Welcome Guest [Log In] [Register]
ZetaBoards
Search Members FAQ Portal
  • Navigation
  • Kaze In Ruins
  • →
  • Fun and Games
  • →
  • Forum Games
  • →
  • RFGS 1.5
  • →
  • RFGS 1.5 Enemy Database
Welcome to Kaze In Ruins. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
RFGS 1.5 Enemy Database
Tweet Topic Started: Aug 13 2013, 05:14 PM (238 Views)
JYAP Aug 13 2013, 05:14 PM Post #1
Member Avatar
The Boundless One
Posts:
2,759
Group:
Global Moderator
Member
#2
Joined:
September 13, 2009
Chapter 0 Enemies:

Spoiler: click to toggle

Malevolent Spirit
Spoiler: click to toggle
Posted Image

Affinity: Random
Brief History: Spirits that attacked the party in the mysterious crumbling world.

Base Stats:
HP: 80
Attack: 80
Defense: 80
Magic: 80
Magic Defense: 80
Agility: 80

Starting Passive Abilities:
None

Starting Active Abilities:
None
Slam - (unlimited use) - 40 BP - 90 ACC
(Affinity) Spell - (unlimited use) - 40 BP - 90 ACC

Geist
Spoiler: click to toggle
Posted Image

Affinity: Random
Brief History: A particularly powerful spirit that seems to want the party's demise.

Base Stats:
HP: 100
Attack: 100
Defense: 100
Magic: 100
Magic Defense: 100
Agility: 100

Starting Passive Abilities:
Boss

Starting Active Abilities:
Cure
Slam - (unlimited use) - 40 BP - 90 ACC
(Affinity) Spell - (unlimited use) - 40 BP - 90 ACC

Super Ability - Summon - (1 use every 5 battles) – Summons a Malevolent Spirit of the same level and element into combat.

List of learned abilities:
Level 5: Sin Eater (3 uses) – 80 BP – 80 ACC – Magical Attack – Deals damage and restores 50% of the damage dealt to the Geist.
Level 6: Quake (3 uses) – 60 BP – 100 ACC – Physical Attack – Hits the front row for damage.
Offline Profile Quote Post Goto Top
 
JYAP Aug 15 2013, 09:50 AM Post #2
Member Avatar
The Boundless One
Posts:
2,759
Group:
Global Moderator
Member
#2
Joined:
September 13, 2009
Chapter 1 Enemies:

Posted Image
Lead Foot
Affinity: Fire
Brief History: A simple thug with a gun packed with Iso-8 rounds.

Base Stats:
HP: 70
Attack: 150
Defense: 70
Magic: 50
Magic Defense: 70
Agility: 100

Starting Passive Abilities:
Ranged Attack

Starting Active Abilities:
Gunfire - (unlimited use) - 40 BP - 90 ACC
(Fire) Matchstick - (unlimited use) - 40 BP - 90 ACC

Super Ability - None

List of learned abilities:
Level 5: Sharpshooter (6 uses) – 75 BP – 90 ACC – Physical Attack – Shoots up a target.
Level 10: Raining Lead (4 uses) – 50 BP – 80 ACC – Physical Attack – Shoots up the front row.

Posted Image
Framer
Affinity: Earth
Brief History: A thug with a head for plans. Trips up enemies with status effects.

Base Stats:
HP: 85
Attack: 100
Defense: 95
Magic: 50
Magic Defense: 95
Agility: 115

Starting Passive Abilities:
Ranged Attack

Starting Active Abilities:
Gunshot - (unlimited use) - 40 BP - 90 ACC
(Earth) Rock Throw - (unlimited use) - 40 BP - 90 ACC

Super Ability - None

List of learned abilities:
Level 5: Tactical Fire (7 uses) – 60 BP – 85 ACC – Physical Attack – Shoots out a limb to deal damage.
Level 10: Trap Shot (4 uses) – 70 BP – 80 ACC – Physical Attack – Shoots to knock a piece of concrete down on the target. Somehow. 30% chance of Stunning. Does not trigger counterattacks.

Posted Image
Bullets
Affinity: Fire
Brief History: What every Lead Foot aspires to be. Bullets hefts a bigger gun with better bullets.

Base Stats:
HP: 70
Attack: 150
Defense: 80
Magic: 50
Magic Defense: 80
Agility: 105

Starting Passive Abilities:
Power
Ranged Attack

Starting Active Abilities:
Gunfire - (unlimited use) - 40 BP - 90 ACC
(Fire) Matchstick - (unlimited use) - 40 BP - 90 ACC

Super Ability - None

List of learned abilities:
Level 5: Sharpshooter (6 uses) – 75 BP – 90 ACC – Physical Attack – Shoots up a target.
Level 6: Reload – Swaps between Hollow-Point Rounds or Phosphorous Rounds. Hollow-Point Rounds increase Bullets' critical hit rate to 50%. Phosphorous Rounds add Burning to all attacks, dealing 10% of the target's max HP in damage per turn for 3 turns. Reload does not take an action but has a two-turn cooldown.
Level 10: Raining Lead (4 uses) – 50 BP – 80 ACC – Physical Attack – Shoots up the front row.

