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Fallout 3
Topic Started: 3 Jun 2008, 08:48 (749 Views)
JonJon
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Fallout 3 Screens
The sex.
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Ankhanu
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Sexy. Still not sure how I feel about First person for Fallout (I know it's optional)... but I can't wait to try this.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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JonJon
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Optional first person? (although I suppose that's technically over the sholder 3rd, but same deal)
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Ankhanu
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I thought some of the early release images had a first person view...

Yeah, here's the image I saw
Posted Image

I think the early reports were saying you could use the classic top down angle view and the ability to go first person.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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JonJon
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It seems that most of the screens that I saw look like they were either first person (as I couldn't see the main character, but it's possible they could just be demo screens), or over the sholder shots. I havn't seen any top down shots yet.

It could be possible that screen you posted could just be the V.A.T.S. screen shot.
Quote:
 
The Vault-tec Assisted Targeting System, or V.A.T.S. will be implemented. Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries. While using V.A.T.S., real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat.
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DBANFD
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I just cant wait for this .. I thought oblivion was good but this just has to kick a$$. i just hope it doesnt lose the old fallout feeling.
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esoomian
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I'm not so keen on the proposed dynamically levelling enemies.
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Ankhanu
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We're fast approaching the release date for Fallout 3 (now the 28th rather than the 21st)... as such, I have a present.

First official Fallout 3 gameplay (Uploaded Aug 28):

Part 1: http://www.youtube.com/watch?v=HUI0Up4AiQw&NR=1&fmt=18
Part 2: http://pl.youtube.com/watch?v=wcrRM97DzRI&fmt=18
Part 3: http://pl.youtube.com/watch?v=GV2Aja_ibFg&fmt=18
Part 4: http://pl.youtube.com/watch?v=AqfYd0RP2O0&fmt=18
Part 5: http://pl.youtube.com/watch?v=4pBKOtzZkBk&fmt=18

Looks fun... but doesn't look like it'll feel Fallout. The hex grid was an important aspect of game play.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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Ankhanu
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Well, I hit up Futureshop on my way from the university to pick up Amy and bought a copy of Fallout 3. I've only played through the into and am now standing outside the Vault... which I guess took about an hour or so.

Thoughts so far: The game is, as predicted, delightfully Fallout in setting, but the gameplay does not feel very Fallout. That said, it is going to be damn fun. VATS is interesting, and seems to often result in a bloody mess of a death. The desolation and desperation of Fallout is nicely preserved in the game, so I look forward to continuing the experience... though I should put it on hold to get my thesis written :P
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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Ankhanu
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Tim, the artist of the web comic CTRL+ALT+DEL wrote up a review of Fallout 3 in the news section of the site... here it is (I have to go to work)

"Tim Absath; CTRL+ALT+DEL"
 
Fallout 3: The Review
03:17 AM - Wednesday, October 29, 2008 - by Tim

Well, I have spent the entirety of yesterday wandering around the Capital Wastelands, and I feel I am prepared to make the following statement:

This game is Fallout 3.

Or at least, as close as I think we were likely to get. It's got flaws, but looking at the big picture... it's a faithful addition to the Fallout 3 franchise.

I sat down to play Fallout 3 in a way that I haven't played a game in a long while. Very patiently. Slowly. Intent on absorbing as much as possible my first time through. I'm talking to everyone, seeing what people have to say. I'm exploring the wasteland, taking in the atmosphere, the details. I'm searching every room, every box.

Let me just get this out of the way, it's nearly impossible to not see Oblivion in this game. It's the same engine, and it shows. If there are flaws with Oblivion that bugged you (NPCs acting odd, scripted and bizarre physics mishaps), you may see them here, to a lesser extent. But it's also not that hard to forget that it's the same engine for most of the game, as it is wrapped so well in a very authentic Fallout skin.

The opening sequence is probably one of the most enjoyable I've ever played in a video game. And having Liam Neeson as the voice of your father is just a really nice treat, and a great way to start off the experience.

