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| Things You Don't Like About Brawl; Spoilers ahoy! | |
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| Tweet Topic Started: Mar 28 2008, 04:09 PM (5,133 Views) | |
| PhazonTech | Apr 6 2008, 03:26 PM Post #76 |
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Yoshi
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For some reason, not always. I've seen some survive it, probably because of their low percentage? |
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| sniping_dreamer | Apr 6 2008, 03:50 PM Post #77 |
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Probably. Then again, by then, the smash ball would appear probably in your 60%s or much later in the game, depending on what you set the appearance to. |
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| Delirium | Apr 6 2008, 03:52 PM Post #78 |
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k i added pulse and s_d for now. |
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| sniping_dreamer | Apr 7 2008, 03:04 PM Post #79 |
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I just realized how it sucks that you can't take photos, play custom stages, and play custom games (Bunny hood melee, lightning mode melee, etc.) online. I mean, imagine if we all played in lightning melee;that'll probably solve lag issues
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| Squiggles | Apr 7 2008, 03:27 PM Post #80 |
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You're a louse.
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So far it's the awkwardness of certain final smashes. I still haven't figured out how to execute Marth's perfectly. Then the way Snake isn't a starter character. Personally, I like having the unlockables nice and easy to get. SSE is... disappointing. I honestly didn't envision getting lost in certain levels. The controls of the cracker launcher kind of irritates me. It'd be just as easy to do a vertical shot. Target Smash has lost it's allure... and I was really hoping for Board the Platforms again. What I do like about Brawl: Epic music Brilliant graphics A myriad of characters Reintroduction of entrance sequences Loads of taunts Online Faster paced than Melee More items More bosses Stage editor Faithful homage to all of Ninty's efforts |
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| Pulse | Apr 7 2008, 03:51 PM Post #81 |
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Marth's FS is easy. Just get lined up horizontally with your opponent and press B. |
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| Nintendo_Golfer | Apr 7 2008, 03:54 PM Post #82 |
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Sheik
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I hate the fact that items can backfire on you. It's annoying enough that there are items like the lightning bolt, the slow-mo clock, and the golden hammer, it's just complete bs when these do the opposite of what they're supposed to. And yes, you can turn them off in multiplayer, but not All Star and Classic, where they can ruin a perfectly good round. Also, Matt mentioned this, but Tripping?! WTF, why would anyone think that's a good idea? And Stage Kills. It's hard enough trying to win in All Star mode on intense without so many of the stages killing you in weird ways. The wario ware stage is fun, but every now and then when it changes screens---if you're under the stage, you're ko'd. The one pkmn on spear spillar that shoots boomerang shit at you, why is that necessary? Also, Captain Falcon's stage will kill you at 50% if you so much as touch one of those cars. There's others, but those are the most annoying to me. |
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| sniping_dreamer | Apr 7 2008, 04:00 PM Post #83 |
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This is a hate thread, not a what-I-like thread
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| Pulse | Apr 7 2008, 04:28 PM Post #84 |
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I once thought of a solution to that problem that they could've implemented. It would be a "Turn off stage hazards" option under additional rules. This could also make just about every stage tournament-legal as well. |
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| sniping_dreamer | Apr 7 2008, 04:55 PM Post #85 |
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There's still the thing with variability and largeness of the stage (Hyrule being a prime example). The new Pokemon Stadium stage sucks a lot :\ |
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| Pulse | Apr 7 2008, 05:00 PM Post #86 |
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Well you can't really do anything about that, I suppose. But levels like Port Town: Aero Dive, Warioware, Castle Siege, Halberd, etc would become more tournament-worthy. |
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| sniping_dreamer | Apr 7 2008, 05:53 PM Post #87 |
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There should be a custom stage that's tournament regulation that mixes all the of the elements of a good tournament stage. A Final Destination stage with Battlefield platform; it removes variability. The plus of this is that now, you won't get stuck under the edge in Final Destination However, this can make matches boring. Your suggestion gives me an idea for a new thread, thanks. |
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| Squiggles | Apr 8 2008, 02:08 PM Post #88 |
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You're a louse.
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I find judging it hard... plus they move. D: Ganondorf's is so incredibly easy to execute on the other hand. |
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| sniping_dreamer | Apr 10 2008, 04:36 PM Post #89 |
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Meh, the coin-launcher could have been harder. It was waaaaay too easy. Also, why did they take out the bonuses from Melee? It was fun trying to unlock them all. (For example, taunting after a KO, edgeguarding, etc._ |
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| Pulse | Apr 10 2008, 05:38 PM Post #90 |
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Yeah, I noticed that too. And Race to the Finish. That was probably my favorite part of classic mode. |
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