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I Want a Pure Forger, What Should I Do?; from Yraln the crazy build maker
Topic Started: Oct 31 2005, 08:06 PM (951 Views)
-Misunderstood-
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Quote:
 

1. wat's d strating stats for pure forger?
2. wat skills it should hav?
3. bs can change at job 40 rite?i mean bs can change at job40 nt like mage rite?
4.wat's final stat i should hav?
5.where should i lvl?


It seems that everybody's been asking about the pure forger lately. Note that I cannot revive Flambeau's original guide (to respect the reasons behind its deletion in the first place).

So let's start with Question #1:

Pure Forger Stats

So let's begin:

Quote:
 
1. wat's d starting stats for pure forger?


When you create your character, you will see a Hexagon, your character, a blank space to input your character's name, and the following stats:

5 STR
5 AGI
5 VIT
5 INT
5 DEX
5 LUK

Pure forgers need only to worry about two stats: DEX and LUK. This is because these are the only stats that directly affect your chance of succeeding in weapon crafting. Because of this, adjust your stats in the Hexagon to this:

5 STR
1 AGI
1 VIT
5 INT
9 DEX
9 LUK

Should I adjust the STR and INT? Well, that would depend entirely up to you. Just remember a few things:

• STR affects your ATK and your base weight limit. The total STR is best in 10s because the bonus of STR to ATK is (STR + [STR/10]^2).
• INT affects your maxSP and your SP regen rate, as well as your mDEF and mATK. The total INT for Blacksmiths is best in 6s because SP regen rate increases every 6 INT.

I recommend that you get around 4 STR and 6 INT, because at job 50 with lvl 10 Bless you get +16 STR (4+16 = 20) and +12 INT (6+12 = 18).

Quote:
 
4.wat's final stat i should hav?


Here are your final stats without equipment or skill bonuses:

x + 6 STR
1 + 2 AGI
1 + 6 VIT
(10-x) + 2 INT
99 + 12 DEX
99 + 2 LUK

where X = the amount of STR you set during character creation.

When I level up, where will I put my stats? DEX and LUK, simple as that. One suggestion is to put as much DEX as possible, then the rest into LUK, and vice versa. But before you do that, let's check what DEX and LUK are for, aside from forging:

• DEX: +1 HIT every 1 DEX, +1 ATK every 5 DEX, 4 DEX = 1 AGI bonus to ASPD
• LUK: Crit = 0.3 * LUK, Lucky Dodge = LUK/10, +1 ATK every 5 LUK

With that said, here's my suggestion as to how you distribute your BS's stats:

20 DEX
15 LUK
40 DEX
30 LUK
60 DEX
45 LUK
80 DEX
80 LUK
99 DEX
99 LUK

High level stats take up more stat points than low level stats, so another method of levelling your character is to evenly distribute your DEX and LUK.

Pure Forger Skills

Quote:
 
2. wat skills it should hav?


>>MERCHANT<<

A> Going Solo

This is going to be the most difficult way of levelling, and would probably only work until around lvl 70 (if you're lucky). Before doing this, however, I highly recommend that you:

• Get VERY overupgraded equipment (+9 or +10 is ideal)
• Get equipment that you can equip even as a Novice (I'll explain later)
• Are prepared to spend a LOT of potions

Now, with that said, here's a suggested list of Merchant skills:

Merchant (job 44)--
10 Enlarge Weight Limit
3 Discount
10 Pushcart
10 Vending
10 Mammonite

Cart Revolution
Crazy Uproar

NOTE: If you're actually going to USE Crazy Uproar, always bring 2x Clip of Mustle for levelling.

Why Novice equipment? Although this isn't a requirement, it's highly suggested that you take Novice-friendly equipment. Remember, you don't have ANY defensive stat except for Lucky Dodge, and that isn't very reliable either...

Also, it's very convenient for pure forgers to become merchants at least in their mid-30s or mid-40s (in base level, mind you ) because it would be a lot easier for you to level (you WILL be dying a lot, especially in the early levels... at least as a novice you won't be losing EXP in the process). Don't worry about job level, because when you start fighting Orc Zombies or Poporings solo, job level would follow REAL quickly

Until you get Cart Revolution, I highly recommend that you carry a Blast Clip in case you get mobbed.

B> Partying
--- Leech

Very easy but if you don't have any friends either in real life or in Ragnarok that are willing to help you, then it would be pretty expensive, since instead of buying expensive equips, you pay people to give half their EXP to you.

Merchant (job 44)--
10 Enlarge Weight Limit
3 Pushcart
10 Vending
10 Discount
10 Overcharge

--- Tank

You'll still need overupgraded equipment, but mostly overupgraded weapons, since you will have someone else to take the damage for you.