The moment I stepped out of Vault 101, I had no doubts that I was in the Fallout universe. The post-nuclear wasteland is captured in gorgeous and breathtaking detail and scope. And it is a wasteland. Don't expect to encounter a ton of life out there while traveling and exploring. This is both good and bad. I like it because, well, it's accurate. And when you do see someone out there, you think "What the fuck is this jerk doing out here?" and then you check to make sure your weapon is loaded in case they mean trouble. On the other hand... it can make travel a little boring at times.

The characters in Fallout 3 are... very  good. They're varied, interesting, fun, and there is a wide variety of voices, which was nice to see after Oblivion's three whole voices. Though they all still suffer from Oblivion's complete lack of facial expression. But that's not what keeps them from being great, in my opinion. The dark, tongue-in-cheek humor, the sarcasm, the smarmy dialogue that was so pervasive in previous Fallout titles now seems relegated to just some of your dialogue responses, and a few individual characters. I was sorely disappointed to find that the Raiders have no quirky one-liners to throw out during combat. "Bone... so white" after a crippling wound or "I'm going to supper on your groin, I promise you" always got a smile out of me.

Speaking of combat... this is where the biggest rift in the "feeling" of the games occurs. Obviously you can't take an isometric grid and expect it to function well in a vibrant, 3D environment. So Fallout's familiar turn-based, action point-oriented combat is gone in favor of real-time combat with a VATS system laid on top.

It's not a bad system. In fact, it works pretty damn well with the 3D nature of the game. However, it does do so at the cost of a little bit of strategy and planning you used to get. In previous Fallout games, you got a specific number of action points each combat turn. You had to choose how you wanted to spend them. Did you want to move, shoot, take an aimed shot, manage inventory, heal, or some combination of the above?

Fallout 3 does away with that and gives you real-time twitch combat, with the option to pause and spend some (rapidly regenerating) action points to make an aimed shot. The game had to take this route, and frankly I'm okay with it. But it can't be ignored that it does very much alter what someone might consider the Fallout feeling.

Still, as much as the system works, and as much as I enjoy the new system for what it is, I do have some concerns. One is that there often seems little reason not to run right up to an enemy and use VATS to get 95% on his head and take him out in one shot.

My biggest worry, however, is that the enemies are scaling to match my level, as they did in Oblivion. So far it seems to be the case, and I've yet to find a report to the contrary, and if that is in fact the situation, it will be a huge detraction from the game for me. I understood the theory behind the system in Oblivion. However in practice it just made you feel like you never got any stronger.

And let's face it, if we're playing an RPG, investing in building a character, we want to be able to look back and see how far we've come. We want to be able to one-shot those early critters that gave us such a hard time when we were low level, to feel like our character has really become a hero. I'm hoping that they didn't rob us of that again with Fallout 3.

Also, the game really could have done with a few "weapons quick slots" for swapping between favorite weapons, especially between a gun and melee weapon. Going into the Pip Boy each time is a little obnoxious.

I've still got a ways to go with the game, but I've played for an entire day, and I'm looking forward to playing another one. It's not the Fallout 3 I'd been dreaming of for the last ten year, what Project Van Buren was supposed to be, what Starcraft 2 is to Starcraft... a true isometric successor with fancy 3D graphics.

But it is Fallout 3. And so far, it's really enjoyable.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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JonJon
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Due to the sharp decline in quality of CAD, I now am forced to ignore anything the guy that writes it says.

However, I can drop my impressions of the first few hours of the game.

