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| Epee Engine Events; Documentation on Epee Engine Events | |
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| Topic Started: Mar 8 2007, 12:20 PM (268 Views) | |
| Alan | Mar 8 2007, 12:20 PM Post #1 |
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The Epee Engine supports all sdl events and post events using the SDL event manager. Below are SDL_USEREVENTs that are defined and used in the Epee Engine ANIMATION_EVENT 29 TEXT_BOX_CHANGED_EVENT 30 NETWORK_DATA_RECIVED 50 |
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| Alan | Mar 8 2007, 12:28 PM Post #2 |
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ANIMATION_EVENT An animation frame even has occurred frame events can be set by calling SetFrameEvent(int _frame) only one frame can be set to be thrown at a time. After the event is thrown you will have to reset the event frame by calling SetFrameEvent, if you want another event to be thrown when that frame is displayed again. The frame event is cleared after the event is thrown sdl event structure when an animation event is posted event.type: SDL_USEREVENT event.user.code: ANIMATION_EVENT event.user.data1: pointer to the instance of the animation object that posted the event; event.user.data2 = Not used to find out what frame caused the event call GetFrameEvent or GetCurrentFrame example: SDL_Event event; int eventFrame=0 //poll for events using event //if event is SDL_USEREVENT and code is ANIMATION_EVENT eventFrame=((*Animation)event.user.data1).GetFrameEvent() or eventFrame = ((*Animation)event.user.data1).GetCurrentFrame() |
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| Alan | Mar 14 2007, 11:14 AM Post #3 |
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TEXT_BOX_CHANGED_EVENT An TEXT_BOX_CHANGED_EVENT occurs when text is set in a text box by passing true to the SetText function (see SetText in the textBox documentation) When a user types characters into a text box this event is always thrown for each character This can be helpful to know when a user changes text in a textBox in a event driven game or application sdl event structure when an TEXT_BOX_CHANGED_EVENT, event is posted event.type = SDL_USEREVENT; event.user.code = TEXT_BOX_CHANGED_EVENT; event.user.data1 =pointer to the instance of the textBox object that posted the event; event.user.data2 = Not used; |
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