Merchant (job 44)--

10 Enlarge Weight Limit
10 Discount
3 Pushcart
10 Vending
10 Mammonite

Quote:
 
3. bs can change at job 40 rite?i mean bs can change at job40 nt like mage rite?


Yes... in fact, even Mages can job change at job 40. The main reason behind taking more than job 40 is to have more skills. Also, it's ideal for Merchants to go at least job 44, because at job 44, you will no longer be required to undergo at one part of the job-change quest, making your BS not only more effective overall, but making the job change test much cheaper and faster to accomplish.

Why get level 10 Mammonite as a Pure Forger? Mammonite increases damage... ideal for those who want to solo or get a tank as pure forgers, but not for leechers, which is why I only recommended for Tank and Solo Smiths.

Why 10 Vending? Vending is essential to a Forger because this will be the main aspect of his/her BS life: the ability to make weapons and make a profit out of them.

Why only 3 Pushcart? Because you will be, for the most part, either forging or vending, there is no need to be mobile... so why get more than 3 Pushcart?

(Note that soloist forgers can take a lot more Pushcart because they are the ones who will be moving around the most; no tankers and no partymates to do the moving for them)

>>BLACKSMITH<<

Look HERE to see how to become a Blacksmith.

Now you're a Blacksmith, what are the skills you need? A complete list of skill descriptions may be found HERE, but for the sake of convenience, I'll just quote Flambeau, former member of ROE and one amazing pure forger:

Quote:
 
Originally Posted by Flambeau
Now for the SKILLS and what they do/are needed for

---------- THE ESSENTIALS ----------
HILT BINDING (LVL 1)
- PRE REQUISITE for the Most MAJOR SKILL "WEAPON RESEARCH"
- Makes it impossible to loose your weapon in a dungeon if you ever die in one
- USELESS as no weapons drop, but needed to open "WEAPON RESEARCH"
WEAPON RESEARCH (LVL 10)
- NO BLACKSMITH SHOULD BE WITH OUT THIS SKILL
- INCREASES SUCCESS CHANCE 1% PER LEVEL (MAX +10%)
- ADDS 2 HIT per level (meaning you wont miss)
- ADDS 2 DAMAGE per level (IGNORES DEFENSE -- except plants for some reason)


---------- THE ORE REFINING ----------
IRON MAKING 5
- used to refine iron ore into iron, the base metal for all level one weapons from the basic knife to a pike to the oft sold katana

Steel Making Lvl 5
- The main ingredient in level 2 weapons and secondary material in level 3 weapon construction also used in some of the headgear quests like headset and cake hat. examples of level 2 weapons that use steel, are stillettos for thieves/assassins, Ring Pommel saber, and the hora, a knuckle weapon for monks, and it is used as the main ingredient in the level 3 weapons swordmace and stunner

Enchanted Stone Making 1 (NOT NEEDED as a prerequisite for OREIDECON RESEARCH)
- This is the supporting skill for Blacksmith to help make the super element stones. These "Enchanted stones" are what are added DURING FORGING ONLY to make elemental weapons and that is why they come to you NOT cause you can make a base non-elementl weapon.
- Allows you to refine 10 of the same weak elemental stones into the more powerful "Enchanted" stone
- "ENCHANTED STONES" are easily purchased form venders
- - 10 Wind of Verdure -> 1 Rough Wind (WIND ELEMENT)
- - 10 Red Blood -> 1 Flame Heart (FIRE ELEMENT)
- - 10 Crystal Blues -> 1 Mystic Frozen (WATER/ICE ELEMENT)
- - 10 Green Lives -> 1 Great Nature (EARTH ELEMENT)


---------- WEAPON MAKING ----------
(the main attribute/reason for making of a Forgesmith)
SMITH DAGGER (LVL 3)
- PRE REQUISTE OF ALL FORGING
- Knives are the start of the forging tree
- used mainly by dual dagger ASSASSINS and THIEVES
SMITH SWORD (LVL 3)
- PRE REQUISITE FOR "SMITH TWO HANDED SWORD"
- used mainly by Counter KNIGHTS and THE UPCOMING class CRUSADERS
SMITH TWO HANDED SWORD (LVL 3)
- The EVER Popular CLAYMORES
- used solely by swordsman tree (and there are a lot of them out there)
SMITH AXE (LVL 3)
- NOT NEEDED but will be valuable for ALCHEMISTS (Possibly) and used MAINLY by BATTLE BLACKSMITHS
SMITH KNUCKLEBRACE (lvl 3)
- PRE REQUISITE of "SMITH MACE"
- Used solely by THE UPCOMING class MONK
SMITH MACE (lvl 3)
- used mainly by acolytes and PURE FORGESMITHS (THIS IS YOU!)
SMITH SPEAR (LVL 3)
- used mainly by Spear (DUH) KNIGHTS and THE UPCOMING class CRUSADERS