.: The whole character creation and Vault section is really well done. Go Liam Neeson!
.: I kinda found the whole motivation for leaving the vault a little bit sudden/weak. I'm hoping the story will correct this later in the game
.: The only wood not destoryed by a nuclear holocaust is baseball bats...who knew?
.: 3rd person view kinda sucks. It seems like the charcater can only run 8 static ways and his legs look really off when transitioning between those 8 compass point directions.
.: After playing Mass Effect, I kinda got spoiled on the main character voice overs. It too bad they didn't do this for Fallout. (for those not familiar with Mass Effect, the conversation tree was quite similar to Fallout)
.: The voice acting is wicked.
.: Radscorpions are fuckers.
.: The world is HUGE and filled with so much...junk.
.: The V.A.T.S. combat clips are great. Most of the guns shots look like something out a John Woo movie.
.: Gunplay outside of V.A.T.S. is esentially a crap shoot. Unlike Mass Effect (again with the Mass Effect, jeezzzz) where your FPS "skill" is modified by your stats, in Fallout your firearms skill primarly determines if you hit or not as long as you're basically pointing your gun in the same timezone as your target.
.: Lockpick and hacking make sense in this game!. Playing a pipe game to hack a robot makes no sense (I'm looking at you Bioshock)
.: Resource managment feels a lot like a survival horror game, which is a good thing. Bullets and medkits are always in demand, so it really have to ask youself if it's worth it to shoot your hard earned bullets.
.: Mirelurkers are fuckers.
.: The Pipboy interface takes a bit of getting used to. Tip of the day: you can use item hotkeys to switch weapons! I would have complained about weapon switching if it wasn't for that.
.: I probably shouldn't complain about fast weapon switching since the game is not an FPS.
.: Who build a town around a live nuke?!?! Srsly guys.
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Ankhanu
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Posted Image
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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Ankhanu
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May as well weigh in on the game since I started playing it, and have completed the main story line. Unfortunately, I haven't added any of the DLC yet, but really look forward to adding Broken Steel, among others.

Game play is pretty damn nice in the game. I've been playing as a good character with a small guns, sneak, speech kind of focus and am at level 20 roaming the wasteland finding new places and adventures. Game control is pretty smooth, pretty much standard shooter setup, though it's a little too easy to accidentally hit Q and start auto-walking, which is something I find quite annoying. I also find that occasionally the game will switch perspective to over the shoulder from first person without hitting the F key, which can be fairly disorienting in the wrong situations.

Graphics are delightful. The wasteland is fantastically bleak, people are nice and dirty, lots of decay, very little hope. Good times :) It can only look better with a more capable video card and monitor; while the settings are ok on my system, they could be better, and when I was attacking the Enclave there were times where the game slowed to process all the enemies... but nothing TOO serious.

The thing the game lacks is the classic Fallout humour. There's plenty funny in the game, but it's not the same sort, nor the same magnitude of funny found in the prior two games. The humour was a major element of Fallout 1/2, with plenty of geek pop culture references (Star Wars, Hitchhiker's Guide, Star Trek, Monty Python, etc) that were just left out here. I also find the lack of Red Ryder LE a little disappointing ;)

The variety of weapons and the ability to create weapons is pretty good, and the item condition feature keeps you constantly hunting throughout the game to keep things in working condition. This can leave you stranded if you're not careful, and really eat your caps if you're not a skilled repairman, so it requires some attention to detail.

The wasteland is VAST. I've been wandering around for weeks and there's still at least 1/4 of it that I haven't seen. There's lots to see and do around the wasteland, and every new hill brings the potential for new adventures, you never know what you're going to come across.

All in all, this game brings together a lot of the elements that I really appreciate in an RPG; a good story with plenty of opportunity for side-quests, incredible freedom of action (you can go wherever you want, whenever you want, there are few barriers), accommodates different play styles, every play through is different, and a decent leveling system revealing more abilities as you move along. The enemy scaling is a little annoying, I kind of like when certain types of enemies are a particular power, rather than increasing in power as you do, but it doesn't really interfere with the enjoyment of the game. This is a definite recommended game in my books... though if you haven't played it yet, I'd hold off on getting it until the Game of the Year edition is released this fall with the DLC included in the package.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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