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    Super Smash Bros. Brawl
    Topic Started: Mar 17 2008, 10:07 PM (1,456 Views)
    LK
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    Super Smash Bros. Brawl Posted Image

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    Developer: Nintendo / Game Arts
    Publisher: Nintendo
    Release Date: March 9th, 2008
    Genre: Fighting
    Platform: Nintendo Wii
    Rating: T - Teen

    Note: This review contains minor Sunspace Emissary spoilers, and the full character roster.

    The first Super Smash Bros. game was a sleeper hit near the end of the Nintendo 64’s lifespan. It was generally a fighting game, but mixed and twisted the genre all around to make it feel fresh and new. It was a great game, and though it wasn’t groundbreaking, it was still fun none-the-less. Melee came next, only 2 years later, and the jump from the Nintendo 64 to the Gamecube was absolutely amazing. Not only was the game a giant leap on overall production, it was, and still is, one of the best Gamecube games, and fighting games ever made. Super Smash Bros. Brawl is the third installment to this outstanding fighting series, and though it’s not the most original, it’s definitely the most fun. Not only does Brawl tighten up the controls and gameplay, upgrade the graphics, and add online play, but Brawl easily has the greatest soundtrack of any Nintendo game ever created, no doubt in my mind. But just how good is Brawl? Is it as polished as Melee? Does it really have the same great nostalgia that the series is known for? Well, let’s find out.

    If you haven’t played a Smash Brothers game before, you’ll need to know what the game is about, so read this paragraph. If you already know about the basics, skip this paragraph. For this, I will be explaining with the Gamecube controller in mind. Smash Bros. is a fighting game, you attack your opponent with a basic punch and kick attack (A), and using you special moves (B). You can also do a strong regular attack but using the C-Stick, or by pressing the Direction with the analog stick, and pressing the A button. These smash attacks can be held to do more damage, and can also be down in 3 way, left & right, up, and down. The special attacks that are used with the B button are the strongest attacks the characters have. There are 4 ways of doing a special move: by pressing B by itself, B + Up, B + Down, and B + Left or Right. Jumping is done by pressing the Y and X button, and you can also jump by pressing Up by itself. While in the air, you can still use your special move and they will be the same, but you regular attack moves will be different. The idea is to knock your opponent off of the screen somehow. If they fall off the stage to the pit below, they’re dead. If you knock them to the very right of the screen, they’re dead. If you hit them too high, they’re dead.

    Now, instead of me going into all of the amazing and fun elements of Brawl, let me first start out with the bad. Super Smash Bros. Brawl is not a perfect game, as much as some people hate to hear it, it really is not. There are many instances during Brawl that could have been tuned far better, making the overall experience awesome, but not perfect in any way. The Super Smash Bros. series is mostly known for its terrific multi-player madness, and in Brawl, it is no different. New to Brawl though, is a whole new adventure mode called the Subspace Emissary. When this was first announced back in 2007 on the Dojo, people were stoked. It looked like Brawl could easily be both a great single player experience, and a great multi-player experience. Unfortunately, the Subspace Emissary is nothing more than a useless add-on that people will hate to try and finish. What the Subspace Emissary is, is a full-blown adventure side-scrolling game like Mario and Sonic. But instead of being fun like Mario and (old) Sonic games, it’s boring. You go from the left side of the screen to the right battling enemies in your way to get to end of the stage. Right off the bat it will feel very out of place. First of all, you still have percentage, so when you get hit, your percentage goes up, and if it is high enough, you will fly off the screen and die. This is a cool mechanic in multi-player matches, but in an adventure mode, it isn’t.

    Super Smash Bros. Melee tried doing some of the these adventure stages in the Adventure mode, but even then I didn’t like it, and adding a whole new mode that takes around 10 hours to complete is really just tiring and boring. The story will also make no sense to you. You will start with Mario and Kirby randomly fighting in an arena in the sky, from there, all hell breaks loose with an Ancient Minister dropping a bomb inside of the arena, and Petey Piranha stealing both Zelda and Peach. From there, random Nintendo characters join together to try and get rid of this evil that is spreading through the land. Fox will randomly meet up with Diddy Kong, Lucas will meet up with Pokemon Trainer, and Pikachu will meet up with Samus… Totally random. Some say that the story actually has a hidden meaning, like the Nintendo characters are kids toys, and Master and Crazy Hand are the kids hands. Either way, you’ll never know what the hell is going on, you’ll just keep playing to get it over with because playing through the Subspace Emissary will unlock all but 3 characters, but you can come back and unlock the other 3 after you beat the Subspace Emissary.

