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| RFGS Chapter 0 - Pillar of Light | |
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| Tweet Topic Started: Aug 5 2013, 06:18 PM (660 Views) | |
| JYAP | Aug 11 2013, 09:45 PM Post #16 |
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The Boundless One
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L'Arachel used Mend on Luca, restoring 175 HP. Scowling at the Earth Geist, Alexis issued a simple command - "Destroy him!" The Earth Geist was targeted by Alexis! Fefnir locked and loaded and emptied Sodom and Gomorrah on the Earth Geist, dealing 32+3 damage. The Mercenary had a clear target now, and unloaded on the Earth Geist for 46+5 damage. For the sake of all humankind (and creation to boot), Mega Man fought for everlasting peace, shooting the hell out of that Dark Geist for 50 damage. Rhodey and Pepper were unsure on who to target until Alexis shouted out who to attack. Thinking quickly, Pepper charged into the Earth Geist, knocking it off balance. This gave Rhodey a clear shot, nearly bisecting the thing for a critical 149+15 damage. And then Luca Blight completely lost his shit, going Berserk. New Stats: Attack: 271 Defense: 56 Magic: 126 Magic Defense: 56 Not quite content with that, Luca Blight then activated his super ability, Booster+! An aura of power engulfed Luca as he gripped his sword menacingly with a deathly glare in his eyes. Now decidedly pissed off by how much damage he had taken, Luca Blight quickly began his reign of terror on the battlefield, first assailing one of the Wind Geists for 138 damage. The other Wind Geist was just as unfortunate, also taking 138 damage. The Dark Geist, having been weakened by Mega Man's assault earlier in the round, ate 166 damage instead. Without any other orders, the two allied spirits blasted the Earth Geist with magic for 20+2 total damage. The Earth Geist managed to stay confident in its abilities, however. ENEMY PHASE No longer liking the odds, all six Geists activated their super ability, Summon! A Spirit of the same element as the Geist has entered the battlefield! Malevolent Spirits Current Level: 6 HP: 357 All Other Stats: 97 All the spirits focused fire on the raging tyrant with their spells. Luca took 15 damage from each non-Water spirit and 30 damage from the Water spirits, 120 damage in all. Alexis summoned another Mercenary! Alexis: 523/523 HP L'Arachel: 334/334 HP War Machine: 160/449 HP Fefnir: 236/410 HP Luca Blight: 159/410 HP Rescue: 272/382 HP L4 Spirits: 60/252 HP L1 Spirits: KO! Mercenary 1: 334/334 HP Mercenary 2: 334/334 HP Earth Geist: 236/508 HP Water Geists: 452/508 HP Dark Geist: 186/508 HP Wind Geists: 370/508 HP Earth Spirit: 357/357 HP Water Spirits: 357/357 HP Dark Spirit: 357/357 HP Wind Spirits: 357/357 HP PLAYER PHASE (New combos unlocked! Alley-Oop Blade Punch + Flyby Attack 60 BP Physical Lightning Attack Rescue quickly darts into an enemy, stunning them long enough for War Machine to close in and attack. Never misses. Always crits and ignores defensive bonuses. Destroy Them! - Evil Laugh w/ 3+ Minions Designates a target. All allies attacking that target deal 10% bonus damage. At the end of the turn, the enemy has a 10% chance for every ally attacking it to become Demoralized. Activates before all allied damage that turn.) |
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| Scyther | Aug 11 2013, 10:12 PM Post #17 |
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Incorruptible
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Mend Luca again |
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| Rocket | Aug 12 2013, 12:55 PM Post #18 |
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In a world full of Mantis oppression, only one team has the gu-
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Mega Buster against the same Dark guy-sts as last time. |
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| Fou | Aug 12 2013, 05:01 PM Post #19 |
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The Crazy One
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Still full of his bloodlust, Luca charged forward, attacking the two wind geist once again with multislash and then with one more burst of energy, he slashed the earth geist. |
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| SoaD | Aug 12 2013, 08:46 PM Post #20 |
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Hey mister, she's my sister.
