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RFGS Chapter 0 - Fefnir
Tweet Topic Started: Jul 12 2013, 10:44 AM (425 Views)
JYAP Jul 12 2013, 10:44 AM Post #1
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You have absolutely no idea what happened. All you know now is that you're on some sort of rocky landmass that's ever so slowly starting to crumble apart. Not fast enough to endanger you, but at a rate quick enough to plunge you into that neverending abyss that surrounds everywhere else if you stand there and do nothing, expecting someone else to rescue you.

There's only one path forward right now. It looks like it leads to a much larger central landmass. There's a pillar of light at the center of the mass extending upward. You're sure it'll last long enough to leisurely walk through. There's scarcely any sound...

...save for the strange, amorphic spirits floating around, glaring at you.

Open Option
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Face The Badmin Jul 12 2013, 12:19 PM Post #2
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'Note to self: blow up that teleporter when I get back to base'

Fefnir couldn't believe his bad luck. Thousands of teleports a day and he had to take the one broken circuit to who knows where. He was sure the technology was flawless, but I guess even Neo Arcadia machines aren't impervious to making mistakes.

At the very least, the reploid's atoms weren't scrambled. And how far could he be from the battlefield? A couple miles? A couple days? The only real way to know is to ask these cyber elves floating around. Oh but Fefnir hated cyber elves. They looked so creepy; he might as well blow them up.

'Patience. Gunfire isn't always the best solution to everything.'

He figured the elves wouldn't give him much--they tend to be on the side of the anti-arcadians. The general would have to investigate himself. Not that that worried him. Even alone, Fefnir could stand his own.
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JYAP Jul 12 2013, 08:47 PM Post #3
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Fefnir's attempt to make conversation with the spirits resulted in some...interesting dialogue. If one can call "CEASE YOUR EXISTENCE" and "BECOME ONE WITH NOTHING" interesting dialogue.

Fefnir's keen reploid senses were picking up some conflict in the immediate area. It seemed like he ought to check it out, shortly after dispatching the spirits that are now in his way, clearly trying to destroy him. Worst cyber elves ever.

BATTLE!

Player Party:

Fefnir
Current Level: 1
HP: 304
Attack: 88
Defense: 56
Magic: 88
Magic Defense: 56
Agility: 85

Enemy Party:

Malevolent Fire Spirit
Current Level: 1
HP: 244
All Other Stats: 57

Malevolent Ice Spirit
Current Level: 1
HP: 244
All Other Stats: 57

First Strikes

Fefnir:
1x Fire Spirit
1x Ice Spirit

FEFNIR PHASE
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Face The Badmin Jul 13 2013, 02:15 PM Post #4
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"A challenge you say? I LOVE CHALLENGES!" Malevolent clumps of data spelled out good fortune for Fefnir--angry denizens always meant something juicy was up. His mission of course was at stake, but what's a couple seconds to vent frustration? And Fefnir sure was frustrated.

The Arcadian reploid charged his weapons and unleashed his assault, slamming the fire spirit with a Dragon Crunch from his left fist and targeting the ice spirit with his Fire Blaster.
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JYAP Jul 13 2013, 09:12 PM Post #5
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Slam jam, thank you ma'am. Fefnir smashed the Fire Spirit into the ground for a lovely 45 damage. The Ice Spirit moved forward to assist, but slammed right into a burst of flame. It writhed in pain, to the tune of 134 damage.

Fire Spirit: 199/244 HP
Ice Spirit: 110/244 HP

FEFNIR PHASE
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Face The Badmin Jul 14 2013, 08:38 AM Post #6
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WAM BAM MAYBE NO MORE ICE SPIRIT
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JYAP Jul 14 2013, 12:59 PM Post #7
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Everybody say HOOP, THERE IT IS!

Because there it is right in the Ice Spirit's face. 134 damage! KO!

ENEMY PHASE

The Fire Spirit flung forward a flaming fireball furiously.

Alliteration does not add to damage, as the fireball was smashed aside by Fefnir. (12 damage!)

Fire Spirit: 199/244 HP
Ice Spirit: KO

Fefnir: 292/304 HP

FEFNIR PHASE
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Face The Badmin Jul 14 2013, 01:21 PM Post #8
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Fefnir was the kind of man who attacks first and asks questions later, but as the action trickled down and victory seemed assured, Fefnir began to gauge his foe.

"That smoldering pile over there? That's your friend. The same's going to happen to you. Tell me what I need to know."

Neither a "good guy," nor a novice interrogator, Fefnir wouldn't let this "cyber elf" off easy. He figured that these spirits may not be all that sentient--not very characteristic of cyber elves. In the pit of his gullet, he felt uneasy. Something was off.

So what does he do about it? Knock more heads until the feeling went away. He charged at the spirit with another Dragon Crush.
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JYAP Jul 14 2013, 01:44 PM Post #9
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WHAM!

