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| Apato's Ideas | |
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| Tweet Topic Started: Sep 25 2012, 03:41 PM (4,676 Views) | |
| Apatosaurus | Sep 25 2012, 03:41 PM Post #1 |
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It's Legalosaurus to you.
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I'll always go: Name, Type Health Points: Ability- Attack name- attack power, additional info on attack " " Weakness: Resistance: Prehistoric: Compsagnathus, Fire Hp: 50 Ability: Tiny Tyrant- This card is unaffected by the attacks and abilities of Fire-attributed cards and move cards. Attack: Delicate Jaws- 20 Weakness:Water Resistance: Nature Silvisaurus, Nature Hp: 160 Abilities:Tough Skin- All attacks towards this card are are reduced by 50. Attack: Side Spines- 80, If your opponent has a smaller base hp than this card, add 10 damage. Weakness:Fire Resistance:Wind Wannanosaurus, Lightning Hp-80 Ability: Bone Head- All attacks on this card are reduced by 20. This card deals double damage to Earth attributes. Agility- Flip a coin; if heads, Wannanosaurus receives no damage this turn. Tails, all attacks targeting Wannanosaurus deal half damage. Attack: Slam-50 Weakness:Earth Resistance:Water Wuerhosaurus, Nature Hp-140 Ability: Nature Spines- When this card is in play, your Nature attributes deal double damage, while your opponent's deal halved damage. Attack: Leafy Plates- 90 Tail Swing- 120, flip a coin. Heads, the target dies from Blood Loss . three turns. Weakness:Fire Resistance:Wind Mussaurus, Nature/Earth Hp-50 Ability: Nature's Flow- For every Nature or Water attribute in play, this card gains 30 HP Mini Mountain (or Foothill)- Damage dealt to this card is reduced by 30. This card cannot be one-hit KO'd Attack: Nature's Fury-20, flip a coin. Heads, add 20 damage into this attack. Tails, heal this card by half of the damage dealt. Weakness:Fire Resistance:Wind Rhoetosaurus, Earth Hp-230 Ability: Herding- Add the hp of all other Rhoetosaurus in your hand to this card. Attacks: Bash- 80, the target is forced to retreat next turn. Stampede- 200, this attack must be used o all other cards on the field. Weakness:Wind Resistance:Lightening Saltopus, Lightning (1) Hp- 80 Ability: Pack Hunter- Multiply this cards health and attack by the number of Saltopus on the field. Attacks: Snapping Jaws- 30 Thunder Strike- 50, does double damage to herbivores. Weakness:Earth Resistance:Water Saltopus, Lightning/Fire (2) Hp-90 Ability: Alpha Male- When this card is played, all other Saltopus in play are destroyed. Their HP and attacks are added on to this card. Attacks: Laceration- 60, flip a coin. Heads, the target dies next turn from Blood Loss Bolt Bite-90, add one Thunder Counter to the target. Weakness:Earth Resistance:Water ========================== Thunder Counter: Placing a Thunder Counter on a card is equivalent to stockpiling paralyzation. Once per turn, you may discard one of your opponents Thunder Counters. The card that is was removed from is now paralyzed for two turns. These tokens can stockpile, but there's a maximum limit of 3 per card. ========================== Saurornithoides, Lightning Hp- 160 Ability: Memory Game- This card can copy an attack or ability of cards which have been played. This has a three turn cool down Attacks: Snapping Jaws- 30 Storm Claws- 80, flip a coin. Heads, the target is paralyzed. Weakness:Earth Resistance:Water Segisaurus, Fire Hp- 60 Ability: Oft Forgot- This card may be revived once per battle. Attacks: Small Phoenix- 30, the target is now burned. Scorch Breath- 120, Segisaurus does 20 damage to itself. Weakness:Water Resistance:Nature Scutellosaurus, Earth Hp-80 Ability: Oblivious- This card is unaffected by any attacks that deal less than 70 damage. Attacks: Ridgeback- 60, this attack deals double damage to opponents with a higher base HP. Weakness:Wind Resistance:Lightning Secernosaurus, Nature Hp-140 Ability: Herd Animal- All damage done to this card is halved. Attacks: Trample- 60, does 30 damage to all other