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| Tweet Topic Started: Dec 21 2009, 03:19 PM (542 Views) | |
| Scyther | Dec 21 2009, 03:19 PM Post #1 |
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Incorruptible
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Starter Only Abilities (only obtainable by the starting trio) Spellbound - Power of Psychic Attacks increases by 1.5x when at 33% HP or lower. Reaper - Power of Dark Attacks increases by 1.5x when at 33% HP or lower. Warrior - Power of Fighting Attacks increases by 1.5x when at 33% HP or lower. Special Abilities (only obtainable through special request) Earthen - Doubles Defense in battle Entrance - Opponents Attack and Speed is lowered by 10% while this pokemon is on the field Protector - When ally Pokemon drops below 50%, take all attacks aimed at ally Pokemon (Doesn't work if both Pokemon are attacked.) Retaliation- When attacks used against this pokemon pierce or lower defense or special defense in any way (for that turn or for the remainder of battle), the opponent's own Defense and Special Defense stats drop 1 level Other Abilities Aquatic - If it is raining, this Pokemon gains a 20% boost to both its speed and it's Special Attack stat. Blitzkrieg - Attack and Special Attack is doubled for the first turn of battle Burrow - All incoming attacks do 10% less damage except for Super Effective attacks. Checkmate - All of the user's attacks do 20% more damage to an opponent whose HP is below 33% Climate Control - Can choose to cancel Weather Effects before the start of the turn. Dodge Boost - Evasion increase one level every other turn (starting at end of first turn). Equilibrium - No abilities are in effect (except Equilibrium) while this pokemon is on the field. Grassmaster - Doubles the power of all Grass attacks on the field Magentism - Levitates the user off the ground by manipulating the magnetic poles, rendering it immune to Ground attacks. Osmosis - When Raining or on a Water-based field heals 1/16th of total Health each turn Overfreeze - When this Pokemon is at 1/3 HP or less, raise the power of Ice moves by 50% Piercer - Attacks always ignore Defense and Special Defense bonuses Precice - All attacks have +10 Accuracy Pure - This Pokemon's Defense and Special Defense can not be raised, lowered, or bypassed. Riposte - Parries Fighting attacks, rendering them ineffective. Sand Body - Heals 1/16 HP each turn in a Sandstorm Sidekick - Raises Teammates stats (except HP) by 10% in battle Skilled - 10% Damage Increase on Physical Attacks. Steam - Opponent takes 1/3 recoil damage when attacking this pokemon with a Water type attack Time Warp - Every third turn the pokemon is in play, it moves on +1 priority. In addition for that turn the offensive and defensive stats switch. (Attack with Defense and Sp. Attack with Sp. Defense) Trickster - Can switch out without using up a turn Vengeful - Any stat lowered by the opponent on this pokemon is also lowered on that opponent. Versatile - Any non-STAB attack gains 1.1x BP Victor - Raises Attack and Special Attack upon KOing an opponent |
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