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Apato's Ideas
Topic Started: Sep 25 2012, 03:41 PM (4,676 Views)
Apatosaurus
It's Legalosaurus to you.
[ *  *  * ]
I'll always go:
Name, Type
Health Points:
Ability-
Attack name- attack power, additional info on attack
" "
Weakness:
Resistance:

Prehistoric:

Compsagnathus, Fire
Hp: 50
Ability: Tiny Tyrant- This card is unaffected by the attacks and abilities of Fire-attributed cards and move cards.
Attack: Delicate Jaws- 20
Weakness:Water
Resistance: Nature

Silvisaurus, Nature
Hp: 160
Abilities:Tough Skin- All attacks towards this card are are reduced by 50.
Attack: Side Spines- 80, If your opponent has a smaller base hp than this card, add 10 damage.
Weakness:Fire
Resistance:Wind

Wannanosaurus, Lightning
Hp-80
Ability: Bone Head- All attacks on this card are reduced by 20. This card deals double damage to Earth attributes.
Agility- Flip a coin; if heads, Wannanosaurus receives no damage this turn. Tails, all attacks targeting Wannanosaurus deal half damage.
Attack: Slam-50
Weakness:Earth
Resistance:Water

Wuerhosaurus, Nature
Hp-140
Ability: Nature Spines- When this card is in play, your Nature attributes deal double damage, while your opponent's deal halved damage.
Attack: Leafy Plates- 90
Tail Swing- 120, flip a coin. Heads, the target dies from Blood Loss . three turns.
Weakness:Fire
Resistance:Wind

Mussaurus, Nature/Earth
Hp-50
Ability: Nature's Flow- For every Nature or Water attribute in play, this card gains 30 HP
Mini Mountain (or Foothill)- Damage dealt to this card is reduced by 30. This card cannot be one-hit KO'd
Attack: Nature's Fury-20, flip a coin. Heads, add 20 damage into this attack. Tails, heal this card by half of the damage dealt.
Weakness:Fire
Resistance:Wind

Rhoetosaurus, Earth
Hp-230
Ability: Herding- Add the hp of all other Rhoetosaurus in your hand to this card.
Attacks: Bash- 80, the target is forced to retreat next turn.
Stampede- 200, this attack must be used o all other cards on the field.
Weakness:Wind
Resistance:Lightening

Saltopus, Lightning (1)
Hp- 80
Ability: Pack Hunter- Multiply this cards health and attack by the number of Saltopus on the field.
Attacks: Snapping Jaws- 30
Thunder Strike- 50, does double damage to herbivores.
Weakness:Earth
Resistance:Water

Saltopus, Lightning/Fire (2)
Hp-90
Ability: Alpha Male- When this card is played, all other Saltopus in play are destroyed. Their HP and attacks are added on to this card.
Attacks: Laceration- 60, flip a coin. Heads, the target dies next turn from Blood Loss
Bolt Bite-90, add one Thunder Counter to the target.
Weakness:Earth
Resistance:Water

==========================
Thunder Counter:
Placing a Thunder Counter on a card
is equivalent to stockpiling paralyzation.
Once per turn, you may discard one of your
opponents Thunder Counters.
The card that is was removed from
is now paralyzed for two turns. These tokens
can stockpile, but there's a maximum limit
of 3 per card.

==========================

Saurornithoides, Lightning
Hp- 160
Ability: Memory Game- This card can copy an attack or ability of cards which have been played. This has a three turn cool down
Attacks: Snapping Jaws- 30
Storm Claws- 80, flip a coin. Heads, the target is paralyzed.
Weakness:Earth
Resistance:Water

Segisaurus, Fire
Hp- 60
Ability: Oft Forgot- This card may be revived once per battle.
Attacks: Small Phoenix- 30, the target is now burned.
Scorch Breath- 120, Segisaurus does 20 damage to itself.
Weakness:Water
Resistance:Nature

Scutellosaurus, Earth
Hp-80
Ability: Oblivious- This card is unaffected by any attacks that deal less than 70 damage.
Attacks: Ridgeback- 60, this attack deals double damage to opponents with a higher base HP.
Weakness:Wind
Resistance:Lightning

Secernosaurus, Nature
Hp-140
Ability: Herd Animal- All damage done to this card is halved.
Attacks: Trample- 60, does 30 damage to all other cards on the field.
Weakness:Fire
Resistance:Wind

