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Gameplay Specifics
Topic Started: Jan 27 2007, 04:06 PM (851 Views)
Sunny
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Royal Knight
[size=7]REMAKE, Tales of Destiny on PS2[/size]
Perhaps the biggest new game of them all is Tales of Destiny's remake on the PS2. The graphics will be a lot similar to Tales of Destiny 2 and Tales of Rebirth. The graphics and battle will still be 2D combined with 3D backrounds. Apparently, they are using sprites from Namco x Capcom, a cross-over battle RPG game. They are also basing the new sprites off of the game. Even better, there are new skits, new scripts, edited battle system, more story content and the Chain Combo system. For more picture and details, go to the Official Site.

Videos
Promotion Video (Gameplay, Hi Ougis included!)



[size=7]Gameplay[/size]

AR-LMBS - Aerial Linear Motion Battle System
A battle system for the PS2 remake...not only is it the same as the previous version, but it is also very different than it's previous version. It remains 2D and left-right only, but it has improved greatly, and it's the newest and best battle system ever introduced in an RPG! Apparently, when attacking, characters aren't limited to the ground anymore, they can launch their foes into the air and continue chaining them there! So you can choose to fight face to face, to take them up into the air and air battle!

Posted Image
The round diagnol bar with segments is the CC gauge. The red-orange bar is the HP gauge. The Blue bar is the Blast Calibur gauge. The face on the bar represents which character the bar shows statistics for. The numbers represent how much HP the character has and corresponds with the HP bar. The mini-face will change depending on the character's condition. It will show a painful expression if hit or show an aggressive face when attacking and so on. (This also applies to certain Tales games)


CC - Chain Capacity
Chain Capacity is the replacement for TP in this game. In this game, the CC gauge in battle will have a default and set value. That value varies depending on the weapon equipped or the Swordian's ability and level. When the battle ends, the CC amount will reset, making the game balanced. Every attack uses up a certain amount of CC. For example, a basic attack uses up 1 CC, and Majinken (Demon Fang) uses up 2 CC. That's just the basics. In this game, as long as you have CC, you can chain as much as you want until you run out. Whether you are using a basic attack or a tokugi or an ougi, it doesn't matter anymore, like the other Tales games. You can chain anything when having the correct amount of CC. You can restore CC by staying idle or blocking enemy attacks.


Swordians
Only 5 characters in this game can use the legendary Swordians. In this game, Swordians can power up or level up and add to the effect of CC performance. You can select a skill for a Swordian, and then use it in battle. The more it is used, the more the ability of the skill rises. When the ability reaches it's maximum level, the skill can be utilized at it's best. Each skill will have their own effect, and this makes the Swordian very customizable.


BC - Blast Calibur
The Blast Calibur Gauge is a "special" gauge that allows each character to unleash a powerful attack. The gauge fills up as the character attacks an enemy or takes damage from an enemy. When it is filled up, you can unleash a Hi Ougi to dealt a lot of damage! But that's not all! There are multiple level of Blast Calibur Gauges. For example, the first level would be the Blue Gauge. When it is filled up, you can take it to the next level: Level 2, which is green. And you can also continue to Level 3, the red gauge. Swordian Masters can go to the red level, while non-swordian users and Leon can only take it to level 2, green.


Emotional Card Chat
Basically, the skit format of this game. The emotional card chat features voiced dialogue between characters presently in your party discussing about anything that comes to their mind such as recent battles, events, curiosities, interests and so forth. This adds more story and details to the game and elaborates more on how the character's feel and gives the player more of an idea of each character's personality. Swordians are also included in this Emotional Card Chat. Visually, a portrait of a character is displayed on a card. The card moves and the backround changes depending on the mood of the respective character. For example, it shakes when the character is in a mood where they are likely to shake, such as being angry, attacked or scared. Or if the character is happy, the backround of the card reflects on the happy emotion they show. This elaborates on what the character's feel and makes it even more interesting to listen to.


