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| Things You Don't Like About Brawl; Spoilers ahoy! | |
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| Tweet Topic Started: Mar 28 2008, 04:09 PM (5,135 Views) | |
| Delirium | Mar 31 2008, 09:00 PM Post #46 |
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EPIC <3 |
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| RawRockKills | Apr 1 2008, 06:13 PM Post #47 |
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Goomba
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I love how you called wave dancing an "advanced technique" when in fact its just a glitch. Also the slower characters are still good because they are in fact more powerful and don't need as much damage to kill someone. One more thing, why make a complain topic? The game is how it is, deal with it. Don't like it? Then don't play it. oh but i will say that the online play was done horribly. |
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| sniping_dreamer | Apr 1 2008, 06:27 PM Post #48 |
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Well, not everyone knows about it... Why make a complain thread about it? Because I CAN MAKE A THREAD THAT IS SO. Dude, if your thinking I don't like the game, you are HELLACIOUSLY wrong. I've been waiting for this for 2 years, and it meeted and exceeded my expectations (TBH, I thought Online was gonna be somehow worse than what we have right now, somehow) It's a great game; but like all games, it has flaws. Also, aren't you being hypocritical that you made a small comment about online, and yet scolding us about making a complaint thread? |
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| RawRockKills | Apr 1 2008, 06:54 PM Post #49 |
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Goomba
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yeah i know i was being hypocritical but i yeah i realize that there are some complaints. but i'm seriously glad they removed wave dashing and l cancel, but you can whoever it was that said you can fall faster when you want is wrong. i do it all the time. |
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| Pulse | Apr 1 2008, 08:32 PM Post #50 |
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You can play team matches with friends...
Yes. DS's moves could be very different from Samus. She would be a more power based character rather than speed.
That doesn't make any sense. Just because it's a glitch it's not an advanced technique? And it's wavedashing. If you're going to bash something, at least look intelligent and be slightly knowledgeable on the subject.
Wrooong. Try again. Slower characters become near useless the higher into the metagame you go. Because they're so slow, their attacks are near useless against anyone with an IQ higher than that of a grapefruit. The only exception would be the 3-4 fast attacks the character had. For example, in Melee, Bowser's metagame pretty much consisted of consisted of spamming his up-b fortress, his fair and bair (for edgegaurding) ftilt, and sometimes the Koopa Klaw. While characters like Marth pretty much utilize every one of their attacks when playing at tournament level. The only real way to balance slow characters in tournament play is to give them either invincibility frames when they attack or super armor, or just a TON of power. Like Ike, only a little better.
So you dislike skill? I understand. I'm guessing your main in Melee was Roy. And your main strategy consisted of trying to pull off his insta-kill charge attack and then thinking you're amazing at the game when a level 9 pichu walks right into it. Then you probably claim that Roy's fire does additional damage to his attacks. Just a guess.