Brachyceratops, Earth
Hp- 70
Ability: Herbivorous- All Nature attributes deal 25% less damage, and fire attributes deal 25% more damage.
Attacks: Small Horns- 10, flip four coins. Multiply the damage this attack deals by the number of heads.
Ram-50
Weakness: Nature
Resistance: Fire

Barapasaurus, Earth
Hp-180
Abilities: Herding- Add the hp of all Barapasaurus onto this card.
Attacks: Bigfoot- 30, this attack can be used four times per turn.
Squash- 150
Weakness:Wind
Resistance:Lightning

Bagacertops, Earth
Hp-30
Ability: Overconfidence- Flip a coin. Heads, Bagaceratop's attacks are doubled this turn. Tails, all attacks targeting Bagaceratops are halved.
Attacks: Nip- 10
Small Horns- 10 multiplied by the number of heads out of four coin flips.
Weakness:Wind
Resistance:Lightning

Avimimus, Lightning
Hp-50
Ability: Birdlike- Flip a coin. Heads, this card is air attributed this turn.Tails, all Earth type attacks miss.
Attacks:Air Claws-30, this attack does triple damage if this card is air attributed.
Weakness: Earth
Resistance: Water

Anchiceratops, Nature
Hp-90
Ability: Scary Face- The turn this card is played, all other cards are paralyzed.
Attacks: Bayonets- 50, add ten for every other horned dinosaur on the field.
Weakness: Fire
Resistance: Wind

Anatosaurus, Nature
Hp-130
Ability: Hadrosaur Herd- Summon two other Nature attributed cards from your deck.
Attacks: Broad Snout- 50, all other cards, besides Anatosaurus, take 10 damage, even yours.
Mummified- 80, if this attack destroys the target, that card cannot be resurrected.
Weakness: Fire
Resistance:Wind

Euparkeria, Nature&Lightning
Hp-80
Ability: Woodland Hunter- This card deals double damage to other Nature types.
Attacks: Serrated Bite- 40, flip a coin. Heads, nothing happens. But if its tails, the opponents card dies in four turns from bloodloss.
Running Strike-60, this attack deals double damage to Lightning attributes.
Weakness:Fire
Resistance: Water

Criornychus, Wind
Hp-50
Abilities: High Flier- This card cannot be attacked by Earth attributes.
Fish Thief- This card does double damage to water attributes.
Attacks: Knob Snout-40
Dive-60, flip a coin. Heads, Criornychus gains 10 hp. Tails, this card takes crash damage, and High Flier is nullified for two turns.
{Crashes- card takes 10 extra damage the turn it crashes.}
Weakness:Nature
Resistance: Earth

Ichthyornis, Wind/Water
Hp-60
Ability: Seagull- This card is unaffected by the abilities of Water attributes.
Attacks: Toothy Grin-10
Webbed Claws-10, roll a dice. This attack does 10 times the number that lands up.
Weakness:Nature
Resistance:Fire

Opisthocoelicaudia, Earth
Hp-150
Abilities: Grasping Tail- On the turn this card is played, all active move cards act as if this card is the one that played them, regardless of the restrictions of the move card.
Headless- All damage towards this card is reduced by 10%, rounded to the nearest ten.
Attack: Stomp Out- 110, this attack hits all of your opponents cards.
Weakness:Wind
Resistance:Lightning

Noasaurus, Lightning
Hp-50
Ability: Stalker- Flip a coin. Heads, Noasaurus' attacks do 20 extra damage. Tails, they do 20 less damage.
Attacks: Scratch-10
Leaping Slash-40
Weakness: Earth
Resistance: Water

Brachylophosaurus, Nature/Lightning
Hp-70
Ability: Speedy- The turn this card is played, all attacks targeting it miss.
Attacks: Bite-10
Lunge & Snap-60
Weakness: Fire
Resistance: Water

Geranosaurus, Nature/Fire
Hp-50
Ability: Vampire- Half the amount of damage this card inflicts is added to it as hp. (Think breme from fossil fighters)
Attacks: Scissor Fang-30
Graze-40, does double damage to nature types.
Weakness:Water
Resistance: Wind