    There are however, some great bosses in the Subspace Emissary like Ridley and Petey Piranha, and there are also some really breathtaking cinematic cut-scenes in between stages. One cut-scene for example is one of the best cut scenes I’ve ever seen in a Nintendo game before. ***Spoiler Alert*** The cut-scene I’m talking about is the one where all of the Nintendo characters like Kirby, Fox, and Olimar are flying their ships at the giant gun that Ganondorf and Bowser are controlling. It’s around the 48-50% mark of the Emissary, and is easily the best cut-scene in any Nintendo game ever. ***End Spoilers*** But even with the beautiful cut-scenes and the great boss battles, the enemies are totally generic and annoying, the levels are repetitive, and the whole Subspace Emissary is just not very fun at all. The only reason I would play this is to unlock all of the characters the fastest, but even then, it’s not very fun.

    Speaking of characters, Super Smash Bros. Brawl has grown even more with tons of new characters being added to the mix. Characters returning include: Mario, Luigi, Peach, Bowser, Donkey Kong, Yoshi, Link, Zelda/Sheik, Ganondorf, Kirby, Pikachu, Jigglypuff, Fox, Falco, Captain Falcon, Mr. Game and Watch, Ness, Samus, Ice Climbers, and Marth. Some may disappointed with the cutting of Mewtwo, Pichu, Young Link, Dr. Mario, and Roy, but they were all minor character anyways. The new characters making their debut in Brawl include: Wario, Zero Suit Samus (Samus Aran without her Powersuit), Diddy Kong from Donkey Kong Country, Captain Olimar from the Pikmin series, Toon Link from the Wind Waker and Phantom Hourglass, Pit from Kid Icarus, R.O.B. the Robot, Metaknight and King Dedede from the Kirby series, Wolf from the Star Fox series, Pokemon Trainer (fights with Squirtle, Ivysaur, and Charizard) and Lucario from the Pokemon series, Ike from Fire Emblem, Lucas from Mother 3, and two new 3rd party characters, Snake from Metal Gear Solid, and Sonic the Hedgehog from Sonic the Hedgehog. Old characters like Link, Zelda, Ganondorf, and Fox & Falco have new and updated attires with the Zelda characters being based off Twilight Princess, and Star Fox characters having all new attires altogether. The Brawl roster is quite impressive, though it still left many people disappointed because there wasn’t 40 characters total. But in reality, Zelda and Samus are two characters, and the Pokemon Trainer is 3 characters. There are 35 character total, but if add Sheik, ZSS, and all 3 Pokemon, you have 39 total, one away from 40.

    Most characters are surprisingly balanced, though you can tell that some are overpowered. Marth, Wolf, and Sonic are all fast and powerful, leaving Kind Dedede, Bowser, and DK who are slow and powerful never being used. Some characters however are really unique like Captain Olimar that has a moveset all about his Pikmin. Press B with Olimar will have him pick a Pikmin out of the ground, and the more Pikmin you have, the more powerful his attacks are. Each colour of Pikmin also have a unique feature, like immunity to fire, and high attack power when thrown. Pokemon Trainer is also really unique because he possesses 3 different Pokemon at once. Pressing Down-B will switch between Pokemon, all with entirely different move sets. The 3 Pokemon are Charizard, Ivysaur, and Squirtle. Once a Pokemon has been fighting for around 2 minutes or so, it will get tired, and you will have to switch to another. Switching between Pokemon can also dodge certain things like Final Smashes.

    Each franchise also have a least one stage to battle in. If you’re wondering if Brawl has some unique and interesting stages, yes, it definitely does. Some stages that you may recognize include: Delfino Square from Super Mario Sunshine, The Bridge of Eldin for Twilight Princess, Pirate Ship from the Wind Waker, Frigate Orpheon from Metroid Prime, Shadow Mosses Island from Metal Gear Solid, and Green Hill Zone from Sonic the Hedgehog. Most of these stages are have giant nostalgia value to them, especially Green Hill Zone, which is a trip down memory lane. Many of the stages are totally new only for Brawl, where the stage may be themed from a certain franchise, but will not actually be from a certain part of the game. Smashville, for example, is a stage based on the Animal Crossing franchise with an Animal Crossing town in the background of the fight. Not all of the stages are fun however. New Pork City based off the Earthbound franchise, is just too big, and the background is too colourful, making your character too difficult to see. There’s also the Battlefield stage, and the Final Destination stage, so if you’re a fighter where you don’t want anything to interfere with you, these are the best stages to play in. All of the stages look beautiful however, like Norfair which is a Metroid themed level that has lava rising and lowering every once in a while. The lava not only looks fantastic, but the whole stage is colourful and vibrant.