Actually, you can't use your fast fall during the first few frames of your aerial anymore. Try picking Falcon and doing a SHFFL'd (well... minus the L) dair. It won't be as fast as it was in Melee if done correctly (aerial landing lag notwithstanding). |
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| sniping_dreamer | Apr 1 2008, 08:49 PM Post #51 |
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Ding ding ding, winner. Also, I've read in many places on how Sakurai (the producer of the game) didn't want Brawl to be competitive. He wants to make it fun that everyone can enjoy, and everyone can be a winner. This is why tripping was actually implemented. But stupid him, apparently, he hasn't heard of Smash Boards and the extremely large competitive community of Smash Bros. |
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| IceCatraz | Apr 1 2008, 08:51 PM Post #52 |
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Roar of Mufasa
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Ganon, Bowser and DK all have several fast-ish attacks. Granted, half can't really be used in sucession because of the slow recovery time, but the initial blow is fast. I personally use heavy characters in fights with more than 2 fighters. That way, theres always someone to hit with a well timed Wizard's Foot. 1 on 1...eh, not so much. Though, it's a great thing when it does. Regardless of opinion, Ganondorf has become one of my mains. He's hard to use, especially against MK and Jigglypuff, but I can only imagine the look on my oponents face when a Warlock punch connects and ends the fight. I've fought many online matches, and I can say this: Once I find my fucking GC remote, I'll do a hell of a lot better.... Also, Pulse, I do believe wave dancing is a technique as well. He may have meant dashing, but still. Edit. Why the fuck wasn't Cranky Kong made into an assist trophy? To hell with Stafy! Edit Again. Er....Snipe, I'm pretty sure he has. He knows that not everyone can be a winner. I mean, look at Barbara. WTF happened there? |
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Tanks | |
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| sniping_dreamer | Apr 1 2008, 09:00 PM Post #53 |
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QFT. I watched a video somewhere from Gametrailers (forgot what it was), but it had a bunch of pro-Smashers discussing stuff about Brawl. They said something about characters that were nerfed, but DIDN'T NEED TO BE NERFED. I notice this with Samus especially. Her charge-shot isn't as big as Melee's, now there's a significant delay in her bombs, and her rolls are slow. |
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| Pulse | Apr 1 2008, 09:07 PM Post #54 |
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I don't think I've met a person yet -- competitive or noncompetitive -- who likes tripping. It's just a dumb concept overall. I can understand wanting to expand Smash's audience, but I don't think tripping will be the thing to effectively do that. At least he could've given us the ability to turn it off... I'm not sure if Sakurai knows about the competitive Smash community, but I know Nate Bihldorff does (he's the guy who translates the DOJO!! updates). He's the person who included that infamous "Real men use items" phrase on one of the updates. I'm sure it was all in good fun, but a lot of the uptight no-sense-of-humor Smashboarders took serious offense to it. I facepalm'd myself several times that day reading those posts...
Yeah, slower characters are much better in FFAs and team battles. That's where the problem of balancing lies... You can either balance a slow character in FFAs by pretty much keeping them the way they are, or you can balance them for 1vs1s. It's hard to find a middle ground where they are good in both without taking out their "slow, but powerful" status. Ike has come pretty close to being well balanced, but I just don't feel as if he's that good in 1vs1s... but then again, Brawl's only been out for a month so it might be too early to form an opinion.
True dat. But, like you said, I don't think he meant wave dancing.
Yeah, I saw that too, but on Youtube. It's on gimpyfish's account. I agree with what they say. Characters like Mario, Falcon, and Ganondorf got nerfed when they were pretty balanced to begin with in Melee (maybe not so much Falcon, but he shouldn't have gotten nerfed THAT much). |
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| RawRockKills | Apr 2 2008, 12:12 AM Post #55 |
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Goomba
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Yeah I meant wave dashing and if you have something against me, please use pms no reason to post something that might turn into a fight here. >_> Also, I did not use roy, I used sheik, though the one time i did face a kid who was using "advanced techniques". I only got him to like 110% >_>; Yes tripping sucks. One last thing, If you think I suck, I'm more then willing to take you on in a fight. I could always use a challenge. |
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| sniping_dreamer | Apr 2 2008, 09:24 PM Post #56 |
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Streissand? Good point. Also, this: http://allisbrawl.com/forum/topic.aspx?id=3966 |
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| BHM | Apr 3 2008, 05:00 PM Post #57 |
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Peach
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I also wish they made it more customizable than melee, like in training mode they coulda let us pick what assist trophy/pokemon we wanted to test |
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| sniping_dreamer | Apr 3 2008, 05:37 PM Post #58 |
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Good point; however, that will require long scrolling to get that specific Pokemon/Assist Trophy. |
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| Delirium | Apr 3 2008, 08:25 PM Post #59 |
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Anyone bitched about the Great Maze bullshit yet? Jesus Christ. |
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| sniping_dreamer | Apr 3 2008, 08:48 PM Post #60 |
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Go on Edit:Probably yes. Man, SSE is just a bit uninspiring. |
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