Food Sack
And of course, a Tales game wouldn't be a Tales game without it's very own unique and traditional trait: cooking! The Food Sack system is much more improved, just like it's other gameplay specficics. In this game, you can set a food and a condition. When that condition is met, the food will be cooked automatically! Unlike other Tales games, the Food Sack can set many recipes at once, and you do not have to fill the sack by buying food. Instead, you just go to the shop and fill the bag. So basically, it becomes a gauge instead of using up buyable items.


Intermission Animation and Computer Graphics Movies
If you're a Tales fanatic, you have got to remember that Tales games have anime scenes! In this remake, not only will they retain their original opening theme (with edited logo) and CG scenes, but they will also add anime scenes and more CG scenes! It is produced by the same company that made the Opening Theme, and that company is well known as I.G Productions. Also, the previous older scenes will be much improved and beautiful than ever!
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[size=7]List of Skills and Spells[/size]
The following will list all the skills and spells for each characer including how to get them, their CC cost, and any other points of interests.

Name
The name of the skill or spell, obviously. Next to the tech name will be the following:
- Level: Obtained on the stated level.
- Secret: Obtained by secret requirements listed in the Tech's "other" section.
- Event: Obtained after a certain story event.

CC
How much Chain Capacity it takes to use it.

Chain
Tells whether or not the tech can be used in the air and/or whether or not it changes if it is used in the air. Spells do not count because they cannot chain into any variation or in the air. However, some can be used in the air as techs and will be marked. Therefore, it will be left blank for all characters but Stahn.

Other
- Techs will have a "Note" if it needs an event to unlock it with an explanation.
- Woodrow cannot learn any spells if he does not have Igtenos.
- Hi Ougis in this game are classified as Blast Caliburs. Instead of CC cost, they will have a BC cost.

Example
Quote:
 
Houou Tenkuu - Level 44
CC: 4
Chain: Can be used on the ground but instantly dives if used in the air.


----------------------
Stahn
----------------------

Majinken - Level 6
CC: 2
Chain: Ground/Air

Bakuenkan - Level 7
CC: 2
Chain: Ground/Air

Fireball - Default
CC: 2
Chain: Ground/Air
Other: Turns into Flame Shooter when chained in the air.

Rekkuuzan - Level 12
CC: 3
Chain: Ground/Air

Kogahazan - Level 14
CC: 2
Chain: Ground/Air

Eruption - Level 16
CC: 3
Chain: Ground/Air
Other: Turns into Blaze Beast when chained in the air.

Toryuusen - Level 18
CC: 2
Chain: Ground

Souryuu Rengazan - Level 20
CC: 3
Chain: Ground

Shakkouken - Level 22
CC: 3
Chain: Ground/Air

Fire Wall - Level 23
CC: 3
Chain: Ground/Air
Other: Turns to Blaze Beast when chained in the air.

Souhajin - Level 24
CC: 2
Chain: Ground/Air

Gurenken - Level 26
CC: 3
Chain: Ground/Air

Dankuuken - Level 28
CC: 3
Chain: Ground/Air

Fire Storm - Level 29
CC: 3
Chain: Ground/Air
Other: Turns into Blaze Beast when chained in the air.

Majinken Souga - Level 30
CC: 2
Chain: Ground
Other: It's just a Majinken in the air direct downwards. It's not 2 Majinkens.

Shishisenkou - Level 32
CC: 3
Chain: Ground/Air

Kuuga Shouryuukyaku - Level 34
CC: 4
Chain: Ground/Air

Senkoureppa - Level 38
CC: 3
Chain: Ground

Fearful Flare - Level 40
CC: 4
Chain: Ground/Air
Other: Turns into Raging Flare when chained in the air.

Shinkuu Retsuzan - Level 42
CC: 3
Chain: Ground/Air

Hououtenkuu - Level 44
CC: 4
Chain: Ground/Air

Flare Tornado - Level 46
CC: 4
Chain: Ground/Air
Other: Turns into Raging Flare when chained in the air.