    Each character not only has a unique moveset from one another (though Falco, Wolf, Ganondorf, Toon Link, and Lucas are clones), each characters also has a Final Smash. A Final Smash is a really powerful attack that each character can get by smashing a Smash Ball that floats in the air. Once you get it, pressing A and B together will execute the Final Smash, but many characters have different way doing a Final Smash. Marth and Link/Toon Link for example have to be right beside the opponent, and you have to be facing them. Some, like Bowser’s and Peach’s, can be done anywhere and can still effect the opponent. Not all characters have different FS’s though, Wolf, Fox, and Falco all have the Land Master Final Smash, Zelda & Sheik have Light Arrows, and both Link and Toon Link have the Triforce Slash. Some characters have brutal FS’s though. Peach for example only puts all of the characters to sleep, and King Dedede’s summons Waddle Dees to attack the enemy, but they don’t do very much damage. Some FS’s are one-hit-kills like Link/Toon Link’s, and Marth’s. Some like Ike’s and Metaknight’s can only hit one opponent and can sometimes not even kill them, which sucks hard.

    Smash Balls can be turned off in the item screen menu where you can turn items off in general, or pick certain items to appear. There are many returning items like the famous Home Run Bat, the Crate and Barrels, the Warp Star, the Pokeballs with many different Pokemon, the Beam Sword, the Party Ball, and the healing items like the Maximum Tomato, Food, and Heart Container. There are many new items added to Brawl though, and some are really fun to use. Some new items include: the Franklin Badge that reflects projectiles, the Timer that slows down opponents, the Cracker Launcher that launches fire crackers at the opponent, the Pitfall that will make an opponent fall into a hole in the ground, a Banana Peel that will make an opponent slip, and a new Assist Trophy that is like a Pokeball, only it’s classic Nintendo characters instead of Pokemon. Characters that will appear in the Assist Trophies include: Little Mac from Punch Out, Tingle from Zelda, Samurai Goroh from F-Zero, Hammer Bro from Super Mario, Waluigi from Mario Sports, and Andross from Star Fox. There are some unlockable Assist Trophies like Shadow the Hedgehog from Sonic, and Gray Fox from Metal Gear Solid. Some of the Assist Trophies, like Goldeen, can do absolutely nothing. Mr. Resetti from Animal Crossing for example, just rants on and on about nothing. Typical Resetti. Most Assist Trophies will attack your opponent, leaving them high amounts of percentage making it easy to eliminating them. Assists trophies are a huge addition to Brawl. Not only do they add more nostalgia to the game, but it lets minor characters from old games make their way into Brawl somehow, instead of having a whole character for each one. If Assist Trophies were in Melee for example, Ice Climbers and Mr. Game & Watch would not be fighters.

    So the roster is massive, there are tons of items, and there is a huge adventure mode, is that it or what? Well, no. Not even close actually. The main menu has tons of options, from the main Brawl, Solo, Options, Vault, Data, and Nintendo Wi-Fi Connection. The main Brawl option is the local multi-player part of Brawl. You can do one on one, two on two, three on one, or free for all. There’s also a rotation mode where you can play with more than 4 players if you’re ever at a party or something. Special Brawls is also included where you can set special limits like being giant, being metal, being slow or fast, and even having a flower in your head. This mode is barely used by me though, and if you’re the kind of fighter that likes to be even with no items and such, then this mode is not for you. You can also do the classic Tournament mode, plus, you are able to input any name you want in the Names menu. If you want to Brawl, there are different ways you can do it. You fight in a timed battle, a stock (lives) battle, and a coin battle. A timed battle is where you must try and get as many KOs in the time limit, and whoever has the most kills : least deaths ratio will win. A stock battle is not timed, and you to make your opponent lose all of his/her lives before you do. Then a coin battle is a fight where when you hit your opponent, they lose coins, and you have to try and collect the money they drop. If you hit them with a massive attack, they drop a massive amount of money. Sometimes they will even drop a bill instead of a coin. After the time limit is over, the player with the most amount of money wins the fight.

