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| Monk and Champion Guide | |
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| Tweet Topic Started: Nov 29 2005, 05:59 AM (1,724 Views) | |
wizzyfif!
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Nov 29 2005, 05:59 AM Post #1 |
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incomplete...
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![]() ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 1. Introduction Chapter 2. Acolyte: Soldier of Hope Chapter 3. Stats Chapter 4. How to get there Chapter 5. Monk Skills Chapter 6. PvM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 1. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With the addition of 2-2 jobs, Acolyte has the choice of progressing to Priest or Monk. Priest is of course the primary support class, although battle Priests can be fierce warriors by using their skills to boost their own abilities. However the new Monk is a dedicated battle path for Acolytes, offering some capabilities unique among all RO jobs. Monk can have high damage output, high crit, and high flee -- not as high as the Assassin, but the Monk has better defense by wearing a shield without reducing her offense. Monk also offers limited support abilities, because she still has all of her Acolyte skills. With many ways to attack and defend the Monk can be a valuable party member that assists in multiple roles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 2. Acolyte: Soldier of Hope ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle-Acolytes are some of the most ignored type of builds. Some people even don't know how strong Acolytes can be. They only see Acolytes as the Support Class and just watch battles and does not participate in the frontline battle. But the Battle-Acolytes can, yes we're selfish of our abilities because we need them to support ourselves to be true Battle-Acolytes. Being A Battle-Acolyte is really hard in the beginning but as soon as you get your stats high you can feel the ease. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 3. Stats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monk's stat bonuses at j50 are: +8 STR +6 AGI +6 VIT +2 INT +4 DEX +3 LUK STR is very important for damage and also affects carrying capacity. * Base damage increases by 1 point per 1 STR. * There is a large damage bonus every 10 STR ( [STR/10]^2 ) Monk's attack skills all depend on normal attack power (STR+weapon). AGI indirectly helps offense (attack speed) and defense (dodge). It is an important stat but you can not rely on it to do either role alone. * AGI improves flee by 1 point per 1 AGI. * AGI improves ASPD every 3~7 AGI, depending on many factors. VIT increases HP, HP regen, and reduces damage. VIT also reduces duration and chance of being affected by stun, poison, and silence. * HP increases by 1% over the base amount for your job and base level per 1 VIT. * HP recovery items recover 2% more HP per 1 VIT. * VIT reduces physical attacks by 0.8 damage per 1 VIT. * VIT reduces magical attacks by 0.5 damage per 1 VIT. INT increases SP, SP regen, and reduces magic damage. INT also reduces duration and chance of being affected by sleep, blind, and stone curse. * SP increases by 1% over the base amount for your job and base level per 1 INT. * SP recovery items recover 2% more SP per 1 INT. * SP regen increases every 6 INT, as well as every 100 SP (an indirect function of higher INT). * INT reduces magical attacks by 1 damage per 1 INT. Asura Strikers will want plenty of INT, as more SP means more Asura damage. DEX is needed for accuracy and increases casting speed and minimum damage. * DEX improves accuracy by 1 point per 1 DEX. * DEX improves casting speed by 2/3% per 1 DEX. * DEX improves base damage by 1 point per 5 DEX. * DEX improves attack speed very slightly (1/4 efficiency of AGI). A Monk built around Manipulate Sphere will need higher DEX. ![]() ![]() ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 4. How to get there ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Monk Guild is at the Monastery. This is the area where Father Rubalkabara (of the acolyte quest) can also be found. (NOTE: talk to Muhae again everytime you finish a certain NPC's task) Talk to Tohobu He'll tell you to go to Pastor Muhae. He's near the entrance of St.Capitolina Abbey. Talk to Pastor Muhae He's inside St.Abbey, which can be found at the extreme West of the map. He'll ask you to get the following: ![]() Talk to Douha At the graveyard, North of the building where Muhae is. She'll make you memorize the Dogma. Talk to Puhae He's hiding at the Eastern part of the map. He'll ask you to choose between the Mushroom Gathering Quest and the Marathon. Talk to Chorip She guards the entrance of the building at the center of the Abbey. She's registering your nameand will ask you to talk to Taomoon. Talk to Bashyu He's right inside the building at the center of the Abbey. He will administer either the Mushroom Gathering or the Marathon, depending on what path you choose. Talk to Taomoon From Bashyu, go North and then East. He will make you go through an invisible maze that's infested with Undead creatures. Talk to Muhae He'll administer the psych exam and change your job to Monk. He'll reward you, depending on your job level: Job level 40 = Waghnak Job level 50 = Slotted Knuckle Duster ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 5. Monk Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ![]() ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter 6. PvM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monks can level quickly compared to other melee jobs as they are a good combination of offense and defense. AGI Monks can have a flee rating higher than most other jobs. Only Thief and Archer jobs can compare, and only Rogue typically makes use of shields and -30% damage cards. AGI leveling areas should be determined by what they can dodge 95%. The early Acolyte levels are difficult for an AGI-based build when you can not dodge anything effectively, so you may need to just grind away and burn zeny on potions. Even if you are lucky enough to be gifted with a Mocking Muffler from another character it will be difficult to reach that 95% until your base level is in the 40s or 50s, depending on how much you concentrate on raising AGI. Speaking of Mocking Mufflers, obtaining a Whisper card to use is an AGI Monk's highest priority. Saving up for one may take a long time, even if you have a Merchant character to aid in making money. However the alternative is worse, hunting Whispers for the card is very dangerous for an Acolyte. They require 169 flee and an elemental weapon, and are often found with stronger monsters. You will need a party patient enough to hunt until a card drops, or wait until you are strong enough to solo a Whisper map as Monk... or save up and buy one to make the road to Monk easier. A Condor card is an acceptable budget alternative, and if you are really desperate most of the elemental resistance garments are +5 flee, but keep saving for that Whisper! 20 flee makes a dramatic difference in the monsters you can fight safely and the rate you can earn experience. VIT Monks have more work to do. In the early levels high VIT with Angelus can take damage down to 1, but VIT melee characters gain experience more slowly because of their lower ASPD and overall damage output. They are best in areas where their DEF+VIT reduces damage taken to a negligible amount, so the ideal targets are monsters with relatively low ATK for their experience value. Unfortunately Acolyte jobs are restricted to lighter armor than most other jobs (no Chain Mail, Manteau, Boots), but at least once you are through the Acolyte stage a Monk can kill more quickly than other VIT characters. VIT Monks should concentrate on upgraded armor. Get anything you can to +4 (even if store-bought Biretta, Buckler, Saint's, Shoes, Muffler) before worrying about anything else. Keep an eye on Elunium prices and buy the low-priced ones to upgrade -- if you see cheap upgraded equipment get that too! Upgrades only add 2/3% damage reduction per + compared to 1% per point of DEF from armor. Even so these first 20 +s really help you survive tougher fights. As you continue to upgrade your armor and add VIT more levelling options will become available. ![]()
HELPFUL SITES: ASURA SIMULATOR (recommended by Red November) ASURA STRIKE SIMULATOR (recommended by Skaray) SPECIAL THANKS TO: `Mojari` Red November Skaray Feel free to post any additional informations that could help your fellow Monks/Champions. For Monk/Champion related questions pls go here.Thank you. |
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