bit like classic pokemon); turn the entire series into a free for all type deal.

    Basically, I'd like the battle system to look like this:

    http://www.youtube.com/watch?v=Dl6mLP0mUp0

    Where in the pokemon can be ordered to attack or use moves, but if not, they attack on their own, defend on their own, etc, and the main character can attack separately.

    Btw - that game is beyond bad ass. And it has kick ass music.
    Tanks
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    LK
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    iminspace

    I'm not going to lie, but I thought that game looked terrible.

    But I agree that battle system would work pretty well with a Pokemon game.
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    Nintendo_Golfer
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    Sheik
    IceCatraz
    May 24 2010, 12:45 PM
    I think that the trading mechanic contributes to the whole "catch them all" appeal. Nintendo did trading justice with GTS, as it is much easier to find pokemon online that way than it is to go out and meet someone to trade. I like the division of the pokemon roster, but maybe making them easier to get would do them better. Though, to be completely fair, those "events" that Nintendo hosts do bring in revenue, so I don't think they'll rule that out altogether.



    I recently played a game called Shin Megami Tensei: Devil Summoner 2: Raidou Kuzanoha vs King Abaddon. In the game, you can recruit monsters (referred to as demons in this, and most SMT games) and use them in battle. They all have different powers, based on popular mythological characters. Outside of battle, however, each monster has one or two special abilities that can be used to investigate different cases. For example, a pyro order demon (something like a fire pokemon) has the ability to light up dark caves. Pagan Order demons (dark type pokemon) have the ability to read people's immediate thoughts, allowing you to figure out information that wouldn't be available to you else wise. Ice Order demons (ice pokemon) have the ability to create "cold shields" so that you can walk through volcanic like areas, and have the ability to freeze flaming objects. Now, pokemon has flash, and it works just well, so I'm not complaining - however, Flash is a move, not an inherent ability - it takes up a move slot. I think that all fire pokemon, to a certain extent, should be able to light up a cave without using a move slot.

    I think that using these type of abilities, a coliseum type game would be so much more indepth. There's 500+ pokemon, and a crap load of moves for them to use outside of battle.
    That is true, it would be just a nice convenience if every monster were in one game. perhaps if they ever did stop, that could be the finale.



    On your other note, I definitely agree that fire pokemon should just naturally be able to light up caverns. I mean, especially the ones that have natural flames that they burn. In fact, the whole system of progressing through every game with HMs is really tired and old. I wish that they would just make HMs natural abilities. Or shorten them, and come up with a different way to structure the game. (Like, instead of places reached by waterfall or what have you, just make new items that must be obtained in the story) The whole inconvenience of needing to teach pokemon HMS is annoying. Most of them suck. (Strength, rock throw, waterfall, rock climb all suck imo)

    One other thing, the pokemon storage system needs to be tweaked a little. Its such garbage that you can't withdraw and deposit pokemon at the same time. I mean, they've virtually kept that the same in every game, other than adding new boxes.
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    IceCatraz
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    Roar of Mufasa

    LK
    May 24 2010, 09:12 PM
    I'm not going to lie, but I thought that game looked terrible.

    But I agree that battle system would work pretty well with a Pokemon game.
    I did too before I played it; and I'm glad I did. It's literally the sole reason I still have a PS2 hooked up for myself. Once you play it, you'll fall in love. It takes the pokemon-esqe, collection gameplay, throws in an old school hack and slash style fighting method for the main character, and mashes it all up together with a phoenix wright like investigation system. It's a lot of fun. It's one game that you really can't judge by watching a video.

    And I agree N_Golfer -I think that there should just be a "manage pokemon" tab, and in that tab you can click and drag and such.

    I also think that, while GTS is awesome, it would be cool if there would just be one place to trade, battle, and such. I don't mind having multiple people in the pokecenter, but man, there's no need for 6 of them.
    Tanks
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Um, Nintedo Golfer, I just thought I'd say that you can indeed withdraw and deposit Pokemon at the same time, ever since Ruby/Sapphire. You choose the 'Move Pokemon' option instead of 'Withdraw' or 'Deposit.' EDIT TO ICE - And in HG/SS (and probably Platinum as well), you actually can drag them with your stylus.

