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| Tweet Topic Started: Mar 20 2011, 01:10 AM (1,246 Views) | |
| The Chad | Mar 22 2011, 12:37 AM Post #16 |
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Forum Zero
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Heh, I liked the KZ3 thread better on the new tangent... It involved me! @Blacky, that's a problem for future Chad. @Todd, I fail at coding... |
I was compelled to give Vlad his gun back... One bullet at a time. - Max Payne
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| Alpheon | Mar 22 2011, 08:02 PM Post #17 |
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Forum Veteran
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I likes coding =[ You know, once you learn it and get past all the obstacles and finish what you wanted to make. XD |
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| The Chad | Mar 22 2011, 09:34 PM Post #18 |
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Forum Zero
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I have difficulty at the learning stage. I have tried many times, but ultimately failed. Heck, I struggle with simple scripting... |
I was compelled to give Vlad his gun back... One bullet at a time. - Max Payne
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| PSIress | Mar 22 2011, 09:37 PM Post #19 |
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co-founder
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Yeah I loved programming too, but it didn't seem to love me, except javascript. |
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| Toddski | Mar 22 2011, 09:39 PM Post #20 |
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The Buttmaster 9000
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I drink coffee and piss code. Seriously. Too bad no one wants to employ me for my magical urine abilities. |
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| The Chad | Mar 23 2011, 01:16 AM Post #21 |
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Forum Zero
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If you're interested in programming games specifically, find someone with badass artistic abilities and develop indie games in your spare time. Easier said than done I know, but I figure the best way to get a job where your talents won't go to waste is to just get stuff out there. |
I was compelled to give Vlad his gun back... One bullet at a time. - Max Payne
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| Alpheon | Mar 23 2011, 06:08 PM Post #22 |
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Yeah you can spend like $1000 and get a Unity license and just make iOS games or something, then move into console games. |
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| Northy179 | Mar 26 2011, 06:33 PM Post #23 |
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Professional Troll
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there are thousands of indie developers out there, only a hand full make money greater than a mcdonalds employee could earn in the same amount of time.... I see a lot of people get excited when they see the millions minecraft rake in without even being released and how thousands of noobs jumped on fruit ninja despite the script behind it being about 2 days work if that... but don't forget about reality, if you miss the audience you are aiming for then you are just wasting time better spent elsewhere. Not trying to discourage, if you have a golden idea and know how to pull it off, go for it, just be prepared for a flop. |
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XBL Gamertag: Northy179 : PSN ID: Northy179 : Steam ID: Northy_179 : Youtube Channel: Click Here I made a game!: Download ManaSlam on iTunes for FREE
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| The Chad | Mar 26 2011, 09:43 PM Post #24 |
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Forum Zero
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What I was getting at was to build up a portfolio of games so that if you were to progress into a professional developer, you'd have something to show off. |
I was compelled to give Vlad his gun back... One bullet at a time. - Max Payne
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| Kalisynth | Mar 27 2011, 12:30 AM Post #25 |
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Vistor
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I did a games course, problem was they gave a bunch of gamers fairly decent computers with UT2004 on them... I passed but only cause it turns out I'm pretty good at 3d modeling, alright at coding and can improv speeches. My current goal is to make crappy apps and sell em to fund my ultimate goal. |
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| adin75 | Mar 28 2011, 10:01 AM Post #26 |
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iPrick 2.0
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| Blackwater | Mar 28 2011, 06:43 PM Post #27 |
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Probationary Member
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ITT: The future Grim Gritty War shootan developers of australia |
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| The Chad | Jun 9 2011, 09:28 PM Post #28 |
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Forum Zero
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Not the most amazing quality of videos. Nonetheless, I present to you Stick Ninja. Yes it looks like a clone of N at the moment, this is only a prototype and isn't feature complete as of yet. We still have another semester of development, so by then we should have a complete and shippable game. So far it's pretty fun to play. What do you think? Does anyone want me to go into more detail about the game? P.S. Excuse the Naruto music... Edited by The Chad, Jun 9 2011, 09:31 PM.
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I was compelled to give Vlad his gun back... One bullet at a time. - Max Payne
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| Alpheon | Jun 12 2011, 08:17 PM Post #29 |
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Forum Veteran
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Will admit, that looks like it would be pretty fun to play on the PC or on an iPhone or something. As long as later levels continued to provide challenge and good level design, think you got a winner on your hands XD |
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| The Chad | Jun 13 2011, 02:16 AM Post #30 |
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Forum Zero
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Awesome, thanks man. As it stands we can potentially port it to the 360 or Windows Phone as it's built on the XNA Framework. We intend for there to be a metric fuck-ton of levels and a bunch more enemies by completion. So hopefully we'll have something worth having by then. |
I was compelled to give Vlad his gun back... One bullet at a time. - Max Payne
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