    The Solo option on the main menu takes you to the single player modes like the Subspace Emissary, Classic Mode, All-Star (after you unlock all of the characters) and Events. The Subspace Emissary has already been explained, but once you go to it you can either start a new game, or continue you last game. The overworld has dots on it, and the next area where you have to go will flash. You can also play the Subspace Emissary on co-op, but it only makes it easier, not more fun unfortunately. The classic mode is exactly what it sounds like, the classic mode from previous Smash Bros. games. What you do in Classic Mode is you from stage to stage either fighting a single opponent, a giant opponent, and 2 opponents at once, then you fight Master Hand at the end. You can pick between 1 life, and 5 lives total, and 5 different difficulty settings. There are also target tests in the middle to add some variety. The target tests in Brawl are a bit disappointing though. First of all, there are only 5 target tests in all. There isn’t a target test for each character, there are only 5 different ones each with a different difficulty. And 2nd, there are items in certain ones, making it even easier than normal. The fast characters will do the best because it doesn’t matter who powerful a characters is because the targets don’t have health. When you beat the Classic Mode with a character, you get their trophy. Playing Classic Mode is fun, but completing it over, and over, and over again gets too repetitive, and this is the only way to get the characters Trophies. You also seem to face the same characters over and over again, without any variety. It feel like I have faced Giant Yoshi a hundred times with Donkey Kong and Diddy Kong as my partners.

    All-Star Mode is exactly like the All-Star Mode in Melee. What you do is pick a character, and the difficulty, from there, you fight Mr. Game & Watch. Once he is defeated, you do to the main hub. In the main hub is a light beam where you go and fight your next opponent, and there’s also 3 platforms each with a Heart Container sitting upon them. The idea is to keep fighting every character in succession until all 35 characters are defeated. The catch is, however, is that you only get one life, and if you get killed, you have to continue by spending 10 coins (I’ll explain what coins are soon). Characters in the same franchise will have to be beaten in the same fight, and with the Pokemon, you have to face each Pokemon from the Pokemon Trainer at a different time. So in total, you fight 6 Pokemon in the same fight. After a fight, you do not regain your percentage back, so you will have to continue with the same percentage, or use a Heart Container. When you defeat All-Star Mode with a character, you his/her trophy of their Final Smash. Sonic’s, for example, is Super Sonic, and it looks absolutely amazing. All-Star mode is also fun, don’t get me wrong, but trying to beat it over and over again to get all of the trophies is again, repetitive.

    Stadium is a total of 4 modes: Home Run Contest, Target Test, Multi-Man Brawl, and Boss Battle. Home Run Contest is a mode where you beat a Sandbag as much as you can, then smack it with a Home Run Bat and try to make it fly as far as you can. It is exactly like the Melee version, besides the ability to keep the Sandbag inside of the platform by an invisible wall, which by the way makes the whole mode a lot easier, and more fun. Target Test are exactly like the Classic Mode ones, except you can choose which one you want to do, and who you want to play as. Multi-Man Brawl is where you fight Alloy’s in different types of Brawls. There’s a 10 Man Brawl, 100 Man Brawl, 3-Minute Brawl, 15-Minute Brawl, Endless Brawl, and Cruel Brawl. In the 10 and 100 Man Brawl’s you have to try and beat all of the enemies in the fastest amount of time. In the Timed-Brawls, you have to try and defeat as many Alloy’s as possible before the time is up. Endless Brawl is where you try and kill as many Alloy’s before you die, and Cruel Brawl is the same, but ridiculously difficult. Boss Battle is unlocked when you beat the Subspace Emissary, and you fight all of the bosses from the Subspace Emissary in succession. These modes are nice additions to the game, but they are not what you will put most of your time into, I can tell you that.

    Events make a return in Brawl as well, but instead of just being 51 single player Events, there’s 41 Single Player Events, and 21 Multi-Player Events to boot. All of them are like the ones in Melee where you have to meet a certain criteria in order to complete each event. For example, one has you as Link and you have to defeat Dark Link in a HP battle. Though they are still fun, some of them don’t feel as clever as the last game. Most of them will be like, defeat your opponent with a certain character, or something like that. The Co-op Events are pretty much the same. Most the events are pretty easy, though some can be pretty hard on the higher difficulties. You can now choose between Easy, Normal, and Hard. Hard is ridiculously difficult at times, but never feel too overly intense.