Maou Engekiha - Level 49
CC: 4
Chain: Ground/Air

Neppa Senpuujin - Level 53
CC: 4
Chain: Ground/Air

Explode - Level 57
CC: 5
Chain: Ground/Air
Other: Turns into Volcanic Heat when chained into the air.

Shikou Bakuenjin - Level 60
CC: 4
Chain: Ground

Senkuureppa - Level 65
CC: 3
Chain: Ground

Shouou Rekka - Level 99
CC: 3
Chain: Ground

Hyougetsu Shousen - Secret
CC: 3
Chain: Ground
Other: Defeat Irene on Hard Mode to get it. Or through a game password.

Resshin Tenshou - Secret
CC: 4
Chain: Ground
Other: Defeat Tiberius on Evil Mode to get it. Or through a game password.

Goushourai - Secret
CC: 1
Chain: Ground
Other: A Capacity Charge variation for Stahn after altering his Capacity Charge to an offensive one.

Kouou Tenshoukyaku - Event
BC: 1
Chain: Ground
Other: Obtained right before the 1st battle with Leon

Hiou Zetsuenshou - Event
BC: 1
Chain: Air
Other: It's not listed in the game, so it's a secret Blast Calibur that only be used in the air.

Satsugeki Bukouken - Event
BC: 2
Chain: Ground
Other: Satsugeki Bukouken can be learned earlier during the 2nd and final battle with Leon.

Gouma Kaijinken - Event
BC: 3
Chain: Ground
Other: Obtained after defeating a certain boss in the game.

Zankuu Tenshouken - Secret
BC: 3
Chain: Ground
Other: Zankuu Tenshouken cannot be learned and can be used against only the final boss of the game and the end of the battle. Instead of using Gouma Kaijinken, Stahn uses Zankuu Tenshouken.


--------------
Rutee
--------------

Search Gald - Level 5
CC: 2
Chain: Ground
Other: Rutee searches the ground for Gald and deals small damage to enemies.

First Aid - Level 6
CC: 2
Chain:
Other: Heals a small portion of the target's HP.

Ice Needle - Level 9
CC: 2
Chain:

Snipe Air - Level 11
CC: 2
Chain: Ground/Air

Antidote - Level 13
CC: 2
Chain:
Other: Cures Poison and other physical status ailments.

Ice Wall - Level 15
CC: 3
Chain:

Robber Item - Level 17
CC: 3
Chain: Ground/Air
Other: Rutee may steal and item from the target when using this.

Blizzard - Level 19
CC: 3
Chain:

Heal - Level 20
CC: 4
Chain:
Other: Restores a fair portion of HP for the target.

Escape Air - Level 21
CC: 2
Chain: Ground/Air
Other: An evasive move where Rutee quickly dissapears into the air.

Sharpness - Level 22
CC: 3
Chain:
Other: Briefly increases the attack power of the target.

Ice Tornado - Level 23
CC: 3
Chain:

Acid Rain - Level 24
CC: 3
Chain:
Other: Decreases the defense of all enemies.

Snipe Roar - Level 25
CC: 2
Chain: Ground/Air

Recover - Level 26
CC: 4
Chain:
Other: Cures all status ailments of every character.

Nurse - Level 27
CC: 5
Chain:
Other: Restores a small portion of HP for every character.

Slash Rain - Level 28
CC: 3
Chain: Ground/Air

Barrier - Level 29
CC: 3
Chain:
Other: Briefly raises the defense of the target.

Raise Dead - Level 32
CC: 6
Chain:
Other: Revives a KO'd party member and restores a large amount of HP.

Icicle - Level 35
CC: 4
Chain:

Deep Mist - Level 42
CC: 4
Chain:
Other: Lowers the critical hit % of enemies.

Cure - Level 46
CC: 5
Chain:
Other: Restores a large portion of the target's HP.

