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    Mirror's Edge
    Topic Started: Nov 23 2008, 03:27 PM (653 Views)
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    Mirror’s Edge

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    Developer: DICE
    Publisher: Electronic Arts
    Release Date: November 11th, 2008
    Genre: Platformer
    Platform: Xbox 360/PlayStation 3/PC
    Rating: T - Teen

    When Mirror’s Edge was shown a E3 a while ago, it looked freaking awesome. It first looked like a cutscene when they first showed the game in action, but when they said that it was actual gameplay footage, I was blown away. Mirror’s Edge is a stylized platforming game where you play as a runner who jumps across rooftops of the city to get to different areas quickly and quietly. It sounds like a great idea, but the major catch is that the whole game takes place in a first person perspective. It sounds like a great idea in theory, and the gameplay footage looks really fun, but its when you actually get into the game, it starts to were thin pretty quick, and the game ends up being one of most frustrating games I have ever played.

    Some stories in games are good, but some stories in other games are bad. Mirror’s Edge? Pretty lame. You play as a women named Faith who is known as a runner, jumping along rooftops, delivering packages and bags secretly and quietly without anyone ever knowing. One day you find your sister in a middle of a murder of a politician running for mayor, and throughout the game the cops are on your ass, thinking you and your sister are behind the whole thing. The story and the characters are quite forgettable, I can’t even remember Faith’s sister’s name. It has its twists and turns, but it’s nothing that will make or break the game for you, it’s just not good.

    The real draw of Mirror’s Edge is its first person platforming, and while it sounds and looks awesome, it doesn’t quite hold up. The controls, first of all, are kind of strange. You run around with the left analog stick, and you control your sight with the right analog stick, like all first person shooter. The Left Bumper is the jump button, and the Right Bumper is to quickly turn 180 degrees. So say you wanted to run up a side of a wall, then quickly turn around and jump onto a higher building, you would run up to the wall, press LB, RB, then LB again, and Faith should make it up easily. It sounds like it could work well, but there’s three major reasons why it doesn’t work well.

    First, LB and RB aren’t natural button like the triggers are. I may be nitpicking, but I really do not like to use those buttons for the whole entire game. It’s okay for reloading, or switching a weapon, but having to use them as a necessity is find of odd. Secondly, being in the first person perspective is not ideal. In real life, humans have peripheral vision, meaning you can see things at the side of you without actually looking in the direction, but in Mirror’s Edge, there’s absolutely none of that. It makes it seem like a video game, straight up. Sure, First Person Shooter are like this as well, and I agree, but its hard when you try to jump and climb areas, it really is difficult.

    Lastly, sometimes the game just doesn’t want to work right, honestly. It happens way too many times. Sometimes when you make a perfect jump, right onto a ledge of a building, Faith should grab the ledge, but sometimes the game just doesn’t, and you fall to your death. I really hate how some games do this. Sometimes you make a perfect button combination, and every single part right, but it doesn’t work. This happens way too much in Mirror’s Edge. It happens when jumping across buildings, but it also happens when fighting enemies. To disarm someone, you have to press the Y button at a certain time, if you don’t press it in time, you get hit, but if you press it right, you disarm the weapon, and that’s it, done. But like before, it doesn’t matter what time you press the button, sometimes Faith just doesn’t want to work. Near the end of the game, I died around 20 times because you had to disarm a crap-load of enemies, and I couldn’t disarm them easily, the game just didn’t want to work sometimes.

    There’s more to the controls as well. The Right Trigger makes Faith curl up so she can jump over obstacles easier. This is a nessessity when jumping over barbed-wire fences. The Left Trigger is used for slides and rolls. Sliding underneath vents and other obstructions isn’t needed throughout, but its nice to use once in a while, but rolling on the other hand is needed quite a bit. Some of Faith’s jumps are quite high, and if you do happen to jump high in the air, pressing LT just before you hit the ground will make her roll, causing no damage. If you happen to miss the roll, you can get pretty damaged. Luckily Faith’s health is like all FPS’s where you can regenerate over time, but even with the regeneration (sounds like a robot or something), the parts with the enemies can be pretty tough.

    Faith has little health. If you get shot 3 to 4 times, you’re going to die. It sounds ridiculous when you consider that you get shot once in real life you die, but for a video game that requires you to run around enemies in every chapter for 10 minutes at a time, it can get quite annoying, and quite ridiculous. It’s not like you find 5 cops per level, no, you find around 50. Most can be skipped by either running and jumping - basically dodging them entirely - but lots of them have to be dealt with either disarming them, or shooting them with a gun. Yup, you read correctly, Faith can shoot enemies in Mirror’s Edge. All you have to do is disarm an enemy, but its not like you can disarm a guy, and kill everyone else, no. You only have a clip per weapon, so if you run out of ammo for a gun, you’re gonna’ have to find another, simple as that.

    It really fits the game’s style most of the time though, since Mirror’s Edge is all about running through stylized environments keeping your speed at maximum. It’s seriously annoying when your doing a real good run through a chapter, then your halted by 30 enemies. Sure, not every enemy has to be taken care of, but in some of the later levels, you want to, and sometimes have to. There’s just sometime about the aiming that doesn’t quite hold up as well. Trying to shoot an enemy is like trying to shoot a gun for the first time; your aim is incredibly off, and there’s really nothing you can do about it. Faith also runs slow with a weapon, so disarming and running is not an option.

    When you get a good groove going where you’re nailing tons of jumps, getting lots of speed, and getting places fast is quite enjoyable. The jumping puzzles are fun, but are hindered by the odd controls and the gameplay that just doesn’t want to work sometimes. But when you get a good run, Mirror’s Edge feels quite amazing, and is like nothing else on the market. To help you get better at keeping you going is Faith’s runner’s vision that shows you where you need to go next, and what thing you need to use to get there. Objects like pipes, walls, and vents will turn bright red when you need to use it, and when you hold B, Faith will point in the direction you need to go in. It works quite well most of the time, but there are some areas where there’s nothing red, and nothing happens when you hold down the B button.

