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    What makes a good game?
    Topic Started: Dec 10 2008, 04:34 PM (487 Views)
    Olimar001
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    Clarke.
    Some games get to repetitive if the gameplay lasts that long, but some don't.

    This is something I don't usually worry about unless it prevents me form being able to play the game: Graphics.

    Good graphics are important, but if its really filled with graphics it doesn't necessarily make it a good game. Some games don't have very impressive graphics now compared to some other games, but they still play well and are fun and enjoyable so I don't worry about graphics a lot.
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    A game needs to have 6 major things in order to be good (the basics):

    1) It has to be fun

    It pretty much speaks for itself, but games nowadays seem to rely more on visuals and presentation more than the actual gameplay itself. The game must have tight controls, nothing that can get confusing too easily, and the gameplay must also work a every possible moment of the game, because games that don't want to work properly (Mirror's Edge for example) end up being shit in the end. It must be fun for the entire game, and it has to become more and more engaging as the game moves along. I hate games where you do the same thing at the start of the game that you do at the end of the game (2 exceptions are Skate and Prince of Persia).

    2) The Presentation

    In order for a game to be considered "good", it most definitely should look pleasing to the eyes. Back in the days of the Nintendo 64 and PlayStation 1, games didn't look amazing, in fact, they looked butt ugly, but at the time we were used to it and didn't mind it; we didn't know of anything better. Today's standards have gone up a lot, and if a game can't play in HD (Wii games), then they end up looking like shit. There are exceptions to the presentations, like Metroid Prime 3 and Super Mario Galaxy, they both have excellent presentation for the platform they're on, so you can forgive them.

    3) Sound

    A game must have great sound in order to give me a great impression. Orchestrated music, (good) voice acting, and moody & atmospheric sound effects that suit the game really make the sound design what it is. If a game has these three components of sound, then it can be considered a good game. Games like Twilight Princess or Wii Music that still use MIDI sounds from the Nintendo 64 era are extremely bad uses of sound, orchestrated music is now a nessessity, and if you don't do it, you game can be criticized pretty bad. I also HATE games with bad voice acting, it can really make a good game seem worse that it actually is.

    4) Value

    Value may not matter for a game like Portal; it does everything right above (gameplay, visuals, and sound), but isn't a very long game overall. But most games need to have some type of value behind them to end up being a masterpiece. Twilight Princess and Okami are perfect examples of games that do pretty much everything right, but the one thing they both do exceptionally well is their value. Both games are 30 to 40 hour action adventure games, those kind of things don't come by very much these days. I hate when a game is really, really good, but ends up only being 5 to 10 hours long, Call of Duty 4's campaign is a perfect example of this. I want my purchase of a game to be worth it, and if it isn't worth the $60 I spend on it, then it might not be a great game.

    5) Multiplayer

    Many games usually don't need multiplayer to be considered a great game, but multiplayer helps a lot. Take Call of Duty 4 as an example. If that game consisted of its 5 hour single player campaign, it'd still be a great game, but not an amazing one. Halo 3 is another perfect example, it's single player is fun, but the bulk of that games fun lies in its online multiplayer. The multiplayer of a game needs to also be online, no ifs ands or buts. We live in a day and age where the online community is gigantic, and if game online has local multiplayer, it is automatically dated. The multiplayer also must be fun, and balanced. I hated in Mario Kart DS where I would get beat every game because it doesn't put you with people of the same skill.

    6) Story

    A story is probably the one part of a game that I can forgive if its not very good. Game like Super Mario, Zelda, and Resident Evil usually don't have a ridiculous thought-out stories like a Metal Gear Solid or Final Fantasy, but usually said games are so fun that it doesn't even matter. Games like BioShock wouldn't be the same if it wasn't for its brilliant story, same with Metal Gear Solid. The characters must be believable, the dialog has to be good, and you have to become attached to characters as well.
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