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| Gameplay Specifics | |
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| Tweet Topic Started: Jan 27 2007, 04:06 PM (851 Views) | |
| Sunny | Jan 27 2007, 04:06 PM Post #1 |
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Royal Knight
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[size=7]REMAKE, Tales of Destiny on PS2[/size] Perhaps the biggest new game of them all is Tales of Destiny's remake on the PS2. The graphics will be a lot similar to Tales of Destiny 2 and Tales of Rebirth. The graphics and battle will still be 2D combined with 3D backrounds. Apparently, they are using sprites from Namco x Capcom, a cross-over battle RPG game. They are also basing the new sprites off of the game. Even better, there are new skits, new scripts, edited battle system, more story content and the Chain Combo system. For more picture and details, go to the Official Site. Videos Promotion Video (Gameplay, Hi Ougis included!) [size=7]Gameplay[/size] AR-LMBS - Aerial Linear Motion Battle System A battle system for the PS2 remake...not only is it the same as the previous version, but it is also very different than it's previous version. It remains 2D and left-right only, but it has improved greatly, and it's the newest and best battle system ever introduced in an RPG! Apparently, when attacking, characters aren't limited to the ground anymore, they can launch their foes into the air and continue chaining them there! So you can choose to fight face to face, to take them up into the air and air battle! Posted Image The round diagnol bar with segments is the CC gauge. The red-orange bar is the HP gauge. The Blue bar is the Blast Calibur gauge. The face on the bar represents which character the bar shows statistics for. The numbers represent how much HP the character has and corresponds with the HP bar. The mini-face will change depending on the character's condition. It will show a painful expression if hit or show an aggressive face when attacking and so on. (This also applies to certain Tales games) CC - Chain Capacity Chain Capacity is the replacement for TP in this game. In this game, the CC gauge in battle will have a default and set value. That value varies depending on the weapon equipped or the Swordian's ability and level. When the battle ends, the CC amount will reset, making the game balanced. Every attack uses up a certain amount of CC. For example, a basic attack uses up 1 CC, and Majinken (Demon Fang) uses up 2 CC. That's just the basics. In this game, as long as you have CC, you can chain as much as you want until you run out. Whether you are using a basic attack or a tokugi or an ougi, it doesn't matter anymore, like the other Tales games. You can chain anything when having the correct amount of CC. You can restore CC by staying idle or blocking enemy attacks. Swordians Only 5 characters in this game can use the legendary Swordians. In this game, Swordians can power up or level up and add to the effect of CC performance. You can select a skill for a Swordian, and then use it in battle. The more it is used, the more the ability of the skill rises. When the ability reaches it's maximum level, the skill can be utilized at it's best. Each skill will have their own effect, and this makes the Swordian very customizable. BC - Blast Calibur The Blast Calibur Gauge is a "special" gauge that allows each character to unleash a powerful attack. The gauge fills up as the character attacks an enemy or takes damage from an enemy. When it is filled up, you can unleash a Hi Ougi to dealt a lot of damage! But that's not all! There are multiple level of Blast Calibur Gauges. For example, the first level would be the Blue Gauge. When it is filled up, you can take it to the next level: Level 2, which is green. And you can also continue to Level 3, the red gauge. Swordian Masters can go to the red level, while non-swordian users and Leon can only take it to level 2, green. Emotional Card Chat Basically, the skit format of this game. The emotional card chat features voiced dialogue between characters presently in your party discussing about anything that comes to their mind such as recent battles, events, curiosities, interests and so forth. This adds more story and details to the game and elaborates more on how the character's feel and gives the player more of an idea of each character's