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RFGS Chapter 0 - Pillar of Light
Tweet Topic Started: Aug 5 2013, 06:18 PM (657 Views)
JYAP Aug 5 2013, 06:18 PM Post #1
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Quite a motley crew has gathered before the pillar of light, and not a crew familiar to anyone present. The appearances of everyone else will have to wait, however. Anyone paying attention to the ground will notice the previous paths have crumbled. The ground is slowly eroding.

The pillar of light is emanating from a seven-sided terminal. In the middle of each panel on the side is an indentation for some sort of key. Examining the terminal, Phantom brings up a brief manual - it's an escape pod of sorts. Each key will let one person go inside the pod. One key is lying on one of the sides.

It is at this point that Alexis, Rhodey, Mega Man, Luca Blight, Fefnir, and L'Arachel notice one of the keys is on their person. This leaves a rather difficult decision on their hands...

Who do they take?

"You're not going to leave me here, are you, Rhodey?" Rescue asked.
Spoiler: click to toggle
Posted Image
Rescue
Affinity: Wind
Brief History: Pepper Potts serves as Tony Stark's secretary. She also has filled in for Stark when he was unable to use the Iron Man armor. The Rescue armor is suited toward defense and rescues instead of offense.

Base Stats:
HP: 100
Attack: 50
Defense: 150
Magic: 50
Magic Defense: 150
Agility: 100

Actual Stats:
Current Level: 1
HP: 282
Attack: 35
Defense: 134
Magic: 35
Magic Defense: 134
Agility: 75

Starting Passive Abilities:
Knight
Aura

Starting Active Abilities:
Provoke
Slam - (unlimited use) - 40 BP - 90 ACC
(Wind) Thruster - (unlimited use) - 40 BP - 90 ACC

Super Ability – Rescue Barricade - (1 use every 5 battles) – Establishes a force field that reduces all incoming damage by 100%, decaying by 20% each turn. Rescue is stunned for one turn after use.

List of learned abilities:
Level 5: Flyby Attack (20 uses) – 40 BP – 95 ACC – Physical Attack – Smashes into up to two enemies with shields raised. Knocks the enemy Off Balance, preventing them from counterattacking for 2 turns. Deals double damage if Rescue has a shield or a damage-reducing effect active.
Level 10: Reconstruction Matrix (5 uses) – Forms a shield around a row of allies equal to 20% of Rescue's HP. While the shield is still active, allies are healed every turn as if Rescue used Cure.
Level 15: ???
Level 23: ???
Level 31: ???


"I presume you have the intelligence amongst you fools to take a true evil genius with you," Shen Yu mused.
Spoiler: click to toggle
Posted Image
Hero Name Shen Yu
Affinity: Dark
Brief History: Shen Yu was once a petty pickpocket in the streets of Hong-Kong. However, after joining a local Triad gang as a youth, he quickly rose in seriousness as a threat and was fortuitously found by ANVIL agents! They gave him a choice: be an ANVIL mole, or be executed. Wanting to die another day, he accepted being a mole and had BRAIN SURGERY to implant a communications chip in his brain.

The Triad gang, however, was able to perform a rare and dangerous 2x brain surgery combo to reverse the wiring and access operational systems at ANVIL! Left feeling violated from multiple brain surgeries, Shen Yu defected from both ANVIl and the Triad to start his own criminal empire. ANVIL could not stop him as he always knew their plans in advance and now, his web of spies intercept and misdirect information all over the globe.

Base Stats:
HP: 140
Attack: 50
Defense: 90
Magic: 120
Magic Defense: 110
Agility: 90

Actual Stats:
Current Level: 5
HP: 493
Attack: 61
Defense: 100
Magic: 137
Magic Defense: 124
Agility: 100

Starting Passive Abilities:
Aura
Sheister

Starting Active Abilities:
Cure
Knife - (unlimited use) - 40 BP - 90 ACC
I Have A Dark Face - (unlimited use) - 40 BP - 90 ACC

Super Ability - Summon Lord Kane - (1 use every 5 battles) - Shen Yu has absolutely had it with these pesky super agents and calls for the best man for the job. Lord Kane's psychic power allows Shen Yu to control all enemy actions for one turn and restores all uses of Shen Yu's attacks. After that turn, all enemies are inflicted with EO Confusion and Lord Kane departs.

