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An Analysis of Ascending to the Next Level; "Reaching the Pantheon", by The King
Topic Started: Feb 23 2007, 04:52 PM (612 Views)
Endless Nightmares
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I got permission from King to post this here...some of you may have read it but I feel like it can help all of us. A good read.

The King;2130773
 
Inspired by conversations with Burnt Toast, Bob$ and Sidefx

I was wrapping up a Biweekly just last weekend, saying my goodbyes and all that, when I was asked a rather interesting question that most of us have asked ourselves at one point in time or another. It was something along the lines of:

"You know, I was watching those matches between Lunin and Silentspectre, seeing how good their spacing is and how technical they are and everything, and I've gotta ask you, is there just a point you get to when this game becomes a ton easier, like you wake up and see everything in a different light, and can just say "I get it now!'?"

I have to admit, this question struck my curiousity pretty hard. I was never the kind of person where I'd look back each day or each week or whatever and ask myself "how much have I improved recently?". Do we improve in some steady unbroken stream, or does our game evolve one infinitesimal step at a time? I don't remember what point in my game I fully implemented Lcanceling, or Wavedashing, or Shfflc'ing, or edgeguarding, or anything like that. For me, I always just played the game, and hated losing at it. In retrospect, the three things that drove me to improve were hating to lose, wanting to pull off huge combos on command, and Isai's advice of "Don't Get Hit".

But wait, something isn't right here. There's something missing. For one thing, some people play for years and never improve; some people know everything about this game but have no talent for winning; some people are as close to technically sound as one can get, but still lose to less-than-decent players. And for another, I remember when I was complete trash at this game (I spent years being "champion of my neighborhood", being the best UpB-spamming link out of all my friends, until I got the chance to get 4 stocked in dittos by Germ for a couple hours), but what I don't remember is when I became "good".

A long intro to arrive at my point, I know. What I'd like to analyze here is exactly what it takes to improve, pinpointing the hows and whys of what it takes to ascend to the next level in one's game. And because everyone improves at a different pace, and under different conditions, this makes giving a general walkthrough to improvement practically impossible. There's no checklist you can follow to improving. In the end, it all comes down to you. But what there ARE that we can highlight are the milestones that one must arrive at, and conquer, before moving on to the next phase of improvement. And keep in mind, improvement is possible at every level in one's game, with one's potential for improvement capped only by your determination. These steps are aimed towards the lower-level players, but are applicable to everybody looking to improve. With this said, let's begin.

Humility Goes A Long Way

1.) The first step to improvement is one of the more difficult to overcome, because right off the bat, your ego will be tested before the path to improvement even begins. The first step is seeing that there are people better than you, accepting that you are not nearly as good as you think you are, and becoming determined to improve. Whether it's how much faster they play the game than you, the combos they're able to pull off you didn't think were possible, or the aura of intelligent play that radiates from them, anything. There's got to be something that catches your eye, and brings you to the reality that you aren't anywhere as good as you thought you were, but with work and perserverance, you too could be that skillful at the game. Too many times, people run into someone with a faculty for the game that they never expected could be possible, but then throw away any potential they may have had for improvement by getting hung up on the johns or the "moralities" of the game. Rather than accepting they are worse at the game than their competitors, they tell themselves "That's the cheap way to play, I'm above doing stuff like that." or "I could play like that but the game wouldn't be any fun anymore." or the coup de gras, banning such advanced techniques (or even the person using them) from playing in their circle. Rather than accepting that they have tons of room for improvement, they isolate and shield themselves from the realities of the game, and sheltered under the veils of "honor" and "fun" they develop a sour distaste for the advanced aspects of their game, forever limiting themselves from further progression.

Well luckily for you, the gamer, there's never any obligation to move beyond this first step. Just as there's never any real obligation to get a job better than flipping burgers at McDonalds. But if you are willing to improve, you must show unto thyself humility, in that you are not as good as you can be with a little self-analysis and determination. With this self-epiphany under our belt, we can now move on to the next phase.

Understanding The Game
2.) Figuring out what it is in our game that needs improvement. There are two extremely distinct facets of one's game that always require focus and development, and while the two facets walk hand in hand, for the sake of this article I will break them into two phases, with this one (in my opinion) being the far easier to develop. Before your game can progress, self-analysis of the technical side of your game needs to be performed. Contrast to the next phase, this one requires nothing more than practice and muscle-memory. You need to learn the boundaries of your character(s) inside and out. Take your character to training mode and work on the advanced techniques of the game (such as Lcanceling, wavedashing and shorthopping for starters) until the movements feel natural, to the point where the effort of performing the techniques fades away from your consciousness.