personality. Swordians are also included in this Emotional Card Chat. Visually, a portrait of a character is displayed on a card. The card moves and the backround changes depending on the mood of the respective character. For example, it shakes when the character is in a mood where they are likely to shake, such as being angry, attacked or scared. Or if the character is happy, the backround of the card reflects on the happy emotion they show. This elaborates on what the character's feel and makes it even more interesting to listen to. Food Sack And of course, a Tales game wouldn't be a Tales game without it's very own unique and traditional trait: cooking! The Food Sack system is much more improved, just like it's other gameplay specficics. In this game, you can set a food and a condition. When that condition is met, the food will be cooked automatically! Unlike other Tales games, the Food Sack can set many recipes at once, and you do not have to fill the sack by buying food. Instead, you just go to the shop and fill the bag. So basically, it becomes a gauge instead of using up buyable items. Intermission Animation and Computer Graphics Movies If you're a Tales fanatic, you have got to remember that Tales games have anime scenes! In this remake, not only will they retain their original opening theme (with edited logo) and CG scenes, but they will also add anime scenes and more CG scenes! It is produced by the same company that made the Opening Theme, and that company is well known as I.G Productions. Also, the previous older scenes will be much improved and beautiful than ever! |
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| Sunny | Jan 27 2007, 04:07 PM Post #2 |
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Royal Knight
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[size=7]List of Skills and Spells[/size] The following will list all the skills and spells for each characer including how to get them, their CC cost, and any other points of interests. Name The name of the skill or spell, obviously. Next to the tech name will be the following: - Level: Obtained on the stated level. - Secret: Obtained by secret requirements listed in the Tech's "other" section. - Event: Obtained after a certain story event. CC How much Chain Capacity it takes to use it. Chain Tells whether or not the tech can be used in the air and/or whether or not it changes if it is used in the air. Spells do not count because they cannot chain into any variation or in the air. However, some can be used in the air as techs and will be marked. Therefore, it will be left blank for all characters but Stahn. Other - Techs will have a "Note" if it needs an event to unlock it with an explanation. - Woodrow cannot learn any spells if he does not have Igtenos. - Hi Ougis in this game are classified as Blast Caliburs. Instead of CC cost, they will have a BC cost. Example
---------------------- Stahn ---------------------- Majinken - Level 6 CC: 2 Chain: Ground/Air Bakuenkan - Level 7 CC: 2 Chain: Ground/Air Fireball - Default CC: 2 Chain: Ground/Air Other: Turns into Flame Shooter when chained in the air. Rekkuuzan - Level 12 CC: 3 Chain: Ground/Air Kogahazan - Level 14 CC: 2 Chain: Ground/Air Eruption - Level 16 CC: 3 Chain: Ground/Air Other: Turns into Blaze Beast when chained in the air. Toryuusen - Level 18 CC: 2 Chain: Ground Souryuu Rengazan - Level 20 CC: 3 Chain: Ground Shakkouken - Level 22 CC: 3 Chain: Ground/Air Fire Wall - Level 23 CC: 3 Chain: Ground/Air Other: Turns to Blaze Beast when chained in the air. Souhajin - Level 24 CC: 2 Chain: Ground/Air Gurenken - Level 26 CC: 3 Chain: Ground/Air Dankuuken - Level 28 CC: 3 Chain: Ground/Air Fire Storm - Level 29 CC: 3 Chain: Ground/Air Other: Turns into Blaze Beast when chained in the air. Majinken Souga - Level 30 CC: 2 Chain: Ground Other: It's just a Majinken in the air direct downwards. It's not 2 Majinkens. Shishisenkou - Level 32 CC: 3 Chain: Ground/Air Kuuga Shouryuukyaku - Level 34 CC: 4 Chain: Ground/Air Senkoureppa - Level 38 CC: 3 Chain: Ground Fearful Flare - Level 40 CC: 4 Chain: Ground/Air Other: Turns into Raging Flare when chained in the air. Shinkuu Retsuzan - Level 42 CC: 3 Chain: Ground/Air Hououtenkuu - Level 44 CC: 4 Chain: Ground/Air Flare Tornado - Level 46 CC: 4 Chain: Ground/Air Other: Turns into Raging Flare when chained in the air. Maou Engekiha - Level 49 CC: 4 Chain: Ground/Air Neppa Senpuujin - Level 53 CC: 4 Chain: Ground/Air Explode - Level 57 CC: 5 Chain: Ground/Air Other: Turns into Volcanic Heat when chained into the air. Shikou Bakuenjin - Level 60 CC: 4 Chain: Ground Senkuureppa - Level 65 CC: 3 Chain: Ground Shouou Rekka - Level 99 CC: 3 Chain: Ground Hyougetsu Shousen - Secret CC: 3 Chain: Ground Other: Defeat Irene on Hard Mode to get it. Or through a game password. Resshin Tenshou - Secret CC: 4 Chain: Ground Other: Defeat Tiberius on Evil Mode to get it. Or through a game password. Goushourai - Secret CC: 1 Chain: Ground Other: A Capacity Charge variation for Stahn after altering his Capacity Charge to an offensive one. Kouou Tenshoukyaku - Event BC: 1 Chain: Ground Other: Obtained right before the 1st battle with Leon Hiou Zetsuenshou - Event BC: 1 Chain: Air Other: It's not listed in the game, so it's a secret Blast Calibur that only be used in the air. Satsugeki Bukouken - Event BC: 2 Chain: Ground Other: Satsugeki Bukouken can be learned earlier during the 2nd and final battle with Leon. Gouma Kaijinken - Event BC: 3 Chain: Ground Other: Obtained after defeating a certain boss in the game. Zankuu Tenshouken - Secret BC: 3 Chain: Ground Other: Zankuu Tenshouken cannot be learned and can be used against only the final boss of the game and the end of the battle. Instead of using Gouma Kaijinken, Stahn uses Zankuu Tenshouken. -------------- Rutee -------------- Search Gald - Level 5 CC: 2 Chain: Ground Other: Rutee searches the ground for Gald and deals small damage to enemies. First Aid - Level 6 CC: 2 Chain: Other: Heals a small portion of the target's HP. Ice Needle - Level 9 CC: 2 Chain: Snipe Air - Level 11 CC: 2 Chain: Ground/Air Antidote - Level 13 CC: 2 Chain: Other: Cures Poison and other physical status ailments. Ice Wall - Level 15 CC: 3 Chain: Robber Item - Level 17 CC: 3 Chain: Ground/Air Other: Rutee may steal and item from the target when using this. Blizzard - Level 19 CC: 3 Chain: Heal - Level 20 CC: 4 Chain: Other: Restores a fair portion of HP for the target. Escape Air - Level 21 CC: 2 Chain: Ground/Air Other: An evasive move where Rutee quickly dissapears into the air. Sharpness - Level 22 CC: 3 Chain: Other: Briefly increases the attack power of the target. Ice Tornado - Level 23 CC: 3 Chain: Acid Rain - Level 24 CC: 3 Chain: Other: Decreases the defense of all enemies. Snipe Roar - Level 25 CC: 2 Chain: Ground/Air Recover - Level 26 CC: 4 Chain: Other: Cures all status ailments of every character. Nurse - Level 27 CC: 5 Chain: Other: Restores a small portion of HP for every character. Slash Rain - Level 28 CC: 3 Chain: Ground/Air Barrier - Level 29 CC: 3 Chain: Other: Briefly raises the defense of the target. Raise Dead - Level 32 CC: 6 Chain: Other: Revives a KO'd party member and restores a large amount of HP. Icicle - Level 35 CC: 4 Chain: Deep Mist - Level 42 CC: 4 Chain: Other: Lowers the critical hit % of enemies. Cure - Level 46 CC: 5 Chain: Other: Restores a large portion of the target's HP. Silence - Level 48 CC: 3 Chain: Other: Inflicts silence on the target, not allowing them to use skills and spells. Maelstrom - Level 50 CC: 6 Chain: Ressurrection - Level 52 CC: 6 Chain: Other: Restores half of all character's HP. Dispel - Level 54 CC: 4 Chain: Other: Removes the status boosts of enemies. Tidal Wave - Level 56 CC: 5 Chain: Bloody Rose - 62 CC: 4 Chain: Ground/Air Serpent Edge - 98 CC: 4 Chain: Ground Trickster - Event BC: 1 Chain: Ground Other: Rutee can learn this after the 1st battle with Leon. Also, you can obtain additional Gald after battle after using this. Life Discharge - Level 40 BC: 2 Chain: Ground Other: Rutee deals a small amount of damage to the enemies and then revives all KO'd members, if any. Then she fully restores their HP and her own. Embrace End - Event BC: 3 Chain: Ground Other: Rutee learns Embrace End after defeating a certain boss. ------------- Leon ------------- Majinken - Default CC: 2 Chain: Ground Other: Extends to Majinken Souga when used twice in a row. Stone Blast - Default CC: 2 Chain: Garyuusen - Default CC: 2 Chain: Ground/Air Other: Extends to Garyuu Metsuha when sed twice in a row. Grave - Level 12 CC: 2 Chain: Kushuuken - Level 14 CC: 2 Chain: Ground/Air Geneijin - Level 15 CC: 2 Chain: Ground Stone Wall - Level 16 CC: 3 Chain: Kogahazan - Level 18 CC: 2 Chain: Ground/Air Other: Extends to Sougazan if used twice in