    Nintendo Wi-Fi connection is probably the main appeal for most players that want to fight people across the world that weren’t able to do it in Melee. I’ll say it right now though, it’s gimped, so if you were looking for a very deep online mode like in Call of Duty 4, or Halo 3, you’re not going to get it in Brawl. But once you’re connected to Nintendo Wi-Fi Connection, you will get the dreaded friend code to share with your friends. Once you’re online, you can battle with friends, or battle with anyone. Battling with anyone is always a 2 minute Brawl with items turned on. When you go to this, you will pick your character, the stage you want, and you will wait on a plain stage fighting the Sandbag waiting for other people to join. This can sometimes take a couple of minutes, and it can sometimes take 10 seconds, depending on how lucky you are. You can choose to do either a random Brawl, or a random Team Brawl, but both of fun either way. Battling with your friends is a lot harder to get into, but once you’re in it, it’s way more fun. You can put any comment into your four taunts, and when you taunt during the Brawl, a text bubble will come up with the comment. It’s not voice chat, but it works. But not being able to say, or ask someone to join your Brawl when they’re online is stupid, and talking over AIM, or Skype, on the internet is not the real way to play a game on a console. Fighting online is usually lag-free, but if one player has a bad connection, everyone will lag. There is absolutely no stat tracking online which is a real shame. If you want to know your record, it’s not there, too bad. You can also Spectate a game, and you can bet coins on who will win.

    If you’re wondering about the collectables, they are a tons of them. The Vault option is where you look for everything you’ve unlocked. Trophies are back, and they’re even more fun to collect then last time. Each character has two trophies like I mentioned above (one for beating classic, and one for beating All-Star), and each series has a massive amount of trophies to collect. I have 4 pages of Pokemon trophies so far, and there could still be many more. Most of the trophies look pretty cool, but the Final Smashes are probably the best looking ones. You can also go into a Diorama Mode that lets you put 4 trophies beside each other with a certain background, and take a snapshot to show to your buddies through Wi-Fi. Stickers can also be collected that will float on the screen whenever you see one, and it will add to your sticker collection. Stickers can also be used to power-up your characters in the Subspace Emissary Mode. What you do is stick a sticker on the bottom of a characters trophy, then the thing they power up (attack power, swimming ability, etc.) will be increased. Certain stickers can only be used on certain characters, like a Princess Peach sticker can only be used on Super Mario Bros. characters. It’s not a very deep element as one might think, so don’t go believing that the Subspace Emissary is a giant epic RPG or anything.

    You can collect trophies in many different ways. You can find them in the Subspace Emissary, you can collect them by playing the Home Run Contest, you can find them in the hub of the All-Star Mode, and you can collect them by playing the Coin Launcher Mini-game. First of all, you collect coins by playing the game in general, like in Melee. When you beat Classic Mode, like in the past Smash Bros. games, there will be a shooting game where you have to try and hit as many targets as possible, and at the end, it will count as many targets you hit, and will give you coins for how much you successfully nailed. Coins can be spent on Spectator Mode, and on the Coin Launcher Mini-Game. The Coin Launcher game is like a shooting game where you try and hit the targets that come onto the screen. You will shoot one coin at a time, and if you hit a certain amount of enemies in a row, you will build up a power metre. When the power metre is up all he way, you will be able to shoot the coins much faster and collect trophies faster. Trophy will randomly show up, and when it does, you will have to shoot it in order to collect it. This Coin Launcher mini game is far better than the lottery machine in Melee, and actually makes the game that much more deep.

    Also new to Brawl is the Stage Creator mode that lets you create all different kinds of stages with a simple, yet effective creation mode. Creating a stage is really fun, and when you meet certain conditions, you will unlock more parts to create with. You can make a stage really deep with ladders, high ledges, and whole bunch of other things, but it’s also really simple, so you can make a decent stage in a matter of minutes. You can also submit stages to Nintendo, and you can pick up a created stage every once in a while, and they can sometimes be really clever. Other things in the vault include Masterpieces which you will be able to play demos of Wii Virtual Console games like F-Zero, and The Legend of Zelda: Ocarina of Time.

