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| Pokemon 5th Generation Confirmed | |
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| Tweet Topic Started: Jan 29 2010, 12:06 PM (13,611 Views) | |
| IceCatraz | May 13 2010, 08:12 PM Post #271 |
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Roar of Mufasa
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![]() A new attack? Or a redone Water Pulse? Looks interesting either way. Edit Some clearer images posted on Nintendo's Pokemon website: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Edited by IceCatraz, May 14 2010, 09:01 AM.
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Tanks | |
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| LK | May 14 2010, 11:15 AM Post #272 |
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iminspace
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Loving the city. Hopefully there'll be more than one big city. |
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| IceCatraz | May 14 2010, 11:31 AM Post #273 |
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Roar of Mufasa
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According to Serebii:
That's a bad ass ability, and it'll make battling and catching it a lot more fun. And yeah, I guess there's more than one city. Static sprites, but apparently they move more when attacking. I'm hoping it's more than the "shrink and grow, glow and darken" effects from the previous games, but as long as there's some gameplay additions, I'll be happy. |
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Tanks | |
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| Unsound M | May 14 2010, 02:47 PM Post #274 |
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crazy sexy, and sexy crazy
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Am I the only one who can't see any of these images? |
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SIGNATURE! I AM M | |
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| IceCatraz | May 14 2010, 02:51 PM Post #275 |
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Roar of Mufasa
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For some reason, the images keep randomly appearing and disappearing for me. If you right click on each "Posted Image", you can click Copy image Location (in fire fox) and copy and paste that into your bar. But for easier sake, here's the image links. http://www.nintendoeverything.com/wp-content/uploads/2010/05/poke_s-5.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-47.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-44.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-41.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-53.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-50.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-97.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-91.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/Image-88.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/poke_s-4.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/poke_s-3.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/poke_s-1.jpg http://www.nintendoeverything.com/wp-content/uploads/2010/05/poke_s-2.jpg Edit After clicking on each of these links, you might have to hit enter in your tool bar, but they do work. Or just go here: http://www.nintendoeverything.com/39448/ Edited by IceCatraz, May 14 2010, 02:53 PM.
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Tanks | |
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| LK | May 14 2010, 08:25 PM Post #276 |
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iminspace
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Am I the only one that still thinks that the sprites on the different camera angles look really stupid? Look at the picture where the trainer is looking at the giant bridge. Doesn't that look really weird? It seems that Game Freak doesn't make separate sprite for every camera angle, which makes a lot of the game look really funny. |
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| Rundas | May 15 2010, 07:54 AM Post #277 |
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I hope the pokemon actually MOVE when they attack, it would make the game look so much better. |
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| IceCatraz | May 15 2010, 09:41 PM Post #278 |
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Roar of Mufasa
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Well, I think I've got the answer for some pokemon fans. Through the entire battle, the sprites do actually "breath." Look at the second video : http://www.nintendoeverything.com/39612/ It also shows that "Illusion" ability. Man, I'm pretty psyched! The camera is also dynamic - certain moves will make the camera zoom out, zoom in, etc. Also, the first video shows a new "market" place. People actually move out of your way (as opposed to you moving through them) and they actually talk to you as you pass by. Looking great! Edited by IceCatraz, May 15 2010, 09:45 PM.
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Tanks | |
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| Togeshroob | May 15 2010, 10:47 PM Post #279 |
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Pokebeach has a third video ;D http://pokebeach.com/2010/05/pokemon-sunday-airs-new-black-and-white-info (All three are there, and explained (with no adds and in high quality ;D)) The third one shows the girl walking down the market place (presumably in Huin City), and it shows how the characters talk and move out of the way. Plus, the market place and camera angle looks very good. But the sprites constantly moving is better than what I had imagined! I was thinking more of just attack animations, but this is wonderful. After this, playing the older Pokemon games will feel so static :p The zooming in and out and panning the camera does makes the sprites look very good, I think. This is going to be a fantastic 5th gen 8D |
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| Firebro24 | May 15 2010, 10:58 PM Post #280 |
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Frank Fly said something nasty!
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Wowowowowowow. I am pretty damn excited for this. The water starter looks kind of riciculous, but the other two look AWESOME. Can't wait. |
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| Genesis | May 15 2010, 11:58 PM Post #281 |
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Toadette
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It's nice to see they're improving the battle animations. I personally don't like them though, I hope there's a way to turn them off. |
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| LK | May 16 2010, 12:17 PM Post #282 |
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iminspace
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Wow, that's different than I imagined. Looks very cool. The sprites actually move in battle now! The market scene is pretty neat as well, though it doesn't look much different than the last gen. |
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| Lizzy | May 17 2010, 02:55 PM Post #283 |
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Goldsmith
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I just hope the game doesn't get too complicated and big... It'll be hard playing the old games after this... |
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My webpage My drawing and jewelry deviantART profile My knitting deviantART profile My blog, in Norwegian mostly... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| LK | May 17 2010, 04:46 PM Post #284 |
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iminspace
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If you don't already think Pokemon is complicated, I bet Black and White will change your opinion. |
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| Togeshroob | May 17 2010, 06:05 PM Post #285 |
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(Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*
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Ahaha, the Pokemon competative metagame is one the most expansive, most complicated, and most variable ones out there, and it grows and advances all the further with each new generation. And people complain Nintendo ignores its 'real gamer' audience ;o |
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