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New Effects/Changes
Tweet Topic Started: Dec 24 2009, 08:39 AM (261 Views)
Scyther Dec 24 2009, 08:39 AM Post #1
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So I forgot to post this topic way back when I started this. Through the course of the project, there may be added effects or atmospheric changes that did not exist in the original metagame. This is where they will be listed.

Status Effects
Non-Volatile
(Non-volatile status effects will remain until a Pokémon is healed at a Pokémon Center, or a specific curative item is used, or some status have the ability to wear off on their own. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the Natural Cure ability), and after a battle is over. A Pokémon can only be inflicted with one of these status at a time. E.g. Burn, Sleep, etc.)

Fatigue - All stats are reduced by 10% when a pokemon is fatigued. In addition, every time the pokemon performs a damage attack on an opponent, their HP is reduced by 10% of max HP.

Volatile
(A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these status will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using Baton Pass unless stated otherwise. E.g. Confusion, Curse, Leech Seed, etc.)

Panic - Panicked Pokemon cannot be controlled, and will use random moves on random Pokemon until the panic stops. Lasts 1-4 turns, and stops at the end of the last turn of panic.

Weather Effects

n/a
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