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Great Jedi War; The basics
Topic Started: Mar 15 2007, 04:26 PM (238 Views)
Valin Nyssec
Awesome Stunning Super-Guy
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My fellow Moffs. We MUST insist that Centrepoint is destroyed NOW!

We cannot risk another accident like this! It also proves the New Republic are planning on using it!

The New Republic MUST destroy Centrepoint, or WE must attack it directly!
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Oriadon Breez
Member Avatar
Heed the sign, ye Jedi!
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I agree wholehartedly, we need to get rid of the threat Centerpoint Station presents, one way or another.

Do any object direct action if my request to the CoS is ignored?
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Valin Nyssec
Awesome Stunning Super-Guy
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Ah. We must not act in haste.

Centrepoint DID destroy a New Republic world, but it proves the New Republic cannot yet control Centrepoint. Also, they have been forced to shut it down for a time.

I suggest waiting until we have a few more ships. Fondor, I suggest you start building some major Battle Ships for your fleet.

I think we should wait until Project Hyperion is complete, and we have a suitable force. It is known Kuat has a large number of SSDs. Until we have a force to match it, we cannot make an offensive.

However, if Centrepoint is used on an Imperial or CLAW world BEFORE we are ready, we are forced to act.

Until then, build your armies. And make ready for the battle to come.

OOC - send Tiara building orders people! And don't forget to request CSD designs from the Ascendancy shipyards!
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Oriadon Breez
Member Avatar
Heed the sign, ye Jedi!
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I have, actually, composed a peaceful resolution, and offered it to the Chief of State. I only hope he agrees, but I will begin building new ships regardless...
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Daedalus
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Jedi Grand Master
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Geonosis has attacked the sovereign IMPERIAL world of Alzoc III. ORPA forces are almost there to defend the populace, but the Empire must respond to this New Republic incursion.

I should also point out that if Geonosis fires upon ORPA forces they will be in violation of our Non-Aggression Pact with CLAW and thus the pact will be considered void and the Geonosians will be destroyed.

Vorza the Hutt
ORPA Moff
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Valin Nyssec
Awesome Stunning Super-Guy
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Be warned, Hutt.

The Ascendancy will back Geonosis, along with the rest of CLAW if a conflict should break out. You know this. We are bounded by a pact, and cannot ignore it.

But we would like to keep open communications with ORPA, but they should remember that CLAW is far larger than ORPA, and has a far greater fleet.

You must sort out any conflict yourself. Send diplomatic channels to Geonosis and sort it out.

- Chiss Senator Vendo
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Daedalus
Member Avatar
Jedi Grand Master
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Interesting, most interesting that CLAW would advocate the attack on IMPERIAL SOVEREIGNTY by a New Republic member world. It is interesting that they would attack a fleet aiding said IMPERIAL WORLD. This is all the evidence that the Council of Moffs should require.

I formally move that CLAW no longer be ratified by the Empire and furthermore any worlds that continue to support this terrorist organisation should face reparations.

Vorza the Hutt
ORPA Moff
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Valin Nyssec
Awesome Stunning Super-Guy
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Ah. And ORPA is a pecae loving organisation? Do not blind us with words hutt, you are not as innocent as you claim.

I say if CLAW is declared a terrorist organisation, ORPA should be too!

And Geonosis would NOT attack an Imperial world without the backing of the other worlds of CLAW!

And have you forgotten that Fondor, Muunilist and Mandalore are also CLAW worlds?

We are not a force to be trifled with.

OOC - I'd love some trifle right now... :P
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Daedalus
Member Avatar
Jedi Grand Master
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Geonosis already did. They entered an Imperial world with weapons of war. Such is a declaration of war. Your alliance is not as strong as you think, your Dictatorness. However I am not going to invite you to attack worlds protected by ORPA; I do not gamble with the lives of those I serve.

Vorza the Hutt
ORPA Moff
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Tekryn
Administrator
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Welcome to Great Jedi War. We are an online RPG based around the Star Wars Galaxies. Great Jedi War focuses on the Order's, both Sith and Jedi that were around during the time period starting 22 ABY. When you join Great Jedi War, the first thing is to make a character profile you can use, going Jedi or Sith. You then join the order as an initiate and with any luck obtain the leadership of a Master or Lord.

The aim is, technically, to obliterate the opposing order, however there are obviously complications which prevent this from happening so easily. As a Jedi or Sith you will go on mission or tasks set by your Master or Lord, missions to attack or spy on the opposition. These will help you gain prestige with your order and experience, grating you promotions through to Master or Lord yourself. You can also participate in RP battles, one of combats against other characters.

Force powers in Great Jedi War are monitered to allow for fairness and believability. As of now, powers are rated out of 100, satring with 0/100 at the rank of Padawan or Apprentice, but using RP fictions submitted to the Avatar you can train in any power available at your rank, allowing you to improve your chances of obliterating the enemy

there are rules in place to prevent characters being killed unless the member clearly states they will allow it, afterall it makes it more realistic and you still get the chance to create a new character.


Their is also a planetary leadership side of the game. Very much like any other Nation Sim just Star Wars based.
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Akarin
Co-Founder and Administrator
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We will have a backstory up shortly.
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