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| DarkGricer's cards | |
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| Tweet Topic Started: May 19 2016, 01:43 PM (2,544 Views) | |
| DarkGricer | May 27 2016, 10:54 AM Post #16 |
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Definitely an official card maker... Trust me, I am...
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So, who likes Water attributes? I hope you all do, otherwise this batch will be like a nightmare.![]() Bring out your Two Steps From Hell, because Carcharoles chubitensis is going onwards To Glory! Its ability makes this shark an increasing threat the more cards it has defeated without the need to retreat. It also allows it to defy death, but only if it's actually been attaining some glory. No point in resurrecting a card that can't prove its worth, right? ![]() Not many words can describe Shonisaurus better than the word "tank". High HP and good damage already make it a problem for weaker card to deal with. But Indestructible Mountain is the icing on the cake, giving it some damage reduction that becomes absolutely immense when it gets low on health. Your best option is to take this thing out in one turn, but that's still not gonna be easy. ![]() Created by Skynetosaurus to wipe out the dinosaurs, Terminonatator has come to Cratalis to finish the job. Utter Annihilation is a powerful ability that has caused herding cards around the globe to be unable to sleep at night. Terminator is a similarly scary ability that allows it to easily take out almost any opponent, though at the cost of its own life. Omega Assault has a similar idea, though it tends to be less lethal, at least to Terminonatator itself. Now, I'll be back... ... with the next card... ![]() Technically not an official colloquial name, but "African Gar" is easier to put on a card than "Atracosteus africanus". Either way, AG here has two purposes. It can serve as a low-tier tank, as it gets progressively more tanky as things die. Or, more uniquely, it can bypass the usual restrictions that come with a card being in someone's hand. Arrow Barrage can be used both to deal a bit of extra damage while it is in your hand, as well as take down retreated foes if AG is on the field. Bone Bite might have more single-target damage, but the sheer damage Arrow Barrage can deal in total more than warrants its use. ![]() Bleed Counter: ![]() A card with a Bleed Counter on them takes damage equal to 15% of the base HP of the card that placed the Bleed Counter on them at the end of every turn. Bleed Counters disappear after 4 turns. A card can only have 1 Bleed Counter on them at a time. Cripple Counter: For every Cripple Counter on a card, it deals 15% less damage, up to a maximum of 90%. My all-time favorite amphibian, Mastodonsaurus is great when partnered up with cards that exploit Bleed counters or keep the opponent from attacking. Its also immune to the shenanigans of intimidator cards such as Deinocheirus. Thanks to Breastplate, Mastodonsaurus isn't so grievously affected by cards such as Deinosuchus Shield, allowing it to be a bit more reckless, while Brutal Bite allows it to further reduce enemy damage output. ![]() And here's one of my favorite trilobites! A fact that is reinforced by the fact that ever since my ski vacation ended, I have one of them sitting next to my bed! Unfortunately, it turned out a bit weak, and I am still looking for a way to buff it in a way that would make sense. It certainly is quite unusual, but good? I don't know about that. And that's it. If you've made it this far, congratulations! You have survive the wetoning! Now, I'm gonna see if I can some cards that are not of the Water attribute for the next batch. |
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| DarkGricer | May 28 2016, 09:49 AM Post #17 |
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Definitely an official card maker... Trust me, I am...