    Challenges are also a new mode in Brawl where there’s a screen filled with blue squares. If you meet a certain condition, one of the squares will break, and unlock something new like a stage, a song, or a trophy. When you break a square, the other squares beside it will turn red, and if you highlight it, it will tell you what to do in order to unlock that certain item, or stage. Some of the squares will have a Hammer behind it, and when you collect a hammer, you can smash any square you want. The last two modes in the Vault are snapshots and Chronicles. Snapshots are done by pausing the game during any mode other than Wi-Fi, and you can position the camera where ever you want, and take a picture by pressing Z. In Melee, there was a certain mode you had to use to take snapshots, but in Brawl, you can use it whenever you want, all you have to do is pause the game. Chronicles is just a list of games that came out for each Nintendo system in order of release date. More games will be added when you unlock certain trophies and stickers. You can also record matches after a game is done, and you can send the replay to your buddies through Wi-Fi.

    Did I mention that you can use four different control types? In Brawl, you can use the Wii Remote sideways, the Wii Remote & Nun-Chuck, the Classic Controller, and the Gamecube Controller. The Wii Remote sideways is easily the worst way to play Brawl. Since there are barely any buttons, you have to try and use the B Trigger on the back of the controller, and the A button just to the right of the direction pad. Pressing these buttons are just so difficult to do, and they just don’t work very well. You will also have to press the direction pad up to jump, press it twice to run, and jump down ledges. The classic controller is easier to use, but it’s just not a very good controller in general, and is not comfortable to hold. If you’re thinking, no, the Wii Remote and Nun-Chuck does not use IR, so you don’t have to flick it up to jump or anything. It does suck however, that navigating through the menus does not use the IR like in many other Wii games. The mini shooting game after the classic mode also doesn’t use IR, making some aspects of the control set-up disappointing. It does only use buttons though, just like all of the other controllers, but it’s still not the best to use because of the D-Pad, and A button placements. The Gamecube Controller still is the best Smash Bros. controller to use, all of the buttons are perfectly placed, the attack button is big, the analog is slick and smooth, and the whole controller in general just seems specifically made for Smash Bros. You can also specifically put any button to any action. Say you want your special moves on the Y button, you can.

    Brawl is not the best looking game on the Wii, there, I said it. In fact, it’s not even close to the best looking game. Brawl still does look good, but when compared to games like Metroid Prime 3, and Super Mario Galaxy, it’s just a huge graphical difference. Brawl does use many cool effects that bring the experience to a new level like particle explosions and a silky smooth 60 frames per second. The game runs flawlessly, and with a game that need pixel-perfect timing, the game will need to run perfectly smooth, no matter what the situation. The game also runs in 16:9 wide screen display, and 480p which is good for all you guys that use your expensive HD TVs. The stages look great too, with some having tons of things happening in the background. Lylat Cruise (Star Fox Stage) for example, has a huge space battle with explosions and crashes happening everywhere. There are even separate characters in the background of some levels like in the Green Hill Zone, you might see Knuckles and Tails running the background.

    On purpose, I saved the best part of Brawl for last. Super Smash Bros. Brawl easily, and I mean easily has the single greatest soundtrack of any game, ever. Now you may be thinking, “but Link Kid, it’s a compilation soundtrack!” It is, and I don’t care. For every franchise (and stage), there are almost 10 tracks each, and there are around 30 stages or so, so that a lot of music. Not only is there a lot of music though, most of the music is brilliantly composed, and they sound absolutely fantastic. You can go to the options menu, and go to the My Music option, and you will be able to adjust what songs you want to appear on a stage more than the others. Sakurai really wanted to make a statement with the music in Brawl, having famous composers like Kenji Yamamoto from the Metroid Prime series, Koji Kondo from Mario Bros. and Zelda franchises, Yoko Shimomura from the Kingdom Hearts franchise, and Akihiro Honda from Metal Gear Solid 4. The roster goes even further, but saying who all of these geniuses are would just take way too long. The amount of quality music in Brawl is just astonishing. If I could choose one game to represent in the greatest music of all time, Brawl would definitely be the game. And don’t worry, the sound effects are also quite good, with punches having a good impact-like sound to them, and characters having perfect voice acting.

    Like I have said before, Super Smash Bros. Brawl is a great game. It does disappoint in many areas though, like the below average single player mode, and the laggy and choppy online play, but it's still a great game none-the-less. Super Smash Bros. fans will feel right at home with Brawl, all of the characters they love play primiarily the same, and the new characters wont feel too far from what you come to expect from a Smash Bros. fighter. New Smash Bros. players, or general gamers will still wonder what is so special about the game however, because really, the game is not very different from Melee, including the graphics. But because the game is so giant, still fun as hell, and the soundtrack is absolutely outstanding, it's still a great game in my books, and the first triple A title of 2008.

