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OOc
Topic Started: 16 Aug 2007, 10:38 (2,249 Views)
Vong
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Council of Darkness
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Generally yea. but why do you think i was exiled :P. still ironing out my background, but the gist:

always liked to get into trouble, was to aggressive for his people and was exiled. he spent the next few 100 years trying to calm down, then he got bored. he went out getting into trouble, when the rebellion was starting to form. he joined the start of the rebellion and was seen as an odd character. he was always sent into suicide missions and kept coming back for more. He has built up his skills enough that the rebellion has put him in a team as some muscle to try to keep them alive.

something along those lines.
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K21DuBie
Warrior of Darkness
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Just remember this adventure takes place prior to you joining the rebels. None the less should be intersting, lets hope to get one or two more players here soon.
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Vong
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Council of Darkness
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ahh, i can change it easy enough
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K21DuBie
Warrior of Darkness
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NP that is what I thought, and at this time period the alliance is still broken up quite well and you could be attempting to make contact with several other factions. How ever you want I can always make it all work out in the end.
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Ankhanu
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Dark Lord
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Anyone have any idea what the ranges and ammo rating are for the Bastech ST-90 Stun Pistol? It's listed at the back of Galladium's as a 6D stun damage pistol costing 600 Creds... but it's one of the few that doesn't give a sourcebook reference to get the extended details.

Also, 3PO droids are 3000cr. new, how much could I get a used one for?
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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Vong
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Council of Darkness
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Im curious Dubie, What are the modified force powers like. Cause Mystic has LSC with none of the required powers. now it is a new system, so you can say he has them ALL at 1D (a bit over powerd but sure) then my second question is how is that power modified. normally you add your sense to attack and your control to damage. since there is only one stat, how does this work now...
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Ankhanu
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Dark Lord
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My inclination with LSC is to use your dice in the Power (or in this case, just Force Sensitivity) as a pool to to split between the two elements. For example, if you had Lightsaber Combat at 6D, you could choose to allocate 4D to the attack/parry and 2D to damage.

Alternatively, the two elements could be separate powers, Lightsaber Sense and Lightsabre Power or something along those lines, with the redirection being part of Lightsaber Sense.

This would be one of the elements I didn't get to in my rule re-write :P Most of the combined powers have a single effect, so the roll combination makes more sense, but something like this will take more work to resolve.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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K21DuBie
Warrior of Darkness
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That was how I was going to do it was a die pool that you decide to move how much to each section.
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Vong
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Council of Darkness
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K21DuBie
Aug 20 2007, 12:16 PM
That was how I was going to do it was a die pool that you decide to move how much to each section.

how are you doing the required powers for each power?
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K21DuBie
Warrior of Darkness
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I have't given it much thought, but I don't think it would be hard to still to keep the required powers list, because you would not have to put any die into the skill once you got it.

What do you think?
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Ankhanu
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Dark Lord
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There's a system for required powers detailed in the thread.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

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Ankhanu
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Dark Lord
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Vong
Aug 20 2007, 11:55 AM
... Mystic has LSC with none of the required powers.

There are no prerequisites for LSC.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

Donate to Ankhanu Press
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Vong
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Council of Darkness
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Ankhanu
Aug 20 2007, 01:32 PM
Vong
Aug 20 2007, 11:55 AM
... Mystic has LSC with none of the required powers.

There are no prerequisites for LSC.

I thougth there was. like sense force or something.. i could be going crazy.

I was thinking that the required powers must be at least +1 higher then the power which it depends on. so it shows that you have practiced those powers. or at least +1 over the force skill.
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Ankhanu
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Dark Lord
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This is the rule set (found here)
Ankhanu
 
.: Characters may be made Force Sensitive with the expenditure of at least 1 Attribute die into the Force Sensitive ability
---- Only Attribute dice may be used to increase Force Sensitive at character creation; Skill dice may not be used (though they may be used for individual Force Powers)
---- Non-Force Sensitives may become Force Sensitive (1D) for 20CP in game.
.: Force Sensitive behaves as an Attribute for Force use
---- Advancement of Force Sensitive ability at Advanced Skill costs (xD+y -> xD+(y+1) requires 2x CP)
.: Force Powers are skills of the Force Sensitive ability
---- Advancement of Power die codes conducted at specialization cost
---- Force Powers with prerequisites require 2D invested in the prerequisite Powers before they can be trained
---- Starting Skill dice may be allocated to Force Powers at character creation at standard Skill costs (1D => 1D)
.: Force Powers requiring more than one of the standard Force Skills (C/S/A) have their difficulties set as the highest of the Force Skills listed in their descriptions.
.: Force Powers may be used untrained
---- Force Powers without prerequisites simply use the Force Sensitive ability
---- Force Powers with prerequisites may be attempted at +5 difficulty for the first missing prerequisite, compounded by +2 for each additional missing prerequisite power
---- All Untrained Force Power use subject to GM approval
---- Force Sensitives WITHOUT knowledge of the Force (ie. an introduction to Jedi training, etc) CANNOT attempt any Force Powers consciously! Force Sensitive may be used, at GM discretion, to sense "tremors" in the Force or otherwise augment the characters in a story appropriate manner; a coincidental push to help them succeed in critical moments, etc.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

Donate to Ankhanu Press
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Mystic
Apprentice
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Well you where wrong about LS however Dubie found that I had to change one power and pick up Concentration instead. Sorry about that I must have over looked one, I was writing this up at like 3am in the morining.
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Ankhanu
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Dark Lord
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Doesn't really matter what your list is though, you don't have any dice allocated to your Force Powers, They're all untrained.
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

Donate to Ankhanu Press
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Mystic
Apprentice
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Ok Dubie said I had to much dice on the character would you guys check him out now. I think I have it correct now. This is only my third character created.

coynite have the following bonuses, +1d to intimadition, but I think I got it right now, according to the force rules it did not say I could not just put pips in it. If that is not right let me know. thanks fellows
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Vong
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Council of Darkness
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no, you have 19 starting attribute dice (18 in attributes, and 1 in force)

And Skills (exculding intimidate)

+1D dodge
+1D MC
+1D MC (s)
+1D MC (s)
+1D TW (s)
+1D BR (s)
+1D Br
+1D Br (s)


+7 to force skills
(treated as advanced skills so +14 means 4D+2)

TOTALS
+3D to skills
+5D to spec
+4D+2 on foce skills

so, if you get rid of 4D of specilizations you will be good for starting dice (assuming i got force skills right.
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Ankhanu
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Dark Lord
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No, he's only 1D of skills over. Force Sensitive is advanced as an advanced skill, but during Character creation, can only be increases via Attribute Dice. Force Powers advance as Specializations, but during character creation are increased with whole skill dice (1D = 1D).

He had 19D in Attributes (Coynites are 13D +6D = 9D)
Skills are at 9D total, 5D in full die skill increases, 1D+2 into specializations and 2D+1 in Force Powers.

So, reduce your skills by 1D somehow and your numbers will work out mathematically (if not by char description ;) )

Actually, did you mean to allocate +1D to Intimidation, or was that supposed to reflect the Coynite bonus??
In Real Life ™, people who aim to maximize their potential for lethality are called "dangerous psychotics" and are typically avoided by everyone who isn't forced to endure their company until someone has the opportunity to put them away or else put them down. No one likes that guy. Don't play that guy.

Donate to Ankhanu Press
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Mystic
Apprentice
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the intimadation is a character bonus. I think I got it right now but once again I am inexperienced in making a lot of characters
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