List of learned abilities:
Level 5: Sudden Sentry Guns - (Active, 6 uses per battle) - Activates camouflaged sentry guns hidden across the battlefield, which fire on a target three times for 25 BP each hit. 85% Accuracy, dark element, magic-based attack. Accuracy is only checked once for the full combo.
Level 10: Criminal Mastermind - (Passive) - +25% HP, +10% Defense and Magic Defense
Level 15: Traps - (Active, 4 uses per battle) - Shen Yu activates a nefarious combination of traps! A single target is hit by an 85% Acc magical attack that has a 25% chance of inflicting Terror and Blind. Each status chance is rolled separately.
Level 25: Evil Gloating - (Active, 3 uses per battle) - Shen Yu temporarily flees the battle, gloating over camouflaged speakers. Shen Yu hides for one turn, restoring 25% of maximum HP or 45% if there is a visibly extensive amount of work put into the Evil Gloating.
Level 35: Bodyguards - (Passive) - If Shen Yu is attacked for greater than or exactly 30% of his HP in one attack, his Bodyguard Playthings Jerri and Tamara appear to block half the damage of the attack.


"Fefnir, I have no idea what has happened to Neo Arcadia. So long as one of us continues, I am content," Phantom said.
Spoiler: click to toggle
Posted Image
Hidden Phantom
Affinity: Dark
Brief History: Leader of the Zan'ei army, Phantom works alongside Fefnir, Harpuia, and Leviathan as the Four Guardians that protect Neo Arcadia.

Base Stats:
HP: 50
Attack: 150
Defense: 50
Magic: 150
Magic Defense: 50
Agility: 150

Actual Stats:
Current Level: 5
HP: 272
Attack: 181
Defense: 61
Magic: 181
Magic Defense: 61
Agility: 181

Starting Passive Abilities:
Ranged Attack
Ranged Magic

Starting Active Abilities:
Flee
Kunai - (unlimited use) - 40 BP - 90 ACC
(Dark) Shadow Slash - (unlimited use) - 40 BP - 90 ACC

Super Ability - Blackout - (1 use every 5 battles) – The battlefield goes pitch black, reducing enemy ACC by 50% for 3 turns. Phantom enters EX Mode for the duration of the battle.

List of learned abilities:
Level 5: Smoke Bomb (6 uses) – 45 BP – 85 ACC – Dark Magic Attack – Throws an exploding smoke bomb that deals damage and has a 50% chance of blinding the target, halving ACC for 3 turns.
Level 10: Shadow Assault (8 uses) – 60 BP – 90 ACC – Dark Physical Attack – Strikes the target from the shadows. If used during first strikes, hits twice.
Level 16: ???
Level 22: ???
Level 28: ???


"I can't stay active much longer, Mega Man. You already know about my power supply," Proto Man warned.
Spoiler: click to toggle
Posted Image
Proto Man
Affinity: Light
Brief History: The true first robot made by Dr. Light. Proto Man is Mega Man's older brother. Often enigmatic, he tends to drop in at just the right time to save the day. Because of a flaw in his energy generator, Proto Man's lifespan is numbered.

Base Stats:
HP: 75
Attack: 125
Defense: 75
Magic: 125
Magic Defense: 75
Agility: 125

Actual Stats:
Current Level: 5
HP: 323
Attack: 144
Defense: 84
Magic: 144
Magic Defense: 84
Agility: 144

Starting Passive Abilities:
Sheister
Perfectionist

Starting Active Abilities:
Focus
Proto-Arm - (unlimited use) - 40 BP - 90 ACC
(Light) Proto Buster - (unlimited use) - 40 BP - 90 ACC

Super Ability - Overdrive - (1 use every 5 battles) – Proto Man pushes his systems to the limit. For the duration of the battle, Proto Man can sacrifice 25% of his current HP to instantly charge any of his abilities.

