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| Star Wars - The Force Unleashed; Different game for each platform! | |
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| Tweet Topic Started: 23 Oct 2008, 12:05 (360 Views) | |
| Ankhanu | 23 Oct 2008, 12:05 Post #1 |
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Dark Lord
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I'm surprised that there wasn't a thread about this game made during its development... so I may as well remedy the lack of thread for the game :P I picked up the Wii version of The Force Unleashed on the release day and played through the story in about 3 days. Unfortunately I was pretty ill at the time so didn't have the energy to put a whole lot of effort into the game, nor making a post about the experience. Now, I suppose I can do so :P The game plot follows the development of Darth Vader's secret apprentice, a weapon Vader was to use against Palpatine. You move through a fairly linear story with little freedom in how you progress through each stage/setting. In that regard, the game was a disappointment; all the commercials and developer interviews and such went on about the level of freedom and environment interactivity/destructability... but the game simply doesn't deliver. Moving on from the missing elements of freedom and non-linearity, the gameplay itself is pretty nice. You DO move through the game wreaking havok on rebels and Imperials alike, leaving a swath of death in your wake. The power of the Force is really fun to use, and you do learn new powers and increase the strength of those you know through game play. You can't pick up additional weapons through the game; you have the Force and a lightsaber, and that's it... but you CAN collect additional lightsaber hilts and crystals to customize your saber. There are other hidden treasures through the stages, including additional costumes, concept art and the like, that are represented by hidden holocrons throughout the stages for you to find as you smash shit up. Now for the caveat :P While I love this game as a game, I pisses me off in terms of Star Wars continuity... not just in the aspect of introducing this new character, which has an impact on classic canon... not just in the way that the Force is ramped up beyond setting levels... but also i the introduction of new troop types that, honestly, make no sense in the continuity that has been established over the decades. Unfortunately, there is reason to believe that the content of the game is, in fact, now canon material, supplanting previously created canon. As a long-time Star Wars fan, I find those aspects of the game deplorable... but as a gamer, I still enjoy its fun in a Star Wars-y setting. In the Wii version of the game, I'm sure the controls are somewhat different than for the other platforms. You control your lightsaber with the Wiimote, allowing you to slash left, right, up and down, and thrust with your glowing energy blade. You control movement and most of your Force powers with various motions of the nunchuck . The control and triggering of the saber and powers isn't always spot on and takes some practice to get right. I'm sure the control in the other platform versions is fine too... but this is where the Wii stands apart, imo. Additionally, the Wii version boasts a 2-player dueling mode that the other platforms lack. In this mode, the game is basically a fighter game. You choose your character and battle another character with your lightsaber and the Force as your tools. This mode seems a little weak to me, but is fun in its own right. The other platforms have their own distinctive features, though, to help them stand apart. The game was also released for PS3, PS2, PSP, X-Box 360, GBA... and I *think* PC. I'd love to hear about experiences and thoughts on the game for any of these systems (and others who've played the Wii version). Please, fill me in! |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| JonJon | 23 Oct 2008, 14:40 Post #2 |
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Master
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I only played the demo of the xbox version, and i had some mixed feelings. I can't really comment on any story elements or anything like that, only having played a single level, but I can drop some opinions about some of the game's features. First of, the physics and the destructible environments are pretty amazing. The way glass breaks and metal bends is pretty much the best I've seen in a game. I found the combat to be repetitive and button mashey, without being as fun as something like god of war. Being able to pick someone up and toss them into other people or off a cliff is pretty cool, but due to the controls, is usually not very practice in combat. Mashing the sabre button usually gets the job done with little issue Speaking of controls, I think they are pretty bad. Have to hold down the right bumper (index finger) and press the right trigger (middle finger) and use an analog stick or two all at the same time to toss a box that's hard to target in the first place is a huge pain in the ass. All that being said, the demo was fun, but it didn't leave me with any lasting desire to run out and buy it. Rent it sometime....sure, but buy it, not likely. |
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| Neraeos | 2 Feb 2010, 21:10 Post #3 |
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Council of Darkness
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This was lots and lots of fun on the wii, but I'm not a fan of a game I can quickly beat over a weekend. Though that might just mean that it was lots of fun. |
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| Ankhanu | 2 Feb 2010, 21:35 Post #4 |
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Dark Lord
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Yeah, it's unfortunate just how little replay value the game has. Was a decent enough experience once through, but there's not much to make you want to do it again. |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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