Welcome Guest [Log In] [Register]
Welcome to PRO Loki Boards. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Monk and Champion Guide
Topic Started: Nov 29 2005, 05:59 AM (1,724 Views)
wizzyfif!
Member Avatar
incomplete...
Council Elders
     Posted Image Posted Image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contents:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1. Introduction
Chapter 2. Acolyte: Soldier of Hope
Chapter 3. Stats
Chapter 4. How to get there
Chapter 5. Monk Skills
Chapter 6. PvM

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1. Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With the addition of 2-2 jobs, Acolyte has the choice of progressing to Priest or Monk. Priest is of course the primary support class, although battle Priests can be fierce warriors by using their skills to boost their own abilities. However the new Monk is a dedicated battle path for Acolytes, offering some capabilities unique among all RO jobs. Monk can have high damage output, high crit, and high flee -- not as high as the Assassin, but the Monk has better defense by wearing a shield without reducing her offense. Monk also offers limited support abilities, because she still has all of her Acolyte skills. With many ways to attack and defend the Monk can be a valuable party member that assists in multiple roles.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 2. Acolyte: Soldier of Hope
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle-Acolytes are some of the most ignored type of builds. Some people even don't know how strong Acolytes can be. They only see Acolytes as the Support Class and just watch battles and does not participate in the frontline battle. But the Battle-Acolytes can, yes we're selfish of our abilities because we need them to support ourselves to be true Battle-Acolytes. Being A Battle-Acolyte is really hard in the beginning but as soon as you get your stats high you can feel the ease.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 3. Stats
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Monk's stat bonuses at j50 are:
+8 STR
+6 AGI
+6 VIT
+2 INT
+4 DEX
+3 LUK

STR is very important for damage and also affects carrying capacity.
* Base damage increases by 1 point per 1 STR.
* There is a large damage bonus every 10 STR ( [STR/10]^2 )
Monk's attack skills all depend on normal attack power (STR+weapon).

AGI indirectly helps offense (attack speed) and defense (dodge).
It is an important stat but you can not rely on it to do either role alone.
* AGI improves flee by 1 point per 1 AGI.
* AGI improves ASPD every 3~7 AGI, depending on many factors.

VIT increases HP, HP regen, and reduces damage.
VIT also reduces duration and chance of being affected by stun, poison, and silence.
* HP increases by 1% over the base amount for your job and base level per 1 VIT.
* HP recovery items recover 2% more HP per 1 VIT.
* VIT reduces physical attacks by 0.8 damage per 1 VIT.
* VIT reduces magical attacks by 0.5 damage per 1 VIT.

INT increases SP, SP regen, and reduces magic damage.
INT also reduces duration and chance of being affected by sleep, blind, and stone curse.
* SP increases by 1% over the base amount for your job and base level per 1 INT.
* SP recovery items recover 2% more SP per 1 INT.
* SP regen increases every 6 INT, as well as every 100 SP (an indirect function of higher INT).
* INT reduces magical attacks by 1 damage per 1 INT.
Asura Strikers will want plenty of INT, as more SP means more Asura damage.

DEX is needed for accuracy and increases casting speed and minimum damage.
* DEX improves accuracy by 1 point per 1 DEX.
* DEX improves casting speed by 2/3% per 1 DEX.
* DEX improves base damage by 1 point per 5 DEX.
* DEX improves attack speed very slightly (1/4 efficiency of AGI).
A Monk built around Manipulate Sphere will need higher DEX.

               Posted ImagePosted Image

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 4. How to get there
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Monk Guild is at the Monastery.
This is the area where Father Rubalkabara (of the acolyte quest) can also be found.
(NOTE: talk to Muhae again everytime you finish a certain NPC's task)

Talk to Tohobu
He'll tell you to go to Pastor Muhae. He's near the entrance of St.Capitolina Abbey.

Talk to Pastor Muhae
He's inside St.Abbey, which can be found at the extreme West of the map. He'll
ask you to get the following:
Posted Image

Talk to Douha
At the graveyard, North of the building where Muhae is. She'll make you memorize the Dogma.

Talk to Puhae
He's hiding at the Eastern part of the map. He'll ask you to choose between the Mushroom Gathering Quest and the Marathon.

Talk to Chorip
She guards the entrance of the building at the center of the Abbey. She's registering your nameand will ask you to talk to Taomoon.

