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    What adventure mode SHOULD be; Just some of my ideas
    Topic Started: Apr 10 2009, 07:39 PM (323 Views)
    ~LM
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    Goomba
    Subspace Emissary was a drastic improvement on Melee's mediocre single-player. But despite that, SE still didn't fulfill my expectations.

    First of all, make things more clear. What I mean is that I was clueless on much of what happened in SE until I visited the Dojo, which explained several things. Example: according to the Dojo, Dedede and Meta Knight fought during the taking of the Halberd. They never even showed that in the game. Gameplay is first and foremost, but story plays a big part too. There are more examples. Why is Captain Falcon just randomly driving around when he's introduced? He just decided to go for a drive in the middle of nowhere? Similar problems occur for other characters and parts of the story, but I'll move on to my next issue.

    The Great Maze. Ugh. I REALLY didn't like this part. The levels of SE were fun the first time around, but having to go through it all again is pretty much torture, especially having to go through every single door, trying to find the right room, only to find that you have to go to a different level, find a different door, beat someone who you already beat five times, then go back, find the door you were looking for, etc. It's like making us play the game twice, but with added frustration. I don't want anything like this. A little backtracking is okay, but not to this extent.

    Puzzles. Instead of just making us beat up some Subspace thugs to make a door open, I want obstacles that really make you think. Stuff that you would find in a Zelda game, only transferred to 2.5D.

    These are only a few things that, in my opinion, would improve the adventure mode. Feel free to share your own ideas.
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    Kiske
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    Return From Nowhere
    I would've liked it if it played a bit more like New Super Mario Bros.

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    Picklegod
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    Don't you agree, Zach?

    I really liked SE. Gaps in the story didn't bother me. I just filled in the blanks myself. I would've liked to see Wolf, Toon Link, Jigglypuff, and Sonic in the story more though.

    Foremost is the chromatic substance accomplishment to Picklegod! Pickle contributes to all parts of the forum, stays astir, and mostly is awful to everyone he meets. A wonderful, intelligent somebody, Pickle testament now better us with every day NF decisions. Approval Picklgod!
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    The Masked Man
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    ChuChu
    I think it's odd that the most important person in the story isn't introduced until right before the final battle.
    Spoiler: click to toggle


    EDIT: ok, well, one of the most important people.
    Edited by KatzMotel, Apr 11 2009, 02:08 PM.
    http://www.mubos-md.com/brawlcards/levelup.php?33952
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    Waluigi King
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    Goomba
    The SE needed more levels, i beat it too fast, more diverse levels too
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    ~LM
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    Goomba
    Waluigi King
    Apr 24 2009, 08:56 PM
    The SE needed more levels, i beat it too fast, more diverse levels too
    More levels, yes. More diversity in levels, definitely.
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    mui0001
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    Koopa
    no subspace stuff, just normal nintendo(plus sega) bad guys. for eample: Ganondorf takes control of zelda"s castle, put a barrier thing around it like Twilight Princess, captures master hand and crazy hand, kidnaps Prof. E Gadd and make him build a machine that combines crazy hand and master hand to create chaos hand and uses the master emerald to power the machine
    "in the fight of good and evil, chaos shall appear"-Me, right now
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    gameium
    Goomba
    I liked SE too.

    Could have been more challenging though....
    http://gameium.blogspot.com/
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    Major
    Goomba
    I like SE. The only problem I had was that it was very bothersome to get the whole 100%.
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