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Gameplay Rant; From Dark Ages: Mage
Topic Started: 26 Nov 2007, 21:42 (387 Views)
Ankhanu
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Dark Lord
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I was rather amused by this little sidebar from Dark Ages: Mage (p.103)
Dark Ages: Mage; Ye Olde Twinkery
 

The magic system for Dark Ages: Mage is in many ways a very open-ended and mechanically fast and loose one, and thus subject to all manner of abuse by those who wish to hoist blazing swords in the name of Almighty Slaughter.  Dark Ages: Mage is not a game about +2 Longswords of Hideous Demises or slaying trolls for gold pieces.  This game is one about people gifted with fantastic powers that set them apart from their fellows and the amazing privileges and responsibilities that come with those powers.  While there is nothing inherently wrong with making characters who are likelier to score "critical damage" with every strike, this is perhaps not the best place to go about such business, especially when those sorts of characters are often forged in fires that burn away all "impurities," such as weaknesses, character empathy and roleplaying potential.

Now, hopefully, no one takes this as an indulgence in elitist roleplaying snobbery, as it isn't meant to be.  Nevertheles, this is a storytelling game that focuses, first and foremost, on the person of each character.  Characters in Dark Ages: Mage are meant to have vulnerabilities, feelings and other sorts of emotional, physical and spiritual states that real people experience, set in a  world of high magic.  In Real Life (tm), people who aim to maximize their potential for lethality are called "dangerous psychotics" an are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down.  No one likes that guy.  Don't play that guy.  Rant concluded.


It made me laugh. :P
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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