Talk to Bashyu
He's right inside the building at the center of the Abbey. He will administer either the Mushroom Gathering or the Marathon, depending on what path you choose.

Talk to Taomoon
From Bashyu, go North and then East. He will make you go through an invisible maze that's infested with Undead creatures.

Talk to Muhae
He'll administer the psych exam and change your job to Monk. He'll reward you, depending on your job level:
Job level 40 = Waghnak
Job level 50 = Slotted Knuckle Duster

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 5. Monk Skills
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                 Posted Image

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 6. PvM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Monks can level quickly compared to other melee jobs as they are a good combination of offense and defense.

AGI Monks can have a flee rating higher than most other jobs. Only Thief and Archer jobs can compare, and only Rogue typically makes use of shields and -30% damage cards. AGI leveling areas should be determined by what they can dodge 95%. The early Acolyte levels are difficult for an AGI-based build when you can not dodge anything effectively, so you may need to just grind away and burn zeny on potions. Even if you are lucky enough to be gifted with a Mocking Muffler from another character it will be difficult to reach that 95% until your base level is in the 40s or 50s, depending on how much you concentrate on raising AGI.

Speaking of Mocking Mufflers, obtaining a Whisper card to use is an AGI Monk's highest priority. Saving up for one may take a long time, even if you have a Merchant character to aid in making money. However the alternative is worse, hunting Whispers for the card is very dangerous for an Acolyte. They require 169 flee and an elemental weapon, and are often found with stronger monsters. You will need a party patient enough to hunt until a card drops, or wait until you are strong enough to solo a Whisper map as Monk... or save up and buy one to make the road to Monk easier. A Condor card is an acceptable budget alternative, and if you are really desperate most of the elemental resistance garments are +5 flee, but keep saving for that Whisper! 20 flee makes a dramatic difference in the monsters you can fight safely and the rate you can earn experience.

VIT Monks have more work to do. In the early levels high VIT with Angelus can take damage down to 1, but VIT melee characters gain experience more slowly because of their lower ASPD and overall damage output. They are best in areas where their DEF+VIT reduces damage taken to a negligible amount, so the ideal targets are monsters with relatively low ATK for their experience value. Unfortunately Acolyte jobs are restricted to lighter armor than most other jobs (no Chain Mail, Manteau, Boots), but at least once you are through the Acolyte stage a Monk can kill more quickly than other VIT characters.

VIT Monks should concentrate on upgraded armor. Get anything you can to +4 (even if store-bought Biretta, Buckler, Saint's, Shoes, Muffler) before worrying about anything else. Keep an eye on Elunium prices and buy the low-priced ones to upgrade -- if you see cheap upgraded equipment get that too! Upgrades only add 2/3% damage reduction per + compared to 1% per point of DEF from armor. Even so these first 20 +s really help you survive tougher fights. As you continue to upgrade your armor and add VIT more levelling options will become available.


Posted Image Posted Image
`Mojari` @ Oct 25 2005
12:04 AM
Saw this and thought of sharing it w/u:


Champion skill with the monk skills comlpletes the whole Champion skills.
Champion skill are only added to the monk skills.

(From SoulEclipse's Skills Guide.)
(The skill's damages are still not verified, some data gives way too low
damages while some looks so powerful.)

Okay, first this is pur Job path.
Novice -> Acolyte -> Monk -> Base Lvl99 -> High Novice -> High Acolyte
-> CHAMPION

Follow the path accordingly and we will have no problems.

I WON'T PUT A GUIDE ON HOW TO BE A CHAMPION UNTIL A VALID DATA IS FOUND.

[Palm Push Strike/Raging Palm Strike]

Use your palm push enemies back 3 cells. Damage will be inflicted after 1.5
seconds. Has a 0.3 second delay time & Only works when under
Fury/Explosion Spirits Status. Does not consume spirit spheres.

Requires: Level 7 Iron Fists/Hand,
          Level 5 Call Spirits/Summon Spirit Sphere

[LV][Skill Level Effect][SP]
1    300% ATK (x3 ATK)  22 
2    400% ATK (x4 ATK)  24 
3    500% ATK (x5 ATK)  26 
4    600% ATK (x6 ATK)  28 
5    700% ATK (x7 ATK)  30

NOTE:
I'm not sure about this but isn't Combo Finish/Raging Thrust also have
this effect? This skill is great for chaining more combos for PvM, but I
don't quite recommend to send your enemy away 3 cells from you except that
if he's a melee type.