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Time for some cards that aren't all Water attributed.![]() Plague counter: ![]() For every Plague counter on a non-Poison attributed card, it takes 7% of its base HP in damage at the end of every turn. If a card that has any Plague counters is defeated, the Plague counters are as evenly redistributed amongst all other active cards as possible. A bit of an unusual support. Rather than boosting its allies, Deinogalerix assists mostly through dealing damage itself. Or rather, by spawning counters that deal damage. The measly 7% damage per turn that each individual counter deals might seem incredibly underwhelming, but once a card as several counters on it, the damage becomes a whole lot less insignificant. To make it worse, when an infected card is defeated, the plague doesn't go with it, but it spreads. ![]() Another annihilator. Nuthetes is certainly a lot less intimidating than Terminonatator, and it isn't meant to be on the same level. However, Destroyer Claw can pack quite a punch. Thus Nuthetes is not to be underestimated. ![]() Bleed Counter: ![]() A card with a Bleed Counter on them takes damage equal to 15% of the base HP of the card that placed the Bleed Counter on them at the end of every turn. Bleed Counters disappear after 4 turns. A card can only have 1 Bleed Counter on them at a time. Another nasty card. Tyrannoneustes borrows an updated version of the Bloodlust ability that the Dryptosaurus I suggested ages ago also had. Fortunately, it's not as much of a pain to deal with, although it does have access to Bleed counters. ![]() Crush Counter: ![]() For every Crush Counter on a card, its damage reducing abilities are 25% less effective. At first glance, Euplocephalus might not seem all that spectacular compared to its cousin Ankylosaurus. However, Heavy Reinforcements makes it very potent when teamed up with cards that increase flat damage reduction. Cards that pride themselves on their ability to go right through damage reducing abilities will also be in for quite a surprise when Euplocephalus' armor still holds up to some extent. ![]() Another strange support. Europleta is a pro-Fire, anti-Nature, Fire-weak Nature attribute. It's rather odd when you reject your usual friends to instead hang out with the people who can kill you in the blink of an eye. But that's what Europelta does, so I guess it works. ![]() Not the strongest pterosaur, Pterodaustro is a low-tier user of the Southern Wind ability. But just because it's low tier doesn't mean its support goes unappreciated. Cards such as Ouranopithecus and Acutiramus are all too thrilled to utilise a speed boost and probably don't mind the extra protection either. Peaceful Feeder keeps Pterodaustro safe for the most part, while allowing it to accumulate some much needed bulk as long as it stays out of conflict. ![]() Finally! Another Move card! Forest Overgrowth, though not the most powerful Move card out there, certainly has its use. Healing Nature attributes while providing a chance for any move a non-Nature attribute makes will fail? Certainly can't hurt! Next up, we have something new. Stage cards! These are special move cards. But instead of having an effect for only a couple turns, or even just 1 turn, Stage cards last forever, unless another Stage card is played, in which case the old one is replaced. Stage cards are very useful for decks that specialise in one or two attributes. ![]() Toxic Wasteland is a friend for all Death and Poison attributes, bolstering their durability by draining the HP of their enemies. ![]() As one would expect, Hurricane benefits Wind attributes. Or rather, it is harmful to anything that is NOT a Wind attribute. ![]() Final Stage card, as well as card in general, for today is Open Waters. A card that all Water attributes will certainly find useful due to the protection it gives, as well as the speed boost it grants. |
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| Superdude327 | May 28 2016, 03:44 PM Post #18 |
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Stage Cards really appeal to me, for some reason. Anyone else think they're a good idea? Or at least a cool idea? |
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| Apatosaurus | May 28 2016, 03:48 PM Post #19 |
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It's Legalosaurus to you.
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I think stage cards are a really interesting concept. Would each type have multiple stages? Perhaps with different effects? Still, the visual of battles with changing backdrops/stages really appeals to me. |
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| Clockwork | May 28 2016, 03:51 PM Post #20 |
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"Yeah, I like that meme." -Clockwork, 2016
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They aren't exactly an innovative concept. Yugioh and Pokemon both have them, and even discounting Land I'm sure Magic has some too. |
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| DarkGricer | May 28 2016, 04:04 PM Post #21 |
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Definitely an official card maker... Trust me, I am...
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Absolutely. I actually have plenty of stage cards designed, with a lot of them affecting multiple types. However, many of them aren't 100% compatible with CB right now, whether through mechanics, or typings (Oh yes, a card that boosts Dark attributes is gonna be REAL useful for prehistoric battles. ). I will be making more Stage cards that are compatible with the official CB. Though of course, if there happen to be changes that make the already designed cards more compatible or if I figure out a way to transfer them over in a way that does them justice, I will also be making more of the previously designed cards.