Halticosaurus, Fire/Lightning
Hp-60
Ability: Alpha Male- multiply Halticosaurus' hp by the number of raptors in play.
Attacks: Five Claws-10, flip five coins. Multiply the damage by the number of heads.
Flay- 80, flip a coin. If heads, the opponent dies in two turns from blood loss.
Weakness: Earth
Resistance: Nature

Itemirus, Lightning/Fire
Hp-130
Ability: Flashfire- The turn this card is played, no attacks but Itemirus' hit. All opponents are burned.
Attacks: Snapping Jaws-30
Firestorm-120, the opponent is now paralyzed. Itemirus is burned.
Weakness: Earth
Resistance: Nature

Melanorosaurus, Earth
Hp-130
Ability:Mountain Rose- You may choose to make this card part Nature attributed for one turn. There's a three turn cool-down.
Attacks: Tiny Titan- 50
Tripping Roots-10, does 50 if Nature attributed. Any damage that would've been done to Melanorosaurus is negated.
Weakness: Wind
Resistance: Lightning

Monoclonius, Nature
Hp-70
Ability: One- Horned- Once per turn, flip a coin. If it lands heads, all of this cards attacks are tripled. Tails, all the attacks are reduced to 1/3 of what they would be, rounded to the nearest ten.
Attacks: Frill Knobs- 30
Weary- 60, 25% of the damage done is converted into hp. This can only be used if Monoclonius' hp is under 40.
Weakness:Fire
Resistance:Wind

Aegyptosaurus, Earth
Hp-200
Abilities: Pharoah's Summons- Each turn, if this your only sauropod in play, you may summon another one onto the field.
Attacks: Dehydrate-100, this attack does an additional fifty damage to water attributes.
Sandy Cyclone-160, does 50 to all other cards in play.
Weaknesses: Wind
Resistance: Lightning

Caudipteryx, Wind
Hp-40
Abilities: Light Bones-The turn this card is played it can attack three times.
Attacks: Swift Strike-10, this attack does double damage after the card has been on the field more than one turn.
Weakness: Nature
Resistance:Earth

Bellusaurus, Earth
Hp-100
Abilities: Jurassic Lizard- This card takes no damage from Triassic or Cretaceous predators.
Attacks: Rock Stomp- 70, flip a coin, if heads this attack does an extra 20 damage.
Bellow- 80, flip a coin. If heads, the target is paralyzed. This attack hits all cards on the field, including your own.
Weakness: Wind
Resistance: Lightning

Amygdalodon, Earth
Hp- 200
Abilities: Almond Scented- The turn this card is played, all other cards on the field fall asleep.
Attacks: Nutty Bite- 100, this attack deals double damage to herbivores.
Wake-Up Call- 140, this attack does 25% more damage to sleeping opponents.
Weakness: Wind
Resistance: Lightning

Malawisaurus, Earth
Hp- 180
Abilities: Lightly Armored- This card takes 10% less damage from all damage-inducing abilities and attacks.
Attacks: Thrash- 120, this card is dealt 10 damage.
Shtomp- 100, this attack deals double damage to carnivores. It cannot be used twice in a row.
Weakness: Wind
Resistance: Lightning

Barosaurus, Earth
Hp- 260
Abilities: Atlas- This card takes 100 less damage from all attacks.
Attacks: Neck Swing- 120, flip a coin. Heads, the target must be retreated.
Earth-Shaker- 180, this attack hits all card on the field, except this one.
Weakness:Wind
Resistance:Lightning

Dicraeosaurus, Earth
Hp- 90
Abilities: Spikes and Spines- Everytime this card is attacked, flip a coin. Heads, the attacker is dealt 50 damage. Tails, the attack deals 25% less damage.
Attacks: Trample- 50, does an extra 10 damage for every sauropod in play.
Weakness:Wind
Resistance:Lightning

Janenschia, Earth
Hp- 250
Abilities: Monster-Sized- The turn this card is played, all other cards on the field are paralyzed.
Attacks: Lumbering Steps- 100, flip two coins. This attack does an extra 50 damage for each heads.
Weakness:Wind
Resistance:Lightning

Tendaguria, Earth
Hp- 220
Abilities: Tanzanian Link- The turn this card is played, you may summon another Tendaguria. The second card doesn't count towards your card total.
Attacks: Bulldoze- 180, this attack does double damage to Nature attributes.
Weakness:Wind
Resistance:Lightning

