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  • RFGS 1.5 Status Effect Glossary
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RFGS 1.5 Status Effect Glossary
Tweet Topic Started: Aug 15 2013, 09:44 AM (272 Views)
JYAP Aug 15 2013, 09:44 AM Post #1
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The Boundless One
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Positive Status Effects:

Recovering: This target was recently stunned and is immune to stun effects until the beginning of its next turn.
Fortify: L'Arachel has activated her super, Fortify. The highest stat of this character is boosted by 50%. The stat boost is divided amongst the highest stats if there is a tie. Lasts 3 turns.
Iron Patriot: War Machine has activated his super, Iron Patriot, and gains +10% to all stats and enhanced abilities. Lasts until the end of the battle.
EX Mode: One of the Four Guardians has entered EX Mode. The user gains an extra action for the next five turns.
Booster: Luca Blight has powered himself up and is taking half damage from physical and magical attacks for 3 turns.
Counterslash: Luca Blight is countering all physical attacks this turn.
Booster+: Luca Blight has unleashed his full power and gains an additional two actions on top of Booster status for the duration of the battle.
Rush Assault: Mega Man has combined with Rush and is enjoying a 30% stat boost for 3 turns.
Reconstruction Matrix: This ally is protected by a shield that absorbs damage (but nothing else) for the ally until destroyed. While it is still active, the ally is restoring HP.
Rescue Barricade: Rescue has activated her super, Rescue Barricade, and has shielded the party from 100% of all incoming damage. This bonus decays by 20% every turn.
Spider Sense: Spider-Man's Evasion is increased, and he gains an extra action if he is attacked on the enemy's turn.
Hulk Up: Hulk has increased his Attack by 10%. Stacks up to three times. Hulk's abilities consume Hulk Up for bonus effects.

Negative Status Effects:

Stunned: The target loses its next turn.
Demoralize: The target's defenses drop by 20% for 4 turns.
Death Trap: For 3 turns, Evil Laugh has double BP against this target.
Suppressed: Removes the target's First Strikes.
PKMN Paralysis: The target's Agility is dropped to 25%. 25% chance of becoming unable to act every turn.
Blind: Halves target's ACC for 3 turns.
Aura: When a hostile action is taken, Aura deals damage again, then reduces its BP. Lasts for 3 turns or until Aura hits 0 BP.
Purge: Removes all positive status effects and prevents new ones from being applied for 3 turns.
Sleep: Target is asleep and unable to take actions. Any attack on the target automatically hits. Taking damage from an attack wakes the target.
Brutalized: The Iron Patriot's Blade Punch has delivered grievous damage to this target, preventing it from reviving.
Lock-On: Attacks made with Ranged Attack or Magic deal 10% more damage to this target.
Radiation: The target is irradiated and is taking 1/16th (6.25%) of its max HP in damage every turn, in addition to taking 20% more Lightning damage.
Bleed: Attacks on this target deal 10% more damage.
Damage Break: The target's damage is reduced by 5% per stack, to a max of 3 stacks.
On Fire: The target takes 8% of their max HP in damage every turn for 5 turns. Healing is halved for the duration.
Off Balance: The target is unable to counterattack for 2 turns.
Webbed: The target's Attack and Defense are reduced by 10% for 3 turns.
Burning: Not to be confused with On Fire. The target takes 10% of its max HP in damage every turn for 3 turns.
Bleeding: Definitely not to be confused with Bleed. The target takes 2% of its max HP in damage every turn for 3 turns. Bleeding also goes off if the target makes a hostile action. Stacks up to 3 times.
Weakened: Reduces the target's Attack and Magic by 20% for 3 turns.
Exposed: Reduces the target's Defense and Magic Defense by 20% for 3 turns.
Dizzy: The target's ACC drops by 20% for 3 turns.
Slowed: The target's EVA drops by 20% for 3 turns.
Iso-8 Corruption: The target's stats are reduced by 10% for 3 turns. Stacks up to 3 times.
Rapid Psychosis: The target loses 20% of their max HP every turn and suffers a 20% penalty to all stats. Rapid Psychosis adds another stack when the target takes any action, and removes itself if the target takes no action.
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