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    A Kingdom For Keflings
    Topic Started: Jan 8 2009, 03:01 PM (620 Views)
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    A Kingdom for Keflings

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    Developer: Ninja Bee
    Publisher: Microsoft Game Studios
    Release Date: November 19th, 2008
    Genre: Real Time Strategy
    Platform: Xbox Live Arcade
    Rating: E - Everyone

    When the New Xbox Experience hit the Xbox 360 on the 19th of November in 2008, so did A Kingdom for Keflings. The NXE added new avatars to the new dashboard, like the Mii of the Wii, you can either make them look like you, make them look as ridiculous as possible, or something in between. With these avatars came new Xbox Live Arcade games that use the new avatars in the game, and one of these games was A Kingdom for Keflings. A Kingdom for Keflings - or AKFK for short - is a real time strategy game that has your avatar character starting out in the middle of nowhere, trying to build and construct buildings for these little characters called Keflings, hence the name.

    Your avatar character isn’t a normal looking Kefling though, you play as a giant, and the Keflings look up to you as a god or something special. You can walk around your soon-to-be town, carry the Keflings, putting them in a forest to cut down trees, or put them near a thing of rocks to carve stone, all to get more and more resources to build more buildings. You’ll start out small, building small houses, minimal building sheds, but you have a building grid that shows you which buildings you have to construct in order to get to a series of new buildings. The idea of AKFK is to build as much structures as possible until you build a Cathedral, and a Castle.

    Near the beginning of the game, you build a Town Hall, where you add a Keflings to. This Kefling then becomes your Mayor, and he/she will give you mission to do, and you’ll gain items and love. Love lets you make more and more Keflings by adding them to a house, and tools let you walk faster, and carry more items. The missions are usually gaining as much stars as possible, which are obtained by buildings structures you’ve never built before. You’re also given a choice near the middle of the game where you can build a market, or have a out-of-town market move in. Each decision impacts whether you’ll earn better mining skills, or better chopping skills, or others.

    Playing A Kingdom for Keflings is a blast, even though it may not seem like a deep game. You control yourself with the left analog stick, and when standing near an object - or a Kefling sometimes - pressing the A button will pick them up. Building a structure isn’t as easy as picking the building, picking an area, and selecting ‘build’. You have to select the part of the building you need (you’ll know what parts you need from the blueprints), and if you have enough supplies like stone, wood, and wool, you have to carry each part to the area you want, and build each structure like a puzzle. It may sound tedious, and sometimes, it is, but you mostly wont mind.

    While most of AKFK is fun to play, it does have quite a few flaws. First, the visuals are terrible. The game is definitely colourful, but the character models are pretty bad, the frame rate is horrid, and the whole game just looks really ugly and rushed. Even some of the animations of your character and the Keflings look pretty bad as well. The sound is also pretty annoying. A Kingdom for Keflings has season cycles, and in each season, a different tune plays. But each tune is, well, not pleasing to the ears. Sure, maybe the first couple of times you listen to them they aren’t so bad, but they get very annoying, very quickly.

    As fun as the game is, it does end pretty quickly. At most, the game will usually take you around 4 hours to build absolutely everything. If you’re the kind of person that likes to make multiple cities, then it could be a longer game overall, but it still a pretty short game. A Kingdom for Keflings also features online play, you can either join someone’s city, or you can start your own. And when I when start your own, I really mean you can to start your city over again if you want people to help you online. The online mode plays like the single player, only there more than one of you, making things go faster. The online isn’t gonna make or break the game for you, but it’s a nice addition either way.

    Overall, as short and how ugly A Kingdom for Keflings is, it doesn’t change the fact that the game is a blast to play. Avatar integration is great, but even if the game didn’t use any of this, it’d still be fun to play. Building different structures, employing Keflings, and managing a town has been done in other games for sure, but A Kingdom for Keflings does it in a pretty basic way, allowing anyone to get the hang of it. If you own a 360 and you have the ability to download Xbox Live Arcade Games, I suggest downloading A Kingdom for Keflings, it’s none of the most entertaining Xbox Live Arcade games of 2008.

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