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| Jump Cancelled Grabs | |
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| Tweet Topic Started: Feb 27 2007, 04:25 PM (631 Views) | |
| Seanson | Feb 27 2007, 04:25 PM Post #1 |
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High Tier
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I don't really use these much, and I realize I should know how to do them since falcon grabs and runs a lot. I was wondering what the best method of doing this was? up on stick + z up on stick + r + a x/y + z x/y + r + a i do 100% of my grabs with r + a, and 100+ of my jumps with x/y, but it seems awkward when I do x/y + r + a. should i stick with what I do? |
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| sparrow | Mar 6 2007, 08:06 PM Post #16 |
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God Tier
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I didn't know you could jc dsmashes/fsmashes... I thought you had to cc those? The reason JC usmashes work is because they wanted people to be able to press up on the control stick, then A to smash, but if they delayed the A a bit, the jump animation would have started, and is canceled by the smash. This is the same with while running, the jump animation gets canceled by the smash, but that shouldn't apply to d and f smashes, and if it does then .
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| Tempest | Mar 6 2007, 10:34 PM Post #17 |
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High Tier
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my bad? i only meant for JC Usmashes srry for the confusion |
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