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Variation on the Thunder Combo
Topic Started: Mar 2 2007, 11:23 PM (297 Views)
Tempest
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High Tier
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well to my knowledge thunder's combo is this...

DrillShine -> wavejab -> uair -> usmash -> w/e

i was toying around and found a few other variations that work pretty well also...

Drillshine -> wavejab -> fmash...

that ones just easier to handle for beginners, and still works most of the time

Drillshine -> wavejab -> dtilt -> uair -> usmash

that ones hardest to pull off, but when it works it looks pretty sexy :)

oh ya, and lets say you get off the shine -> jab part, but they get to far away, instand dash attack afterthe jab -> w/e
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D.Disciple
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you forgot his nair -> nair -> nair-> usmash
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Tempest
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im only talking about the one named "the thunder combo"...theres a whole thread on it, at the smashboards. but on a side note you are correct i did forget there is a nair variation that works, and imo looks the coolest

Drillshine -> wavejab -> SHNair -> Fsmash

there we go...
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Meta
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Sorry to nitpick but, two things:
1) The title is Thunders combo, named after the Japanese player Thunders.
2) Drillshine is not required; just a shine --> jab will suffice
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mastr0fmyd0main3
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Meta
Jul 31 2007, 10:41 PM
Sorry to nitpick but, two things:
1) The title is Thunders combo, named after the Japanese player Thunders.
2) Drillshine is not required; just a shine --> jab will suffice

Yikes.



I'm not sure but I think if it's 0 percent you can grab them and start chainthrowing after the original thunders combo (shine, jab, uair, usmash, grab-->chainthrow).
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Kyle
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FluxWolf
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That would be hot as hell.
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Meta
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I've done waveshine --> jab --> upsmash to a Fox at over 130%. God, that was hot. ^ ^
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Tempest
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doing that at any percent is hot lol
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