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Advanced 2-1 Job/Skill Info
Topic Started: Jan 18 2005, 09:37 PM (574 Views)
Skaray

Council Elders
~* Chapter 1: To become an Advanced 2nd Job *~

1) You must be in a 2nd class.
2) You must be on Base LV 99.
3) Obviously, your Job LV must be 50.

Where do I become one?

- In the Valkyrie's Palace.
To go there, go to the Sage Academy in Juno. Inside, there's a place where you can look around the book of Ymir. Before you do that however, you have to pay the Librarian 1,285,000 Zeny... so prepare that exact amount of money beforehand ONLY. No less and no more than 1,285,000. Read the book inside.

Now, move out to the Heart of Ymir, in the basement of the academy. You have to take lots of random warps to get there, so be patient!

Once you're in the Valkyrie's Palace, everything should be easy to proceed. Just talk to the Valkyrie to change to Novice High.

Few warning notes about doing this:
Before you can do this, make sure you have no more than 0 Zeny, and you have no items equipped on your character! Or else, you will not be able to change into Novice High. If you're a Blacksmith or Alchemist, make sure you do not have a cart with you.

Also note, to change into a High version of 1st classer, you just have to talk to the NPC responsible for that class, and you will change without having to go through tests. As for changing into Advanced 2nd, you have to talk to the Advanced Class Helper NPCs inside Valkyrie's Palace.

What's good about becoming an Advanced 2nd Job?

- When you do, you get approximately 30% increase in your HP/SP. Advanced 2nd jobs have their own HP/SP.

What happens if you apply for Advanced 2nd Job?

- You will become a Novice again. All your stats will disappear as well as all your skills (except Basic Function skill). This includes quest-gained skills such as Holy Light.

Your stats will be reset to 1, and will be given 100 points to start out with (instead of normal 4.

Change to 1st job as you would do normally.

If you were a Wizard before applying for Advanced 2nd Job, you have to become a Wizard again. However, you can become a different class but you will be penalized for doing so. (Edit: Right now, there is no ability to change to a different class from what you started out as originally.)

When you do job change, you will regain all the lost quest skill back, so don't worry too much about trying to re-learn all the quest-gained skills.

Please refer to this topic for changes made in November 9th of 2004.
Please refer to this topic for changes made in November 30th of 2004.
Please refer to this topic for changes made in December 14th of 2004.

~* Chapter 2: Lord Knight *~

Lord Knights, the final evolutionary point from the Knights, have amazing attack power coupled with powerful skills to destroy enemy's defense. Just like Knights, this class focuses usage of two-handed swords, while giving you good balance between attack and defense overall. In the past, they were used mostly for killing, but now with defensive skills and "desperation" maneuvers.

(Simple Useless Information: In kRO, Lord Knights have a shortened name everyone uses - Lona. Now isn't that cute? )

(Another Useless Information: In kRO, they received a "submarine" patch with Bowling Bash - it can now be used with any weapon of your choice.)

Job Status Bonus Points At JLV 70:
STR 15 - AGI 8 - VIT 8 - INT 2 - DEX 9 - LUK 3

- Aura Blade (Active Skill), LV 5
Requirement: Bash LV 5, Magnum Break LV 5, Two-Hand Sword Mastery LV 5

* Add a special aura to your weapon, and add special damage that ignores enemy defense (like Sword Masteries do).

LV | ATK Bonus | Last Time | SP Used
1 - 10 - 40s - 22
2 - 20 - 60s - 24
3 - 30 - 80s - 26
4 - 40 - 100s - 28
5 - 50 - 120s - 30

- Parrying (Active Skill), LV 10
Requirement: Two-Hand Sword Mastery LV 10, Provoke LV 5, Two-Hand Quicken LV 3

* If you have a two-handed sword, you automatically block some of the attacks randomly. This allows you to auto-guard attacks with your two-handed sword. It will now block both ranged and physical attacks. SP used is fixed at 50.

LV | Block Rate | Last Time
1 - 23% - 15s
2 - 26% - 20s
3 - 29% - 25s
4 - 32% - 30s
5 - 35% - 35s
6 - 38% - 40s
7 - 41% - 45s
8 - 44% - 50s
9 - 47% - 55s
10 - 50% - 60s

- Concentration (Active Skill), LV 5
Requirement: Spear Mastery LV 5, Riding LV 1, HP Recovery LV 5

* Only works for spear-type weapons. If you use it, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease a bit. While this skill is on, you will also have free Endure-effect until the skill goes out.

LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
1 - 10% / 5% / -5% - 25s - 50
2 - 20% / 10% / -10% - 30s - 52
3 - 30% / 15% / -15% - 35s - 54
4 - 40% / 20% / -20% - 40s - 56
5 - 50% / 25% / -25% - 45s - 58

- Tension Relax (Active Skill), LV 1
Requirement: Provoke LV 5, HP Recovery LV 10, Endure LV 3

* Just like the skill's name says, relaxes your muscles and temporarily increase your HP recovery speed. You have to be sitting to use this skill (even just standing won't work). When this skill is in use, you will see the icon that shows that you are using this skill. It will automatically cancel when you get attacked, if you stand to attack, or use an item. Every 10 seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed.

- Berserk (Active Skill), LV 1
Requirement: Lord Knight on JLV 50+

* Truly scary skill, rendering the user bloodthirsty... Upon usage, you can't use any items and can't even receive Heal! However, your HP will jump by large as well as receiving very nice attack / ASPD upgrade.

Exactly, you will receive the following when you use the skill.
- maxHP x3, and HP is fully recovered, but SP is all gone
- You cannot regain HP/SP via natural means for 5 minutes afterwards of the skill
- ATK + 150%
- ASPD + 10%
- Pernament move speed bonus during skill
- ALL DEF (equip def/mdef, stat def/mdef) set to 0
- Halves FLEE rate
- Receives Endure effect
- 1% HP reduced every 15 seconds
- Cannot chat, cannot use items, cannot receive Heals (when you do, the Heal amount you receive, you will see 0... yes, 0)
- Cannot change equipments
- Skill will automatically cancel when HP below 100
- Cannot use in siege mode (WoE in iRO)

4/21/2004 Update: This skill now works with both two-handed sword and spear weapons.

- Fury (Active Skill), LV 1
Deleted as of 4/21/2004. Berserk covers for this one.

- Spiral Pierce (Active Skill), LV 5
Requirement: Spear Mastery LV 10, Pierce LV 5, Riding LV 1, Spear Stab LV 5

* Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. It attacks 5 times regardless of target size. Heavier your weapon is, the better your damage will be, and will leave target stunned for 3 seconds - however, they CAN attack if you are in range of their melee/range attack, or if they use ranged skills. Although damage will increase with better skill level, so will the skill delay / after skill use delay.

Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.

LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
1 - 150% - 0.3s - 1.2s - 13
2 - 200% - 0.5s - 1.4s - 15
3 - 250% - 0.7s - 1.6s - 17
4 - 300% - 0.9s - 1.8s - 19
5 - 350% - 1s - 2s - 20

- Head Crusher (Active Skill), LV 5
Requirement: Spear Mastery LV 9, Riding LV 1

* Cause a strong hit against a single enemy, and cause external bleeding randomly. For enemies that suffers from external bleeding, they will lose HP periodically. There's an after-cast delay of 0.5 seconds for all skills, and takes 23 SP regardless of skill level.

LV | ATK Bonus %
1 - 120%
2 - 140%
3 - 160%
4 - 180%
5 - 200%

- Joint Beat (Active Skill), LV 10
Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3, Head Crusher LV 3

* You can only use this skill with a Spear-type weapon. You will strike at joints of the enemy's body, causing various status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. You cannot choose where to strike however - If you have attacked the joint of the legs, enemy's movement speed would drop. If you have attacked the joint of the arms, enemy's attack speed would drop, and more...

LV | Damage | Ailment Chance | After-Cast Delay | SP Used
1 - 60% - 10% - 0.8s - 12
2 - 70% - 15% - 0.8s - 12
3 - 80% - 20% - 0.8s - 14
4 - 90% - 25% - 0.8s - 14
5 - 100% - 30% - 0.8s - 16
6 - 110% - 35% - 1s - 16
7 - 120% - 40% - 1s - 18
8 - 130% - 45% - 1s - 18
9 - 140% - 50% - 1s - 20
10 - 150% - 55% - 1s - 20

~* Chapter 3: Assassin Cross *~

Assassin Cross brings chaos to the enemies, assassiate at will, and be able to enter and run around the enemy territory freely. They are more like an assassin, than a previous Assassin class. They have greater attack skills as well as poison-related skills.