List of learned abilities:
Level 5: Charge – Protoman can spend a turn charging to increase the BP of his next attack by 2.5x. Basic attacks charged this way deal half damage to the enemies on the same row.
Level 10: Proto Shield – Reduces the BP of all incoming attacks by 20.
Level 20: ???
Level 30: ???
Level 40: ???


"Mundo like friends! Mundo want to come along!" Dr. Mundo pleaded. Sort of.
Spoiler: click to toggle
Posted Image
Dr. Mundo
Affinity: Earth
Brief History: A crazed madman, Dr. Mundo is the result of unrestrained experimentation on everything – including himself. Surprisingly popular as a champion. Goes where he pleases.

Base Stats:
HP: 175
Attack: 125
Defense: 85
Magic: 50
Magic Defense: 90
Agility: 75

Actual Stats:
Current Level: 5
HP: 606
Attack: 144
Defense: 91
Magic: 61
Magic Defense: 100
Agility: 84

Starting Passive Abilities:
Knight
Aura

Starting Active Abilities:
Berserk
Slash - (unlimited use) - 40 BP - 90 ACC
(Earth) Ram - (unlimited use) - 40 BP - 90 ACC

Super Ability - Sadism - (1 use every 5 battles) – Dr. Mundo sacrifices 25% of his current HP to heal 33% of his maximum HP every turn for 5 turns. Dr. Mundo also gains an extra attack for the duration of Sadism.

List of learned abilities:
Level 5: Infected Cleaver – 50 BP – 80 ACC – Physical Attack – Hurls a cleaver at an enemy. On hit, deals 10% of the target's current HP in bonus damage. Dr. Mundo suffers a 30 BP attack on himself.
Level 10: Adrenaline Rush – Dr. Mundo regenerates 5% of his max HP every turn.
Level 20: ???
Level 30: ???
Level 40: ???


"Lady L'Arachel! Any choice you make is the best! Don't worry about me!" Dozla declared.
Spoiler: click to toggle
Posted Image
Dozla
Affinity: Lightning
Brief History: L'Arachel's faithful bodyguard, a hearty man with a thirst for life. Dozla watches after L'Arachel as if she was his own daughter. Quite boisterous, but also deadly with an axe when the situation calls for it.

Base Stats:
HP: 175
Attack: 150
Defense: 75
Magic: 50
Magic Defense: 75
Agility: 75

Actual Stats:
Current Level: 5
HP: 606
Attack: 181
Defense: 84
Magic: 61
Magic Defense: 84
Agility: 84

Starting Passive Abilities:
Power
Knight

Starting Active Abilities:
Provoke
Axe Swing - (unlimited use) - 40 BP - 90 ACC
(Lightning) Shout - (unlimited use) - 40 BP - 90 ACC

Super Ability – Hearty Defense - (1 use every 5 battles) – Dozla takes half damage from all sources for 5 turns.

List of learned abilities:
Level 5: Berserk Strength – Basic attacks double in BP. Base critical hit rate boosted to 20% + 1% per 2 levels.
Level 10: Hand Axe (7 uses) – 65 BP – 85 ACC – Physical Attack – Hurls a boomeranging axe at an enemy, striking a front row enemy and a back row enemy.
Level 17: ???
Level 24: ???
Level 30: ???


The party was faced with a difficult choice: Who do they take with them?

A: Rescue
B: Shen Yu
C: Phantom
D: Proto Man
E: Dr. Mundo
F: Dozla

(Voting ends after everyone votes or roughly 48 hours pass.)
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Fou Aug 5 2013, 08:37 PM Post #2
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"You weaklings can decide who gets that extra spot. I really don't care who or what gets it. Only the strong will survive this, so fight each other for it. My money is Mundo kicking you around and taking the key if it's intelligent enough to even use it." Luca stated and then entered his pod.

(I vote for Mundo for no other reason than that's who Luca probably would choose.)
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Rocket Aug 5 2013, 08:46 PM Post #3
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"I understand, Proto Man." Megaman frowned. "Why wouldn't you let Dr. Light replace it? I know he offered..." The fighting robot trailed off before shaking his head.

