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| Kirby 64 | |
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| Tweet Topic Started: Mar 22 2008, 11:23 AM (730 Views) | |
| MasterDS | Mar 22 2008, 11:23 AM Post #1 |
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Vote Saxon
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Since it's on VC I felt like I should review it on a whim. First off, let me tell you this if you'd just skip to the bottom anyway and miss all the nice text, this game was one of my favorite N64 games right alongside Paper Mario and Banjo-Tooie. My first instinct is to tell you to just buy it but there's so much good stuff on its bones it'd be wrong to just recomend it in passng and walk away. Kirby 64 was, to my knoledge, the first real 2.5D Platformer, such as DKJB or New Super Mario Bros to an extent. In this respect, it is also the best of them by far, as it refuses the traditional Sidescroll view and instead uses a linear path through a lush 3D envirement. It's pulled off really well and sometimes the perspective allowed Sakurai to pull off some brilliant rooms. Take this one where the path revolves around a turret shooting toward you and you can take cover with a selection of colorfull glass plates which are between you and it, ie in the immediate background. It really kicks ass. Often like you're traveling across a sea of pillars with elaborate attention to detail in the backgrounds and little details even on the rocks themselves. The whole thing feels very thought out and very well done, and makes the game an amazing adventure in this respect. ![]() So much fun. The worlds themselves are also brilliant and add to the game's great feel. They're all based around a simple theme, though some are more vague than others, and bring you through 4 variations of that theme. Take Aqua Star for example. The first level is in the tropics, the second a river cutting through a forest, the third a nice sandy and rocky beach, and the last a big underwater level. They all have variations like this, though Neo Star's is the best, fitting a Jungle, a Cave, a Wierd Sky World, and a Volcano all over one awesomely vague theme. ![]() Neo Star rules Gameplaywise, this game also rules. The platforming, by which I mean the puffing up in specific, can be a bit shakey and slow if you really need to go up, but the game seldom makes you climb without ladders or vines going along the side of a canyon for too long. The jumping using just one jump is fast and doesn't slow you down allowing you to blow through many levels as fast as you can. This game has a different approach to Copy abilities than previous games, except to an extent Dreamland 3, where instead of having alot of unique abilities you can only lift of one two enemies, there are 7 types of abilities and you get all the interesting abilities you could want my combining them. The types are Needle, Cutter, Snow, Rock, Bomb, Electric, and Fire. Sure, not every combo is a winner and if you're clever you might narrow it down to 2, 3 you really like, but it adds to the replay value nicely. ![]() Ice Cutter is an great way to tear across stages in style You combine powers by hitting an enemy with a power with another power, be it by throwing a Power Star (A 4 end star that's the color of the power) by lifting it over your head and pressing B, throwing a struggling enemy, or spitting either. After you just suck up the resulting star and tadah! New power. Bosses are the one bad bit about this game, if only because there are rarely lots of enenies you can use to make good copy powers in the chambers. Often if you die you'll just have to beat it by sucking powerless enemies and spitting them at the boss, which sucks. However, it's not so bad it ruins the game, so just enter each room prepared for a fight and try not to die in them. ![]() Allways be prepared! That little guy will respawn by the way. Finally there's replay value. Also music I guess. The music's is good and catchy. Right, for replay value there's 3 diamond shards, hence the name, in each level. These are in tricky places, after bosses, or behind barriors that need to broken with a specific copy ability based on its color. They allow you to get the final boss when you collect them all, so it is important that you try and get them. Second there's allways the joy of just running through a level with a random power, see how it fits. Also you could lift random emenies above your head, they sometimes have fun little things they do. Last but not least you got Minigames and Enemy cards. The cards are fun to look at like trophies in Smash, and the Minigames are quite a laugh. ![]() Gliding across the jungle using that guy is an awesome treat. Right, so this game is really good and only 10 bucks on VC, which is great considering that on the VC Release you can use the Controll Stick if you don't have a Classic Controller unlike the original release, where you'd spend 10 minutes staring at the menu before you figure out why the Analog Stick isn't working. A definate must download. |
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| Analysis | Mar 22 2008, 12:44 PM Post #2 |
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Birdo
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Kirby 64 eh? Maybe worth a download if my dad will start paying me, I don't frame pictures for nothing! Anyways, good review. |
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| Dreamcat | Mar 23 2008, 11:35 PM Post #3 |
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NF's Fire Emblem Guru
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Yay, a Kirby review. :3 Anyway, it was very good, though it could perhaps use some ratings. But still, it was a very nice review. Well done. |
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| Fire Kirby | Mar 24 2008, 10:04 AM Post #4 |
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Please insert one coin to continue
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Nice review.