Job Status Bonus Points At JLV 70:
STR 9 - AGI 15 - VIT 3 - INT 0 - DEX 10 - LUK 8

- Hallucination Walk (Active Skill), LV 10
Requirement: Increase Dodge LV 5, Cloaking LV 5

This skill has been either removed or disabled in current kRO.

* You will create a "hallucination" of yourself, then you will immediately enter Cloaking mode. The hallucination has 2x the HP you have, and it will last as long as the last time, or if the HP is completely gone. If the hallucination disappears, you will be forcively uncloaked. You can be detected via skills such as Ruwach as well. You cannot spam this skill, and there's an after-cast delay associated to it.

LV | Last Time | After-Cast Delay | SP Used
1 - 10s - 1.4s - 45
2 - 12s - 1.2s - 50
3 - 14s - 1s - 55
4 - 16s - 0.8s - 60
5 - 18s - 0.6s - 65
6 - 20s - 0.4s - 70
7 - 22s - 0.2s - 75
8 - 24s - 0.2s - 80
9 - 26s - 0.2s - 85
10 - 28s - 0.2s - 90

- Advanced Enchant Poison (Active Skill), LV 5
Requirement: Enchant Poison LV 5, Envenom LV 5

This skill has been removed.

- Advanced Katar Research (Passive Skill), LV 5
Requirement: Double Attack LV 5, Katar Mastery LV 7

* Increase damage of Katar-related attacks by percentage (instead of set rate). Only affects Katar-type weapons.

LV | Bonus Rate
1 - 12%
2 - 14%
3 - 16%
4 - 18%
5 - 20%

- Soul Breaker (Active Skill), LV 10
Requirement: Double Attack LV 5, Envenom LV 5, Cloaking LV 3, Enchant Poison LV 6

* Causes nasty physical damage + magical damage to the target. To protect against the final damage calculation, one must have high physical defense AND magical defense. This skill ALWAYS hits enemies regardless of their FLEE rate. This skill ignores all other damage enhancing factors, but if you have elemental weapon, the attack will go in that element.

Damage Calculations:
1) Damage 1 = (Physical Total Damage + Specific Cards (It counts ATK cards such as Andre Card)) * 5
2) Damage 2 = {(Skill LV * Player's INT) * 5} + Random Damage (500 ~ 1000)
3) Soul Breaker Base Damage = Damage 1 + Damage 2
4) For DEF/MDEF Decrease Calc (Damage 3) = Soul Breaker Base Damage / 2
5) Final Damage = Damage 3 / Enemy DEF + Damage 3 / Enemy MDEF

LV | After-Cast Delay | SP Used
1 - 1s - 20
2 - 1.2s - 20
3 - 1.4s - 20
4 - 1.6s - 20
5 - 1.8s - 20
6 - 2s - 30
7 - 2.2s - 30
8 - 2.4s - 30
9 - 2.6s - 30
10 - 2.8s - 30

- Meteor Assault (Active Skill), LV 10
Requirements: Katar Mastery LV 5, Right Hand Mastery LV 3, Sonic Blow LV 5, Soul Breaker LV 1

* Same skill that Loki in Ragnarok manga uses. It causes mass damage to all enemies within 5x5 cells around you. Any enemies hit by this skill will receive Stun, Darkness, or external bleeding status ailment randomly. There is a set 0.5 seconds of After-Cast Delay.

LV | ATK Power | Ailment Chance | SP Used
1 - 80% - 10% - 10
2 - 120% - 15% - 12
3 - 160% - 20% - 14
4 - 200% - 25% - 16
5 - 240% - 30% - 18
6 - 280% - 35% - 20
7 - 320% - 40% - 22
8 - 360% - 45% - 24
9 - 400% - 50% - 26
10 - 440% - 55% - 28

- Create Deadly Poison (Active Skill), LV 1
Requirements: Envenom LV 10, Detoxify LV 1, Enchant Poison LV 5

* Combine some items to create very strong, and deadly poison. Collect Poison Needle, Cactus's Needle, Bee's Sting, Poison Spore, Karvodil, Berserk Potion, and an Empty Bottle.