---------- OPTIONAL ----------
Oridecon Research lvl 5
- NOT NEEDED TO CONSTRUCT LEVEL 3 WEAPONS
- THIS IS THE MOST SKETCHY OF ALL THE BLACKSMITH SKILLS
- What it is supposed to do: raise success chance of forging a weapon that uses oridecons.
- What we know it does: allows use of a level 1 or level 2 hammer in making a level 3 weapon (HAMMERS ARE LATER)
- People will ask if you have this skill, so it might be wise to get it to level 3 even though it's max is level 5 (Some guides/Sites incorrectly label this)

WEAPON REPAIR (LVL 1)
- in AMATSU weapons will start breaking left and right and will need to be repaired
- better to get this skill over raising "ENCHANTED STONE CRAFT" past level 1
---------------------------------------------------
TOTAL OF SKILLS
--------- ESENTIALS ---------
HILT BINDING 1
WEAPON RESEARCH 10
TOTAL: 11
---------- WEAPONS ----------
DAGGER: 3
SWORD: 3
2HSWORD: 3
SPEAR: 3
AXE: 3
KNUCKLE: 3
MACE: 3
TOTAL: 21
------------ ORES -----------
IRON REFINING: 5
STEEL REFINING: 5
ELEMENTAL STONE REFINING: 1 + __
TOTAL 11 + __
---------- OPTIONAL ---------
RESEARCH ORIDECON: 5
WEAPON REPAIR: 1
TOTAL: 6
----------- TOTAL -----------
ESSENTIALS: 11
WEAPONS: 21
ORES: 11+ ___
OPTIONAL: 6
TOTAL = 43+___ OR job 44+__ OR (49 job 50 - NO EXTRA STONE MAKING)


Note that he last posted here pre-Juno patch, when the 2-2 jobs weren't implemented yet (if you're wondering why he got banned, just ask the older members of ROE ).

For those who find the information too much, here's a simple recap:

Most important skills: Hilt Binding, Weapon Research
Secondary skills: all that start with "Smith"
Ore refining skills: Iron Tempering, Steel Tempering, Enchanted Stone Craft
Optional skills: Oridecon Research, Weapon Repair

How much of each? The most important skills, all secondary skills MUST be maxed... all other skills will depend primarily on the prices in your server. Usually, however, it's preferred that after you max all primary and secondary skills, max Steel Tempering first, then Iron Tempering, and leaving the Enchanted Stone Craft at lvl 1, since you won't be using it much anyway.

Oridecon Research is a very curious skill because nobody can 100% verify its usefulness. If you feel certain this will help you, then take it, else don't bother.

Levelling

Quote:
 
5.where should i lvl?


Leeching is easy: get a partymate, have them choose the levelling area, and then sit back and relax as your level climbs up by itself. Just remember to pack a few Fly Wings and Butterfly Wings in the event of some aggressive monster passing by.

Tank is easy: get a Quadruple Ancient or VVS weapon, have the tanker select the monster to kill for you (make sure it won't switch to attacker, or it would be pointless to be tanked there; ideal examples are Smokie, Eggyra, Poporing and Savage), then hack away.

Solo is difficult. According to Flambeau:

Quote:
 