Venenosaurus, Poison
Hp- 140
Abilities: Sour Aura- Each turn this card is on the field, deal damage to all other cards on the field equal to 10 times the amount of turns this card has been on the field.
Attacks: Poisonous Strike- 110, flip a coin. Heads, the target is poisoned.
Weakness: Water
Resistance: Fire

Nigersaurus, Earth
Hp- 170
Abilities: Grazer- This card deals double damage to Nature attributes.
Attacks: Needle Bite- 100
Weakness: Wind
Resistance: Lightning

Nomen Dubium:

Nanosaurus, Lightning
Hp-50
Ability: Nomen Dubiem- Cant be attacked by prehistoric creatures.
Attack: Swift Jab- 50, the opponent is paralyzed.
Sparks-60, flip a coin. Heads, the opponent is burned, tails, they are paralyzed.
Implode-450, Nanosaurus does 900 damage to itself.

Stenonychosaurus, Lightning
Hp- 160
Ability:Nomen Dubium- This card can't be attacked by prehistoric cards.
Fast Claws- If this card is summoned by an effect, all your opponents active creatures take damage equal to half of their original hp.
Attacks: Sparks-60, flip a coin, heads opponent=burned tails, opponent=paralyzed
Raptoresque-150, you may now summon one other prehistoric predator to your side of the battle.

Ischisaurus, Nature
Hp-30
Ability: Nomen Dubium- This card can't be attacked by prehistoric cards.
Attacks: Sprinter- 10, flip a coin. Heads, attacks targeting Ischisaurus miss. Tails, attacks do double damage.
Spindly Legs-30, Ischisaurus receieves 5 damage.

Archaeoraptor, Wind
Hp- 80
Abilities: Nomen Dubium- This card cannot be attacked by prehistoric cards
Lithe Body- This card may attack an extra time each turn.
Attacks: Sharp Bite- 30
Wing Strike- 60

Dynamosaurus Imperiosus, Fire/Nature
Hp- 190
Abilities:Nomen Dubium- This card cannot be attacked by Prehistoric cards.
Heavy Armor- This card takes 75% less damage from all attacks.
Attacks: Crunching Jaws- 90
Ripping Bite- 120, flip a coin. Heads, this attack does double damage. Tails, this card gains hp equal to half the damage done.

Genome Cards

Name: Hytrasaurus, Poison
Hp-130
Abilities: Thick Fur- All Water attributed attacks targeting this card do 50 less damage.
Double-Headed-After this card is defeated, wait two turns. On the third turn, return this card to the field, fully healed.
Attacks: Acid Shot-80, this attack hits all other cards in play.
Weakness: Fire
Resistance: Wind

Name: Bugbuzz, Fire/Poison
Hp-70
Abilities: Pack Member- Add 50 hp to this card for each Bugbuzz in your hand. No more than 150 hp can be added this way.
Attacks: Webbing- 20, flip a coin, heads, your opponent can't attack next turn.
Stingers- 50, the target is poisoned.
Weakness: WaterDrakhaos
Resistance: Earth

Name: Dolfina, Water
Hp-50
Abilities: Amphibious- This card can be treated as Earth, Water, or Nature type when using move cards.
Fugu- When Dolfina is defeated, the card that defeated it is poisoned.
Attacks: Pack Hunter- 30, flip 3 coins. This attack does 30 damage times the number of heads.
Weakness: Lightning
Resistance: Fire

Name: Felocephalous, Earth
Hp-50
Abilities: Sandy Spray- Flip a coin. Heads, your opponents attacks misses this round. Tails, attacks targeting this card do only half damage. Two turn cool down.(Normal)
Attacks: Clubbed Tail- 30
Weakness: Wind
Resistance: Lightning

Afeloro, Wind
Hp-50
Abilities: Airborne- This card ignores the abilities and attacks of all cards except those of the Wind element.
Attacks: Divebomb-20
Twin Sabres- 30, this attack can b sedan an extra time for each Afeloro in your hand.
Weakness: Earth
Resistance: Nature

Arctivia, Fire/Water (Ice)
Hp-90
Abilities: Frostbite- All Water and Fire element cards on the field are frozen, including this one.
Attacks: Horn Ram- 30, the target must be retreated next turn.
Arctic Energy- 40, this attack can only be used if Arctivia is frozen. It ignores damage reduction for frozen opponents.
Weakness: Lightning
Resistance: Fire