Final Calculation of Chance:
Base Rate + {(Base Rate * DEX / 50) + (Base Rate * LUK / 100)}

DEX and LUK will help you succeessfully create this item, and upon failure, it reduces your HP by 25% of your MaxHP. If an Assassin Cross drinks this item, they will be poisoned and lose HP steadly, but upgrade their ASPD by 25% for 30 seconds. If any other character drinks this item, they will die on the spot.

SP used is 50, and there is a set 5 After-Cast Delay.

- Enchant Deadly Poison (Active Skill), LV 5
Requirements: Create Deadly Poison LV 1

* Use the Deadly Poison Bottle you created with the previous skill I listed, to enchant your weapon. Enemies that got hit by weapon enchanted by deadly weapon will randomly receive poison status ailment. The poison it does is very deadly - once poisoned, it'll reduce enemy's HP by % rate, and will continue killing the enemy's HP at very fast rate. The chance of poisoning is equal to Assassin's Enchant Poison's poison chance. This poison property does not work vs. Boss types, but it works in Siege Mode (WoE). After-cast delay is set to 2 seconds regardless of skill level.

Final Damage Calculation:
Base Damage % Upgrade + 25% of full damage you would have done if the weapon was Poison Elemental.

LV | ATK % | Last Time | SP Used
1 - 200% - 40s - 60
2 - 250% - 45s - 70
3 - 300% - 50s - 80
4 - 350% - 55s - 90
5 - 400% - 60s - 100

Note that this skill is NOT a poison-elemental attack. Wearing Argiope armor doesn't do anything against this.

Example damage (as shown in kRO screenshots)
Normal Attack would do 327 right / 68 left.
LV 1 would do 992 right / 208 left.
LV 5 would do 1667 right / 355 left.

... There used to be a bug with this skill when it was first released. This skill + Sonic Blow dealt 999999 damage.

~* Chapter 4: Snipers *~

One shot, never miss! This is the character that specializes in the bow weapons, while giving nearly life-threatening damage per shot.

Job Status Bonus Points At JLV 70:
STR 4 - AGI 11 - VIT 3 - INT 5 - DEX 14 - LUK 8

- True Sight (Active Skill), LV 10
Requirement: Increase Concentration LV 10, Owl's Eye LV 10, Vulture's Eye LV 10, Falconry Mastery LV 1

* Increase all your stats by +5 for a bit. When you do use, it also increases your HIT rate, damage, and CRIT rate. You can use lower level of this skill, and can be used together with Increase Concentration.

LV | HIT Bonus / Damage Bonus / CRIT Bonus | Last Time | SP Used
1 - 3% / 2% / 1% - 20s - 20
2 - 6% / 4% / 2% - 20s - 20
3 - 9% / 6% / 3% - 25s - 25
4 - 12% / 8% / 4% - 25s - 25
5 - 15% / 10% / 5% - 30s - 30
6 - 18% / 12% / 6% - 30s - 30
7 - 21% / 14% / 7% - 35s - 35
8 - 24% / 16% / 8% - 35s - 35
9 - 27% / 18% / 9% - 40s - 40
10 - 30% / 20% / 10% - 40s - 40

- Falcon Assault (Active Skill), LV 5
Requirement: Vulture's Eye LV 5, Falconry Mastery LV 1, Blitz Beat LV 5, Steel Crow LV 3

* Uses your falcon to attack a single target, non-splash damage for massive damage. The bonus ATK % shown here is added to the Blitz Beat damage of same level.

LV | Damage % | Cast / After-Cast Delay | SP Used
1 - 100% - 1s / 1.2s - 30
2 - 150% - 1s / 1.2s - 34
3 - 200% - 1s / 1.2s - 38
4 - 250% - 1s / 1.2s - 42
5 - 300% - 1s / 1.2s - 46

- Sharp Shooting (Active Skill), LV 5
Requirement: Double Strafing LV 5, Increase Concentration LV 10

* Select a single area to cause a critical damage! Every attack brings you 50% chance of CRIT rate. The arrow will go straight to the target (except if there's an obstacle in between), and any poor soul happened to be in its way will also take damage. Max range is 14 cells, and cast time and after-cast delay is set to 2 seconds / 0.5 seconds.

