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| Fallout 3 | |
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| Tweet Topic Started: 3 Jun 2008, 08:48 (749 Views) | |
| JonJon | 3 Jun 2008, 08:48 Post #1 |
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Master
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Fallout 3 Screens The sex. |
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| Ankhanu | 3 Jun 2008, 09:22 Post #2 |
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Dark Lord
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Sexy. Still not sure how I feel about First person for Fallout (I know it's optional)... but I can't wait to try this. |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| JonJon | 3 Jun 2008, 09:36 Post #3 |
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Master
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Optional first person? (although I suppose that's technically over the sholder 3rd, but same deal) |
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| Ankhanu | 3 Jun 2008, 09:43 Post #4 |
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Dark Lord
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I thought some of the early release images had a first person view... Yeah, here's the image I saw ![]() I think the early reports were saying you could use the classic top down angle view and the ability to go first person. |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| JonJon | 3 Jun 2008, 09:53 Post #5 |
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Master
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It seems that most of the screens that I saw look like they were either first person (as I couldn't see the main character, but it's possible they could just be demo screens), or over the sholder shots. I havn't seen any top down shots yet. It could be possible that screen you posted could just be the V.A.T.S. screen shot.
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| DBANFD | 10 Aug 2008, 16:16 Post #6 |
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Acolyte
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I just cant wait for this .. I thought oblivion was good but this just has to kick a$$. i just hope it doesnt lose the old fallout feeling. |
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| esoomian | 10 Aug 2008, 20:45 Post #7 |
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Council of Darkness
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I'm not so keen on the proposed dynamically levelling enemies. |
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| Ankhanu | 16 Oct 2008, 18:43 Post #8 |
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Dark Lord
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We're fast approaching the release date for Fallout 3 (now the 28th rather than the 21st)... as such, I have a present. First official Fallout 3 gameplay (Uploaded Aug 28): Part 1: http://www.youtube.com/watch?v=HUI0Up4AiQw&NR=1&fmt=18 Part 2: http://pl.youtube.com/watch?v=wcrRM97DzRI&fmt=18 Part 3: http://pl.youtube.com/watch?v=GV2Aja_ibFg&fmt=18 Part 4: http://pl.youtube.com/watch?v=AqfYd0RP2O0&fmt=18 Part 5: http://pl.youtube.com/watch?v=4pBKOtzZkBk&fmt=18 Looks fun... but doesn't look like it'll feel Fallout. The hex grid was an important aspect of game play. |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| Ankhanu | 28 Oct 2008, 22:04 Post #9 |
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Dark Lord
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Well, I hit up Futureshop on my way from the university to pick up Amy and bought a copy of Fallout 3. I've only played through the into and am now standing outside the Vault... which I guess took about an hour or so. Thoughts so far: The game is, as predicted, delightfully Fallout in setting, but the gameplay does not feel very Fallout. That said, it is going to be damn fun. VATS is interesting, and seems to often result in a bloody mess of a death. The desolation and desperation of Fallout is nicely preserved in the game, so I look forward to continuing the experience... though I should put it on hold to get my thesis written :P |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| Ankhanu | 29 Oct 2008, 08:40 Post #10 |
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Dark Lord
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Tim, the artist of the web comic CTRL+ALT+DEL wrote up a review of Fallout 3 in the news section of the site... here it is (I have to go to work)
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| JonJon | 29 Oct 2008, 09:49 Post #11 |
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Master