Silence - Level 48
CC: 3
Chain:
Other: Inflicts silence on the target, not allowing them to use skills and spells.

Maelstrom - Level 50
CC: 6
Chain:

Ressurrection - Level 52
CC: 6
Chain:
Other: Restores half of all character's HP.

Dispel - Level 54
CC: 4
Chain:
Other: Removes the status boosts of enemies.

Tidal Wave - Level 56
CC: 5
Chain:

Bloody Rose - 62
CC: 4
Chain: Ground/Air

Serpent Edge - 98
CC: 4
Chain: Ground

Trickster - Event
BC: 1
Chain: Ground
Other: Rutee can learn this after the 1st battle with Leon. Also, you can obtain additional Gald after battle after using this.

Life Discharge - Level 40
BC: 2
Chain: Ground
Other: Rutee deals a small amount of damage to the enemies and then revives all KO'd members, if any. Then she fully restores their HP and her own.

Embrace End - Event
BC: 3
Chain: Ground
Other: Rutee learns Embrace End after defeating a certain boss.

-------------
Leon
-------------

Majinken - Default
CC: 2
Chain: Ground
Other: Extends to Majinken Souga when used twice in a row.

Stone Blast - Default
CC: 2
Chain:

Garyuusen - Default
CC: 2
Chain: Ground/Air
Other: Extends to Garyuu Metsuha when sed twice in a row.

Grave - Level 12
CC: 2
Chain:

Kushuuken - Level 14
CC: 2
Chain: Ground/Air

Geneijin - Level 15
CC: 2
Chain: Ground

Stone Wall - Level 16
CC: 3
Chain:

Kogahazan - Level 18
CC: 2
Chain: Ground/Air
Other: Extends to Sougazan if used twice in the row.

Pikohan - Level 20
CC: 3
Chain:

Hienrenzan - Level 22
CC: 3
Chain: Ground/Air

Air Pressure - Level 24
CC: 3
Chain:

Gessenkou - Level 26
CC: 3
Chain: Ground
Other: Extends to Gessenkohou if used twice in a row.

Souryuu Rengazan - Level 28
CC: 3
Chain: Ground
Other: Extends to Houryuu Zankouken if used twice in a row.

Demon's Lance - Level 31
CC: 4
Chain:

Marian - Level 34
CC: 4
Chain: Ground

Piko Piko Hammer - Level 38
CC: 4
Chain:

Sougazan - Level 40
CC: 2
Chain: Ground

Grand Dasher - Level 45
CC: 4
Chain:

Houryuu Zankouken - Level 50
CC: 4
Chain: Ground

Black Hole - Level 80
CC: 5
Chain:

Majin Messatsuen - Level 95
CC: 4
Chain: Ground

Jouha Messhouen - Default
BC: 1
Chain: Ground

Majin Rengoku Satsu - Level 30
BC: 2
Chain: Ground


--------------
Philia
--------------

Philia Bomb - Default
CC: 2
Chain: Ground

Inspect Eye - Default
CC: 2
Chain: Ground
Other: Briefly raises intelligence.

Lightning - Default
CC: 2
Chain:

Fireball - Default
CC: 2
Chain:

Stone Blast - Default
CC: 2
Chain:

Wind Arrow - Level 13
CC: 2
Chain:

Stone Wall - Level 14
CC: 3
Chain:

Storm - Level 15
CC: 3
Chain:

Twin Bomb - Level 17
CC: 3
Chain: Ground

Flare Tornado - Level 21
CC: 4
Chain:

Ice Tornado - Level 23
CC: 3
Chain:

Thunder Blade - Level 25
CC: 3
Chain:

Force Field - Level 27
CC: 4
Chain: Ground
Other: Philia is immune to physical damage when performing this attack.

Tractor Beam - Level 29
CC: 3
Chain:
Other: It will only commence if the initial hit damages the enemy and staggers them.