LV | ATK % | SP Used
1 - 150% - 18
2 - 200% - 21
3 - 250% - 24
4 - 300% - 27
5 - 350% - 30

- Wind Walk (Active Skill), LV 10
Requirement: Increase Concentration LV 9

* You and your party will receive FLEE and movement speed upgrade! However, if the party or yourself already have a skill that upgrades your FLEE or movement rate due to items or skills, this skill will ignore them. Also, when you receive skills / items that give said effects will cancel Wind Walk. Quagmire will also cancel this skill out. After-cast delay is set to 2 seconds.

Due to the patch, SP usage has been decreased. Also, when you receive AGI Up while under this skill, you still retain the FLEE bonus given by this skill.

LV | MoveSpeed % / FLEE % | Cast Time | Last Time | SP Used
1 - 2% / 1% - 2s - 120s - 23
2 - 4% / 1% - 2.4s - 140s - 26
3 - 6% / 2% - 2.8s - 160s - 29
4 - 8% / 2% - 3.2s - 180s - 32
5 - 10% / 3% - 3.6s - 200s - 35
6 - 12% / 3% - 4s - 220s - 38
7 - 14% / 4% - 4.4s - 240s - 41
8 - 16% / 4% - 4.8s - 260s - 44
9 - 18% / 5% - 5.2s - 280s - 47
10 - 20% / 5% - 5.6s - 300s - 50

~* Chapter 5: High Priest *~

High Priests are equipped with great skills that help friends in need, while having skills that lowers enemy morales.

Job Status Bonus Points At JLV 70:
STR 7 - AGI 8 - VIT 7 - INT 12 - DEX 9 - LUK 2

- Assumptio (Active Skill), LV 5
Requirement: Angelus LV 1, SP Recovery LV 3, Imposito Manus LV 3

* By the blessing of Virgin Mary, the persons who received this skill will receive all damage reduced by 1/2 for a limited time. Casting Kyrie Eleison on this character will cancel this skill out however, or vice versa. This skill cannot be used in WoE AT ANY RATE NOW.

Due to the patch change, this skill now affects people around you, and takes in less SP. It also shows different effect.

LV | Cast Time / After-Cast Delay | Last Time | SP Used
1 - 1s / 1.1s - 20s - 20
2 - 1.5s / 1.2s - 30s - 25
3 - 2s / 1.3s - 40s - 30
4 - 2.5s / 1.4s - 50s - 35
5 - 3s / 1.5s - 60s - 40

- Basilica (Active Skill), LV 5
Requirement: Gloria LV 2, SP Recovery LV 1, Kyrie Eleison LV 3

* Skill whose meaning means Magnificent Holy Ground...

It creates absolutely perfect defense zone by 5x5 cells around you that blocks ALL type of attacks from harming people within this zone. Anyone can come in, but people who are in here cannot attack either. Also, until the skill is done, the Priest shouldn't move as well. If the Priest moves, or uses another skill, this defense zone will disappear at once. You cannot stack two of these at once (doing so doesn't give you any additional bonus because it then ignores the past Basilica area). This skill does not work vs. Bosses and in Siege Mode (WoE).

You will need Blue Gemstone, Yellow Gemstone, and a Red Gemstone. Also, bring one Holy Water with you to use this skill.

Due to the patch, you can now cancel this by using the skill again (while the skill is already active).

LV | Last Time | Cast / After-Cast Delay | SP Used
1 - 20s - 5s / 2s - 80
2 - 25s - 6s / 3s - 90
3 - 30s - 7s / 4s - 100
4 - 35s - 8s / 5s - 110
5 - 40s - 9s / 6s - 120

- Meditatio (Passive Skill), LV 10
Requirement: SP Recovery LV 5, Lex Divina LV 5, Aspercio LV 3

* Like it says, through meditation, you will receive better SP recovery rate as well as increase your max SP.

LV | SP Recovery % / SP Increase % / Heal Bonus %
1 - 3% / 1% / 2%
2 - 6% / 2% / 4%
3 - 9% / 3% / 6%
4 - 12% / 4% / 8%
5 - 15% / 5% / 10%
6 - 18% / 6% / 12%
7 - 21% / 7% / 14%
8 - 24% / 8% / 16%
9 - 27% / 9% / 18%
10 - 30% / 10% / 20%

~* Chapter 6: High Wizard *~

By adding additional technique to their skills, Wizards have become more powerful than ever! With high level magic, they will be more than ready to take on the tough monsters, killing them effortlessly.