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Due to the sharp decline in quality of CAD, I now am forced to ignore anything the guy that writes it says. However, I can drop my impressions of the first few hours of the game. .: The whole character creation and Vault section is really well done. Go Liam Neeson! .: I kinda found the whole motivation for leaving the vault a little bit sudden/weak. I'm hoping the story will correct this later in the game .: The only wood not destoryed by a nuclear holocaust is baseball bats...who knew? .: 3rd person view kinda sucks. It seems like the charcater can only run 8 static ways and his legs look really off when transitioning between those 8 compass point directions. .: After playing Mass Effect, I kinda got spoiled on the main character voice overs. It too bad they didn't do this for Fallout. (for those not familiar with Mass Effect, the conversation tree was quite similar to Fallout) .: The voice acting is wicked. .: Radscorpions are fuckers. .: The world is HUGE and filled with so much...junk. .: The V.A.T.S. combat clips are great. Most of the guns shots look like something out a John Woo movie. .: Gunplay outside of V.A.T.S. is esentially a crap shoot. Unlike Mass Effect (again with the Mass Effect, jeezzzz) where your FPS "skill" is modified by your stats, in Fallout your firearms skill primarly determines if you hit or not as long as you're basically pointing your gun in the same timezone as your target. .: Lockpick and hacking make sense in this game!. Playing a pipe game to hack a robot makes no sense (I'm looking at you Bioshock) .: Resource managment feels a lot like a survival horror game, which is a good thing. Bullets and medkits are always in demand, so it really have to ask youself if it's worth it to shoot your hard earned bullets. .: Mirelurkers are fuckers. .: The Pipboy interface takes a bit of getting used to. Tip of the day: you can use item hotkeys to switch weapons! I would have complained about weapon switching if it wasn't for that. .: I probably shouldn't complain about fast weapon switching since the game is not an FPS. .: Who build a town around a live nuke?!?! Srsly guys. |
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| Ankhanu | 13 Nov 2008, 11:52 Post #12 |
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Dark Lord
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| Ankhanu | 7 Sep 2009, 15:36 Post #13 |
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Dark Lord
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May as well weigh in on the game since I started playing it, and have completed the main story line. Unfortunately, I haven't added any of the DLC yet, but really look forward to adding Broken Steel, among others. Game play is pretty damn nice in the game. I've been playing as a good character with a small guns, sneak, speech kind of focus and am at level 20 roaming the wasteland finding new places and adventures. Game control is pretty smooth, pretty much standard shooter setup, though it's a little too easy to accidentally hit Q and start auto-walking, which is something I find quite annoying. I also find that occasionally the game will switch perspective to over the shoulder from first person without hitting the F key, which can be fairly disorienting in the wrong situations. Graphics are delightful. The wasteland is fantastically bleak, people are nice and dirty, lots of decay, very little hope. Good times :) It can only look better with a more capable video card and monitor; while the settings are ok on my system, they could be better, and when I was attacking the Enclave there were times where the game slowed to process all the enemies... but nothing TOO serious. The thing the game lacks is the classic Fallout humour. There's plenty funny in the game, but it's not the same sort, nor the same magnitude of funny found in the prior two games. The humour was a major element of Fallout 1/2, with plenty of geek pop culture references (Star Wars, Hitchhiker's Guide, Star Trek, Monty Python, etc) that were just left out here. I also find the lack of Red Ryder LE a little disappointing ;) The variety of weapons and the ability to create weapons is pretty good, and the item condition feature keeps you constantly hunting throughout the game to keep things in working condition. This can leave you stranded if you're not careful, and really eat your caps if you're not a skilled repairman, so it requires some attention to detail. The wasteland is VAST. I've been wandering around for weeks and there's still at least 1/4 of it that I haven't seen. There's lots to see and do around the wasteland, and every new hill brings the potential for new adventures, you never know what you're going to come across. All in all, this game brings together a lot of the elements that I really appreciate in an RPG; a good story with plenty of opportunity for side-quests, incredible freedom of action (you can go wherever you want, whenever you want, there are few barriers), accommodates different play styles, every play through is different, and a decent leveling system revealing more abilities as you move along. The enemy scaling is a little annoying, I kind of like when certain types of enemies are a particular power, rather than increasing in power as you do, but it doesn't really interfere with the enjoyment of the game. This is a definite recommended game in my books... though if you haven't played it yet, I'd hold off on getting it until the Game of the Year edition is released this fall with the DLC included in the package. |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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