Before the spirit could react, Fefnir had it pinned and smashed it in the face. (60 damage!)

Between poundings, the spirit screamed something about "ALL IS LOST" and "THE UNIVERSE IS AT AN END" and "IT IS TOO LATE". It didn't really stop Fefnir's poundings. (75 damage!)

After several more poundings, the spirit spat out some nonsense about the beam of light really being the entrance into a time-travelling craft. The hell? Fefnir tossed the spirit away afterwards. (45 damage!)

ENEMY PHASE

The spirit was too woozy to attack. It seemed helpless now.

Fire Spirit: 19/244 HP
Fefnir: 292/304 HP

FEFNIR PHASE
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Face The Badmin Jul 14 2013, 01:48 PM Post #10
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I CRACKED THE CODE
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JYAP Jul 14 2013, 01:49 PM Post #11
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SHORYUKEN!

KO!

VICTORY!

The party gained 50 exp!

Level up!

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Face The Badmin Jul 15 2013, 08:51 PM Post #12
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Fefnir made monument to himself with their remains.
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JYAP Jul 15 2013, 09:26 PM Post #13
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Fefnir constructed a Monument in record time. The +1 Culture bonus is always useful in the early game when it comes to expansion/policies.

But there was no time for that. He saw someone very familiar engaged with three other spirits. Dashing forward, Fefnir found...

"Didn't expect you to be here," Phantom replied. He hurled another kunai at the closest spirit to get it to back off. "Let's wipe them out."

Phantom joined!

Spoiler: click to toggle
Posted Image
Hidden Phantom
Affinity: Dark
Brief History: Leader of the Zan'ei army, Phantom works alongside Fefnir, Harpuia, and Leviathan as the Four Guardians that protect Neo Arcadia.

Base Stats:
HP: 50
Attack: 150
Defense: 50
Magic: 150
Magic Defense: 50
Agility: 150

Actual Stats:
Current Level: 5
HP: 272
Attack: 181
Defense: 61
Magic: 181
Magic Defense: 61
Agility: 181

Starting Passive Abilities:
Ranged Attack
Ranged Magic

Starting Active Abilities:
Flee
Kunai - (unlimited use) - 40 BP - 90 ACC
(Dark) Shadow Slash - (unlimited use) - 40 BP - 90 ACC

Super Ability - Blackout - (1 use every 5 battles) – The battlefield goes pitch black, reducing enemy ACC by 50% for 3 turns. Phantom enters EX Mode for the duration of the battle.

List of learned abilities:
Level 5: Smoke Bomb (6 uses) – 45 BP – 85 ACC – Dark Magic Attack – Throws an exploding smoke bomb that deals damage and has a 50% chance of blinding the target, halving ACC for 3 turns.
Level 10: Shadow Assault (8 uses) – 60 BP – 90 ACC – Dark Physical Attack – Strikes the target from the shadows. If used during first strikes, hits twice.
Level 16: ???
Level 22: ???
Level 28: ???


BATTLE!

Player Party:

Fefnir
Current Level: 5
HP: 410
Attack: 126
Defense: 87
Magic: 126
Magic Defense: 87
Agility: 123

Phantom
Current Level: 5
HP: 272
Attack: 181
Defense: 61
Magic: 181
Magic Defense: 61
Agility: 181

Enemy Party:

Malevolent Ice Spirit
Current Level: 4
HP: 312
All Other Stats: 81

Malevolent Earth Spirit
Current Level: 4
HP: 312
All Other Stats: 81

Malevolent Dark Spirit:
Current Level: 4
HP: 312
All Other Stats: 81

FIRST STRIKES

Fefnir:
1x All Spirits

Phantom:
2x All Spirits

(Control of Phantom is granted to player Face.)
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JYAP Aug 5 2013, 12:56 PM Post #14
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Running was heard in the distance...

Suddenly, Mega Man joined the fray!

Mega Man
Current Level: 5
HP: 382
Attack: 112
Defense: 112
Magic: 112
Magic Defense: 112
Agility: 112

Proto Man
Current Level: 5
HP: 323
Attack: 144
Defense: 84
Magic: 144
Magic Defense: 84
Agility: 144

FIRST STRIKES
Fefnir:
1x All Spirits

Phantom:
2x All Spirits

Mega Man:
1x All Spirits

Proto Man:
2x All Spirits
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Rocket Aug 5 2013, 01:08 PM Post #15
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In a world full of Mantis oppression, only one team has the gu-
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Megaman was pleased with Fefnir's culture per turn, and let his relations with the other teams fall by the wayside in favor of a new cultural age.

Megaman and Protoman both fired their busters as first strikes, prioritizing the Dark spirit but not really caring about which spirit the rest of their shots hit.
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