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Oh, countering insufferable imbeciles with their own insufferable imbeciles, was it? Was that the game they were playing? Flicking away the ash build up on her cigarette, Alexis gave an impatient huff. Well, they brought this on themselves. It's their own fault now. They could have just stop being insolent pests and leave her sight, but no. They had to be heroes about it, babbling about saving all creation. The nerve of them. They deserved every bit of what they were going to get. WARNING: MASTER PLAN ENGAGED! "So, this it's come to this for you cretins." The Evil Genius's glare was palpable, her disdain enveloping through each word like a swarm of hornets. It was safe to say she was unhappy. "You think this rag-tag band of fools with save you? From me, no less?" At first gesturing to the crowd of spirits, Alexis dismissed them with a flick of her cigarette-holding hand. "How unfortunate. You see, if you knew who I am you would have known not to cross me like this. You could have just left instead of opposing me, you know. You could have done many other things besides this suicidal stand-off. As it is, I don't think you thought this cunning plan all the way through. You see, this isn't the first time some impudent carpet stain has pretended they could stop me; I plan for these situations very carefully. Now," Withdrawing and opening up her pocket mirror, a deft and subtle touch pressing a barely visible button on one of its corners. "See what happens when you're not nice to me." A number of shimmering portals began opening up right on cue, revealing Doctor Neurocide, Red Ivan, and Eli Barracuda. Of course, this surprise ambush was rendered less shocking only because, if her deranged laughter was any indication, Alexis had totally lost it. The haunting nature of it gave the two Mercenaries on the field some undue shivering. Nevertheless, Doctor Neurocide began her work: spraying an experimental compound all over the field by dual-wielding... chalk erasers? Smacking them together with undue speed and force, the compounds scattered across the battlefield until the air was thick with hazardous cosmetics! After this impromptu makeup session, Red Ivan and Eli Barracuda armed themselves. "Gonna do my THIIIING, get me some BLIII-HIIING!" "You lack DEE-SOPLINE!" Now it wasn't just cosmetics filling the air, as a veritable hell of bullets, rockets, and grenades rained down on the geists and spirits in a seemingly-neverending torrent. When all their rounds were depleted, Eli Barracuda pulled out his giant boombox from his afro. "Let's ride, bay-beh!" Some absolutely Funky beats from decades gone by began playing as the trio of Henchmen exited - Doctor Neurocide doing the Egyptian, Red Ivan doing a Cossack March, and Eli Barracuda breakdancing back into their respective portals. Shit was absolutely BANANAS! Completely confused, the spirits on Alexis's side decided to just target the Earth Geist again. Violence made sense in a cold, nonsensical word. |
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| Face The Badmin | Aug 12 2013, 08:48 PM Post #21 |
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The Baddest Min
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SENTENCE. |
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| CharizardKiller | Aug 13 2013, 08:42 AM Post #22 |
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The New RP mod
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Rhodey and Pepper went for another Alley-oop on the Earth Geist! |
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| JYAP | Aug 13 2013, 10:34 AM Post #23 |
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The Boundless One
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L'Arachel used Mend on Luca again, restoring another 175 HP. Fefnir stood in a stupor before deciding to repeat his previous action for 32 damage to the Earth Geist. Post a REAL action next time. The Mercenaries opened fire blindly. The Earth Geist and one of the Water Geists took 46 damage. Mega Man blasted the Dark Geist for 31 damage. You would think the Earth Geist would know better than to fall for the same trick, but if it did, it wouldn't be a nameless mook, now, would it? 149 damage! Luca Blight continued his mad rampage, dealing 138 damage to the two Wind Geists and the Earth Geist. KO! And then suddenly, Alexis's Master Plan engaged! All enemies were Demoralized because what the hell, this was supposed to be an easy sweep! Doctor Neurocide teleported in and spewed poison on all enemies, Badly Poisoning them! Eli Barracuda and Red Ivan appeared soon after and filled the battlefield with a storm of