"I hate to ask it, but you're right. I've got to protect the humans from whatever strange land these pods will take us. Could I... borrow your shield?"



(Option A)
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Scyther Aug 6 2013, 12:02 AM Post #4
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My goodness I have no idea what the fuck a Mundo is, but that is by far the best picture. And thus the best choice.

OPTION E!

Oh and some RP stuff.

"Dozla, you must purge the world of monsters far and wide in my name. We must fight together, but to do so we must fight apart, yes! That's it, we will split up eternally, surveying the universe with our weapons of light and smiting the demons of darkness! This purple monster will protect me in your absence."
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CharizardKiller Aug 6 2013, 09:26 AM Post #5
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"PEPPER!" Tony would never forgive Rhodey if he didn't pick her.

(A)
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SoaD Aug 7 2013, 07:03 PM Post #6
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Oh, now this was absolutely delicious. Lining up individuals and deciding who gets to die? That was one of Alexis's favorite things. As such, a certain joy was injected into her step as the Evil Genius started her walk up.

"Mmm, what have we here? An unrepentant sycophant with an axe," Really, what was the point of being a bodyguard of someone so unimportant? How much money did this L'Arachel make anyway? Worthless.

"A boorish, barbaric masochist - purple just isn't your color, darling," And nothing was worse than a horrid brute with no sense of fashion. At least Eli Barracuda had a sense of class to mask being so temperamental, and Red Ivan... well, he was Red Ivan. What more needed to be said of that expatriated caricature?

"Two assembly line escapees and ineffectual loners," Brooding, silent heroes. Oh, those were the worst. Almost as despicable as the ones who honestly believed friendship and innate goodness would redeem anyone. Laughable. Not even Jubei or Montezuma could pretend working alone was better for them. Maximilian usually had sense when he wasn't shooting people for mentioning his height.

"A pickpocket with delusions of grandeur - really, why settle for second best when I'm already here?" Besides, Alexis had plans for him. Oh yes, so many plans. He'd be far more useful after a good interrogation with the Super Computer. And the cutting laser. And the chemical dunk tank. And the mixing bowl, for good measure.

"And that leaves you." Giving Rescue an evaluating stare while taking a drag from her cigarette. Powered armor? Oh, that definitely had potential. "Well, darling, I suppose you'll have to do if all these others are your competition. Ah, what was it Shen said earlier about not finding good help these days?"

Cackling, the Evil Genius turned around to the rest of the group and pulled up her pocket mirror. "I've made my choice." Implicit orders were the best kind, both for this latest batch of minions and, of course, Number Two.
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JYAP Aug 7 2013, 07:30 PM Post #7
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Shen Yu looked absolutely shocked and glared at Alexis, but it was too late for him to do much of anything without getting smacked down.

"I understand, Mega Man..." Proto Man took off his shield and handed it to Mega Man. "Keep everyone safe, little brother."

Mega Man got the Proto Shield!

Accessory - Proto Shield: Proto Man's shield, bequeathed to Mega Man. Reduces the BP of all incoming attacks by 20.

Rescue quickly grabbed the last key and inserted it. The rest of the party followed suit with their keys. A sphere of light engulfed the group. With a bright flash, they - and the terminal, along with the ground underneath it - had disappeared.

Those left behind looked up where the pillar of light used to be, before the ground finally crumbled and they fell into the darkness.

---

When the light finally faded, the party found themselves aboard a giant ship. The interior was dark - it seemed there was currently little power. Only a few lights were on.

Perhaps distressingly, though, the lights revealed six angry spirits.

"Everything ends here. You will not be allowed to save all of creation," they declared in unison. Battle was inevitable.

BATTLE!