Job Status Bonus Points At JLV 70:
STR 3 - AGI 8 - VIT 5 - INT 17 - DEX 9 - LUK 3

- Soul Drain (Passive Skill), LV 10
Requirement: SP Recovery LV 5, Soul Strike LV 7

* Every time you kill an enemy, you will receive certain set amount of SP (calculated relating to the enemy's LV) back. However, large area magic such as Storm Gust are not affected by this skill, so you must use targeted magic to reap the benefits of this skill. You will not drain SP if the SP draining would put your SP beyond the limits. This skill also have another effect - it increases your max SP.

LV | SP Drain | SP Increase
1 - 110% - 2%
2 - 125% - 4%
3 - 140% - 6%
4 - 155% - 8%
5 - 170% - 10%
6 - 185% - 12%
7 - 200% - 14%
8 - 215% - 16%
9 - 230% - 18%
10 - 245% - 20%

- Magic Crasher (Active Skill), LV 1
Requirement: SP Recovery LV 1

* Very strange skill. This non-elemental attack calculates like this: The damage will be based on your magic attack, but it CAN miss - which means it depends on your DEX for success rate. Once it hits the enemy, your damage is reduced by enemy's PHYSICAL defense, not magical defense. The total damage of this skill DOES factor in your cards and enemy size. Note that well. The cast time is 0.2 seconds, and after-cast delay is 2 seconds. SP taken is 12.

- Amplify (but they say Amplification) Magic Power (Passive Skill), LV 10
Requirement: None, you receive ability to up this skill automatically upon becoming a High Wizard.

* In kRO, this skill has been classified as "Equal To Slow Poison". Why?...

Skill's description: This skill will amplify the MATK of the High Wizard for one time (note word one time carefully) for his next magic attack. This is a seperate bonus from wand MATK bonuses. When you use it, it lasts for 30 seconds.

What it actually is in game: Say, if you're doing LV 10 Storm Gust after doing this skill, only FIRST hit, yes out of all hits, the DAMN FIRST HIT is affected by this skill, and rest of the hits are not... that one time is quite literal, no?

Until this skill is fixed (it is a bug that this skill only works for single blow bolt-type attacks, and not for AoE skills), NEVER EVER EVER EVER EVER, and I can't stress enough EVERs, up this skill.

LV | MATK Bonus | SP Taken
1 - 2% - 20
2 - 4% - 25
3 - 6% - 30
4 - 8% - 35
5 - 10% - 40
6 - 12% - 45
7 - 14% - 50
8 - 16% - 55
9 - 18% - 60
10 - 20% - 65

- Napalm Vulcan (Active Skill), LV 5
Requirement: Napalm Beat LV 5

* Use powers of kinesis to cause multiple hits to a single enemy. Higher skill level allows you to hit more. There's a chance of causing Curse to enemy.

LV | Hits | Curse Chance | SP Used
1 - 1 - 5% - 30
2 - 2 - 10% - 35
3 - 3 - 15% - 40
4 - 4 - 20% - 45
5 - 5 - 25% - 50

~* Chapter 7: Whitesmith *~

No more meddling with lifeless iron and steel! Now, you can give life to the elements... Specialized in fire, mace and axe type weapons.

Job Status Bonus Points At JLV 70:
STR 6 - AGI 7 - VIT 6 - INT 6 - DEX 12 - LUK 8

- Melt Down (Active Skill), LV 10
Requirement: Skin Tempering LV 3, Hilt Binding LV 1, Weapon Research LV 5, Overthrust LV 3

* This is self-usage skill (like Overthrust). During the skill's lasting time, every time you hit an enemy, they will have their equipment randomly destroyed. For monsters, when their "weapon" or "armor" is destroyed, its ATK / DEF will go down by 25% for approximately 5 seconds. This skill will stop working after the target has no more equipments on, disappear, or die.

The "destroyed" weapons / armors can be repaired by fellow Blacksmith or Weapon Repair NPC.

This skill does not affect Boss monsters.