Lupura, Nature/Fire
Hp- 70
Abilities: Fragment- Next turn, summon a second Lupura card. The new card doesn't count towards your card total, and cannot be retreated. This ability has a three turn cool down.
Attacks: Horn Gore- 50, this attack can be used an extra time for every Chastia and Spore Token on the field.
Weakness: Water
Resistance: Wind

Chastia, Nature
Hp-45
Abilities: Spore Release- Place three 'Spore Tokens' on Chastia. This has a two turn cool down.
Mother's Instincts- This card deals an extra 20 damage for every Spore Token in play.
Attacks: Disrupting Honk- 20, the target must be retreated next turn.
Weakness: Fire
Resistance: Wind
*Spore Tokens-These tokens do nothing on their own.

Blooderfly, Fire/Wind
Hp- 30
Abilities:
Vampirism Nature- Every time this card attacks, it's hp increases by half the damage inflicted.
Attacks: Dracula's Swarm- 15, add 5 damage for every Wind or Death attribute in play.
Weakness: Earth
Resistance: Water

Book/Movie Cards

Smaug (The Hobbit-JRR Tolkien), Fire/Wind
Hp-300
Abilities: Expensive Armor- This card takes 50% less damage from attacks and move cards. It is worth double the amount of ST when defeated.
Impeccable Memory- Each turn, flip a coin. Heads, your last card that was defeated is resummoned to your hand.
Attacks: Fire Wyrm- 100
Tail Sweep-250, this attack does double damage to terrestrial cards.
Weakness: Water
Resistance: Nature

Move Cards:

-Prehistoric-
Creature/Type-Pterodaustro, Air
Name/Effects: Sieve- A pterodaustro appears on the field, and uses its "teeth"<bristles?> to stop 25% of the damage that would've hit your active card with the most remaining hp. The pterodaustro leaves after three turns. This card can only be played by Air attributes.

Creature/Type-Pegomastax Africanus, Nature
Name/Effects: Prehistoric Pincushion- 10 pegomastax charge the field. Each turn, each pego fires 10 quills at the opponents active card. Each quill does 1 damage. This card can only be used by Nature attributes.

-Genome-

Creature/Type-Manchiceradon, Nature
Name- Terror Mouse
Effects-A swarm of 100 Manchiceradon swarm the field, each dealing one damage to the target of this move card.

Creature/Type- Peaceck/Nature
Name- War & Peace
EEffects-All attacks this turn miss.Fire and Poison attributed cards in play are immediately destroyed, while all Nature, Earth, and Wind cards are healed by up to half of their base hp.

-Myth-

Creature/Type-King Midas, poss. Fire or Lightening
Name/Effects: Midas Touch- The turn this card is played, all cards, including yours, are frozen. This card cannot be played if there is a water attribute anywhere on the field. This card ca be played by Fire/Lightening(depending on type chosen for it)

-Miscellanous-


-Xtreme Evolver-
Storm Brachiosaurus, Earth/Lightening
Hp-280
Abilities: Thunder Lizard-As long as this card is on the field, all Lightening attributed attacks are redirected at this card.
Wounded Warrior- This card's attacks do an extra damage equal to 20 times the amount of damage this creature has taken.
Attacks: Thunder Rock-140, flip a coin. Heads, the target is paralyzed
Weakness: Lightning
Resistance: Earth

Storm Antarctosaurus, Lightning/Earth/Water
Hp-300
Abilities: Icy Wind- Flip a coin. Heads, the target must retreat next turn. Tails, the target is frozen.
Attacks: Winter Storm- 210, all Water element creatures on the field are frozen.
Weakness: Wind
Resistance: Fire

Storm Futalongknosaurus, Wind/Earth/Lightening
Hp-310
Abilities: Speedy Sauropod- Every time this card is attacked, flip a coin. If heads, this card takes no damage this turn from any attacks or move cards. Tails, play continues normally.
Cloud Lizard- This card is unaffected by and cannot be targeted by Earth or Wind attributed attacks, abilities, or move cards.
Attacks:Storm Stomp-210, this attack does double damage to Wind and Lightening attributes.
Weakness: Nature
Resistance: Water