    9.0/10
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    SkyPioneer
    SAMMUZ CAN FEEL TEH PHAEZON CURROPTIN HER LOLZ
    About time this was reviewed. Sorry, the review was a tad too long. I wasn't willing to read through all of that, I went about half way and I stopped. To have detail is a good thing, but too much of anything is just that: too much. Sorry, but it didn't meet my standards, nonetheless, you made a more detailed analysis than any commercial reviews I have seen, so that kind of counts as a good thing in terms of length.
    7/10
    Holy shit, you must be in one hell of an old thread to see my sig, or my posts.

    Get a life, loser.
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    Squiggles
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    You're a louse.
    SkyPioneer
    Mar 18 2008, 06:59 AM
    About time this was reviewed. Sorry, the review was a tad too long. I wasn't willing to read through all of that, I went about half way and I stopped. To have detail is a good thing, but too much of anything is just that: too much. Sorry, but it didn't meet my standards, nonetheless, you made a more detailed analysis than any commercial reviews I have seen, so that kind of counts as a good thing in terms of length.
    7/10

    If you can't read the entire review, don't critique.

    Excellent review, LK. You might've gone a tad overboard with naming all the characters. Much of the info could've been summarized by going to the SSBB website. I certainly agree with you. I just know this game's gonna be great. Thanks for whetting my appetite even more.
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    LK
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    iminspace

    SkyPioneer
    Mar 18 2008, 06:59 AM
    About time this was reviewed. Sorry, the review was a tad too long. I wasn't willing to read through all of that, I went about half way and I stopped. To have detail is a good thing, but too much of anything is just that: too much. Sorry, but it didn't meet my standards, nonetheless, you made a more detailed analysis than any commercial reviews I have seen, so that kind of counts as a good thing in terms of length.
    7/10

    So you don't read IGN reviews, or Gamespot reviews? They're the same in length, if not, longer.
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    Knightrider2
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    ChuChu
    I think the review is well written and covered all the main topics of brawl.Good job!
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    I've been gone for a few months, getting better at gfx and visiting other Nintendo forums. But I'm back.
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    T3h Chaberlain
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    Long live the Skeksis.
    I wish I could make some intelligent comment about how to improve your writing, but I can't. Overall a very well written review. (As always ^_^ )
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    Togeshroob
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    (Temporarily closed. ...Gwaargh!) *doo wee doo wee doo*

    I thought the Subspace Emissary was the best thing they ever could have done with a Smash Bros. game, and I loved going through all of those "repetitive" stages. Why do you have to be so antagonistic about it? >:[

    Anyways, nice review.


    Oh, if two characters have somewhat the same special moves, but different everything else, that doesn't mean they're clones. Lucas wasn't a clone of Ness. ;p
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    LK
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    iminspace

    Are you joking? That would mean that Roy wasn't a clone of Marth (has Fire moves), Ganondorf wasn't a clone of Captain Falcon (slower, and has purple magic), and Dr. Mario wasn't a clone of Mario in Melee (has pill instead of fireball).

    Though the moves of Lucas, Ganondorf, Toon Link, Falco, and Wolf aren't exactly the same as their respective characters, they're still too similar, making them clones.
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    Togeshroob
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    Link Kid
    Mar 18 2008, 09:30 PM
    Are you joking? That would mean that Roy wasn't a clone of Marth (has Fire moves), Ganondorf wasn't a clone of Captain Falcon (slower, and has purple magic), and Dr. Mario wasn't a clone of Mario in Melee (has pill instead of fireball).

    Though the moves of Lucas, Ganondorf, Toon Link, Falco, and Wolf aren't exactly the same as their respective characters, they're still too similar, making them clones.

    I wasn't talking about Melee characters. Yes, THEY were clones.

    I haven't unlocked Ganon or Toon Link yet, I didn't even say anything about them.

    I'm not talking about effects of moves, weight, jumping, etc. I'm talking about the moves themselves. Lucas, aside from the special moves (although his PK Fire works so much differently than Ness's) and the Final Smash, has just about a completely different moveset than Ness. Even the moves that are close to the same either work differently or just feel so much different to use. I guess you aren't a veteran Ness user, so you might not feel the difference between Lucas and Ness.