Once you trust the dynamics of your movement and have adopted them into the basic structure of your game, you will need to study the dynamics of character interation. You need to develop a FEEL for the game, absorbing every little bit of information you can. This involves understanding your character's weaknesses, and learning it's strengths. This includes options for getting back onto the stage, options for edgeguarding, getting a feel for how heavy each character is and which of your moves can physically combo into others, memorizing lag times for techrolls, fullhops, missed Lcancels, the works. This requires you to learn what moves your character is vunerable to, and what moves of yours are most punishing to a particular opponent. This is a daunting task, and for most cases, requires time and conscious effort to perfect. But remember that this is a game, and few people on earth in any game rarely develop a total understanding for it. It's just like memorizing a rulebook. It is a process, and one that comes slowly. But with time, your mind will adopt the technicalities of the game, and your fingers will calibrate themselves through muscle memory to performing whatever little trick you want.

Understanding Yourself
3.) Once you've adopted some technical precision into your game, you will have arrived at the next phase of development in your game. Here you are no longer bound by your character's speed of movement; on the contrary, you are now physically capable of anything you will your character to perform. Herein lies phase 3. Now, the single-biggest factor holding back the development of your game is YOU. It is your mental awareness, stability, maturity, and confidence. Sadly, this is also the phase for many gamers where the road to improvement ends, or at least slows substantially. It's just that this phase of improvement requires more focus, determination and analysis than most people have the patience for. This is the phase where you stop analyzing the game in general, and begin analyzing YOUR game. Seeing as how this is probably the most extensive and diverse analysis you will be doing to improve, and since there are so many different ways to analyze your game for improvement, I'm going to break this phase down into subchapters.

a.) Find out why you're losing--I'm going to discuss this portion as if one were watching a match video of themselves versus a skilled player. This is where your capacity for analysis will be tested, because when it comes to reviewing your gameplay, you need to overlook the "hows" of why you're losing, and instead focus on the why. When focusing on a match you've just played, you need to look beyond the moves you were hit by and the combos to which you were subjected. Look back and analyze what moves your opponent was using to take advantage of you (this can range anywhere from Marth spamming that Fsmash, to Fox just dashdancing waiting for a mistake from you to claim a grab). Now take a good look at your character's moveset, and try to find a move or tactic that's best-suited to handle the problem facing you. Fox hitting you with too many Nairs against peach? Learn when and how to crouch-cancel into downsmash. Marth tricking you into situations that get you grabbed? Analyze what setups he's pulling you into, bait him into a false sense of security that his next one will land, forsee the pattern, and punish him for his predictability.

Just as analyzing the patterns of your opponent's chosen moveset is important, so is knowing where your character is vunerable or effective on the stage. Some characters flourish when played on platforms, some better near the ledges, some better underneath platforms or on flat portions of stage. Drawing from the experience you've been collecting about priority and stage properties, learn where to best place your character for maximum efficiency.

b.)Abolish Anger, Frustration and Emotion from your game-- This part of your game requires you to train yourself to restrain from those primal urges for revenge that everyone feels from time to time in a match. It's the urge to get back at someone after you've made a big mistake, you've just been caught in a huge combo or rediculous setup, or even when you are just down stock in a match. The player just discards everything they know about spacing and priority, and just starts throwing out their power moves in some feeble attempt to kill the opponent.

Newsflash: Not only will your opponent see your frustration and react to your desperation accordingly, but you playing for revenge like an idiot is nothing short of expected. You have no idea how many times I've seen exceptional players throw away any chance they had at staging a comeback in a match, simply because they grew frustrated that they couldn't kill their opponent below 150% or just got edgeguarded at 40%. Spamming those Fsmashes to finish off your opponent, as rediculous as it sounds, will NOT work, and against skilled opponents you will only be digging your own grave by leaving yourself predictable and punishable. You need to learn to check your god complex at the door before starting a match, no matter who the opponent is, and enter the match with focus and grit. Your game plan should not be discarded due to one gimped edgeguard, fouled combo, or exceptional spot of play from your opponent. Remain true to your game plan, don't get angry or frustrated when something doesn't go your way, and never force revenge. Remember, revenge is a dish best served cold.


c.)Play with confidence-- Here is where the greatest players tend to shine, and as far as player skill goes, this will always sift out the best of the best in matches that hold significant weight or pressure. I can watch a mediocre player pull the craziest **** I've ever seen against cpu's and in friendlies all day long. But you put that same player into a tournament match with money and standings on the line, where they're only a 4 stock away from a trip to the loser's bracket or elimination all together, and 99% of the time, it's a completely different story.

At this point, you've gotten your tech game out of the way. You know the matchups. You know the combos. You know your spacing and your priorities and your mindgames and your patterns. You've even conquered the more volatile area of your mental game, i.e. keeping control of your emotions. All you have left to do, is just go out there and TRUST it. Hesitation is one of the game's biggest killers at the highest levels, and the more confidence you have in yourself and your abilities, the more of a cakewalk the match will feel. Every match you play, tell yourself you've been there a thousand times before. Whether you're in 2nd round of the loser's bracket or playing in the finals of the tournament, reassure yourself that you've been here before and this pressure is nothing new. If you're playing in the finals for the first time, dismiss the intimidation you're feeling; play like you Belong there, and that there is nowhere else you would rather be.