the row. Pikohan - Level 20 CC: 3 Chain: Hienrenzan - Level 22 CC: 3 Chain: Ground/Air Air Pressure - Level 24 CC: 3 Chain: Gessenkou - Level 26 CC: 3 Chain: Ground Other: Extends to Gessenkohou if used twice in a row. Souryuu Rengazan - Level 28 CC: 3 Chain: Ground Other: Extends to Houryuu Zankouken if used twice in a row. Demon's Lance - Level 31 CC: 4 Chain: Marian - Level 34 CC: 4 Chain: Ground Piko Piko Hammer - Level 38 CC: 4 Chain: Sougazan - Level 40 CC: 2 Chain: Ground Grand Dasher - Level 45 CC: 4 Chain: Houryuu Zankouken - Level 50 CC: 4 Chain: Ground Black Hole - Level 80 CC: 5 Chain: Majin Messatsuen - Level 95 CC: 4 Chain: Ground Jouha Messhouen - Default BC: 1 Chain: Ground Majin Rengoku Satsu - Level 30 BC: 2 Chain: Ground -------------- Philia -------------- Philia Bomb - Default CC: 2 Chain: Ground Inspect Eye - Default CC: 2 Chain: Ground Other: Briefly raises intelligence. Lightning - Default CC: 2 Chain: Fireball - Default CC: 2 Chain: Stone Blast - Default CC: 2 Chain: Wind Arrow - Level 13 CC: 2 Chain: Stone Wall - Level 14 CC: 3 Chain: Storm - Level 15 CC: 3 Chain: Twin Bomb - Level 17 CC: 3 Chain: Ground Flare Tornado - Level 21 CC: 4 Chain: Ice Tornado - Level 23 CC: 3 Chain: Thunder Blade - Level 25 CC: 3 Chain: Force Field - Level 27 CC: 4 Chain: Ground Other: Philia is immune to physical damage when performing this attack. Tractor Beam - Level 29 CC: 3 Chain: Other: It will only commence if the initial hit damages the enemy and staggers them. Ray - Level 31 CC: 3 Chain: Fearful Flare - Level 33 CC: 4 Chain: Cyclone - Level 35 CC: 4 Chain: Grand Dasher - Level 37 CC: 4 Chain: Holy Lance - Level 39 CC: 4 Chain: Other: It will only commence if the initial hit staggers and hits the enemy. Judgment - Level 41 CC: 4 Chain: Ground Other: The second half of the attack will only commence if the initial attack hits and staggers an enemy. Extension - Level 44 CC: 4 Chain: Other: Instantly kills enemies. The lower their HP, the greater the chance of an instant kill. Explode - Level 47 CC: 5 Chain: Tidal Wave - Level 50 CC: 5 Chain: Hide Party - Level 52 CC: 4 Chain: Ground Other: Briefly gives invincibility to the party. Indignation - Level 55 CC: 5 Chain: Bomb Rain - Level 58 CC: 4 Chain: Ground Meteor Swarm - Level 61 CC: 5 Chain: Stop Flow - Level 65 CC: 6 Chain: Black Hole - Level 70 CC: 5 Chain: Big Bang - Level 97 CC: 5 Chain: Piko Piko Hammer - Secret CC: 4 Chain: Other: Obtained through a password in the game. Sacred Blame - Default BC: 1 Chain: Ground Divine Power - Level 40 BC: 2 Chain: Ground Rebirth Crusader - Event BC: 3 Chain: Ground Other: Obtained after defeating a certain boss in the game. ------------------ Woodrow ------------------ Fuujinken - Default CC: 2 Chain: Ground/Air Gouretsu - Default CC: 2 Chain: Ground Hayate - Default CC: 2 Chain: Ground Kagerou - Level 9 CC: 2 Chain: Ground/Air Kourenshou - Level 16 CC: 2 Chain: Ground Wind Arrow - Event CC: 2 Chain: Other: Obtained after defeating Greybaum Storm - Event CC: 3 Chain: Other: Obtained after defeating Greybaum Stream Arrow - Event CC: 3 Chain: Other: Obtained after defeating Greybaum Whirlwind - Event CC: 3 Chain: Other: Obtained after defeating Greybaum. Bassaiga - Level 26 CC: 2 Chain: Ground Setsuna - Level 34 CC: 2 Chain: Ground/Air Dankuuken - Level 36 CC: 3 Chain: Ground/Air Hakuu - Level 38 CC: 3 Chain: Ground Air Thrust - Level 40 CC: 3 Chain: Akisazame - Level 42 CC: 3 Chain: Ground Kohou - Level 45 CC: 3 Chain: Ground Cyclone - Level 46 CC: 4 Chain: Kuuha Zesshougeki - Level 50 CC: 4 Chain: Ground Rekkuujin - Level 55 CC: 4 Chain: Ground/Air God Breath - Level 60 CC: 4 Chain: Zetsuei - Level 95 CC: 3 Chain: Ground Resshou Souhajin - Event BC: 1 Chain: Ground Other: Obtained when Woodrow joins the party the 2nd time. Koubu Senkousen - Event BC: 2 Chain: Ground Other: Obtained after defeating Irene Zekkazan - Event BC: 3 Chain: Ground Other: Obtained after defeating a certain boss. Woodrow dies after using Zekkazan, if the battle does not end or if another Blast Calibur isn't activated. Also, it revives all KO'd party members. ------------- Mary ------------- Moushuuken - Level 4 CC: 2 Chain: Ground Majinken Kai - Level 7 CC: 2 Chain: Ground Shitousuu - Level 10 CC: 2 Chain: Ground Gouraiken - Level 13 CC: 2 Chain: Ground/Air Shunjin Rouga - Level 17 CC: 2 Chain: Ground/Air |
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