[Tiger Knuckle Fist changed to Glacier Fist]

A combo skill that can be used after using Raging Thrust.
Initiate Glacier Fist after Raging Thrust to inflict additional damage.
Afterwards, the enemy will be frozen for a short period of time.
Consumes 1 Spirit Sphere.

COMBO DIAGRAM:
Triple Blow=>Quad. Blow/Chain Combo=>Combo Fin./Raging Thrust=>Tiger Knuckle

Requires: Level 5 Iron Fists/Hand
          Level 5 Triple Attack
          Level 5 Quadruple Blows/Chain Combo
          Level 3 Raging Thrust/Combo Finish

[LV]      [Skill Level Effect]      [SP]
1   140% ATK, 20% Chance to freeze  4 
2   240% ATK, 30% Chance to freeze  6 
3   340% ATK, 40% Chance to freeze  8 
4   440% ATK, 50% Chance to freeze  10
5   540% ATK, 60% Chance to freeze  12

NOTE:
Freeze effect is great, atleast we now have a built in anti-Ghostring skill.
too bad, I still prefer the `Stun` than the freeze status back then.

[Chain Crush Combo]

Continue with more attacks and combos. The number of hits and the damage dealt
is affected by the skill level. The skill only works during the delay of
Glacier Fist. It has a delay time that is affected by AGI and DEX.
Extremity Fist can still be used after this skill as long as you have Fury.

Requires: Level 5 Iron Fists/Hand
          Level 2 Tiger Knuckle Fist
          Level 5 Call Spirits/Summon Spirit Sphere

[LV] [Skill Level Effect][Delay time][SP]
1    500% ATK, 1 Hit,   0.8 Second   4 
2    600% ATK, 1 Hit,   0.8 Second   6 
3    700% ATK, 2 Hits,  0.8 Second   8 
4    800% ATK, 2 Hits,  0.8 Second   10
5    900% ATK, 3 Hits,  0.8 Second   12
6   1000% ATK, 3 Hits,  1.0 Second   14
7   1100% ATK, 4 Hits,  1.0 Second   16
8   1200% ATK, 4 Hits,  1.0 Second   18
9   1300% ATK, 5 Hits,  1.0 Second   20
10  1400% ATK, 5 Hits,  1.0 Second   22

NOTE:
Great combo skill if your talking about real Chaining/chains of combos.
More hits = more damage.

[Dangerous Soul Collect/Zen]

Attempts to summon all 5 Spirit Spheres at once.  Has a 4 second casting time
that can be cancelled. A penalty will be present if the skill is used
[Not Implemented Yet].

Requires: Level 5 Fury

[LV]     [Skill Level Effect]      [SP]
1  Enables Dangerous Soul Collect  20

NOTE:
Penalty (skill can be interrupted) is pretty much useless for DEX monks*
The skill is a killer for it brings all the 5 spirit spheres in one summon.
You can dish faster asura/Throw spirit spheres.

*Since a 120 DEX monk will have this casted at 0.4sec nad that seems like
there is no casting time at all!, and all 75+ dex monks will cast the
skill at 2secs and even more faster as their dex gets higher.

__________________________________________________________________________
- X. Skill Builds --------------------------------------------------------
__________________________________________________________________________

[Acolyte Skill Builds]====================================================

TIP: (Regardless of your pre-champion build)
As soon as you change your job I recommend that you get atleast Lv.3 Heal
at once then Lv5 Divine Protection and then Max Blessing and
Increase Agility or Angelus if a VIT type to your planned level or
simply MAX it. This is the way I raised my acolyte. I find it easy to
train this way.

[Warpolyte Pre-Champion]--------------------------------------------------

AGILITY VARIATION
Heal                 Lv.3
Blessing             Lv.10
Divine Protection    Lv.10
Demon Bane           Lv.10
Increase Agility     Lv.8
Ruwach               Lv.1
Teleport             Lv.2
Warp Portal          Lv.4
Pneuma               Lv.1

VITALITY VARIATION
Heal                 Lv.10
Blessing             Lv.10
Divine Protection    Lv.10
Demon Bane           Lv.10
Ruwach               Lv.1
Teleport             Lv.2
Warp Portal          Lv.4
Pneuma               Lv.1

1 skill point remaining

[Strict Pre-champion]-----------------------------------------------------

This build emphasizes the needs of a monk job.
More on offensive oriented support skills.