Originally Posted by Flambeau
Places Pure Forgers are known to level and habitate:
CULVERTS 1, 2: THIEF BUG LAND
- TO GET THIS PLACE "UNLOCKED" got to the North west (TOP LEFT) of PRONTERA, enter the knight guild (chivaly) and talk to the guide NPC (First NPC on left as you walk in) tell him you want to sign up and he will give you some potions and "UNLOCK" the culverts entrance and warp you there.
- IF you die in CULVERTS, and you will, to go back to CULVERTS, simply walk out the WEST (LEFT) gate of prontera, and keep walking in a straight line to your LEFT (WEST) and talk to the guard to re enter.
- OBVIOUSLY SAVING IN PRONTERA IS A WISE DECISION
- thief bugs and female thief bugs are helpers (MOBBERS), meaning if you attack one, any other thief bugs on screen will come to kill you, UNLESS YOU KILL THE THIEFBUG IN ONE HIT.
- THIS IS WHERE YOU WILL FIND 3 ITEMS YOU'LL NEED FOR WHEN YOU TURN BLACKSMITH
- - THIEFBUG CARDS (+1 agi to armor) ASSASSINS LOVE THESE CARDS
- - IRON ORE - refined into iron by "IRON TEMPERING" (used as main ingredient in level 1 weapons)
- - slotted JACKETS - light weight, and slotted, you'll want to keep at least one as "FORGING GEAR"
- - - ITEM APPRAISAL IS A GOOD SKILL TO USE ON THESE IF YOU PLAN TO LIVE HERE
- - ALSO
- - FEMALE THIEFBUG CARDS (+1 agi to weapons) THIEVES and DUAL DAGGER ASSASSINS LOVE THESE CARDS
---------------------------------
ANGEL ISLAND
From PRONTERA, exit the SOUTH (DOWN) exit, and got down 1 map, and on the desert map, take the RIGHT (EAST) exit (located in the middle of the map). on this map are PORINGS, DROPS AND POPORINGS, your main targets for leveling. but also on this map are ANGELING AND GHOSTRING, two minibosses that can kill you in 1-4 hits, so carry fly wings to escape.
- THIS IS A GREAT PLACE TO FIND CERTAIN ITEMS YOU'LL NEED FOR WHEN YOU TURN BLACKSMITH
- - PORING CARDS - +1 LUCK to armor (+ 2LUCK when JUNO comes out) (RAISES SUCCESS RATE OF FORGING)
- - ZIRCON (dropped by POPORING) use to forge DAMASCUS, a DUAL DAGGER ASSASSIN'S most powerful weapon
- - DROPS CARDS (+1 DEX on weapons) you need to get 4 of these cards, and a 4 slotted weapon which is:
- - 4 slotted knife (dropped by PORING) NORMALLY USELESS
- - - keep one for making a "quad dextrous knife" (4 DROPS CARDS) will allow +.4% success in forging
- ALSO
- - POPORING CARDS (DETOXIFY LEVEL 1) You'll want ONE of these for later leveling against ANACONDAQS or POISON SPORES (just add them to a BELT, purchased in PRONTERA weapon shop)
You can't run from ANGELING nor GHOSTRING forever, and due to the fact this area is rich in FORGESMITH requirements, you might want to save in PRONTERA, much like if you were leveling in CULVERTS
---------------------------------
ANACONDAQS (HODE map)

ANACONDAQS (Red snakes found 2 maps south of MORROC)
From MORROC, exit SOUTH (DOWN), then go SOUTH one map to the exit, (middle of bottom of map)
ONLY kill one anacondaq at a time, THEY ARE NOT AGGRESIVE, THEY DO NOT MOB
BUT: THEY DO HAVE 1000+ HP and hit for around 150, so make sure you have your best store bought armor on when you finally come to this area.
- ITEMS YOU'LL NEED FOR WHEN YOU TURN BLACKSMITH
- - DROPS CARDS (+1 DEX on weapons) you need to get 4 of these cards
- ALSO
- - ANACONDAQ CARDS (+20% on POISON property monsters) yes they give a card that helps kill them and POISON SPORES faster, how generous (TOO BAD STORE BOUGHT SWORDMACES AND CHAINS AREN'T SLOTTED)
---------------------------------
POISON SPORES (GEFFEN DUNGEON)
In GEFFEN goto the CENTER of the twon (it's a flipping circle) and enter the building, keep walking till you see a map in the right hand upper corner of your screen
ONLY kill around the ENTRANCE/EXIT. THEY ARE AGGRESIVE, THEY DO MOB
- IT IS WISE TO GET CART REVOLUTION BEFORE ENTERING THIS DUNGEON
- IT IS WISE TO GET A DETOXIFICATION BELT (POPORING CARD) BEFORE ENTERING THIS DUNGEON
- THIS AREA DROPS NOTHING USEFUL.
---------------------------------


Now obviously Hode Map and Geffen Dungeon is now off-limits for many players due to changes in Amatsu, but some of the other areas here are still applicable


WHAT IS MY SUCCESS RATE?<-- click here to find out your success rate in forging. Note, however that this is will only work to a relative degree; real-life luck still does a lot in forging

- - - - -

This section would be those who don't mind getting less DEX and LUK for a slightly more versatile and combat-oriented forger.

BattleFORGERs are players who still want to forge and wouldn't mind losing 1% to 5% forging success rate. The sacrifice, of course, is the ability to craft as well as pure forgers, but what the heck, at least you can solo

BattleFORGERS...

* their skills are similar to, if not exactly like, that of a pure forger... no Hammerfall, no Adrenaline Rush, no Power Thrust, no Weapon Perfection, no Power Maximize. Only forging skills.

