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| Anyone think Legendia was a step back? | |
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| Topic Started: May 28 2007, 04:18 PM (472 Views) | |
| TheSpasticFantastic | May 28 2007, 04:18 PM Post #1 |
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Oracle Knight
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In terms of game mechanics. Whilst Symphonia and Rebirth made advances in the battle system, Legendia went back to 2D battles and bought back the FOEs last seen in ToD2-J, but introduced Climax Combos, a new way of learning spells and the dash through. IMO it was one step forward and two steps back. the dash through was nice, and the climax combo was useful but the 2D battles combined with FOE meant that it felt like a step back. |
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| Arel | May 28 2007, 05:16 PM Post #2 |
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Sunny's favorite pet. ;)
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Reduce enemy HP, and it'd be a lot better. IMO, I loved the battle system. The FOE can get annoying (especially since some effects don't wear off on their own unlike ToD2), but it made a good challenge. |
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| Sunny | May 28 2007, 05:21 PM Post #3 |
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Royal Knight
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As much a I loved Legendia, it was a major stepback in my opinion. If it was tweaked a little, it would have been better than Symphonia. Let me just clarify several examples: Battle - Add Multiplayer (HUGE Reason why Legendia wasn't enjoyed) - Add Hi Ougis (A major dissapointment when Hi Ougis were not seen) - Change Backstep (The backstep in Legendia was too slow and it was a literal backstep) Also, the SFX were kind of soft this time around. If it had better SFX, it would have been more enjoyable. If the battle system was like ToS, JUST LIKE ToS, but graphics remaining in Legendia style, it would have been a lot more enjoyable. |
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| TheSpasticFantastic | May 28 2007, 08:18 PM Post #4 |
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Oracle Knight
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Yeah, I didn't like the sound effects either. They felt too weak. |
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| Shalafai | May 28 2007, 08:48 PM Post #5 |
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Chooser of the Slain
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> Not so chibi characters (at least not in battle) > Add Hi-Ougis > Give 2-4 skills to the spell casters If they made the battle system like Tempest's it'd be even better, the 3 line thing. |
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| Arel | May 28 2007, 09:03 PM Post #6 |
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Sunny's favorite pet. ;)
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Okay, yes multiplayer. I got bored of hi-ougis a bit in ToDR. As long as the hi-ougis aren't really simple to activate, I'd be fine with it. Backstepping wasn't really necessary to do in Legendia's battle system, as far as I played. I pretty much ignored it. I never pay attention to the sound effects, but the slashing sound does sound odd... And I love the chibis, I wouldn't want them to be changed. |
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| Sunny | May 29 2007, 02:18 PM Post #7 |
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Royal Knight
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Well, the slash sound effects were great, everything else didn't please me. |
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| Lyrrad | May 29 2007, 09:36 PM Post #8 |
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Biscotti Beserker
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They should fix the dash, because that made the game much easier. Especially in RM. |
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| Ayi | Jun 11 2007, 03:27 PM Post #9 |
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Member
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*sigh* it made me play ToA again T_T I miss my AD Skills, my grade increasing, my gald increasing, my exp increasing, everything T_T, though it is a nice game, it got nice music o,o and the characters are good o,o and I agree they should fix the dash o_o |
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| Tienron | Jan 5 2008, 02:47 PM Post #10 |
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Oracle Knight
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Hi ougi;s i think and it's about time for tales games to have more bosses like leon who can kick your butt i mean it's good and all that you can be beating the crap outta them but most bosses just stand even on the hardest mode they stand there as if waiting for death when fighting leon i was begging for a hi ougi it feels more to it legendia should be the same |
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Thanks from the bottom of heart bunnywisk for making this this signature
gay or not Guy is still Guy