Heal    Lv.9
Divine Protection Lv.10
Demon Bane  Lv.10
Blessing  Lv.10
Increase Agility Lv.10 (Angelus for VITs Monksters)

NOTE:
This a standard non-pneuma build.




Heal   Lv.6
Ruwach   Lv.1
Teleport  Lv.2
Divine Protection Lv.10
Demon Bane  Lv.10
Blessing  Lv.10
Increase Agility* Lv.10

*If VIT Build, exchange Inc. AGI for Angelus.

NOTE: Notice there's no Angelus? becoz' its useless at
low skill levels. You'll only need 2 Warp portals
One as your Save-point and one to Glast Heim.
At level 55 (154 Flee) I already train on Evil Druids/Nightmares/
Ghoul/Brilights in Lower GH (Offensive Bless on Demons/Undead of course!)
Champion Skill Builds


NOTE: I changed all the names to the TYPE 2 due to it is more known by
      players and is is the closest between the older and newer types of
      names. I DID THIS ON PURPOSE. Use the diagram for teh dummies seen
      below. (Gotta love that series of books!)

Monk skill translation for dummies:
(Since there are 3 diffrent sets of Monk skills I've posted every name that
I know as of posting.)I our WEIRD pRO they got all the types mixed up!

TYPE 1 Names         TYPE 2 Names       TYPE 3 Names
Knuckle Mastery     /Iron Hand         /Iron Fist
Spirit Relaxation   /Spirits Recovery  /Spiritual Cadence
Falling Pear Petals /Dodge             /Flee
Triple Blows        /Triple Attack     /Raging Trifectla Blow
Vigor Condensation  /Call Spirits      /Summon Spirit Spheres
Inspiration         /Absorb Spirits    /Spiritual Sphere Absorbtion
Quadruple Blows     /Chain Combo       /Raging Quadruple Blow
Way of the Dragon   /Combo Finish      /Raging Thrust
Dash Like a Bullet  /Body Relocation   /Snap
Manipulate Spheres  /Finger Offensive  /Throw Spirit Sphere
Psychic Wave        /Investigate       /Occult Impaction
Dilemma             /Blade Stop        /Root
Critical Explosion  /Explosion Spirits /Fury
Physical Immune     /Steel Body        /Mental Strength
Asura Strike        /Extremity Fist    /Guillotine Fist
Palm Push Strke     /Raging Palm Strike
Tiger Knuckle       /Glacier Fist
Soul Collect        /Zen

[BASIC BUILDS/COMMON BUILDS]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These builds in this section are highly recommended and mostly used by
players in my server and they proved to be good and competitive.

[Complete WoE Champion Skill Build]---------------------------------------

Iron Hand                Lv.5
Call Spirits             Lv.5
Dodge                    Lv.5
Triple Attack            Lv.5
Chain Combo              Lv.5
Combo Finish             Lv.5
Blade Stop               Lv.2
Spirits Recovery         Lv.2
Absorb Spirits           Lv.1
Explosion Spirits        Lv.5
Investigate              Lv.3
Finger Offensive         Lv.5
Extremity Fist           Lv.5
Body Relocation          Lv.1
Mental Strength          Lv.3
Dangerous Soul Collect   Lv.1

64 Skills, 5 points left

This skill build will get most of all the most used skills in WoE.
Same usage with the Dasher build, well this is the best Dasher build.

Can be paired off with all the stat build.

**taken frm Gamefaqs


HELPFUL SITES:
ASURA SIMULATOR (recommended by Red November)
ASURA STRIKE SIMULATOR (recommended by Skaray)

SPECIAL THANKS TO:
`Mojari`
Red November
Skaray


Feel free to post any additional informations that could help your fellow Monks/Champions. For Monk/Champion related questions pls go here.Thank you.
Posted Image
missing you...too
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Join the millions that use us for their forum communities. Create your own forum today.
Learn More · Register for Free
« Previous Topic · The Cathedral · Next Topic »
Add Reply