Arctic Raptorex, Fire/Water
Hp-40
Abilities: Lithe Body- For every attack targeting this card, flip a coin. Heads, the damage that would've hit A. Raptorex is counted as recoil on the user of the attack.
Attacks: Flaming Jaws-60, does an extra 10 damage for every Fire attribute on the field.
Solar Flare-300, all other creatures on the field are hit. Any that survive are also burned. Arctic Raptorex is destroyed.
Weakness: Poison
Resistance: Fire

Jungle Anchisaurus, Nature/Lightning
Hp-50
Abilities: Forest Inhabitant- This card takes no damage from Nature and Wind attributes.
Attacks: Tree Hopper-20, flip a coin. Heads, all attacks targeting this creature miss.
Mossy Mouth-40
Weakness: Fire
Resistance: Earth

Jungle Triceratops, Earth/Nature
Hp- 80
Abilities: Barricade- Reduce damage dine to this card by 50 for every Triceratops in your hand.
Attacks: Gore- 100, flip two coins. If both are heads, the target dies in two turns of bloodloss.
Weakness: Fire
Resistance: Lightning

Desert Oviraptor, Wind/Nature/Earth
Hp-60
Abilities: Sly, Whenever this card is attacked, flip a coin. Heads, the attack misses. Tails, the attack does 50% less damage.
Attacks: Thieving Strike, 90, this card gains hp equal to half of the damage inflicted.
Weakness: Wind
Resistance: Earth

Toxic Argentinosaurus, Earth/Poison
Hp-200
Abilities: Plague- Each turn that this card is on the field, deal 60 Poison damage to all creatures.
Attacks: Acidic Strike- 300, place one Noxious Token on the target.
Poisonous Breath- 350, flip a coin, heads the target is poisoned.
Weakness: Water
Resistance: Lightning
=====================
Noxious Token:
Once a card has 3 Noxious Tokens on
it, the card is immediately discarded and
the card that distributed the tokens gains
HP equal to half the discarded card's hp.
=====================

Volcanic Alaskacephale, Fire/Water/Earth
Hp- 50
Abilities: Slick Ice- Every time this card is attacked, flip a coin. Heads, the attack misses.
Attacks: Geyser!!-100, the target is now burned.
Winter Burn-120, flip a coin. Heads, the target is burned.
Weakness: Wind
Resistance: Water

Dawn Tawa, Lightning/Fire/Light
Hp-30
Abilities: Glowing Brillance- The turn this card is played, all other creatures are paralyzed. Every turn this card is on the field, flip a coin for every paralyzed card. Heads, they are no longer effected by paralysis, tails, they are re-paralyzed.
Attacks: Solar Flare- 40, flip a coin. Heads, the target is burned, tails they're paralyzed.
Weakness: Dark
Resistance: Water

Dawn Archaeopteryx, Wind/Light/ Fire?
Hp- 30
Abilities: Radiancy- While this card is on the field, burns do 20 damage each turn.
Attacks: Glaring Burst-50, flip a coin. Heads, the target is burned.

Dusk Hypselosaurus, Wind/Nature/Dark
Hp-50
Abilities: Above the Rest- Every time this card is attacked, flip a coin. Heads, the attack misses, tails it deals 50 less damage. If the coin lands on its side, the target is immediately destroyed.
Setting Sun- So long as this card is in the field, all other cards with the word 'Dusk' in their name deal 50% more damage.
Attacks: Shadow Splash- 70
Weakness:Light
Resistance:Fire

Dusk Diploducus, Nature/Dark
Hp-200
Abilities: Nocturnal- This card is unaffected by the abilities and attacks of Dark attributed cards.
Attacks: Night Whip- 300, the target must be retreated. You cannot use this attack twice in a row.
Weakness: Fire
Resistance: Light

Paradox Aegisuchus, Water/Apocalypse
Hp-150
Abilities: Adaptability-Each of your opponents attacks and abilities only work once on this card, including innate abilities.
Attacks: Resounding Smack- 200, flip a coin. Heads, the target must retreat next turn.
Weakness: Lightning
Resistance:Fire

Paradox Paradoxides, Water/Earth/Apocalypse
Hp-50
Abilities: Shielded- All damage directed towards this card does 70 less damage.
Blessing- Once per battle, you may use this card as a move card. The card using it is fully healed, and becomes invulnerable to the attacks and abilities of Apocalypse attributed cards.
Attacks: Boom-10,000, this card takes 1,000 recoil damage.
Weakness: Nature
Resistance: None


Pics/ Extra Info:

Compso picture:

Posted Image

Silviasaurus pic:

Posted Image

Tenontosaurus pic:

Posted Image

Wannanosaurus picture:

Posted Image

Wuerhosaurus picture:

Posted Image


Midas 1:
Posted Image

Midas 2:Posted Image

Midas 3:

Posted Image

Mussaurus pic: (while this is a great pic, no adult mussaurus have been found. Based off the babies skeleton though, they would've been about the size of a house cat)
Posted Image

I didn't find a good Nanosaurus pic, but it was the original name for Othnelia.