Player Party:
Alexis
Current Level: 5
HP: 523
Attack: 61
Defense: 144
Magic: 112
Magic Defense: 181
Agility: 61

L'Arachel
Current Level: 5
HP: 334
Attack: 61
Defense: 84
Magic: 181
Magic Defense: 144
Agility: 137

War Machine
Current Level: 5
HP: 449
Attack: 181
Defense: 144
Magic: 61
Magic Defense: 84
Agility: 84

Fefnir
Current Level: 5
HP: 410
Attack: 126
Defense: 87
Magic: 126
Magic Defense: 87
Agility: 123

Luca Blight
Current Level: 5
HP: 449
Attack: 181
Defense: 112
Magic: 84
Magic Defense: 112
Agility: 61

Mega Man
Current Level: 5
HP: 382
Attack: 112
Defense: 112
Magic: 112
Magic Defense: 112
Agility: 112

Rescue
Current Level: 5
HP: 382
Attack: 61
Defense: 181
Magic: 61
Magic Defense: 181
Agility: 112

Malevolent Earth Spirit
Current Level: 1
HP: 244
All Other Stats: 57

Malevolent Lightning Spirit
Current Level: 1
HP: 244
All Other Stats: 57

Malevolent Light Spirit
Current Level: 4
HP: 312
All Other Stats: 81

Malevolent Dark Spirit
Current Level: 4
HP: 312
All Other Stats: 81

Enemy Party:

Earth Geist
Current Level: 6
HP: 508
Defenses: 133
All Other Stats: 121

Water Geist x2
Current Level: 6
HP: 508
Defenses: 133
All Other Stats: 121

Dark Geist
Current Level: 6
HP: 508
Defenses: 133
All Other Stats: 121

Wind Geist x2
Current Level: 6
HP: 508
Defenses: 133
All Other Stats: 121

Party Front Row:
War Machine, Luca Blight, Fefnir, Rescue
Party Back Row:
Alexis, L'Arachel, Mega Man

Enemy Front Row:
All Geists

FIRST STRIKES (pick three targets)

L'Arachel:
1x All Geists

Fefnir:
1x All Geists

All Geists:
1x War Machine
1x Luca Blight
1x Rescue
1x Level 4 Spirits
2x Level 1 Spirits

PLAYER PHASE
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Scyther Aug 7 2013, 11:00 PM Post #8
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Lightning on the Dark thing and the two Water ones.
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JYAP Aug 8 2013, 07:49 PM Post #9
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(The Lich DM is a fairly impatient son of a bitch that does not enjoy waiting on first strikes. Please post in a timely manner or give advance warning that you will not be able to post and delegate someone else to do it for you.)

A brilliant light engulfed the Dark Geist and lit it up for 88 damage. The two Water Geists were similarly illuminated for 44 damage.

Fefnir auto-attacked L'Arachel's targets, igniting the Dark Geist for 18 damage and slugging the two Water Geists for 14 damage.

The Geists mused about their targets carefully, not knowing most of their foes' weaknesses.

The two Wind Geists launched blasts of wind at War Machine, Luca Blight, and Rescue. War Machine suffered 33 damage from one blast, but avoided the other. Luca Blight suffered 34 damage. Rescue threw up a protective shield and blocked most of the damage, only taking 8 damage.

The two Water Geists soaked the same targets as the Wind Geists. War Machine took 66 damage. Luca Blight suffered severe damage, taking 70 damage. Rescue took 18 damage.

The Earth Geist hurled forth ethereal boulders. It made absolutely no sense to War Machine, who took a grievous 67 damage. Luca Blight took 17 damage. Rescue took 9 damage.

The Dark Geist conjured forth blasts of darkness to strike the group. War Machine took 33 damage. Luca Blight took 17 damage. Rescue took 9 damage.

Party Average Speed (excluding spirits) : 98
Enemy Speed: 121

ENEMY PHASE

Acting as one, all six Geists began chanting ominously.

Seconds later, a horrific quake slammed the front row with pieces of the ship itself.

War Machine suffered 90 damage.
Luca Blight suffered 168 damage.
Fefnir suffered 174 damage.
Rescue suffered 66 damage.
The L4 Spirits suffered 252 damage.
The L1 Spirits suffered 378 damage. OverKO!

Alexis: 523/523 HP
L'Arachel: 334/334 HP
War Machine: 160/449 HP
Fefnir: 236/410 HP
Luca Blight: 104/410 HP
Rescue: 272/382 HP
L4 Spirits: 60/252 HP
L1 Spirits: KO!
Mercenary: 334/334 HP

Earth Geist: 508/508 HP
Water Geists: 452/508 HP
Dark Geist: 402/508 HP
Wind Geists: 508/508 HP

Alexis summons a Mercenary to the field!

