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| Tweet Topic Started: 26 Aug 2007, 22:08 (3,010 Views) | |
| K21DuBie | 30 Sep 2007, 18:36 Post #61 |
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Warrior of Darkness
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Roound 4-- Brooka you fire a shot and miss by -3 |
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| Vong | 1 Oct 2007, 15:28 Post #62 |
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Council of Darkness
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nested quotes! again :) |
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| K21DuBie | 1 Oct 2007, 15:49 Post #63 |
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Warrior of Darkness
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end of round 4 would Brooka like to use CP's? the bikers are 40m away. still a med range shot plus moving targets so I figure the difficulty at about a difficult roll. Round 5 The troopers fire 2 more shots, one each the first trooper(unwounded) hits but does no damage to the skiff. the wonded trooper fires and misses. |
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| Vong | 1 Oct 2007, 17:51 Post #64 |
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Council of Darkness
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no cp's just shoot :P |
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| K21DuBie | 2 Oct 2007, 10:15 Post #65 |
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Warrior of Darkness
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ok then --Brooka fires off a shot and you hit by +5, damage is going to wounded, no both troopers are wounded. --Kurn with no help you can set the E-web up in 5 rounds with help it would take 3 rounds. end of round 5 --round 6 the troopers fall back a little to a distance of 60m and each takes a shot missing the skiff. Actions? |
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| Vong | 2 Oct 2007, 10:21 Post #66 |
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Council of Darkness
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Brooka is going to shoot every round until they are dead, unless they get closer, then he has a better idea :) so Blaster again :D |
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| Mystic | 2 Oct 2007, 14:18 Post #67 |
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Apprentice
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I am going to spend the time to open this crate and ask Ana to help so I can get it open faster 3rounds instead of 5. Even if Brooka manages to kill the two troopers I will still remove the e-web. |
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| Vong | 2 Oct 2007, 14:43 Post #68 |
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Council of Darkness
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Ana would never help, she would probably even hamper your progress. taking out a weapon to kill enemies faster will never go well with her. |
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| Mystic | 2 Oct 2007, 21:01 Post #69 |
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Apprentice
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I know but perhaps if I promise not to kill the troopers. Maybe the prescense of the weapon alone will make the troopers think again before following. |
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| K21DuBie | 4 Oct 2007, 15:11 Post #70 |
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Warrior of Darkness
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--round 6-- Brooka- fires a blaster bolt hitting +5 and incapacitates one of the wounded troopers, the other turns to watch the out come of his partner, then slows down to increase the distance to 105m which makes him barely visable. -Kurn and Ana exchange words-- ---end of round 6--- |
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| Mystic | 4 Oct 2007, 15:19 Post #71 |
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Apprentice
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ouch!!! my feelings, well I tried guess it is time to go back to killing. My actions will be spent removing the e-web from it's casing. |
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| K21DuBie | 4 Oct 2007, 15:23 Post #72 |
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Warrior of Darkness
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--round 7-- The trooper only tries to maintain visual. and dodge any incoming bolts. |
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| Vong | 4 Oct 2007, 22:15 Post #73 |
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Council of Darkness
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in this round, brooka will spend the time aiming, to get a +1D next round |
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| K21DuBie | 5 Oct 2007, 14:46 Post #74 |
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Warrior of Darkness
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Kurn you have not opened the crate still need about 3 rounds after this one. Brooka spends time aiming and after this round will get a bounus 1d to hit Ana is doing ........ |
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| Ankhanu | 5 Oct 2007, 15:16 Post #75 |
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Dark Lord
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More of the same. Less than a minute has passed, her mind has not been changed. |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| K21DuBie | 6 Oct 2007, 15:45 Post #76 |
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Warrior of Darkness
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ok then lets move on end of round 7 everyone can post there actions or no actions --round 8-- The trooper still maintains its distance between 85-100 meters, he is now in evasive, will continue to watch and dodge. -Brooka- spends moment to aim gaining +1d to balster and fires. You score a hit by +17 and your damage is killing the trooper instantly. -Kurn- 3 rounds left to open the crate. |
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| Ankhanu | 8 Oct 2007, 16:48 Post #77 |
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Dark Lord
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First Aid 3D to diagnose and treat Nallok's injury. |
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In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy. Donate to Ankhanu Press | |
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| Vong | 8 Oct 2007, 21:35 Post #78 |
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Council of Darkness
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oh yea, forgot to post here - umm, appropriate rolls for piloting, he probably wont know what hes doing, so itll be a bit rough. |
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| K21DuBie | 9 Oct 2007, 14:09 Post #79 |
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Warrior of Darkness
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Ana spends a few minutes adminstrating first aid, Brooka attempts to pilot the skiff. You slow the skiff down to a more managable speed, and manage to aviod wrapping the skiff around a tree. |
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| Mystic | 12 Oct 2007, 10:28 Post #80 |
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Apprentice
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I use this moment to activate concentration and aim bonus to hit the AT-ST right leg. 1d+1 for concentration, Heavy weapons is 4d+1 minus all MAP's so I hope it will still be 7d+1 to hit |
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