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| Frag Grenades | |
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| Topic Started: Dec 5 2009, 09:20 PM (184 Views) | |
| Vaelyis | Dec 5 2009, 09:20 PM Post #1 |
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FRAG GRENADES DESCRIPTION Frag Grenades are standard-issue for COG troops. Also, Locust Grenadiers occasionally use (and drop) them. Frag Grenades pack a powerful punch and are vital for flushing out of cover. They're ideal for coping with large enemy groups or more powerful Locust. You can blindfire Frag Grenades with surprisingly good accuracy, though only at fairly close range. If you aim, you can throw them with pinpoint accuracy, but you have to expose yourself to do so, and it takes a but longer. Save the aiming for the long-range throws. If you tap the melee button near a wall, you can stick Frag grenades to the surface to act as proximity mines. This is very handy if you're defending an area. Stick Frags on any approaches to your defensive position and watch the fireworks. Frag Grenades can close Locust Emergence Holes prematurely. CLOSE RANGE Frag Grenades aren't good at close range. However, you can stick Frag Grenades to enemies by hitting them melee-style. This works very well against Boomer-class Locust. Of course, getting that close usually is a very bad idea. Generally, this is an unsafe tactic unless you're feeling showy, or you happen to round a corner into a Locust when you have a grenade in your hand. If you land the stick, quickly roll and run to escape the blast! MEDIUM RANGE Frag Grenades are great at medium range. A well-aimed blindfire toss at this distance usually obviates time lost to exposed aiming. You can certainly toss these grenades at emergence holes or at enemies in awkward to reach areas. LONG RANGE At long range, Frag Grenades are better than you'd expect, as long as you aim in the throw. However, choose your targets carefully. If they're mobile, you'll usually waste grenades. But if they're clustered or seem to be stationary, go ahead and make the throw. COVER Frag Grenades are dandy against enemies behind cover! They're ideal for flushing out Locust. Even if they don't kill your targets, they often run from cover to avoid the blast, leaving them in the open, partially damaged from the explosion. Easy pickings! WEAPON STATISTICS 4—Max Ammo DAMAGE STATISTICS (PLAYER), SHORT/MEDIUM/LONG Casual Damage—2000 Normal Damage—1400 Hardcore/Insane Damage—1000 DAMAGE STATISTICS (AI) Damage—1000 Special Weapon Notes—10-yard radius on blast, causes Locust to cower. Planted grenades can be detonated prematurely by shooting them. |
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