LV | WPN Destroy % / ARM Destroy % | Cast Time | Last Time | SP Used
1 - 1% / 0.7% - 5s - 15 - 50
2 - 2% / 1.4% - 5s - 20 - 50
3 - 3% / 2.1% - 6s - 25 - 60
4 - 4% / 2.8% - 6s - 30 - 60
5 - 5% / 3.5% - 7s - 35 - 70
6 - 6% / 4.2% - 7s - 40 - 70
7 - 7% / 4.9% - 8s - 45 - 80
8 - 8% / 5.6% - 8s - 50 - 80
9 - 9% / 6.3% - 9s - 55 - 90
10 - 10% / 7% - 10s - 60 - 90

- Coin Create (Active Skill), LV 3
Requirement: Iron Refine LV 5, Steel Refine LV 5, Elemental Refine LV 3, Oridecon Research LV 2

* Create a coin that gives you random Zeny when you double click. You can receive many different coins depending on the item you use to create. Sometimes, you can even receive a Money Pouch!

Currently, does not work.

- Nugget Create (Active Skill), LV 3
Requirement: Oridecon Research LV 3, Find Ore LV 1, Weapn Research LV 5

* Create a gold piece (using iron ore, gold ore, or silver ore), then combine it to create a nugget. This nugget will be used to create specific weapons, sell it to NPCs for high price, or to create coins with. It can also be used to increase chance of making a weapon as well.

Currently, does not work.

- Cart Boost (Active Skill), LV 1
Requirement: Push Cart LV 5, Cart Revolution, Cart Change, Hilt Binding LV 1

* Use the cart to temporarily increase your movement speed. Doesn't affect any of your normal stats however. You have to have your cart to use this skill, and when you do, you will move 20% faster than normal for 30 seconds. If you have status ailment Curse, or receive AGI Down skill, this skill will cancel out, and using this skill doesn't cancel those ailments either. This means, you can only use this skill if there's nothing wrong with your character status-wise. It takes about 20 SP, lasts 30 seconds.

- AAS (Auto Attack System) Create (Active Skill), LV 1
Requirement: Weapon Research LV 10, Weapon Perfection LV 3

* Create a small tower that attacks enemy for you. You can install up to 3, and even if they didn't do any attack, they will disappear eventually. It has auto-Detect skill, and it will automatically attack all enemies within range. It does 100 to 300 random damage, and it ignores enemy DEF.

Currently, does not work.
Destiny is only an excuse to those who give up and lose. Only man has the power to change fate, and that is the power of choice.

My Site: http://nocturnalpanda.multiply.com
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Perryn(",)
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Rice Cake Boy
/e8 prng gs2 k ona mag 99 ah /e8 /e8 /e8
nde ka malakas mahina lg tlga ako.
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eixter
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Dianne Loves Me..
ako din... /e8
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Onslaught / Carnage
Dianne 4 Ever...

[E][x][T][e][R]=99/67-Sniper
[]F[]S[]EiXtEr?=80/50-Priest
~eixter`~=8*/**-Whitesmith

I Shall Return

B>BC, +10Aris Cap, +7Unfro fs HERE!!
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handford
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Call me Ralph /no1
wooooooot.. gusto ko na mag 99......
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09/29/06 Hacked [800k ang natira]
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Tidus03
--,--'--,-'-,{@
ako gs2 ko na mag niffleheim... mske mag pa 99 tyo at wla pa un, wla din... /heh

edit:
sa niffleheim patch nga ba ung mga advnce jobs?
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Su Doku enthusiast...
Rubik's Cube best time 2:30 secs..
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L A Z Y
back for more
nice thread /no1 very informative /no1

Free Accounts 3rd job 2nd job FREE

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Brego
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†: The Blackguard :†
Council Elders
Magiging Lord Knight din ako balang araw!!! ASTIG TALAGA LORD KNIGHT!!! /no1
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Brego - Paladin 9x/xx
Yondaime - Rogue xx/xx


<center>"I'm not gonna say anything inspirational; I'm just gonna f*cking swear a lot."
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Vardy
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Goblin (Mace)
nice, lakas ng lord knight, hopefully there will be informations bout us 2-2 classes, hehehe! :lol:

more power to AOG :headbang:
AOG~Haven
Vardy
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