    Anyhow, Ice, I could see that working for Pokemon. Finally the trainer does some fighting (I always wonder what he feels like in Brawl, seeing his Pokemon battling humans)? And as for all the individual uses, that's a great idea, but I don't think they could give every Pokemon a unique (or even somewhat uniqueish) ability, seeing as there will be 600+ Pokemon by the time this would be made. I mean, what will be the difference between Staraptor's, Pidgeot's, etc. abilities other than maybe varying degrees of one type of ability (as in, different flying speeds, altitudes acheivable, etc.)? Not to mention the billions of moves... But wow, that would be one postively enormous game :>

    And yes, I must admit that music was very goo-- ah, catchy ;D
    Edited by Togeshroob, May 24 2010, 10:15 PM.
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    IceCatraz
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    Roar of Mufasa

    While it's true that you can just use the "Move Pokemon" option - there shouldn't be a need for both Withdraw and Deposit. I think a "manage pokemon" tab, "manage items", and a "manage seals/decorations/etc" tab would suffice. And yeah, I know of the dragging stylus, and that was one of my favorite improvements. I just don't see the needs for deposit/withdraw when a "manage pokemon" could do both jobs.

    And yeah, we need an item manager xD

    I see what you mean; however, it wouldn't be as much as you think. While it's true that there will be 600+ pokemon, it doesn't mean that you need 600+ abilities : remember, A LOT of that 600 are evolutions. Pokemon in the same evolutionary family could have the same ability, just with a stronger effect at the final stage, and maybe aesthetic changes. That way, you'll have less than 300 abilities to deal with. I think Gamefreak could manage that. The difference between Pidgeot and Swellow? Well, take the animal they are based off of, their stats, available attacks, current abilities, pokedex entries, etc. Swellow is much faster than Pidgeot, and has Guts. So, when Swellow is status'd, his stat's would double (like in the game), while Pidgeot, who possesses Keen Eye, would be impervious to accuracy reduction. While a lot of pokemon possess the same abilities, their stats generally vary greatly.

    So Swellow's "in battle" abilities would be guts, and outside of battle, he could fly (without taking up a move slot), and move really fast, etc. I think it'd work out.

    Edit
    Also
    Catchy?

    http://www.youtube.com/watch?v=hjK8njx4fb4

    Try AMAZING.
    Edited by IceCatraz, May 24 2010, 10:27 PM.
    Tanks
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    Nintendo_Golfer
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    Sheik
    Well oops, but then what ice said next makes the most sense. a management tab is all that's really needed.

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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Oh, Ice, I was thinking you were talking about Abilities as in special powers that each Pokemon would be give specifically in this game. I wasn't thinking of their actual Abilities. But with the way you described it there, yes, I can really see that working :D

    For instance, Noctowl, even though you never actually use it in game, would be able to see/fly at night (example of Pokedex entry ability).

    I'm liking it! I am also adoring that song, by the way, amazing is correct ;D
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    king_bowser_koopa
    Goomba
    I don't play Pokemon much these days, but I think Black and White look like BEAST MODE games. Maybe I'll get back into Pokemon once they release...
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    IceCatraz
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    Roar of Mufasa

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    http://www.nintendoeverything.com/wp-content/uploads/2010/05/pokemon_black_white_legendary.jpg

    New Legendaries released. I must say, I do like the look of the one on the right. Dark/Dragon maybe?

    And yeah, they're official - released on Pokemon.com
    Edited by IceCatraz, May 28 2010, 11:40 AM.
    Tanks
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    LK
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    iminspace

    Whoa! Those don't look like Pokemon. They look like Yu-Gi-Oh! cards or something!

    The black one looks fucking awesome, though. The white one? It looks alright.
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    Wow... So there seems to be contrast between Light and Dark, which was sort of expected with the names being Black and White. Does this mean we do get the Light type? Dark/Dragon, Light/Dragon, maybe!

    I like both of them a lot already, but the white one is my favorite right now. Both of their tails are crazy looking - the black one's looks like a drill or something. I really like how similar they always make the version-specific legendaries. For instance, Groudon and Kyogre had similar markings and eyes, Dialga and Palkia had similar body structure, and now Reshiram and Zekrom have some similar parts as well. I like the flowing things coming from the backs of their heads (reminds me of Darkrai).
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    IceCatraz
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    Roar of Mufasa

    After seeing this style, I wonder how the other legendaries will look like. (if there are others, but there are always more than 2 per season.)

    I just hope they do something with some of the pokemon that lack evolutions and can't stand their own grown outside of NU - Parchirisu, Plusle, Minun, etc. Hell, make them all Raichu's - I don't care. At least then we'd get some variation.
    Tanks
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    I'd love an evolution of Pachirisu. Though I dearly hope it's unbelievable cuteness won't be disposed of.

    But yes, I wonder the same thing. Particularly, I wonder if they're going to have another 'counterpart third' main legendary. The first two gens didn't have them, they just had the main 2 legends. But with 3rd and 4th gen, there was a third legend (featured in the re-release of the first two games) to offset the other 2 (Rayquaza and Giratina).

    Other than those, I hope there aren't too many more legends outside the trio. D/P had so many legends that finding and catching them started to seem less special after a while. But speaking of the trio, I can't wait to see what those are - I always love the trios (the Regi's are probably my favorite so far).
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