cards on the field. Weakness:Fire Resistance:Wind Brachyceratops, Earth Hp- 70 Ability: Herbivorous- All Nature attributes deal 25% less damage, and fire attributes deal 25% more damage. Attacks: Small Horns- 10, flip four coins. Multiply the damage this attack deals by the number of heads. Ram-50 Weakness: Nature Resistance: Fire Barapasaurus, Earth Hp-180 Abilities: Herding- Add the hp of all Barapasaurus onto this card. Attacks: Bigfoot- 30, this attack can be used four times per turn. Squash- 150 Weakness:Wind Resistance:Lightning Bagacertops, Earth Hp-30 Ability: Overconfidence- Flip a coin. Heads, Bagaceratop's attacks are doubled this turn. Tails, all attacks targeting Bagaceratops are halved. Attacks: Nip- 10 Small Horns- 10 multiplied by the number of heads out of four coin flips. Weakness:Wind Resistance:Lightning Avimimus, Lightning Hp-50 Ability: Birdlike- Flip a coin. Heads, this card is air attributed this turn.Tails, all Earth type attacks miss. Attacks:Air Claws-30, this attack does triple damage if this card is air attributed. Weakness: Earth Resistance: Water Anchiceratops, Nature Hp-90 Ability: Scary Face- The turn this card is played, all other cards are paralyzed. Attacks: Bayonets- 50, add ten for every other horned dinosaur on the field. Weakness: Fire Resistance: Wind Anatosaurus, Nature Hp-130 Ability: Hadrosaur Herd- Summon two other Nature attributed cards from your deck. Attacks: Broad Snout- 50, all other cards, besides Anatosaurus, take 10 damage, even yours. Mummified- 80, if this attack destroys the target, that card cannot be resurrected. Weakness: Fire Resistance:Wind Euparkeria, Nature&Lightning Hp-80 Ability: Woodland Hunter- This card deals double damage to other Nature types. Attacks: Serrated Bite- 40, flip a coin. Heads, nothing happens. But if its tails, the opponents card dies in four turns from bloodloss. Running Strike-60, this attack deals double damage to Lightning attributes. Weakness:Fire Resistance: Water Criornychus, Wind Hp-50 Abilities: High Flier- This card cannot be attacked by Earth attributes. Fish Thief- This card does double damage to water attributes. Attacks: Knob Snout-40 Dive-60, flip a coin. Heads, Criornychus gains 10 hp. Tails, this card takes crash damage, and High Flier is nullified for two turns. {Crashes- card takes 10 extra damage the turn it crashes.} Weakness:Nature Resistance: Earth Ichthyornis, Wind/Water Hp-60 Ability: Seagull- This card is unaffected by the abilities of Water attributes. Attacks: Toothy Grin-10 Webbed Claws-10, roll a dice. This attack does 10 times the number that lands up. Weakness:Nature Resistance:Fire Opisthocoelicaudia, Earth Hp-150 Abilities: Grasping Tail- On the turn this card is played, all active move cards act as if this card is the one that played them, regardless of the restrictions of the move card. Headless- All damage towards this card is reduced by 10%, rounded to the nearest ten. Attack: Stomp Out- 110, this attack hits all of your opponents cards. Weakness:Wind Resistance:Lightning Noasaurus, Lightning Hp-50 Ability: Stalker- Flip a coin. Heads, Noasaurus' attacks do 20 extra damage. Tails, they do 20 less damage. Attacks: Scratch-10 Leaping Slash-40 Weakness: Earth Resistance: Water Brachylophosaurus, Nature/Lightning Hp-70 Ability: Speedy- The turn this card is played, all attacks targeting it miss. Attacks: Bite-10 Lunge & Snap-60 Weakness: Fire Resistance: Water Geranosaurus, Nature/Fire Hp-50 Ability: Vampire- Half the amount of damage this card inflicts is added to it as hp. (Think breme from fossil fighters) Attacks: Scissor Fang-30 Graze-40, does double damage to nature types. Weakness:Water Resistance: Wind Halticosaurus, Fire/Lightning Hp-60 Ability: Alpha Male- multiply Halticosaurus' hp by the number of raptors in play. Attacks: Five Claws-10, flip five coins. Multiply the damage by the number of heads. Flay- 80, flip a coin. If heads, the opponent dies in two turns from blood loss. Weakness: Earth Resistance: Nature Itemirus, Lightning/Fire Hp-130 Ability: Flashfire- The turn this card is