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| DarkGricer | May 29 2016, 11:43 AM Post #22 |
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Definitely an official card maker... Trust me, I am...
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Another batch here.![]() Unsurprisingly, the largest of the dicynodonts is also a tank in lower tier battles. Mammoth gives it incredible bulk, particularly against weaker cards, while Trample means that Elephantosaurus' mere entrance can cause weaker cards to faint on the spot. This monster-sized synapsid is more than a match for a dinosaur or two. ![]() Speaking of gigantic proto-mammals, Tappenosaurus is a rather unusual one. The usefulness of Magna Predatoria might not be very obvious, until you realise it can flat out deny cards such as Sarcosuchus, Erythrosuchus and Entelodon the KOs they so rely upon, as well stop a card with Utter Annihilation from obliterating your entire herd. In fact, as long as Tappenosaurus is on the field, any card being defeated will fuel Ira Predatoria, except in freak circumstances, making Tappenosaurus quite a fierce card in lower tier battles. ![]() Well, here's a card that pretty much every support ever would love to see by their side. I suppose you could say it's a support for supports. Even so, that doesn't mean Nasutoceratops is useless in Single battles, as Aggressive Herd still gives it a chance at taking half damage, as well as covering retreating allies. ![]() Dakosaurus is much like Titanophoneus, in that it's not very good against weaker cards, but can be very strong against strong cards. However, Dakosaurus should not be sent out all willy nilly. Daikaiju has one chance to activate, and that is when Dakosaurus is initially summoned. After that, Dakosaurus essentially does not have an ability. But summon Dakosaurus at the right time, and it could end up having the HP of Missingno. and the attack power of Syntarsus! In theory, at least. I doubt such a scenario would be likely. But hey, it's more fun when you think about the most exaggerated scenarios possible, right? Next up we have more Stage cards ![]() Oh hey! A Stage card that doesn't have horrible side effects for anything not of the designated attributes! Yes, Humid Swamp is an excellent Stage card that can fit in on pretty much any deck, except of course a deck that has next to no Water and Nature attributes. Heck even then, carrying it around allows you to get rid of your opponent's Stage cards, which might be far more threatening to you than having your opponent's Water and Nature attributes get buffed up a bit. ![]() Sort of like a hybrid of Toxic Wasteland and Hurricane. Ash Cloud deals steady damage to all non-Fire attributes., as well as making it harder for the weakened non-Fire attributes to land their attacks. Not bad to have around if you like Fire. ![]() If you don't like having your opponent constantly switch out, or if you don't like Water attributes, here's the solution. Thunderstorm certainly makes you more careful about what you send out and when you do it, because switching like crazy is going to end very, very painfully if you are not one with the lightning. |
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| DarkGricer | May 30 2016, 03:19 PM Post #23 |
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Definitely an official card maker... Trust me, I am...