    Falco, though... Yeah, he's a clone.
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    MP1
    Living in Vandy Land
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    First of all, you still have percentage, so when you get hit, your percentage goes up, and if it is high enough, you will fly off the screen and die. This is a cool mechanic in multi-player matches, but in an adventure mode, it isn’t.

    It's a Smash Bros. game, what'd you expect? Introduce stamina mode, which is rarely used, to get rid of the normal percentages? A bit too much of an idealistic view you have on that..

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    Some say that the story actually has a hidden meaning, like the Nintendo characters are kids toys, and Master and Crazy Hand are the kids hands.

    Who said that? >.>

    ^-----^ Are all I saw critiquing on.

    Weeeeeeeeeell, you seem to be judging the game for it's 'possibilities' and 'hype' instead of what the game actually is, but I don't blame you - Brawl could've had more.

    Alas, good review(though as stated before, toooo long). I read all but about three paragraphs(controls, mainly). Oh, and why did you pretty much list all the stages and characters? >.>

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    Marioparty1
    Mar 18 2008, 10:01 PM
    Quote:
     
    First of all, you still have percentage, so when you get hit, your percentage goes up, and if it is high enough, you will fly off the screen and die. This is a cool mechanic in multi-player matches, but in an adventure mode, it isn’t.

    It's a Smash Bros. game, what'd you expect? Introduce stamina mode, which is rarely used, to get rid of the normal percentages? A bit too much of an idealistic view you have on that..

    I expected what it is, but it's not fun either way. A Smash Bros. game cannot be an adventure game, no matter what the situation.

    Marioparty1
    Mar 18 2008, 10:01 PM
    Weeeeeeeeeell, you seem to be judging the game for it's 'possibilities' and 'hype' instead of what the game actually is, but I don't blame you - Brawl could've had more.

    I'm not judging the game on what it could have been, I'm judging it on what it is: a great multi-player game with a shitty single player mode.

    And everyone, if you think it's too long, skip some paragraphs. I never said you had to read it all.

    EDIT: By the way, if Falco is a clone in Brawl, then Lucas is too.
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    Nintendo_Golfer
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    Marioparty1
    Mar 18 2008, 11:01 PM
    Quote:
     
    Some say that the story actually has a hidden meaning, like the Nintendo characters are kids toys, and Master and Crazy Hand are the kids hands.

    Who said that? >.>


    It's kind of implied in the games. If you remember smash 64, master hand brought the characters to life and forced them to fight. In melee crazy hand and giga bowser took over. And in Brawl, Tabuu has become puppet master of Master Hand. There's obviously some underlying meaning to all of that symbolism, but I don't care to delve any deeper atm.

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    . I guess you aren't a veteran Ness user, so you might not feel the difference between Lucas and Ness.

    Falco, though... Yeah, he's a clone.

    Fail. I use Falco a lot, and he definitely plays and feels significantly different than wolf or fox, so by your own definition, he is not a clone.


    LK
     
    EDIT: By the way, if Falco is a clone in Brawl, then Lucas is too.


    QFT.
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    Analysis
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    Birdo
    Great review!

    Finally I can participate in a few Wi-Fi battles in Brawl since I now have internet on my Wii. *hoorays, cheers, etc.*

    But unfortunately, we won't be getting Brawl for a quite a while.
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    Togeshroob
    Mar 18 2008, 09:56 PM
    I'm not talking about effects of moves, weight, jumping, etc. I'm talking about the moves themselves. Lucas, aside from the special moves (although his PK Fire works so much differently than Ness's) and the Final Smash, has just about a completely different moveset than Ness. Even the moves that are close to the same either work differently or just feel so much different to use. I guess you aren't a veteran Ness user, so you might not feel the difference between Lucas and Ness.

    Falco, though... Yeah, he's a clone.

    Looks like someone needs to actually play as the character rather than just assume things that aren't true. Try out Falco, then Fox, then Wolf. You'll understand.
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    MasterDS
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    I stopped reading when you compared SE to fucking MARIO AND SONIC, and then said "But it's not as about platforming, rather fighting enemies with a variety of move styles to add diversity to the gameplay and tight Coop Features where if Player 2 goes off the screen by Player 1 getting ahead of it and not because of an enemy, he'll become a ball of light and head to player 1. It's fails to be enough like Mario and Sonic tbh." Do you know what series uses a variety of attacks to add diversity to the gameplay while not letting you use all of them at one time to avoid it being too complex and has Coop where Player 2 is bound to Player 1? It's really fucking simple. Give up? FUCKING KIRBY!
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