projectiles, dealing 263 damage to the Geists and way too much damage to the Spirits! MultiKO! The phat beatz blasted afterwards cheered up everyone. Alexis was then notified that Eli Barracuda was facing down several cease-and-desist orders from the recording companies and the two had just fired off all the good ammo in that one attack. Those IDIOTS... Mega Man walked up to the Earth Geist and kicked it to make sure it was dead. New weapon data obtained! The two spirits decided to zap the weakened Water Geist for 24 damage. Alexis: 523/523 HP L'Arachel: 334/334 HP War Machine: 160/449 HP Fefnir: 236/410 HP Luca Blight: 159/410 HP Rescue: 272/382 HP L4 Spirits: 60/252 HP L1 Spirits: KO! Mercenary 1: 334/334 HP Mercenary 2: 334/334 HP Earth Geist: KO! Water Geist 1: 189/508 HP, Demoralized Water Geist 2: 119/508 HP, Demoralized Dark Geist: KO! Wind Geists: KO! Earth Spirit: KO! Water Spirits: KO! Dark Spirit: KO! Wind Spirits: KO! ENEMY PHASE The weakened Water Geist threw up its arms and gave up. Its compatriot glared menacingly. It was met with a Sin-Eater attack from its former teammate. 40 damage! The now-allied Water Geist restored 20 HP! PLAYER PHASE "Is this the part where we get to mercilessly slaughter the bad guy?" the new Mercenary asked. "I don't see why not," the first Mercenary asked. War Machine, Fefnir, and Mega Man locked and loaded, then opened fire relentlessly for 35x5 damage. KO! Victory! The party got whatever amount of exp is necessary to hit level 6! Level up! With the enemies defeated, the party was now free to explore the ship. Open Opt- "Hey wait, is this jackass going to make everyone put EFFORT into exploring the ship?" the new Mercenary asked. "I mean, wouldn't they just do that logically? What else would they do?" Fine. Whatever. Go despawn, I'll make another post for all of this ship's fancy functions. (New Weapon Data! Level 5: Sin Eater (4 uses) 80 BP 80 ACC Magical Attack Deals damage and restores 50% of the damage dealt to Mega Man. New combo unlocked! Fill 'Em With Daylight Mega Buster + Machine Gun + Sodom and Gomorrah 20 BP 75 ACC Physical Attack - Mega Man, War Machine, and Fefnir line up and fire blindly at the enemy's front row. Adds 20% of Mega Man and Fefnir's Attack to War Machine's Attack, then fires 5 attacks at all enemies on the front row, rolling separately for each attack.) |
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| JYAP | Aug 13 2013, 11:14 AM Post #24 |
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The Boundless One
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Tapping away at what looked like the main terminal, Rescue brought up a map of the entire ship. Boy, was it big. The first section of notice was the Armory. An investigation revealed two things - weapons for everyone, and enough manufacturing tools to create new ones. GAMEPLAY MECHANIC: ARMORY The Armory holds all of the characters' unused weapons. Using currency you can obtain from battles in other worlds, you can also choose to make new weapons for characters. Weapons were handed out to everyone, who promptly equipped them, because what else would they do, let them rot? The next room of note was the Training Room. Alexis promptly analyzed the equipment and found she could whip up enough training simulations to get her new lackeys up to speed. GAMEPLAY MECHANIC: TRAINING ROOM The Training Room allows Alexis to spend money to increase the level of her minions. Alexis cannot level up minions past her own level. GAMEPLAY MECHANIC: MINIONS Alexis can recruit enemies as minions and take them with her into battle. Minions cannot gain exp normally, but otherwise function as regular allies controlled by Alexis in battle. There is no cap on the number of minions Alexis may take into battle. However, Alexis can only manage a total minion level equal to twice her current level. She may swap minions freely between most battles. Minion choice is locked once battle begins. The next room was another manufacturing plant. However, the party noticed schematics for producing simple items. Of particular note was something called a Booster Pack. There were seven already made. Everyone took one. GAMEPLAY MECHANIC: ITEM FACTORY You can spend money here to produce new consumable items for the party to use. The item selection is limited at first, but increases as you visit and collect new items in worlds. Lastly, the party found a room of teleporters. A terminal brought up a list of worlds. It looked like it would take them to whatever world they needed to go. Rescue noted that instead of a date, all that was listed was "END OF TIME". A list of destinations was brought up: A: Earth TRN-2509 (Anomaly Detected) (Recommended) B: Runeterra C: Magvel (Anomaly Detected) D: Rebel Space E: ??? (HIGH DANGER) Other options were listed, but greyed out, stating that anomalies were blocking access. A device sitting nearby was identified as a return device. It would automatically activate if allies were in mortal danger. Where would the party go now? (New weapons obtained! Select an active or passive path on your next post. Magnificent Mink Coat: This ludicrously expensive yet beautiful coat makes Alexis even more charismatic. While equipped, the threshold for recruitment increases to 50%. Active: Scoff and Laugh (4 uses) 80 ACC Inflicts Demoralize on a single target. Passive: Recruitment Drive Using Evil Laugh on a Demoralized enemy below 33% HP will recruit the enemy instead. RP Extra can increase the threshold of recruitment. Fire Rune: Emblazoned upon Luca's right hand, the Fire Rune, while equipped, grants Fire Arrows two additional shots. Active: Fire Arrows (7 uses) 25 BP 75 ACC Fire Magic Attack Fires four flaming arrows randomly on front row enemies. Passive: Magic Sword Luca adds 20% of his Attack to his Magic. F-Rifle: A pair of attachments to Fefnir's cannons that turn them into rifles, extending the range and power. Also adds a nice fedora. While equipped, Basic+'s bonus is doubled. Active: No Escape (7 uses) 80 BP 100 ACC Physical Attack Takes aim at a back row target and snipes them. Passive: Basic+ - Basic attacks gain +10 BP. Missile Pod: A handy missile pod that straps right on the left arm. While equipped, Shrapnel's Bleed chance is increased to 20%, and Missile has a 50% chance of causing Bleed. Active: Missile (5 uses) 60 BP Physical Attack Fires a homing missile at a target. It never misses. Passive: Shrapnel Attacks have a 10% chance of causing Bleed. Arrow Unit: Made with sufficient amounts of nuts, the Arrow Unit is a buster enhancement for Mega Man. While equipped, Arrow Shot's critical hit rate is 33%. Active: Arrow Shot (5 uses) Mega Man can charge his Mega Buster for 1 turn to fire an Arrow Shot at 2.5x BP. On impact, it breaks up and blasts the back row for half damage. Passive: Mega Shield Status effects last one turn less on Mega Man. Sleep: This lazy staff allows L'Arachel to put enemies to sleep. While equipped, Sleep has +10 ACC. Active: Sleep (5 uses) 60 ACC Puts an enemy to sleep for 3 turns. Sleeping enemies cannot fight back. All attacks on sleeping enemies automatically hit. Taking damage wakes a Sleeping enemy. Passive: Glory Allies have a +5% chance of triggering added effects.) |
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| Scyther | Aug 13 2013, 12:29 PM Post #25 |
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Incorruptible
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Active Path. Oh, and obviously Option E. I mean come on. |
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| CharizardKiller | Aug 13 2013, 12:40 PM Post #26 |
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The New RP mod
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Option A. (Passive) |
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| SoaD | Aug 13 2013, 01:36 PM Post #27 |
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Hey mister, she's my sister.
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Option E obviously. Passive path. |
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| Rocket | Aug 13 2013, 02:01 PM Post #28 |
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In a world full of Mantis oppression, only one team has the gu-
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As the Geist fell, Megaman felt a familiar surge of data as his own weapon systems adapted the enemy's technology. Now he had their power.![]() Passive Path. Option A so that Fou or Face have to decide. |
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| Fou | Aug 13 2013, 04:42 PM Post #29 |
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The Crazy One
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"Hmm... this could be useful. My sword was beginning to rust," Luca stated as he picked up the Magic Sword and clasped the sheath to his belt. He took his old sword and tossed it over his shoulder right at the red robot (Fefnir). He walked over to stand next to Rescue and examined the terminal. "Hmph, none of these look interesting," Luca said and without asking anybody pressed the top one. (Passive, Option A). |
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| Face The Badmin | Aug 13 2013, 04:44 PM Post #30 |
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The Baddest Min
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PASSIVE SENTENCE C |
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