Ray - Level 31
CC: 3
Chain:

Fearful Flare - Level 33
CC: 4
Chain:

Cyclone - Level 35
CC: 4
Chain:

Grand Dasher - Level 37
CC: 4
Chain:

Holy Lance - Level 39
CC: 4
Chain:
Other: It will only commence if the initial hit staggers and hits the enemy.

Judgment - Level 41
CC: 4
Chain: Ground
Other: The second half of the attack will only commence if the initial attack hits and staggers an enemy.

Extension - Level 44
CC: 4
Chain:
Other: Instantly kills enemies. The lower their HP, the greater the chance of an instant kill.

Explode - Level 47
CC: 5
Chain:

Tidal Wave - Level 50
CC: 5
Chain:

Hide Party - Level 52
CC: 4
Chain: Ground
Other: Briefly gives invincibility to the party.

Indignation - Level 55
CC: 5
Chain:

Bomb Rain - Level 58
CC: 4
Chain: Ground

Meteor Swarm - Level 61
CC: 5
Chain:

Stop Flow - Level 65
CC: 6
Chain:

Black Hole - Level 70
CC: 5
Chain:

Big Bang - Level 97
CC: 5
Chain:

Piko Piko Hammer - Secret
CC: 4
Chain:
Other: Obtained through a password in the game.

Sacred Blame - Default
BC: 1
Chain: Ground

Divine Power - Level 40
BC: 2
Chain: Ground

Rebirth Crusader - Event
BC: 3
Chain: Ground
Other: Obtained after defeating a certain boss in the game.


------------------
Woodrow
------------------

Fuujinken - Default
CC: 2
Chain: Ground/Air

Gouretsu - Default
CC: 2
Chain: Ground

Hayate - Default
CC: 2
Chain: Ground

Kagerou - Level 9
CC: 2
Chain: Ground/Air

Kourenshou - Level 16
CC: 2
Chain: Ground

Wind Arrow - Event
CC: 2
Chain:
Other: Obtained after defeating Greybaum

Storm - Event
CC: 3
Chain:
Other: Obtained after defeating Greybaum

Stream Arrow - Event
CC: 3
Chain:
Other: Obtained after defeating Greybaum

Whirlwind - Event
CC: 3
Chain:
Other: Obtained after defeating Greybaum.

Bassaiga - Level 26
CC: 2
Chain: Ground

Setsuna - Level 34
CC: 2
Chain: Ground/Air

Dankuuken - Level 36
CC: 3
Chain: Ground/Air

Hakuu - Level 38
CC: 3
Chain: Ground

Air Thrust - Level 40
CC: 3
Chain:

Akisazame - Level 42
CC: 3
Chain: Ground

Kohou - Level 45
CC: 3
Chain: Ground

Cyclone - Level 46
CC: 4
Chain:

Kuuha Zesshougeki - Level 50
CC: 4
Chain: Ground

Rekkuujin - Level 55
CC: 4
Chain: Ground/Air

God Breath - Level 60
CC: 4
Chain:

Zetsuei - Level 95
CC: 3
Chain: Ground

Resshou Souhajin - Event
BC: 1
Chain: Ground
Other: Obtained when Woodrow joins the party the 2nd time.

Koubu Senkousen - Event
BC: 2
Chain: Ground
Other: Obtained after defeating Irene

Zekkazan - Event
BC: 3
Chain: Ground
Other: Obtained after defeating a certain boss. Woodrow dies after using Zekkazan, if the battle does not end or if another Blast Calibur isn't activated. Also, it revives all KO'd party members.


-------------
Mary
-------------

Moushuuken - Level 4
CC: 2
Chain: Ground

Majinken Kai - Level 7
CC: 2
Chain: Ground

Shitousuu - Level 10
CC: 2
Chain: Ground

Gouraiken - Level 13
CC: 2
Chain: Ground/Air

Shunjin Rouga - Level 17
CC: 2
Chain: Ground/Air
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