played, no attacks but Itemirus' hit. All opponents are burned. Attacks: Snapping Jaws-30 Firestorm-120, the opponent is now paralyzed. Itemirus is burned. Weakness: Earth Resistance: Nature Melanorosaurus, Earth Hp-130 Ability:Mountain Rose- You may choose to make this card part Nature attributed for one turn. There's a three turn cool-down. Attacks: Tiny Titan- 50 Tripping Roots-10, does 50 if Nature attributed. Any damage that would've been done to Melanorosaurus is negated. Weakness: Wind Resistance: Lightning Monoclonius, Nature Hp-70 Ability: One- Horned- Once per turn, flip a coin. If it lands heads, all of this cards attacks are tripled. Tails, all the attacks are reduced to 1/3 of what they would be, rounded to the nearest ten. Attacks: Frill Knobs- 30 Weary- 60, 25% of the damage done is converted into hp. This can only be used if Monoclonius' hp is under 40. Weakness:Fire Resistance:Wind Aegyptosaurus, Earth Hp-200 Abilities: Pharoah's Summons- Each turn, if this your only sauropod in play, you may summon another one onto the field. Attacks: Dehydrate-100, this attack does an additional fifty damage to water attributes. Sandy Cyclone-160, does 50 to all other cards in play. Weaknesses: Wind Resistance: Lightning Caudipteryx, Wind Hp-40 Abilities: Light Bones-The turn this card is played it can attack three times. Attacks: Swift Strike-10, this attack does double damage after the card has been on the field more than one turn. Weakness: Nature Resistance:Earth Bellusaurus, Earth Hp-100 Abilities: Jurassic Lizard- This card takes no damage from Triassic or Cretaceous predators. Attacks: Rock Stomp- 70, flip a coin, if heads this attack does an extra 20 damage. Bellow- 80, flip a coin. If heads, the target is paralyzed. This attack hits all cards on the field, including your own. Weakness: Wind Resistance: Lightning Amygdalodon, Earth Hp- 200 Abilities: Almond Scented- The turn this card is played, all other cards on the field fall asleep. Attacks: Nutty Bite- 100, this attack deals double damage to herbivores. Wake-Up Call- 140, this attack does 25% more damage to sleeping opponents. Weakness: Wind Resistance: Lightning Malawisaurus, Earth Hp- 180 Abilities: Lightly Armored- This card takes 10% less damage from all damage-inducing abilities and attacks. Attacks: Thrash- 120, this card is dealt 10 damage. Shtomp- 100, this attack deals double damage to carnivores. It cannot be used twice in a row. Weakness: Wind Resistance: Lightning Barosaurus, Earth Hp- 260 Abilities: Atlas- This card takes 100 less damage from all attacks. Attacks: Neck Swing- 120, flip a coin. Heads, the target must be retreated. Earth-Shaker- 180, this attack hits all card on the field, except this one. Weakness:Wind Resistance:Lightning Dicraeosaurus, Earth Hp- 90 Abilities: Spikes and Spines- Everytime this card is attacked, flip a coin. Heads, the attacker is dealt 50 damage. Tails, the attack deals 25% less damage. Attacks: Trample- 50, does an extra 10 damage for every sauropod in play. Weakness:Wind Resistance:Lightning Janenschia, Earth Hp- 250 Abilities: Monster-Sized- The turn this card is played, all other cards on the field are paralyzed. Attacks: Lumbering Steps- 100, flip two coins. This attack does an extra 50 damage for each heads. Weakness:Wind Resistance:Lightning Tendaguria, Earth Hp- 220 Abilities: Tanzanian Link- The turn this card is played, you may summon another Tendaguria. The second card doesn't count towards your card total. Attacks: Bulldoze- 180, this attack does double damage to Nature attributes. Weakness:Wind Resistance:Lightning Venenosaurus, Poison Hp- 140 Abilities: Sour Aura- Each turn this card is on the field, deal damage to all other cards on the field equal to 10 times the amount of turns this card has been on the field. Attacks: Poisonous Strike- 110, flip a coin. Heads, the target is poisoned. Weakness: Water Resistance: Fire Nigersaurus, Earth Hp- 170 Abilities: Grazer- This card deals double damage to Nature attributes. Attacks: Needle Bite- 100 Weakness: Wind Resistance: Lightning Nomen Dubium: Nanosaurus, Lightning Hp-50 Ability: Nomen Dubiem- Cant be attacked by prehistoric creatures. Attack: Swift Jab- 50, the opponent is paralyzed. Sparks-60, flip a coin. Heads, the opponent is burned, tails, they are paralyzed. Implode-450, Nanosaurus does 900 damage to itself. Stenonychosaurus, Lightning Hp- 160 Ability:Nomen Dubium- This card can't be attacked by prehistoric cards. Fast Claws- If this card is summoned by an effect, all your opponents active creatures take damage equal to half of their original hp. Attacks: Sparks-60, flip a coin, heads opponent=burned tails, opponent=paralyzed Raptoresque-150, you may now summon one other prehistoric predator to your side of the battle. Ischisaurus, Nature Hp-30 Ability: Nomen Dubium- This card can't be attacked by prehistoric cards. Attacks: Sprinter- 10, flip a coin. Heads, attacks targeting Ischisaurus miss. Tails, attacks do double damage. Spindly Legs-30, Ischisaurus receieves 5 damage. Archaeoraptor, Wind Hp- 80 Abilities: Nomen Dubium- This card cannot be attacked by prehistoric cards Lithe Body- This card may attack an extra time each turn. Attacks: Sharp Bite- 30 Wing Strike- 60 Dynamosaurus Imperiosus, Fire/Nature Hp- 190 Abilities:Nomen Dubium- This card cannot be attacked by Prehistoric cards. Heavy Armor- This card takes 75% less damage from all attacks. Attacks: Crunching Jaws- 90 Ripping Bite- 120, flip a coin. Heads, this attack does double damage. Tails, this card gains hp equal to half the damage done. Genome Cards Name: Hytrasaurus, Poison Hp-130 Abilities: Thick Fur- All Water attributed attacks targeting this card do 50 less damage. Double-Headed-After this card is defeated, wait two turns. On the third turn, return this card to the field, fully healed. Attacks: Acid Shot-80, this attack hits all other cards in play. Weakness: Fire Resistance: Wind Name: Bugbuzz, Fire/Poison Hp-70 Abilities: Pack Member- Add 50 hp to this card for each Bugbuzz in your hand. No more than 150 hp can be added this way. Attacks: Webbing- 20, flip a coin, heads, your opponent can't attack next turn. Stingers- 50, the target is poisoned. Weakness: Water Resistance: Earth Name: Dolfina, Water Hp-50 Abilities: Amphibious- This card can be treated as Earth, Water, or Nature type when using move cards. Fugu- When Dolfina is defeated, the card that defeated it is poisoned. Attacks: Pack Hunter- 30, flip 3 coins. This attack does 30 damage times the number of heads. Weakness: Lightning Resistance: Fire Name: Felocephalous, Earth Hp-50 Abilities: Sandy Spray- Flip a coin. Heads, your opponents attacks misses this round. Tails, attacks targeting this card do only half damage. Two turn cool down.(Normal) Attacks: Clubbed Tail- 30 Weakness: Wind Resistance: Lightning Afeloro, Wind Hp-50 Abilities: Airborne- This card ignores the abilities and attacks of all cards except those of the Wind element. Attacks: Divebomb-20 Twin Sabres- 30, this attack can b sedan an extra time for each Afeloro in your hand. Weakness: Earth Resistance: Nature Arctivia, Fire/Water (Ice) Hp-90 Abilities: Frostbite- All Water and Fire element cards on the field are frozen, including this one. Attacks: Horn Ram- 30, the target must be retreated next turn. Arctic Energy- 40, this attack can only be used if Arctivia is frozen. It ignores damage reduction for frozen opponents. Weakness: Lightning Resistance: Fire Lupura, Nature/Fire Hp- 70 Abilities: Fragment- Next turn, summon a second Lupura card. The new card doesn't count towards your card total, and cannot be retreated. This ability has a three turn cool down. Attacks: Horn Gore- 50, this attack can be used an extra time for every Chastia and Spore Token on the field. Weakness: Water Resistance: Wind Chastia, Nature Hp-45 Abilities: Spore Release- Place three 'Spore Tokens' on Chastia. This has a two turn cool down. Mother's Instincts- This card deals an extra 20 damage for every Spore Token in play. Attacks: Disrupting Honk- 20, the target must be retreated next turn. Weakness: Fire Resistance: Wind *Spore Tokens-These tokens do nothing on their