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Marth Stuff; I am a complete Marth n00b.
Topic Started: Jun 8 2007, 12:19 AM (212 Views)
Endless Nightmares
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Top Tier
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Marth is my least played character, and I started practicing him about a week ago because I was bored and it's like starting all over again. I haven't watched many videos and I made up most of the stuff I do with Marth. I'll post them and people can tell me if they're cool, old, or just pointless, and tips on what to do better.

SH fair to waveland
Well since you can do two fairs in a short hop I figured that it would be a good idea to try a waveland after the first fair. However, I still have trouble figuring out what to do after the waveland. I usually fsmash, but I think a grab or short hopping another fair after the waveland is a good idea. I waveland when they're at higher percentages and fly far after the fair. Or you can SH fair, waveland back.

Grounded dair to fsmash
The dair pops them up and at the right percentages, it puts them in the perfect spot fot a tipper. It's better to sweetspot the dair so they go straight up. Remember to adjust your tipper spacing to account for DI. On fastfallers it works well at high percentages and on most other characters it works best between 50 and 80 percent. I'm most skeptical about this technique, I don't know why. It just seems like there's a better option and I can't find it. This does work really well though.

SH or SHFFL'd fair to utilt
This is probably elementary to most Marth players, it's too easy to not find. I'd just like to point out that it's a great combo starter.

SH Double fair to dtilt
I did this by accident, but it turns out that dtilt can actually help continue the combo. For example SH Double fair -> dtilt -> Sh double fair -> [insert move]

SH double fair to dash attack
Also did this by accident, but it's pretty cool. After you SH double fair you dash attack in such a way that they fly forward. It's somewhere near the front of the sword at the beginning of the animation. After they fly forward from the dash attack, you can kill them with a tipper. By the time I dash attack, they're usually a little bit off the stage.

Ledgehopped dair edgeguard
Pretty obvious. Spike those bastards.

I almost always reverse dair spike.

Ftilt edgeguard.
Got it from playing Roy. It seems to hit further than a non-sweetspotted fsmash at some percentages. Of course the sweetspot for ftilt is at the tip. Probably pointless, but thought I'd throw it out there.


Oh and I have a question...how do I utilt so that they go sideways instead of up? XD
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D.Disciple
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Sparrow made a vid about what to do with some of these moves.

Also you can replace dtilt with nair for your shdfair - nair - shdfair. It would be more efficient if it was fair - nair - double fair - nair - fsmash.

For your sh fair to waveland, you can waveland back to avoid the shield grab and then punish with a tipper fsmash or waveland back then dash at them and grab them, or what Ken likes to do, fair into a dolphin slash while they try to grab you.
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mastr0fmyd0main3
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SH fair-->uair is really sweet and works well. Dair-->reverse dolphin slash is good when they don't move after receiving the dair. bthrow or fthrow to fsmash...To get them to go sideways with uptilt (it's generally not to your advantage) I think you just uptilt when they're lying on the ground.
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sparrow
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This was one of my earlier informatory vids, so it's not that great. You can see it here though: http://www.youtube.com/watch?v=UosGZKOqfxo
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Endless Nightmares
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Alright, I'll check it out. :)
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wazgood
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im pretty sure the sideways utilt is just a non-sweetspotted utilt but its not as useful as the sweetspotted one imo cuz theres not as much comboage
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