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| Longshot Sniper Rifle | |
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| Topic Started: Dec 4 2009, 06:15 PM (195 Views) | |
| Vaelyis | Dec 4 2009, 06:15 PM Post #1 |
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Echoes of Her Lullaby
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LONGSHOT SNIPER RIFLE DESCRIPTION The Longshot is the premiere long-distance weapon in the COG arsenal. It's slow rate of fire and precise accuracy render it less effective up close, but it is very powerful through much of the campaign. In general, keeping the Longshot and you preferred medium-to-close-range weapon on hand is very effective for nearly all campaign chapters. Many battles start with Locust that you can snipe safely from a distance before you switch to weaponry more appropriate for a brawl. CLOSE RANGE Bad. Very bad. Don't use this weapon up close if you can avoid it. A last-second snapshot to the head can take down a single Locust. If you're getting swarmed by a group, this is the last weapon you want in your hand. Switch to something more appropriate or back off. However, the Longshot is as strong as a melee weapon. MEDIUM RANGE The Longshot isn't bad at medium range. The rate of fire puts a damper on how much damage you can inflict. But if you take precise shots, you can down a lot of Locust fairly quickly. Evaluate the situation before you commit to this weapon at medium range. If you're in a stalemate of a firefight and there aren't any good approach for flanking the enemy (or getting flanked by them), using the Longshot is usually fairly safe and effective. LONG RANGE Not surprisingly, the Longshot is perfect for long range. This is essentially the best weapon in the game at great distance. Really, it's one of the only effective weapons at this range. Any time you have a Longshot and Locust Snipers aren't around, you have the upper hand for as long as foes stay at a distance. COVER The Longshot is surprisingly good against covered foes. You can target even the smallest bit of exposed enemy. Plus, any time the target moves or reloads behind low cover, you might get a split-second shot of its melon. Watch for these opportunities to up your headshot count. WEAPON STATISTICS 1—Clip Size 23—Ammo 60/m—Rate of Fire 3—Reload Time DAMAGE STATISTICS (PLAYER), SHORT/MEDIUM/LONG Casual Damage—840/700/700 Casual Melee—840 Normal Damage—588/490/490 Normal Melee—588 Hardcore/Insane Damage—420/350/350 Hardcore/Insane Melee—420 DAMAGE STATISTICS (AI) Casual Damage—360/300/300 Casual Melee—360 Perfect Active Reload Bonus—10% damage bonus. Special Weapon Notes—Headshots are instantly fatal to nearly all humanoid Locust. |
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