Stenonychosaurus picture:
Posted Image

Rhoetosaurus picture:
Posted Image

Saltopus picture:
Posted Image

Secernosaurus pic:
Posted Image

Saurornithoides picture:
Posted Image

Segisaurus pic:
Posted Image

Scutellosaurus:
Posted Image

Brachyceratops picture:
Posted Image

Barapasaurus pic:
Posted Image

Bagaceratops:
Posted Image
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Apatosaurus
It's Legalosaurus to you.
[ *  *  * ]
It started with a Myth Card. Then, came Compso and Tenonto. I recently added the other 3 or 4. Guess I should keep better track, huh?
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Apatosaurus
It's Legalosaurus to you.
[ *  *  * ]
Added all but Myth card pics.
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DinoFlame
Member Avatar
Sexy Canadian Ham-Master
[ *  *  *  *  *  *  *  *  *  *  *  * ]
Watch it, Apato. That's a double post. ;)

They could still use a little final polish, but they're not bad suggestions.
I think I've already got Tenontosaurus on my list, and I'm fairly sure Sigma has Compso, last I checked (and if he's ditched it, then I'm taking it :P ).
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DarkGricer
Member Avatar
Definitely an official card maker... Trust me, I am...
DinoFlame,Oct 5 2012
09:38 AM
I think I've already got Tenontosaurus on my list.

Indeed you do. Just remember who suggested it. :ph43r:
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Altaria
Member Avatar
库热它丽苏被河蟹
I like how most memmbers are incorporating a picture section, I bet it is quite helpful. As for your suggestions, I agree with DF.
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Sigma Tech72
Wraith King of Cratalis
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I think I got it from ZD's suggestions, which I threw off gave to him when we made him a card maker
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Apatosaurus
It's Legalosaurus to you.
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@DF, I didn't think anyone read this thread, so i didn't think it mattered. I'll remove Tenonto from the post. Shall I keep the pic, or have you got one?

@Alt thank you! Your suggestion are really good too!

@Sigma-So I should check with ZD whether or not to erase it?

@whoever the heck cares- found a few Midas pics, only added my top three.
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Altaria
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库热它丽苏被河蟹
You're quite welcome. My suggestions also need a bit of work though.
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Sigma Tech72
Wraith King of Cratalis
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No you don't have to, you can suggest the same creatures as anybody else and you don't have to erase it if one of us has dibs on it (there wouldn't be a lot of suggestions if we did that as we've got quite a large dibs list in the staff forum).

I was just telling DF that I gave my dibs on Compsi to ZD.
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Apatosaurus
It's Legalosaurus to you.
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Thanks for clearing that up!
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Apatosaurus
It's Legalosaurus to you.
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New day, not double post, right?
-added Mussaurus
-edited Silvisaurus
-changed ALL suggestions to make it clearer, what were abilities, and what were attacks.
-added 'Nomen Dubium' section, and placed two card ideas under it.
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DinoFlame
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Sexy Canadian Ham-Master
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@DG: Yes, I know. Your suggestions are the next on my to-do list, BTW.

@Sigma: Ah, I see.

@Apat:
1: As Sigma said, it doesn't matter if there are multiple suggestions for the same creature. Even if they don't get used for that creature, they might be use/incorporated into others.
2: As long as there's two hours in-between it isn't a double post.
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Apatosaurus
It's Legalosaurus to you.
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Or a post in between.
Anyways, I've decided to be more proactive, and not sit at my computer all day, so expect to start seeing less of me. For now, though, I want to add a few more dinos to my list.
-Seven new dinos, will get pics later.
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DarkGricer
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Definitely an official card maker... Trust me, I am...
I would just like to point out that Stenonychosaurus is an old name for Troodon. As it's no longer a valid Genus, it should be an ND.
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