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| LittleBigPlanet | |
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| Tweet Topic Started: Jan 25 2009, 01:38 PM (272 Views) | |
| LK | Jan 25 2009, 01:38 PM Post #1 |
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LittleBigPlanet![]() Developer: Media Molecule Publisher: SCEA Release Date: October 28th, 2008 Genre: Platformer Platform: PlayStation 3 Rating: E - Everyone When first shown to the public some years ago, LittleBigPlanet looked like an ambitious game that will take user-created content to a whole new level. This game was going to be a huge feat for Media Molecule, since the company didn’t have very much experience. But as it turns out, LittleBigPlanet did everything they said correctly, and the result is nothing short of awesome. But even with the user created levels, downloadable content, and all of the community aspects of the game, it doesn’t overshadow of the tedious gameplay that goes along with playing LittleBigPlanet, and ends up being a great game, but not one that’s really fun to play. LittleBigPlanet right off the bat is full of things to do. You (Sackboy), are thrown right into a pod in the middle of space, and from there you can go to three planets. The first planet on the far left is your planet for your stats like your levels, friends, and other stuff. The far right planet is where you’ll create levels, and the middle planet is for the story levels, and the community levels, as well as the LittleBigStore where you can buy downloadable content. You’ll want to go through the main story levels before going anywhere else. The main story in LittleBigPlanet is really just a stepping stool of what the game is all about. You’ll go through 3 stages of each world. First you’ll start in the Gardens, then you’ll go to the Savanna, then to the Wedding, and so on. Most of the worlds are pretty cool, but they’re unbelievably short since there are only 3 levels per world. There are bonus levels found hidden in other main path levels, but they’re just things like, “collect as much bubbles as possible before the time runs out” and stuff like that. Still, some of the levels Media Molecule made are simply jaw dropping, and it’s even more impressive when you consider you can duplicate each level they made by yourself since all the tools they used for making the levels is available to you as well. The most disappointing thing about this though is that not only do you pretty much have to complete every story level to unlock all of the tools, but you have to sit through hours upon hours of tutorials in order to use them in the create mode. Some of the tutorials are pretty simple, but when you get to the more complicated things like creating enemies, they can get a little long. After the story levels there’s still tons of stuff to do like create your own levels, or play other people’s levels over the PlayStation Network. Creating levels can take a very long time, because like mentioned above, the tutorials can take a while to complete, but just making everything work perfectly will need a lot of patience and dedication. But if you’re someone like me who has to try everything in every game, then it’s not ridiculously hard to create a cool level, search up my “House on Fire” level, and see what I mean. The level didn’t take too long to make, but the result is still fun to mess around with. Now I could go on for hours about how good the creation tools work, but it would take me forever, and I just don’t feel like typing that much. I’ll just say that after learning how to use each tool, it’s pretty straight forward from there. For example, say you want to connect a piece of sponge to a ceiling to make a swing, all you have to do is select the rope, spring, or elastic, connect both of them together, and you should be all done. Creating shapes, music, backgrounds, and pretty much everything else about LittleBigPlanet’s creation system is flawless, and works really, really well. From your pod you can also look at community levels from page to page, but you can also search up other levels as well. This sounds awesome in theory, but the search function in LittleBigPlanet leaves a lot to be desired. For example, I search the level I was looking for world-for-word, but it couldn’t find it. That sounds like it can really annoying, and at the time, it definitely was. I also dislike how when a level gets a ton of plays (the amount of players that have played the level), then they stay at the forefront of all of the community levels, making it difficult for people to find your level and play it. Even with all of modes given to you in LittleBigPlanet, the one aspect of the game that always gave me trouble was actually playing the levels. LittleBigPlanet is a platformer, like a Mario or a Sonic game, but with a 3D twist. While jumping across platformer and swinging on ropes, you have 3 different plains to play on, the foreground, middle ground, and background. This doesn’t seem like that big of a deal, but when you don’t want to jump a platformer behind you, usually Sackboy will do it anyways, since the game can’t tell if you want to go there you not, but does it anyways. This can be extremely frustrating in the later levels of the story, and in demanding user created levels as well. It’s not just that, but LittleBigPlanet has a very realistic physics based system, so the jumping and platforming isn’t nearly as polished as something like a Mario or Sonic game. The life system is also kind of odd, and sometimes will make levels harder than they