    Visually, Mirror’s Edge is stunning. It has a great stylized look to it with grays and whites scattered throughout the city with bright yellows, greens, and oranges lighting the rest of the city up. The 3D character models for Faith’s friends and enemies look a little weird, but there’s no doubt that the graphics are gorgeous. The building and inside areas come to life with awesome lighting and minimal textures, as well as smooth edges that never stick out. The animations of the characters are also quite good, and there’s absolutely no HUD, so it makes it seem more real. The game features Essurance-like cutscenes where all of them are done with a cartoony style, with absolutely no 3D models, nothing, just plain old cartoon. It looks, well, stupid. The characters are different that what they look like in the game, and it doesn’t fit the visual style at all. It’s really too bad too, because the visuals were perfect up to this point, but there’s no way of getting around it.

    Along with the visuals, the audio isn’t terrible either, though the voice acting is quite irritating. The characters like Faith, her sister, and a dude that also talks to you through a head-set have kind of bad voice actors, but it’s not always their fault, the dialog is sloppy as well. The music played - as little as its played - suits the mood of the game perfectly. The noises of the city while running around it sounds great, and really feels right. When running quick you can her Faith breathing heavily, you can hear her footsteps, and the sound of her gripping a pipe sound friction-ish, like her gloves are gripping on for dear life, and sound like its supposed to.

    Mirror’s Edge features a Prologue, and 9 chapters. It not a lengthy game by all means, but it was lot longer than I originally thought it would be. Each chapter takes around a half-hour, so getting though the game takes around 5 hours. There’s tons of Time Trial runs you can do in a bunch of different areas, and full leaderboards to boot. You can try and speed run each chapter - thought I don’t suggest doing so - and you can also try and get through the entire campaign without firing a weapon - which would be torture. There’s no denying that Mirror’s Edge isn’t thin, but it’s not meaty either. Maybe a race mode when you run beside another character with full character customization would be cool, but there’s none of that in the game, maybe for a sequel? I can only hope, along with it being fun.

    Not all is bad in Mirror’s Edge, but most is. The good is the visuals, which are awesome, and the sound isn’t bad, but the gameplay - which can be fun at times - is just not fun most of the time. Too much of the game is spent running from enemies, and it can get quite repetitive pretty quickly. The game also doesn’t work 100%, especially when you know you did everything you possibly could, but doesn’t end up working anyways. Like I said earlier, Mirror’s Edge is one of the most frustrating games I ever played. It wasn’t torture getting through the campaign on normal, but damn, I wanted to throw my controller quite a bit. I don’t suggest Mirror’s Edge to anyone, it’s just not a very good game. Ambitious, yeah. Fun? No.

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    Picklegod
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    Don't you agree, Zach?

    Good review. I was considering it, but I don't think I'm gonna get this. Maybe when it's cheaper.

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    ryanj27
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    Couldn't you just reassign the controls? I'm going to rent this for the ps3, it looks pretty good. i won't buy it though

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    Shieldbou
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    By the sounds of things it would be awesome if it were 3rd person.
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    Shieldbou
    Nov 23 2008, 06:22 PM
    By the sounds of things it would be awesome if it were 3rd person.
    Pretty much, yeah.
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    Delirium
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    I don't know, I thought first person made it much more fun. If you were in third it seems like it wouldn't be as daring and would ruin the whole idea of free running. Instead, it'd more like a Tomb Raider game.

    I actually did beat the game without using a gun except for in the subway I tried to disarm, drop the weapon, and for some reason I decided to shoot. I actually died but it seems like it still counted. For the last scene, it took a while to kill everyone so I could figure out what to do (wasn't obvious to me for some reason, I thought you had to do EVERY one of them to open the door).

    This game would have been better with more puzzles or more intense running scenes. It is in no way fun to try to climb a pipe with assholes shooting you in the back. You die, then spend about 10 minutes trying to figure out a strategy to kill them meanwhile dying a bunch of times.

    Major potential, but major frustration. Good job, some errors in the review distracted me a bit but I got the point. :)
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    Olimar001
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    Clarke.
    That game looks okay, but not like something I would want to go out and buy right away.
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    Catalytic
    Nov 23 2008, 07:11 PM
    Major potential, but major frustration.
    My review and thoughts in a nutshell.
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    ryanj27
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    I've gotta say, the theme song is beautiful

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    Unsound M
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    crazy sexy, and sexy crazy
    The footage looked amazing, but from the sound of it the game doesn't live up to that.
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    Squiggles
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    You're a louse.
    I was watching this game on YouTube and the first thing that struck me was the sheer amount of wandering around. There was a scene where this dude was running around an elevator getting presumably bored. Seems like the parkour element got diluted somewhat
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    Olimar001
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    Clarke.
    I was just watching TV and a show was sponsored by this game. Just reminded me of this thread. it looks like an ok game.
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    Analysis
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    I tried out the demo yesterday, it wasn't quite as good as I hoped it was, I guess I shouldn't judge games by their visuals.
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    BHM
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    I seen the trailer on youtube and it just looks like another money making game


    but good review
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    BHM,May 24 2008
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    I used to have my own day, back when I was coolman

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    ryanj27
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    Squiggles
    Nov 25 2008, 01:04 PM
    There was a scene where this dude was running around an elevator getting presumably bored.
    Simpson's Reference: Home being chased by Ned, parkour style in the elevator.

    My friend whose a big VG nerd like me at school told me it wasn't that good, but I'm still going to try it.

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