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    Full metal alchemist RPG; ITS NOT TOO LATE TO JOIN!!!!!!!!!&
    Topic Started: Oct 21 2006, 02:25 PM (552 Views)
    Squiggles
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    You're a louse.
    its the ishballan war!!!! (spoilers)

    i play as scar and im trying my hardest to kill every last freaking state alchemist that has ever lived...

    you guys play as state alchemists who have been taken over by the Humonculi (little known fact, humonculus comes from the latin of "little human") and forced to create the Philosophers stone.

    Scar is trying to create the stone as well (to kill even more state alchemists...), but to compensate he must use the Grand Arcanum method because he pwnes.

    Rules are fairly simple: each attack is an automatic death but its hard to do, to kill a person you must pick a tactic which i will present, naturally, have a strop and slap him is a bad one, whereas use alchemy to turn earth into spears is a good one, in most cases a defence tactic can be taken by the defender, because i am scar and i know whats gonna happen, im gonna try and be fair and pick equal amounts of positive and negative results, in other words, 50 percent of attacks will be successful. If an admin joins in i could hand it to him to decide my fate if need be. Its all your choice though. A good DM will give a good reason to block an attack, if it seems unavoidable, i will calmly accept death (eg not this: BANG BANG, your dead. (ME) NO IM NOT!!!!)

    whichever side creates the stone first wins.

    Scar must kill 40 to create the stone (Grand Arcanum)

    State alchemists must kill 35 to create the stone (normal method)

    Because Scar is needing more lives, to compensate: when i attack, your only option is to run in different directions...

    Here are the characters:

    Scar: Sharksrock

    Greed:

    Lust:

    Pride:

    Gluttony:

    Dante:

    Envy:

    Wrath:

    Sloth:

    Master Sgnt Fuery:

    Colonel Roy Mustang: Sheildbou

    Ltnt Riza Halkeye

    Sgnt Havoc

    Brigidear General Basque Grand:

    Colonel Louis Armstrong

    Tim Marcoh:

    Mr Hughes: VJ


    Killing Scar...

    To kill scar you follow the same procedure as before, only twist is that scar has infinite lives

    OK for this to work we need quite a few players, to speed this up we need to start right now and let me set the scene (oh and each player gets 3 lives)



    You are in the ishbalan back streets fleeing from scar... Gluttony and Wrath are in the front line, followed by dante and Lust. Scar is approaching, you have many exits at your disposal and a lot of alchemy, the floor is made of chalk.


    your options:

    1. Transmute Chalk floor
    2. RUN
    3. Use guns
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    Shieldbou
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    I will be mustang
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    Squiggles
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    You're a louse.
    ok then, first choice goes to you...
    do you

    1 TRANSMUTE CHALK FLOOR
    2 RUN
    3 USE GUN
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    Shieldbou
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    use my zap gloves
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    Squiggles
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    You're a louse.
    ....


    , you must pick from those options.

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    Shieldbou
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    can we get some more people...
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    Squiggles
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    You're a louse.
    hes right, roy against scar is kinda lame, shelid, you start advertising in your sig, ill get blackmailing
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    Shieldbou
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    yes master
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    Squiggles
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    You're a louse.
    OK lets say it officially starts from now
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    VJ
    vj wtf
    I'll be Maes.
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    Squiggles
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    You're a louse.
    ok your turn be after his.
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    Shieldbou
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    I attak
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    Squiggles
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    You're a louse.
    ok then your left with these choices, pick one to make your attack

    Transmute Chalk floor

    Gun

    Run

    PICK ONE OF THOSE OPTIONS
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    Shieldbou
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    gun... (I WANT IGnITION CLOTH)
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    Squiggles
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    You're a louse.
    scar reaches out and reduces a building to rubble, the dust stirred up blinds you and you fire wildly into the dust and manage to clip him on his right arm, partially destroying the transmutation circle, a soul leaks out. Thats for you to take. One kill to State Alchemists, but scar is still alive and your still up **** creek...



    Score is now

    SA: 1\35

    Scar: 0\40

    ok VJ your turn.

    Do you:

    Gather reinforcements
    Help Roy
    Retreat!!!
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