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![]() Quite the obscure creature. But with a name as awesome as that, It just had to become a card. In case it's not obvious, it is best to summon it when there's an annoying, powerful Water attribute on the field. Don't summon it a second earlier, or you lose the ability to exploit Water Beast. Phantom Heads is also a useful ability, particularly when facing many opponents. ![]() As one would expect, the Giant Cheetah is pretty fast. Flash is a great ability that allows the Giant Cheetah to force switches. However, it can also use Hasten to take a more offensive approach. As Hasten does not have a cooldown, the Giant Cheetah can permanently keep the buff on itself. However, with how little HP it has, the downside might spell its doom. ![]() Feast Counter: ![]() This Counter can be consumed to heal its owner by 40 HP. If the consumer of this Counter has the ability Ravenous Appetite or Insatiable Appetite, consuming this Counter counts as defeating a card, but the heal from this Counter's effect is reduced to 10. Xenosmilus is another card with a great appetite. However, unlike most other cards with such hunger, it doesn't mind having allies around, finishing off its food. In fact, it appreciates having a friend or 2 around. Strange Fangs also has a bit of an unusual effect, applying a random status effect to its target. ![]() The Cave Bear is a champion in battles of endurance. Dark Cave allows it to dodge attack, with a little luck, but that's nothing too special. Hibernation, however, IS quite special, allowing the Cave Bear to heal off any damage it took simply by being in your hand. Combine it with other bulky cards, and you can make yourself a strong defensive core rather easily. ![]() At long last, we have another eurypterid! Mixopterus is quite different from any eurypterid you've seen here so far (Unless you count appearance, in which case, it does look pretty similar to Megalograptus.). Mixed Armor can potentially give it insane amounts of bulk. However, if there isn't anything with a damage reducing ability on the field, it's quite the frail card. Multi-Spines combined with Successive Strikes does give it a pretty strong offensive presence though, at least for a card with 30 HP. ![]() Another big, bad sauropod. Though it shares its type with its relative, Futalognkosaurus, Notocolossus is more of a pseudo-support. Of course, being a 100 foot titanosaur, it definitely has the raw power to go toe to toe with its cousins, but it doesn't quite pack the same punch, even if it has superior bulk. ![]() If you like stegosaurids, then you'll probably like this Move card, given that its entire purpose it to buff them. ![]() A very, very nasty Stage card. But it certainly is a double edged sword. One that's exceptionally sharp on both sides. |
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| Clockwork | May 30 2016, 06:47 PM Post #24 |
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"Yeah, I like that meme." -Clockwork, 2016
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>points out how "water beast lizard" is a cool name >says nothing about "ALIEN KNIFE" 0/10 for etymology taste |
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| DarkGricer | May 30 2016, 08:23 PM Post #25 |
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Definitely an official card maker... Trust me, I am...
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Well I assumed everyone already knew about Xenosmilus. Hydrotherosaurus on the other hand is a name I only heard about in the last couple of days. ![]() (Plus I was talking more about the name itself rather than what it means. Not that Xenosmilus isn't a cool name without having any meaning behind it. :P) |
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| Altaria | May 31 2016, 10:15 PM Post #26 |
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库热它丽苏被河蟹
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![]() Hey, really nice cards! I actually really like the idea of field cards! I think there were some cards similar to these a long time ago? Atlantis I think might have functioned like this? I don't remember very well, but still, it's always something I've thought about haha. Also I really like your cards. They make me feel greed, the same sort of greed I had when I first joined the sight and thought I NEED ALL THESE CARDS hahaha. Also I just noticed that you're making all the Eurypterids Water-Wind Hybrids. I have no idea why, but I absolutely love it. It's nice to see creatures that have other elements that aren't directly related to their name of body-shape. It's good to have fun once in a while haha. |
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| DarkGricer | Jun 1 2016, 06:13 AM Post #27 |
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Definitely an official card maker... Trust me, I am...
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Good to see somebody took notice. That said, it is actually related to their name. Pteryga (From which the suffix "pterus" is derived) is the Greek word for 'wing'. |
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| DarkGricer | Jun 5 2016, 04:26 PM Post #28 |
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Definitely an official card maker... Trust me, I am...