Don't stand there like a wuss when your opponent misses that tech, have the foresight and confidence to punish him for it before he recovers and rolls to safety. Don't be afraid of getting in their face while they're recovering, get in their mother ****ing way and force their hand to choose the worst option for recovery. Don't be tentative to keep that big combo going; you know what combos into what at this point in your game, so don't hesitate in bridging one move to the next. I don't care what's on the line. Tap into your inner focus, and trust that what you've pulled off a million times already. Don't think, don't hesitate, just do it.

King Out
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illboyzeus
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great read thanks 56k
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!! BAKA !!
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wow i couldnt stop reading, psychology.
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mastr0fmyd0main3
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The part about feeling hopeless/angry and spamming forwardsmash after you get pwnd 1 stock was pretty true. I think that's what happens to me, and that's mainly why I suck when I'm losing. It's good advice to avoid that. I mean, look at some of those pro matches on youtube. Plenty of times I've seen a pro down by 2 stock and come back and win. It's very possible.
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Kyle
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LOL reading this made me think of all the things I did wrong in me and 56k's mm... mainly getting angry and losing all self confidence and not thinking about what I could do to win.

Quotes from me during the match:
"Fuck!"
"Oh my fucking god..."
"What the hell was that shit?"
"Fuck!! Good game."
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sparrow
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Quote:
 
Fuck!! Good game.


that was a really funny one.
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Endless Nightmares
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I was playing in a tourney at the U of M yesterday, in the finals the guy I was playing against threw his controller. We were actually running quite even before he did that. He definitely had a chance to win but he just got frustrated and gave it all up.

I actually remembered some of the stuff from here when I went to the tourney. I went up against a Marth player who beat my Falco in the first game. Then I went Sheik in the second game and I was down 4 stock to 2. For a second I thought crap, this is already over, I'm done. But then I remembered that that's not the way to think. You have to be confident, calm down. So I stood back and watched everything he did, trying to pick up a pattern in his gameplay. I stood there and let him come to Sheik instead of running into his attacks. By playing smart, I took off the next three stock without dying, then won the next game and went to the finals.

In the finals, I played Ice Climbers vs a really good Jigglypuff. I don't think I've ever been so frustrated in my life. I could hardly touch Jiggly and Nana was dying instantly every time, except the last stock. I don't know how I won with solo Popo against Jigglypuff, other than making the Jiggly player lose it and get frustrated. But just like in the previous rounds, I stopped, relaxed myself, and tried to analyze why the Jiggly was owning me. I noticed that he really got annoyed by dsmash and Nana-assisted grabs. So that's what I went for. And I frustrated him. And he threw his controller. And I won. lolz
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sparrow
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lol, i bet that was lange.

one time eighteen spikes threw his cont after i beat him.

and another time hoefler threw his cont when me and spikes beat him and magnum opus. that was back when we were little nublets, so they got pissed. his cont shattered and he handed out the pieces as souvenirs .
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illboyzeus
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The only time I think I threw my controller was when disciple 4-stocked my Falco with his Fox on Battlefield. I threw it and it busted open a pop can. Yes I need to control my anger. On a sidenote when we were playing Capcom Vs. SNK I dramatic KO'ed him and he Attempted to throw his controller but it got twisted and ended up hitting him square in the forehead. Hilarious and good times.
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Kyle
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One time me and my friend Austin were playing and he got mad, took one of MY controllers that wasn't being used and smashed it with a wrench that I had in my room. Then continued by taking one of my useless CD's and smashing that to pieces. Lets just say there was quite a mess to clean up after. :blink:
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Endless Nightmares
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Man, I would not want to play that guy. :o

My brother threw a third-party controller after losing to me in WWE Day of Reckoning. The controller shattered like it was made of glass. Controller pieces everywhere. Gotta love third-party lol. We got a good laugh out of it, we had like 6 controllers at the time.

When I was a little kid I kept losing in Uniracers on Super Nintendo. I swung the controller by the cord and slammed it on my floor which was made of concrete. XD, needless to say it wasn't pretty.

At my house I used to put a pillow in front of the TV, so when my brother or cousins threw the controller it would land softly on the pillow. I'm a genius. B) I also had a foam ball that we could throw when we got pissed. I'm like a therapist or something.
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!! BAKA !!
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You'd all break your controllers if you play'd 3rd strike with me, I'd parry all attacks.
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Tassadar
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lol, suicide at 7% in the finals = a cont throw. gg though 56k, i definetly want a rematch.
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Endless Nightmares
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For sure, any time. We had some great matches.

You've convinced me to look for a Jigglypuff counter, lol

I didn't know who to choose against Jiggly so I just went ICs.
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sparrow
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i hate jiggly.
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