Posted Image
Slicer
Affinity: Wind
Brief History: Brings knives to gunfights. That should say enough about his intelligence level.

Base Stats:
HP: 80
Attack: 120
Defense: 65
Magic: 50
Magic Defense: 65
Agility: 150

Starting Passive Abilities:
Sheister
Perfectionist

Starting Active Abilities:
Slice - (unlimited use) - 40 BP - 90 ACC
(Wind) Air Gun - (unlimited use) - 40 BP - 90 ACC

Super Ability - None

List of learned abilities:
Level 5: Sharp Blade (6 uses) – 30 BP – 90 ACC – Physical Attack – Slashes a target twice. Inflicts Bleeding.
Level 10: Ambush (4 uses) – 70 BP – 85 ACC – Physical Attack – Attacks from behind. Inflicts Exposed.

Posted Image
Knuckles
Affinity: Earth
Brief History: Knuckles likes to punch things. He likes punching things so much, his gloves are only good for punching things. He can never hold his girlfriend's hand again, but he can punch it good.

Base Stats:
HP: 100
Attack: 135
Defense: 80
Magic: 50
Magic Defense: 80
Agility: 120

Starting Passive Abilities:
Brawler – Damage from ranged attacks reduced to 75%.
Perfectionist

Starting Active Abilities:
Punch - (unlimited use) - 40 BP - 90 ACC
(Earth) Dirt Toss - (unlimited use) - 40 BP - 90 ACC

Super Ability - None

List of learned abilities:
Level 5: Quick Jabs (7 uses) – 25 BP – 90 ACC – Physical Attack – Punches an enemy three times.
Level 6: Flying Knee (4 uses) – 60 BP – 80 ACC – Physical Attack – Knees someone in the face. Inflicts Dizzy.
Level 10: Sweep (5 uses) – 70 BP – 80 ACC – Physical Attack – Sweeps out a target's legs. Inflicts Slowed. Does not work against flying targets.

Posted Image
Enforcer
Affinity: Water
Brief History: For the Enforcer, Hammer Time is All The Time.

Base Stats:
HP: 120
Attack: 90
Defense: 120
Magic: 50
Magic Defense: 120
Agility: 50

Starting Passive Abilities:
Knight
Aura

Starting Active Abilities:
Hammer Time! - (unlimited use) - 40 BP - 90 ACC
(Water) Water Bottle Time! - (unlimited use) - 40 BP - 90 ACC

Super Ability - None

List of learned abilities:
Level 5: Crushing Blow (5 uses) – 80 BP – 75 ACC – Physical Attack – Smashes someone's face in. Inflicts Weakened.
Level 6: Induce Trauma (4 uses) – 60 BP – 70 ACC – Physical Attack – Attempts to induce such horrific trauma as to Stun the target.
Level 10: Sledgehammer Roundhouse (5 uses) – 60 BP – 80 ACC – Physical Attack – Smashes the front row.

Posted Image
Angler
Affinity: Earth
Brief History: A more badass Framer with enough sense to carry more ammo.

Base Stats:
HP: 95
Attack: 110
Defense: 95
Magic: 50
Magic Defense: 95
Agility: 125

Starting Passive Abilities:
Ranged Attack
Ranged Attack+

Starting Active Abilities:
Gunshot - (unlimited use) - 40 BP - 90 ACC
(Earth) Rock Throw - (unlimited use) - 40 BP - 90 ACC

Super Ability - None

List of learned abilities:
Level 5: Tactical Fire (7 uses) – 60 BP – 85 ACC – Physical Attack – Shoots out a limb to deal damage.
Level 6: Reload – Swaps between Non-Lethal Rounds or Armor-Piercing Rounds. Non-Lethal Rounds inflict Slowed on all attacks, while Armor-Piercing Rounds ignore defensive bonuses. Does not take an action, but has a two-turn cooldown.
Level 10: Trap Shot (4 uses) – 70 BP – 80 ACC – Physical Attack – Shoots to knock a piece of concrete down on the target. Somehow. 30% chance of Stunning. Does not trigger counterattacks.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · RFGS 1.5 · Next Topic »
Add Reply

Track Topic · E-mail Topic 11:19 AM Jul 11
Hosted for free by ZetaBoards · Privacy Policy