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Suggested Advancements for PCs
Topic Started: 24 May 2008, 12:57 (445 Views)
Awesomus Prime
Council of Darkness
[ *  *  *  *  *  * ]
I suggested a duplication power to Clayton earlier and it got me thinking perhaps I'll suggest a power for each PC, maybe once in a while as well as the campaign goes on. I'll do so in this thread. Don't feel obliged to take a power that I suggest either.

So for Scimarion I suggest:

Burst

Active Points: 50 END 5 (I did not reduce end to represent the physical toll this would have)

Multiform (250 point alternate form) 50 pts;
No Conscious Control (-2); Limited Power: Only When Knocked Back (-2)

Real Points: 10

_____________________________________

The alternate form of Scimarion would (possibly) need to reduce some abilities to make room for these powers/alterations:

_____________________________________

Duplication

Active Points: 82 END: 0

Duplication (250 point duplicates X4) 55 pts; Rapid Duplication (+1/2)
Feedback (-1); no Conscious Control (-2); LP: Only when damaged by knockback (-2)

Real Points: 14

Character Package Small

Cost Alteration
3 Easily Hidden: +2 Concealment Skill; Self Only (-1/2)
10 Hard to Hit: +2 DCV
4 Hard to Percieve: +2 Stealth Skill
-5 Less Impressive: -5 PRE
-6 Short Legs: -3" Running
-5 Weak: -5 STR
-5 Disadvantage: Physical: Small

Total Cost for Package: -4 points

__________________________________

Duplicates must also buy the package listed above, but instead of the duplication power (duplicates cannot duplicate) they take an effectless power called Duplicate worth 14 points.


Essentially you could build the alternate form and the duplicates as exact copies of you with the additional ten points spent on either multiform or duplicate.

What this power would do:

When you are knocked back by an attack you would shift into your smaller form, whose multiform power is replaced with duplicate, upon impact you would split into 4 copies of yourself who do not have multiform or duplicate but carry a 14 point penalty.

The limiter Feedback means that if one is damaged they all are damaged, or in essence your four copies share one endurance, stun, and body pool. This is to reflect the splitting of your body.

In order to recombine you can need merely touch a duplicate. recombining with a duplicate is a half phase action, but I would let you do more than one recomb simultaneously, but as a full phase. Because of your shapeshift ability, I would also let you recomb and rise from prone as a single full phase, so if you're knocked back but don't want 4 of you you needn't spend 2 full phases.

Questions?
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Awesomus Prime
Council of Darkness
[ *  *  *  *  *  * ]
For Aurora:

Weather Control - Change the weather in a 1km radial area, generating a multitude of side effects including but not limited to reduced viability, movement, and dexterity, and even low levels of DoTs (damage over time)

Weather Control
Active Points 34 END 3

Change Environment 1" radius (5) Varying Combat Effect (10); Varying Special Effect (+1); Megascale: 1"=1KM (+1/4)

Obvious Accessible Focus: Staff (-1) Gestures (-1/4)

real Cost 15 points


In fairness, I should have built you this power night one, but I think I forgot.
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Ankhanu
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Dark Lord
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I like the idea. I'll figure out if I have any questions as I mull over the details for a bit :)
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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Awesomus Prime
Council of Darkness
[ *  *  *  *  *  * ]
I would also suggest everyone (except Jon) look at picking up some Combat Skill levels. Basically they add to your CV situationally, but if you buy them at 8 points each (hardly expensive in a supers game) they add to either OCV or DCV in any situation. Each one level you buy gives you more points to play with. This would help people hit one another.
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Awesomus Prime
Council of Darkness
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Amy-

re the power we were talking about last night I came up with this:

This assumes you have an Ego score of 20, costs change if that changes:

Willpower


Damage Reduction - 25% not resistant (10) Costs Endurance (-1/4) Increased Endurance x10 (-4) Activation Roll: EGO check [EGO:20 Roll= 13-](-3/4) Only against perceived attacks (-1/2)

Active Point Cost: 10 END: 10

Real Point Cost: 1


This looks ridiculously cheap for a power as loaded as damage reduction, which in this instance reduces all non-killing damage by 25%, however the limitations here IMO really represent some serious drawbacks.

First if you fail the roll, you take 100% damage. I would have left it at this one, but it occured to me 13 or less isn't hard to hit on 3d6.

The other limitation means instead of costing no endurance it costs 10 per successful use. I feel this represents the strength of will aspect nicely, dispite your ability to use mind over matter literally, eventually the physical damage will take a mental toll. In essence the more damage you soak the more tired you are going to get, if combat goes on a long time you could conceivably run out of END.

I'm not sure your REC score though, and if it's too low making this cost 10 END could quickly gimp the power, so that can be changed, but the less end it costs the more points the power will cost, although only to a max of 10 of course.

If you want more than 25% that's doable but I'll look at adjusting the drawbacks, and may opt to set a static success roll and only say it depends on your EGO in terms of SFX.

EDIT: That last limitation was suggested on the Hero forums, it further reduces the cost to 1 for the whole power but means if you're taken unawares it doesn't work. I'm going to leave this one up to you, because if in your vision you wanted this to work automatically I have no problem with that, but if for some reason you want one more character point...
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