own. Blooderfly, Fire/Wind Hp- 30 Abilities: Vampirism Nature- Every time this card attacks, it's hp increases by half the damage inflicted. Attacks: Dracula's Swarm- 15, add 5 damage for every Wind or Death attribute in play. Weakness: Earth Resistance: Water Book/Movie Cards Smaug (The Hobbit-JRR Tolkien), Fire/Wind Hp-300 Abilities: Expensive Armor- This card takes 50% less damage from attacks and move cards. It is worth double the amount of ST when defeated. Impeccable Memory- Each turn, flip a coin. Heads, your last card that was defeated is resummoned to your hand. Attacks: Fire Wyrm- 100 Tail Sweep-250, this attack does double damage to terrestrial cards. Weakness: Water Resistance: Nature Move Cards: -Prehistoric- Creature/Type-Pterodaustro, Air Name/Effects: Sieve- A pterodaustro appears on the field, and uses its "teeth"<bristles?> to stop 25% of the damage that would've hit your active card with the most remaining hp. The pterodaustro leaves after three turns. This card can only be played by Air attributes. Creature/Type-Pegomastax Africanus, Nature Name/Effects: Prehistoric Pincushion- 10 pegomastax charge the field. Each turn, each pego fires 10 quills at the opponents active card. Each quill does 1 damage. This card can only be used by Nature attributes. -Genome- Creature/Type-Manchiceradon, Nature Name- Terror Mouse Effects-A swarm of 100 Manchiceradon swarm the field, each dealing one damage to the target of this move card. Creature/Type- Peaceck/Nature Name- War & Peace EEffects-All attacks this turn miss.Fire and Poison attributed cards in play are immediately destroyed, while all Nature, Earth, and Wind cards are healed by up to half of their base hp. -Myth- Creature/Type-King Midas, poss. Fire or Lightening Name/Effects: Midas Touch- The turn this card is played, all cards, including yours, are frozen. This card cannot be played if there is a water attribute anywhere on the field. This card ca be played by Fire/Lightening(depending on type chosen for it) -Miscellanous- -Xtreme Evolver- Storm Brachiosaurus, Earth/Lightening Hp-280 Abilities: Thunder Lizard-As long as this card is on the field, all Lightening attributed attacks are redirected at this card. Wounded Warrior- This card's attacks do an extra damage equal to 20 times the amount of damage this creature has taken. Attacks: Thunder Rock-140, flip a coin. Heads, the target is paralyzed Weakness: Lightning Resistance: Earth Storm Antarctosaurus, Lightning/Earth/Water Hp-300 Abilities: Icy Wind- Flip a coin. Heads, the target must retreat next turn. Tails, the target is frozen. Attacks: Winter Storm- 210, all Water element creatures on the field are frozen. Weakness: Wind Resistance: Fire Storm Futalongknosaurus, Wind/Earth/Lightening Hp-310 Abilities: Speedy Sauropod- Every time this card is attacked, flip a coin. If heads, this card takes no damage this turn from any attacks or move cards. Tails, play continues normally. Cloud Lizard- This card is unaffected by and cannot be targeted by Earth or Wind attributed attacks, abilities, or move cards. Attacks:Storm Stomp-210, this attack does double damage to Wind and Lightening attributes. Weakness: Nature Resistance: Water Arctic Raptorex, Fire/Water Hp-40 Abilities: Lithe Body- For every attack targeting this card, flip a coin. Heads, the damage that would've hit A. Raptorex is counted as recoil on the user of the attack. Attacks: Flaming Jaws-60, does an extra 10 damage for every Fire attribute on the field. Solar Flare-300, all other creatures on the field are hit. Any that survive are also burned. Arctic Raptorex is destroyed. Weakness: Poison Resistance: Fire Jungle Anchisaurus, Nature/Lightning Hp-50 Abilities: Forest Inhabitant- This card takes no damage from Nature and Wind attributes. Attacks: Tree Hopper-20, flip a coin. Heads, all attacks targeting this creature miss. Mossy Mouth-40 Weakness: Fire Resistance: Earth Jungle Triceratops, Earth/Nature Hp- 80 Abilities: Barricade- Reduce damage dine to this card by 50 for every Triceratops in your hand. Attacks: Gore- 100, flip two coins. If