PLAYER PHASE

The enemy force seemed overwhelming. Alone, the heroes(?) could not hope to triumph.

Perhaps if they combined their might...

(Control of Rescue, for the time being, is still granted to player CK.

Combos are unlocked! To attempt a combo, state who you're comboing with and with what ability. RP Extra may increase the overall power of the combo.)
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Rocket Aug 8 2013, 08:16 PM Post #10
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"What? Brother? Protoman, Wai-"

Megaman was doomed to never complete his sentence as the escape pod sealed shut, blocking his fellow robot from the blue bomber's sight.


And then, suddenly, everything was gone.

Megaman frowned to himself as a new location revealed itself. Fighting for the good of humanity was nothing the robot was un-used to, but even to him "all of creation" seemed like quite the steep hurdle to jump. Apparently the others here were to fight as well, but the robot wasn't sure whether that was a boon or a curse. Humans weren't as structurally sound as creations like himself, even if a few of them seemed to be wearing mechanized armor of some sort. At least two of them were completely unarmored, however.


It was with such doubts in his new apparent team's abilities that Megaman was forced into combat, firing his mega buster at the Dark Geist.

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Scyther Aug 8 2013, 08:22 PM Post #11
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Mend Luca
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CharizardKiller Aug 9 2013, 02:00 PM Post #12
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Rhodey and Pepper attempted to Combo with their Super Blade Punch and Flyby Attack abilities.
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SoaD Aug 9 2013, 03:45 PM Post #13
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Somehow, despite the situation, Alexis seemed both preoccupied with keeping her appearance up and totally oblivious to the quake and overall combat going on. Neither were terribly important until her Mercenary entourage started to spawn though.

Afterwards, however, was another story. With the sound of her pocket mirror snapping shut, the Evil Genius casually stowed it away while assessing the situation. Two of the carpet stains had died. The loss of (un?)life elicited the kind of annoyed sigh reserved for being told your plane flight was delayed by five minutes. Truthfully, the loss didn't matter that much - they were worthless peons she was going to forced to execute eventually anyway - but it was still an annoyance. Just not a meaningful one.

"Save all creation?" An impatient drag gave Alexis pause. Really, is that what they thought she was after? "Even if that was my business, darlings, it isn't quite that simple. You see," Flicking away some of the excess ash, the lone Mercenary already had his weapon trained on the group of Geists. Good to see their training hadn't lapsed. "I don't believe any of you know who I am - or why trying to stop me is a dreadfully poor decision. Why, to even think you hold the authority...!" Quite amusing, although Alexis's laughter was far more derisive than anything.

"Kill them." The plan was simple, in retrospect. Demoralize the enemy force and any offensive against them would catch them off balance. A battle on two fronts - fighting over hearts and minds, not just bodies - was much harder to win, after all.

(Alexis + Mercenary COMBO)
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Fou Aug 10 2013, 08:54 AM Post #14
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"Heh....

Haha.....

HA HA HA

HAHAHAHAHA

You pests think you can hurt me!? I'm Luca Blight, King of Highland. I eat weaklings like you for breakfast!! I'm through playing around. DIE!!"

Luca Blight began to feel his bloodlust fill up inside of him. He gripped his sword tightly as energy began to flow through him. Ignoring what everybody else was doing, Luca rushed forward at his targets. "DIE! DIE! DIE" Luca yelled as he slashed his sword to the left, right, and left again at the Wind Geist he discovered.

Luca was not done there. "BEGONE!" He yelled as he jumped in front of the other Wind Geist to impale it with his sword, tearing up its stomach and then slashing it across the chest twice.

"DIE DIE DIE DIE DIE" Luca continued to yell as he jumped behind the already distracted Dark Geist as he slashed it three times in the back.

"HA HA HAHAHAHAHA!!!"
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JYAP Aug 10 2013, 10:45 PM Post #15
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(Save The Interest protocol activated.

If all but one player has posted, the people who have posted can vote on the action the absent player's character takes.)
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