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Finally managed to get another batch ready.![]() Eremotherium walks a lonely road, and it's pretty dang firm on that decision. Like, "be my friend, and I'll have the punch aimed at me redirected to your face" kind of firm. So yeah, it's pretty powerful when it's alone, but I wouldn't bring it to a double battle. Though I'm sure that with the right cards, Lonely Road could also be a potent tool in a double battle. ![]() Another card that redirects attacks to its allies. Fortunately Squalodon can choose whether to do such redirection. It's definitely more of a team player than Eremotherium. Shark Teeth also allows it to snatch up the attacks of any active Water attributes to use for itself, which can be very useful when fighting with or against a very powerful Water attribute. ![]() A professional stance dancer, having a whopping 4 stances. Carbonemys relies heavily on being in the right stance at the right time. If you can manage it, Carbonemys can be quite powerful for a card with less than 100 HP. ![]() This thing is the size of *EFFF*ing Bruhathkayosaurus for *EFFF*s sake! The only difference being that that, unlike Bruhathkayosaurus, the Broome Titanosaur isn't a tree! So, as expected, it is a supertank. Though not quite deserving of the title of "epic card", Broome is quite the powerhouse, packing an upgraded version of both Trample and Titan. And Sweeping Tail is a respectable attack which, unlike the multi hitting attacks of most massive sauropods, only damages all OPPOSING cards. So, while it doesn't quite pack the punch of Bruhathkayosaurus, it's much more ally-friendly, whilst also preserving the whole "hitting multiple targets" thing. Next up, finally I got some GI cards. ![]() Judging purely from its defensive abilities, HP and default attack power, Soopah Toytle might seem like a low-ish tier tank. However, much like the creature it represents, Soopah Toytle is nowhere near as reliant upon its defense as it looks. Though the complete attack negation of Martial Arts might seem nice, its other effect can be just as nice. And Hammer Throw's effect is particularly potent when you partner the Toytle up with a card that disables your opponent in whatever ways. Plus, I feel the need to point out that the damage buff from Martial Arts stacks with that of Hammer Throw. 360 damage is a LOT coming from a mere 80 HP card. ![]() Speaking of cards that are brutally effective when combined with stuff that stops attacking, Siren is sort of like a less reliable, but potentially MUCH more powerful Nodistrap. Unfortunately for it, on its own, Siren doesn't really have the tools to survive for 3 turns exposed to whatever crud the opponent wants to throw at it, though Ear-Splitting Shriek DOES help. But really, to use it at its full potential, it need support. ![]() Crush Counter: ![]() For every Crush Counter on a card, its damage reducing abilities are 25% less effective. From a deviously clever card, we move onto the most brute force-ey card to have even brute forced its way through stuff. As one would expect from Thanankalia, it deals ludicrous amounts of damage, as long as it gets to charge up its attack, that is. Otherwise it's just kinda "eh". It's pretty much a glass cannon version of Embolotherium, though it also has the added benefit of being flat out immune to any effects that don't target it specifically, which includes crud like Seismic Stomp, Deep-Freeze and, oh, you know, Bruhathkayosaurus only attacking move. Checkmate, DF. Now that's done, slight spoiler for the next wave because I want your guys' opinion. Next wave includes Megacastrum. Now, as much as I want to punch myself for not making Technosaurus an unofficial attribute, at least it has the excuse of not actually being a robot IRL (Heck, its name doesn't technically refer to anything robot related). But Megacastrum is LITERALLY COVERED IN METAL! So, because I'm not sure what to do, I will just ask whether I should make the card Earth attributed so it conforms more to the official mechanics, or Metal |
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| Clockwork | Jun 5 2016, 04:45 PM Post #29 |
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"Yeah, I like that meme." -Clockwork, 2016
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Metal doesn't really work with the TCG, there are practically no potential cards for it. Like, Megacastrum, some gods, a couple NDs maybe, Adamantasaurus? Literally that's all |
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| DarkGricer | Jun 5 2016, 04:48 PM Post #30 |
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Definitely an official card maker... Trust me, I am...
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Ignoring the fact that Earth could be split into 2, with the armored half being Metal and the big & bulky half remaining Earth. And then you could add Crystal for the spiky and otherwise offensive animals, ok I'll shut up now. Edit: Also, Aerosaurus, Argentinosaurus, Argentavis and Argyrosaurus all have metal related names. And that's just off the top of my head. Edit 2: I'm gonna punch myself in the face for not even thinking about Technosaurus until I scrolled through this thread again and looked at its card. |
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![]](http://z6.ifrm.com/static/1/pip_r.png)
). I will be making more Stage cards that are compatible with the official CB. Though of course, if there happen to be changes that make the already designed cards more compatible or if I figure out a way to transfer them over in a way that does them justice, I will also be making more of the previously designed cards.