both are heads, the target dies in two turns of bloodloss. Weakness: Fire Resistance: Lightning Desert Oviraptor, Wind/Nature/Earth Hp-60 Abilities: Sly, Whenever this card is attacked, flip a coin. Heads, the attack misses. Tails, the attack does 50% less damage. Attacks: Thieving Strike, 90, this card gains hp equal to half of the damage inflicted. Weakness: Wind Resistance: Earth Toxic Argentinosaurus, Earth/Poison Hp-200 Abilities: Plague- Each turn that this card is on the field, deal 60 Poison damage to all creatures. Attacks: Acidic Strike- 300, place one Noxious Token on the target. Poisonous Breath- 350, flip a coin, heads the target is poisoned. Weakness: Water Resistance: Lightning ===================== Noxious Token: Once a card has 3 Noxious Tokens on it, the card is immediately discarded and the card that distributed the tokens gains HP equal to half the discarded card's hp. ===================== Volcanic Alaskacephale, Fire/Water/Earth Hp- 50 Abilities: Slick Ice- Every time this card is attacked, flip a coin. Heads, the attack misses. Attacks: Geyser!!-100, the target is now burned. Winter Burn-120, flip a coin. Heads, the target is burned. Weakness: Wind Resistance: Water Dawn Tawa, Lightning/Fire/Light Hp-30 Abilities: Glowing Brillance- The turn this card is played, all other creatures are paralyzed. Every turn this card is on the field, flip a coin for every paralyzed card. Heads, they are no longer effected by paralysis, tails, they are re-paralyzed. Attacks: Solar Flare- 40, flip a coin. Heads, the target is burned, tails they're paralyzed. Weakness: Dark Resistance: Water Dawn Archaeopteryx, Wind/Light/ Fire? Hp- 30 Abilities: Radiancy- While this card is on the field, burns do 20 damage each turn. Attacks: Glaring Burst-50, flip a coin. Heads, the target is burned. Dusk Hypselosaurus, Wind/Nature/Dark Hp-50 Abilities: Above the Rest- Every time this card is attacked, flip a coin. Heads, the attack misses, tails it deals 50 less damage. If the coin lands on its side, the target is immediately destroyed. Setting Sun- So long as this card is in the field, all other cards with the word 'Dusk' in their name deal 50% more damage. Attacks: Shadow Splash- 70 Weakness:Light Resistance:Fire Dusk Diploducus, Nature/Dark Hp-200 Abilities: Nocturnal- This card is unaffected by the abilities and attacks of Dark attributed cards. Attacks: Night Whip- 300, the target must be retreated. You cannot use this attack twice in a row. Weakness: Fire Resistance: Light Paradox Aegisuchus, Water/Apocalypse Hp-150 Abilities: Adaptability-Each of your opponents attacks and abilities only work once on this card, including innate abilities. Attacks: Resounding Smack- 200, flip a coin. Heads, the target must retreat next turn. Weakness: Lightning Resistance:Fire Paradox Paradoxides, Water/Earth/Apocalypse Hp-50 Abilities: Shielded- All damage directed towards this card does 70 less damage. Blessing- Once per battle, you may use this card as a move card. The card using it is fully healed, and becomes invulnerable to the attacks and abilities of Apocalypse attributed cards. Attacks: Boom-10,000, this card takes 1,000 recoil damage. Weakness: Nature Resistance: None Pics/ Extra Info: Compso picture: ![]() Silviasaurus pic: ![]() Tenontosaurus pic: ![]() Wannanosaurus picture: ![]() Wuerhosaurus picture: ![]() Midas 1: ![]() Midas 2: Midas 3: ![]() Mussaurus pic: (while this is a great pic, no adult mussaurus have been found. Based off the babies skeleton though, they would've been about the size of a house cat) ![]() I didn't find a good Nanosaurus pic, but it was the original name for Othnelia. Stenonychosaurus picture: ![]() Rhoetosaurus picture: ![]() Saltopus picture: ![]() Secernosaurus pic: ![]() Saurornithoides picture: ![]() Segisaurus pic: ![]() Scutellosaurus: ![]() Brachyceratops picture: ![]() Barapasaurus pic: ![]() Bagaceratops:
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| Apatosaurus | Oct 4 2012, 10:19 PM Post #2 |
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It's Legalosaurus to you.