* their DEX and LUK would be slightly, if not tremendously, lower than that of a pure forger (check http://calc.dashiva.net/ in addition to the above forging calc
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<center></center>
<center>^-Monster - 99/50 ( Halimaw ) PVP SMITH Retired
Let my Legacy be remebered........ forever</center>
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-TrOy-
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Onslaugt By Heart
^-Mons hanap k muna ng booster, boost mo ung BS hanggang maging
89+ then hanap k ng 2 99 isang prist and a killer, sin mabilis
kill para leech mode.para mabilis kumill.
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Ms.Angel Swastika
Live and let Live
fafi troy.. ako din gusto ko gumawa ng forger p2ro nmn kung san maganda ehh???? alam na. /heh tsaka hunter sana gusto ko taga sipsip. help of this plzzz
"The True Triskelion Firmly Believes In The Power Of reason And Not The Use Of Force As A Reason"



Ang aking mahal na kapatiran ang Tau Gamma Phi ay siyang patnubay sa buhay. ipagtatangol kong pangala'y inaapi bigyan sya ng karangalan at ang kalingay d magmamaliw..
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ADIOS
Mandragora
hahaha! kaya daming BS nakaupo lang sa gilid ng alarms map sa alde tapos meron din isang sin na kaparty nya na bot! wooooooooooot!
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•P A K S I T•</b>
Mammo sa imong Kigul!!! wakoko!!

ADIOS` BS 99/50 basurero /omg
`ADlOS BS 99/50 illegal logger /gg
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-TrOy-
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Onslaugt By Heart
Dr.Swastika
Nov 1 2005, 08:47 AM
fafi troy.. ako din gusto ko gumawa ng forger p2ro nmn kung san maganda ehh???? alam na. /heh tsaka hunter sana gusto ko taga sipsip. help of this plzzz

e2 ha pag merch plang maganda sa thara or kung san mabilis ang job
pag kayu ng lvl 40+ na punta kayu amatsu, dyan mabilis ang job exp /gg
perfect yan tol, dyan ako ng pa lvl ng Knight ko na 99 na ngaun and
ng pa WS /heh ... ung iba dba base lvl 70 or 70+ ng 3rd job, ako lvl
68 3rd job na /gg. mabilis job dyan lalo na kapha, hanap nyu e2 map
am_fild01 alam na kung san ilalagay yan /gg tapos punta kayu ng dryad
dyan naman mabilis exp, parang merman sa exp pero madali kill /gg
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-Misunderstood-
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Hanap ka ng leveling partner mo ^_____^ pref. Hunter /ok /ok sa GH prison /ok or if ever, leech mo sarili mo by making a hunter, dual client ka nalang /ok
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<center>^-Monster - 99/50 ( Halimaw ) PVP SMITH Retired
Let my Legacy be remebered........ forever</center>
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Mai'
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Fafa Mon pde mag tnong 2ngkol sa Alche? Kc nkakalito maraming ngsasabi INT/DEX daw iba nman DEX/LUK..? skin po kc DEX/LUK/lowINT
Blue Pots: 70-75out of 100

Sori OT po.. :D tanung lang...
I'm not a Genius in _ _ _ _ _ _ _. I just read the MANUAL
[Sto-Facki] 99/68 - nid more practice...
a.z.e 99/50 - Retired Monk
`Pretty`99/70 - H.W Nid 2on2? /e9
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-TrOy-
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Onslaugt By Heart
ung int/dex dapat alam ko int/vit dapat yun para sa acid demonstration
and sa acid terror, based un sa int ng alche and sa vit ng kalaban.
well sa brewer na alche dapat ay dex/luk alam ko kasi ganun kasi meron
kmi brewer n aalche ng tropa ko lvl 89 mataas dex/luk mga blue pots siguro
nasubukan ko ng brew ako 17 out of 20 inabot /heh .... pero sabi talaga nila
ung acid demo nga daw pag labas ng patch na un grabe ang lakas lalo
na pag mataas ang int ng alche at mataas din vit ng kalaban
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NinjaTurtle
Creamy
^-Monster
Nov 2 2005, 07:40 AM
Hanap ka ng leveling partner mo ^_____^ pref. Hunter /ok /ok sa GH prison /ok or if ever, leech mo sarili mo by making a hunter, dual client ka nalang /ok

bakit pa dual client where in pwede naman nakabot...joke..

regarding sa alchemist, int po affects the success rate ng pag brew mo ng blue pots and slim pots...so mas maganda dex/int/luk n lang po...yan e kung pure brewer..^^
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