actually are. When you die from something like an enemy or fire, you will teleport back to the latest checkpoint, and after you do this more than 4 times, the level is over and you have to start from the beginning. This might not seem like that big of a deal, but if you accidently fall off a platform into fire because you pressed the X button but Sackboy didn’t jump, it can get tiring pretty quickly. One thing that LittleBigPlanet does really well is how much customization is packed into the game. You can dress your Sackboy in many different outfits, as well give him accessories like holding a TV Remote. You can decorate your pod, and you can even change the colour of your menu to fit your personal taste. There’s also tons and tons of different items to use in your levels, and you can even unlock items from community levels that other people made, which adds even more content to an already packed-full game. Like I said before, the community aspects of LittleBigPlanet are almost unmatched. But LittleBigPlanet is just all about the community, but the game also looks fantastic. The details on each material might not seem like that big of a deal, but when seen close up, they look just awesome. You can see Sackboy’s stitches on his body, the lighting is fantastic, every aspect of the visuals are smooth and clean, and there’s absolutely no dips in the frame rate. The menus are crisp and clean, the effects like fire and electricity never looked better, the art is very Pixar-esque, and the whole game is a visual feat. The audio aspect of LittleBigPlanet is absolutely no slouch either. Every level has a great tune, all of which are never annoying The sound effects are top notch, and the way you can set certain items to have different noises, as well as the radius, is really cool. LittleBigPlanet is a game where you’ll keep coming back to it to see the newest and best levels people across the world have created. The story is kind of short, but the ability to come back and play as many levels as you possibly want really makes up for it. Some of the later levels in LittleBigPlanet aren’t extremely easy as well, so you could easily get stuck on one, making the game seem longer. Overall though, LittleBigPlanet’s value is really something to be in awe at, the amount of awesome community levels is really awesome. Overall, LittleBigPlanet is a great game. The story is awesome even though its short, but the game mostly relies on the community aspects, and it does it really well. While everything in including the audio and visuals is breathtaking, the platforming gameplay and some menu issues really hold the game back from being what it was hyped up to be. Sure, LittleBigPlanet is one of the best games of 2008, but its not THE best, which many people think it is. If you have a PlayStation 3, LittleBigPlanet should no-doubt be part of your library, it’s a must-own, even if it is a tad over-rated.
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| Vasioth | Jan 25 2009, 01:42 PM Post #2 |
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Chemical Warfare
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Nice review =) I've been wanting to get Littlebigplanet for some time; I browsed Youtube and caught a glipse of a Mario esquie Stage which looked awesome. Too bad its only for the PS3 though... won't be able to play it until Xmas I guess =\ |
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| WillQ | Jan 25 2009, 01:47 PM Post #3 |
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Hello little fella!
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Great Review. Game looks pretty good but most of the levels I have seen seem to take you across the level. So therei s no effort at all involved playing the level. You basically watch the scenery. |
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| ryanj27 | Jan 25 2009, 04:34 PM Post #4 |
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This game is amazing, I love it. Too bad more people don't own PS3's. |
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| Vasioth | Jan 25 2009, 04:56 PM Post #5 |
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Chemical Warfare
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I was originally getting one but since it only has 2 decent games... well at the moment it doesn't look too buyable. This is one of the 2 decent games though.. |
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| King Leon | Jan 27 2009, 02:28 AM Post #6 |
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It ends tonight
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Good review as always. I think this has turned around the way PS3 gamers play. I thought the PlayStation 3 would be for hardcore games like Grand Theft Auto and all them but this proved me wrong. |
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| Unsound M | Jan 29 2009, 08:24 AM Post #7 |
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crazy sexy, and sexy crazy
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Great review. You should put a video of your House of Fire level on YouTube so those of us without a PS3 can see it to. |
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SIGNATURE! I AM M | |
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| Hellhoy | Jan 31 2009, 12:56 PM Post #8 |
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Toadette
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Ive been waiting for you to do this review =). Good job Link Kid. |
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