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It started with a Myth Card. Then, came Compso and Tenonto. I recently added the other 3 or 4. Guess I should keep better track, huh? |
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| Apatosaurus | Oct 4 2012, 10:31 PM Post #3 |
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It's Legalosaurus to you.
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Added all but Myth card pics. |
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| DinoFlame | Oct 5 2012, 09:38 AM Post #4 |
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Sexy Canadian Ham-Master
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Watch it, Apato. That's a double post. They could still use a little final polish, but they're not bad suggestions. I think I've already got Tenontosaurus on my list, and I'm fairly sure Sigma has Compso, last I checked (and if he's ditched it, then I'm taking it ).
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| DarkGricer | Oct 5 2012, 11:21 AM Post #5 |
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Definitely an official card maker... Trust me, I am...
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Indeed you do. Just remember who suggested it. :ph43r: |
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| Altaria | Oct 5 2012, 01:17 PM Post #6 |
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库热它丽苏被河蟹
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I like how most memmbers are incorporating a picture section, I bet it is quite helpful. As for your suggestions, I agree with DF. |
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| Sigma Tech72 | Oct 5 2012, 03:42 PM Post #7 |
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Wraith King of Cratalis
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I think I got it from ZD's suggestions, which I |
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| Apatosaurus | Oct 5 2012, 04:16 PM Post #8 |
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It's Legalosaurus to you.
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@DF, I didn't think anyone read this thread, so i didn't think it mattered. I'll remove Tenonto from the post. Shall I keep the pic, or have you got one? @Alt thank you! Your suggestion are really good too! @Sigma-So I should check with ZD whether or not to erase it? @whoever the heck cares- found a few Midas pics, only added my top three. |
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| Altaria | Oct 5 2012, 06:21 PM Post #9 |
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库热它丽苏被河蟹
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You're quite welcome. My suggestions also need a bit of work though. |
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| Sigma Tech72 | Oct 5 2012, 07:25 PM Post #10 |
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Wraith King of Cratalis
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No you don't have to, you can suggest the same creatures as anybody else and you don't have to erase it if one of us has dibs on it (there wouldn't be a lot of suggestions if we did that as we've got quite a large dibs list in the staff forum). I was just telling DF that I gave my dibs on Compsi to ZD. |
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| Apatosaurus | Oct 5 2012, 09:56 PM Post #11 |
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It's Legalosaurus to you.
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Thanks for clearing that up! |
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| Apatosaurus | Oct 6 2012, 08:10 AM Post #12 |
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It's Legalosaurus to you.
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New day, not double post, right? -added Mussaurus -edited Silvisaurus -changed ALL suggestions to make it clearer, what were abilities, and what were attacks. -added 'Nomen Dubium' section, and placed two card ideas under it. |
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| DinoFlame | Oct 6 2012, 08:27 AM Post #13 |
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Sexy Canadian Ham-Master
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@DG: Yes, I know. Your suggestions are the next on my to-do list, BTW. @Sigma: Ah, I see. @Apat: 1: As Sigma said, it doesn't matter if there are multiple suggestions for the same creature. Even if they don't get used for that creature, they might be use/incorporated into others. 2: As long as there's two hours in-between it isn't a double post. |
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| Apatosaurus | Oct 6 2012, 08:31 AM Post #14 |
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It's Legalosaurus to you.
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Or a post in between. Anyways, I've decided to be more proactive, and not sit at my computer all day, so expect to start seeing less of me. For now, though, I want to add a few more dinos to my list. -Seven new dinos, will get pics later. |
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| DarkGricer | Oct 6 2012, 10:31 AM Post #15 |
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Definitely an official card maker... Trust me, I am...
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I would just like to point out that Stenonychosaurus is an old name for Troodon. As it's no longer a valid Genus, it should be an ND. |
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