I agree with Dreamcat about how you should've had ratings in it. It's still pretty good though! You reminded me of how awesome this game truely is. Ah, the memories... Once I get another Wii points card, I'll download this for sure!
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Click here to check out Fire Kirby's Shop O' Stuff!![]() Click here to check out The Adventures of Yoshi! | |
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| WillQ | Mar 24 2008, 02:36 PM Post #5 |
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Hello little fella!
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I've played it and its really fun but a bit easy but kirby always is and no matter what its great anyways.Nice review well done :thumbsup: |
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| BHM | Mar 24 2008, 03:42 PM Post #6 |
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Peach
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I never played kirby 64 but I liked the combination idea, not a bad review though |
Brawl Code:5241-2213-9124![]()
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| MasterDS | Mar 24 2008, 06:56 PM Post #7 |
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Vote Saxon
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My opinion on ratings is simple, that there's a difference between discussing a game's merits and measuring epherial values, to quote Penny Arcade. Doing the latter can be a bit silly, and to be honest, a true rating is really hard to determine. Take a tangent about how I would score Phantom Hourglass. If I'm in one of the many visits to the stealth dungeon, I'll be having a 5.5 time. Otherwise I'm having a good 8.5 time. However, my perception of the time spent varies so much that I can't make a truely proper score as I wouldn't be able to decide which to base the score on. Basically, some days I remember the Stealth Dungeon and would give the game a 5.5 Stay Away, other times I'll remember the good times outside that hell hole and want to play again, and a 7.8 might be appropriate. In any case a score would over power all the nice words and replace taking all the discriptions of both parts into account and thinking it over with a rule like "If it's above 7, get it". For great games like Twilight Princess it would be if I was feeling more the great dungeons that are completely awesome that day or thinking about how I don't like many of the character and the game's start is way too slow. It'd be a toss up whether I'd rate it a 8.9 or a 9.6, and that's more the thought process behind a cognent rating for Kirby 64. I'd say it's between a 9 or a 9.8 if you really want to know. It's hard even to say that because I'm not sure if I'm doing it justice. Way I see it, if anything does it justice it's the descriptions themselves. You know, if anyone wants one I've thought about doing a Paper Mario review for ages. |
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| Truncator | Mar 24 2008, 07:50 PM Post #8 |
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Yoshi
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How about instead of writing a Paper Mario review, you just tell them to buy it. Now. Go get a Wii Points Card and download it. Would that work? |
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| MasterDS | Mar 24 2008, 07:52 PM Post #9 |
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Vote Saxon
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True, but there's really loads of brilliant design choices in Paper Mario, I'd love to talk about them at length. |
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| Truncator | Mar 24 2008, 07:57 PM Post #10 |
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Yoshi
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Ah, yes. The whole game is a brilliant design choice. EDIT: Is Kirby 64 also The Crystal Shards? |
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| MaxxMan | Mar 24 2008, 10:03 PM Post #11 |
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Goomba
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I loved this game on the N64.Love it now on the Virtual Console.This game is one of my all time favorites.I only wish it was a bit longer. |
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| MP1 | Mar 25 2008, 12:24 PM Post #12 |
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Living in Vandy Land
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That would be correct. I downloaded K64. I was going to before I saw this thread, but this one gave me the final push to spending what would've been gas money(instead, Gramps helped me out - double win?). I also bought Paper Mario(One of the best games i've played. Brilliant. Just... Brilliant) and Excitebike with the points I had from Christmas two years ago. Anyways, get K64 and PM. Both great games, I highly suggest em both. (...now to get SF64) |
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| SyluxJr | Mar 25 2008, 02:48 PM Post #13 |
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Bongo Bongo
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Great review. You mentioned all the significant parts of the game without getting too complicated. Well done. Well done indeed. |
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| Manaphy23 | Mar 27 2008, 08:21 AM Post #14 |
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Goomba
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Nice review |
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| Quantom X | Apr 18 2008, 11:03 AM Post #15 |
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Man of Game War
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O_o There’s a Kirby 64….Whoa! :woot: I have over 30 games for the N64, and to think I never knew that Kirby 64 even existed!
I have got to get this game. :hyper: Weird that I have not seen it at pone shops or garage sales.
:huh:
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I agree with Dreamcat about how you should've had ratings in it. It's still pretty good though! You reminded me of how awesome this game truely is. Ah, the memories... Once I get another Wii points card, I'll download this for sure!








